View Full Version : Civ4 - Creation & Customization


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  1. Problem with making flagdecals
  2. New Civ concept
  3. Another question about 'Realism' mod...
  4. Building City's @ sea's? Mod Idea
  5. Request old unit!?
  6. NavalWarfareMOD
  7. None Australian civ?
  8. Gamebryo evaluationkit for free?!?
  9. Adding new United Nations resolutions
  10. Improved Diplomacy Text
  11. religion suggestion
  12. Horses / Jeeps / Stables / Motor Pools
  13. Religion Request(3 Religions)
  14. DDS Converter dosent work
  15. New Civilization Suggestion
  16. Anti-SDI tech
  17. Il Risorgimento Mod & Scenarios
  18. Regicide~?
  19. War of the Worlds Scenario/Mod
  20. Changing Starting Color...
  21. A request: "Turn/TotalTurn" instead of year?
  22. If I made a map for CIV III that was a recreation of CIV II, would anyone want it?
  23. Converting religion?
  24. High scores stored where?
  25. Python Mod Combining Question
  26. python programming request
  27. puppet nations possible?
  28. Multiple Mods Question
  29. Great Generals
  30. Improved Greek World mod
  31. Stone, Bronze, Iron and Steel Weapons
  32. Art0.FPK ???
  33. Python Round woes.
  34. Repeating air recon missions
  35. ALL key board shortcuts.... anyone ???
  36. think aqueduct is somewhat bugged
  37. Soren on 3D graphics:
  38. multi-story carpark..i mean worlds
  39. what about aregntina??
  40. Multiple Mods and Auto Loading
  41. Terrain Bonus's and the World Editor...?
  42. Random Seed
  43. Python in a Mod
  44. How to add tool tip in Advisor or screen?
  45. ??? Call to Power 2 in Civilization 4 ???
  46. Ancient/Medieval Only Mod
  47. Transparency & Civ Color
  48. SMAC Mod?
  49. Nulifying resource requirements
  50. how do I turn off 2050 end date?
  51. @Firaxis: When can we expect a tool to make units/leaderheads?
  52. Limiting tech tree range
  53. Earth Map
  54. to all the MODDERS: Standardize!
  55. unit request: Coracle
  56. unit request sticky
  57. Is maximum map height 128?
  58. amphibious assault ship
  59. Loading Multiple Mods?
  60. New skin for Granatiers?
  61. Is there a way to modify culture range in detail?
  62. 3d Hannibal of Catharge LH
  63. Urgent, Need Help!!!!!
  64. asking a question
  65. Help edit DDS files?
  66. Theocracy to slowly remove non-state religions from cities?
  67. Terrain Effects on Unit Healt HOW?
  68. Need help with unit creation
  69. Help! Moved Assets packs and game crashed (read for explanation)
  70. Skin request, modern german armor as proxy for self propelled howitzer
  71. Prussia
  72. how do I add a new civ?
  73. Magic: the Gathering Unit Request
  74. Main Menu music
  75. Bridges?
  76. currency/question about gold
  77. Merging MODS: MOD as patch or install file
  78. multiplayer map use?
  79. Building outside of Civilization Borders
  80. Changing build times
  81. Newbie question about including static leaderheads
  82. Can someone make a "depressing as hell" mod?
  83. Please help fix Gulf Coast scenario
  84. map script error: failed to load python module
  85. Great people suggession
  86. help with loading mods automatically
  87. Extracting data from XML files
  88. A New Domestic Advisor (sort of)
  89. Mystic CvEnums.h? Help! How to make new missions...
  90. Europe: Battle for the north
  91. About Civ 4 XML Tutorial Part 4
  92. The "Other" cultural victory
  93. Lower upgrade cost
  94. HOI-style brigades
  95. A strange request
  96. Religion mini-icons and unit "bubble arrows"
  97. Civ4 +3 trainer
  98. request: somewhat customizable unit icons?
