View Full Version : Civ4 - Creation & Customization



  1. Reasons for a crash when opening the world editor?
  2. The correct date
  3. The world
  4. No Experience ot ability to add Generals.
  5. question question
  6. Changing civ name
  7. Playing a mod while playing lan
  8. Favourite Civic: possible to add more than one?
  9. Music converter?
  10. Mod to limit age and year?
  11. How do I clean Civ IV maps?
  12. Vae Victis!! Scenario
  13. What does the MilitaryFoodProduction tag in Civic Infos do?
  14. Weigh in!
  15. Change size of "What do you want to build" popup?
  16. Error while editing XML file?
  17. A little request to unit animators
  18. Marathon game bug in Giant Earth Map Mod?
  19. Need people with Cold War history knowledge
  20. I start game with 8000 + settlers
  21. Change Civ leader in-game?
  22. Help with mod crash
  23. How do I apply promotions on unit creation?
  24. Mod (Scenario) - Crash to Desktop...help!
  25. X_x how can I make a gamefont.tga by editing gamefont75.tga ?
  26. Editing the AP/UN
  27. Anyone made a model of one of these WWII monster weapons?
  28. Help Found the Pantaloon Empire!
  29. Unit Problem
  30. Loading Leaderheads
  31. According to the Civilopedia, Richard Dawkins is a man without a state
  32. Mod instalation help
  33. XML question
  34. Where is the list of ColorType values and their meaning in DarkCiv ?
  35. Religion Icons? (Help Request Please!)
  36. Giant Map of the World Needed
  37. I cannot create shortcuts...
  38. Sevo's Diplomacy Music?
  39. I can't create shortcuts...
  40. request: larger map
  41. Some insight on World Map projections (open for discussion)
  42. I can't save my notepad++ file
  43. Creating New Terrain?
  44. Limiting Early Submarines to the coast
  45. BUFFY question
  46. civ taxes
  47. Quick XML Question
  48. How to specify one AI Civ while leaving the others open
  49. Problem Adding a German General instead of a Generic General
  50. XML Error
  51. Confused about promotion icons
  52. Unit available only to the Human player?
  53. Adolf Hitler
  54. Creating Event Problems (Help required)
  55. Error message when I load a mod...
  56. Exacting Alpha Channels
  57. What would these require?
  58. Unit Sounds in English only
  59. Question about Earth Maps and # Civs
  60. Python Traits
  61. Creating more effective Barbarians in Renaissance/Industrial eras.
  62. Terrain Feature Question
  63. How do I EDIT (not add) Civs and Leaderheads?
  64. Need to create an ingame button that will launch events on cue
  65. Looking for the mod that shared experience of teh attackers
  66. Where is the function that orders the creation of a great general ?
  67. iWeight - what does the value say?
  68. pacifism gives War Weariness, How to?