  99. Python Q: display text on screen and check file?
  100. Custom Music
  101. Need help
  102. Caravans!
  103. New Air Mission: Escort
  104. How Does One...
  105. Anyone planning a city names mod?
  106. TechInfos XML converted to Excel
  107. Need help understanding xml for road and rail movement
  108. Tech Chooser Arrows...
  109. Tech Chooser Arrows...
  110. XMP Comparison Tool?
  111. a couple of tweaks
  112. Adding Food to Future Tech
  113. Map Creation?
  114. Question about experience and promotions
  115. Custom Assets XML Loading Question
  116. City Resource Image location?
  117. Adjusting Resource Seeds
  118. Python events
  119. Music volume and zooming
  120. Small Round Bulding Icons...
  121. Could someone explain me how to modify...
  122. Multiple "new civs" in mods?
  123. Huxley's Civ 4 Expanded ideas
  124. appropraite game speed values that work for you
  125. Possible collaborative project: Truly Heroic Mod
  126. Leader Trait help needed
  127. How does the trade network function ?
  128. Better City Planning
  129. [PREVIEW] EuropaEuropa: European Empires Mod
  130. AI's battles
  131. What mods are you running?
  132. MapView becoming an editor - suggestions please!
  133. The Next Turkish Leader
  134. city screen fat cross
  135. The Next Turkish Leader
  136. Adapting Building modifiers to technologies
  137. Has anybody managed to get new religion icons working?
  138. Is anyone making a WWII or Cold war mod?
  139. Modding workers to change the terrain!!
  140. Any builders with an interest in Rifts? (RPG by Palladium)
  141. Different era leaderheads?
  142. Just an idea for a competent and abisious modder
  143. Leader Trait idea: Diplomatic
  144. Kingdom of Heaven mod?
  145. Under What Conditions Will the AI Declare War?
  146. master of magic
  147. New Game Speed Mod Idea!!
  148. World Builder
  149. I can't use it but I need a small change made for me!! PLEASE!
  150. What MODs or Map are a must have?
  151. Resource placement
  152. quick modding question -> great persons (python)
  153. Wheel of Time Mod Announcement
  154. What else can the Eiffel Tower do?
  155. Changing AI research speed
  156. All my new buildings are world wonders
  157. Turning off fog of war
  158. Soldier Specialist for Great General wreaks havoc!
  159. MOD IDEA: Turf Wars
  160. New XML Tags
  161. question about battles
  162. Religeon % In Citys
  163. New religion mod...is this doable? Input please...
  164. aircraft respecting borders...
  165. Balanced islands map?
  166. Mod folder conundrum
  167. Quick, simple mod idea
  168. Python: Know of a way to put an event in the pipeline?
  169. religion mod
  170. Scenario: Roman Kings - 753 to 509 BC
  171. Workboat tile improvements?
  172. videogame religion mod
  173. What effect does the <iPower></iPower> line in units in xml files have in game?
  174. "White flag" syndrome
  175. decrypting gamespeedinfo.xml
  176. small change mod request
  177. N. Europe Map
  178. HowTo: Speed up WB
  179. help modding PA
  180. WW2 mods
  181. Simple Python Edit Request
  182. Leaderheads from CIv III
  183. The 65-Civ Mod!
  184. Dom Pedro II's The Age of Man mod
  185. Editing Leader Traits
  186. Python: GUI coding and Civ4
  187. Quick stupid question...
  188. Turn off the AI building wonders?
  189. railroad and road undistroyable?
  190. Question: Scenario Map as a Custom Game?
  191. How to change the winning conditions in a scenarion game ??
  192. Problem With Custom Map Sizes
  193. 2d Unit graphics?
  194. Creating you own 3d units
  195. New resources
  196. Altering trees to be static?
  197. Need Assistance
  198. Editing Dialogue
  199. "Undo" button in Worldbuilder?
  200. Where can you find the map's world seed, and how can you use it in a game?
  201. Slovenian, Bosniak and Montenegrin civ mod discussion thread
  202. Diplomacy options?
  203. Modding
  204. Are there any world war 2 scenario's ?? havent seen any :|
  205. LH under construction: Scipio Africanus of Rome
  206. Really simple question.....
  207. Can someone fix terra for me?
  208. Hollow Earth map?
  209. HELP!!! can't download
  210. Next Level Mod: 21 new 3d leaders
  211. Could you mod 'Religion' to represent Multinational Corporations?
  212. Simple front-end for custom civ?
  213. How do I install a civilization?
  214. More civic options sets! (more than default 5)
  215. Captured Cities
  216. Slowing Down Exploration
  217. The Python-modding tutorial
  218. Cultural 'inheritance'
  219. Is it possible to mod the game so that civs reflect their true historical patterns?
  220. Question about unit animations
  221. Unpacking Art Files For Windows 98
  222. Only mediaval...again...
  223. How to resize UN Resolutions popup?
  224. Native American Rifleman?
  225. Unit Needs Rails
  226. Need Worldbuilder-help
  227. Mod Combining
  228. Simple questions.
  229. City Destruction
  230. Blank Shrine/Era/Whatever file included in game!
  231. MOO ~= Civ Customization Workaround
  232. MOD loading by script execution?
  233. Help for a Noob modding units and leaders
  234. How do u add a civilization modded by someone else to the game????
  235. [B] Units and Leaderheads Renaming [/B]
  236. Spherical Earth maps
  237. Question about Nukes
  238. Reference Card
  239. Combining Mods
  240. Button Request
  241. Help with Map Mod Issues.
  242. User Interface modding/improvements?
  243. Write own worker automation?
  244. Use the voice communicator in Civ IV
  245. More snow/ice with the Continents maps
  246. sound issue - need help
  247. What's the biggest possible map?
  248. Earth 1000 Scenario, help please!
  249. Assigning starting techs to leaders and not civilizations...?
  250. Python: Unit lists