  69. How to make an AI follow a different tech path?
  70. Calendar text
  71. Editing the Civlopedia
  72. Increasing or Decreasing Barbarian Spawn Rates?
  73. Restricting city growth
  74. Merging two gamefonts files
  75. Alternative approach to civics.
  76. Game has refused to read .WBS!
  77. Python Action Question
  78. Maps in Custom Games
  79. Modpacks that feature new traits?
  80. Change visual size of improvements
  81. [REQ] New Custom Game Mod
  82. Mulitple Cities close together in Worldbuilder ?
  83. Production Queues?
  84. Modding traits
  85. How to change victory conditions?
  86. Broken Nif: Plasmathrower
  87. Is there a mod that stops tech advance?
  88. Stupid modding questions.
  89. More Religons
  90. Help with a graphic issue on units
  91. [Developement Thread]Cold War Scenario
  92. Changing leaders in scenario/mod, or in custom scenario selection
  93. Anyone have code to sort an array of units by experience?
  94. Preserve forests+windmills
  95. How to modify the sort of LHs in Civilopedia?
  96. WBS crashes on load
  97. AI won't make new cities
  98. Question On Corporations
  99. Help an old man with happy / gold icons?
  100. Torpedo attack?
  101. Stupid unicode errors
  102. Gunship water mod problem
  103. Settler problem
  104. Removing Units
  105. Someone should make a PoxNora mod for Civ4.
  106. De-Valuing Spy specialists?
  107. Is there a way to modify an existing civilization?
  108. What extent does the modding reach?
  109. mod slow
  110. Religion Techs
  111. Add SDI-style ICBM inteception to Missile Cruisers?
  112. Can buildings effected by traits be selected/altered?
  113. Announcing Dom Pedro II's Civilization 4: Test of Time
  114. New Random Events
  115. Ocean Squares
  116. Has anyone successfully replaced the fort graphic in BTS?
  117. Leader specific UU's?
  118. How-to increase building costs in one tag
  119. adding new projects
  120. M.I.L.F. [fiction] modcomp development, coders' help needed.
  121. altering worker automation
  122. Questions regarding simple modding
  123. Is there a plain standard giant earth map?
  124. Ideas for New Units
  125. Is two traits the limit in "Mods" ?
  126. ModCast 36: "His Name Could Be Bob"
  127. Clearing all existing Civs
  128. "You have unwisely chosen your civics"
  129. mod speed?
  130. How can i change Civ if im making a new scenario?
  131. Lead Game Designer for MMOG Needed
  132. 1 Turn War?
  133. How do i save a scenario ?
  134. XML Editing - Need Help
  135. Diplomacy and the world builder
  136. Where are the string definitions for the SDK function getDefineInt() ?
  137. Bare CivIV for Total Conversion Mods?
  138. Age of Wonders Mod Idea Thread
  139. No-Mod Cold War Scenario PHASE 2
  140. Runtime error
  141. GUI Mods
  142. Expanding on others continents
  143. Help for a mod that enables resources to change beakers, gold etc with buildings
  144. Request: Shinto Torii
  145. Setting spawn points in maps
  146. Unable to make Barbarossa module
  147. Questions about modding
  148. Historical Scenarios with events
  149. How to Raise CIV Limit in Custom Games
  150. Python/SDK(?) for feature growth
  151. What are the limits for modding CIV4?
  152. Tech Trading
  153. PakBuild on vista?
  154. Russian PPsh Marine - help needed
  155. Detect Civic Change(s)
  156. How can I play a map with more than 18 civs?
  157. What do you do while modding?
  158. HELP! adding unused leader traits
  159. Need help and advice on a few things...
  160. Ping Graphics?
  161. # of Religions Scaling with Map Sizes
  162. Strange effect with the CIV4GameTextInfos.xml
  163. [TUTORIALS]Diary of a Mod-Intro
  164. About exclusives units for civs, but NON replacing disponible units.
  165. I need help!
  166. Diplomusic Crash
  167. Corporation Crash
  168. Map Scripting Tutorial?
  169. Simple request: Headswap or fix blend
  170. Noob dowloading question...
  171. Bug Mod HElp!!!
  172. Deleting the ENTIRE Tech Tree
  173. Need some EXPERT help
  174. Roads pillage mod from air raids-existing?
  175. Where to extract a mod to. (Specific Situation)
  176. Where is the maintenance cost per unit defined
  177. Using a CIV: Col Leaderhead in CIV
  178. Guide to the GameText special characters?
  179. Translation - help
  180. Adding BTS leaders to premaid Warlords scenario?
  181. Advantage of using an Atlas for buttons
  182. City Capture Mod
  183. (Devolpement Thread) SPORE: Intergalactic Colonization
  184. Modding Question on Nukes
  185. Map Crashes
  186. A barebones mod?
  187. I can only use 50 civs mod on PY file map
  188. does anyone know how i can add civs to a mod?
  189. Adding a game speed
  190. Looking for suggestions for Civics Mod
  191. mod to remove espionage???
  192. Navigable Rivers?
  193. How do I make peace treaties longer?
  194. Adding a Building
  195. Oil as a resource produced by a building
  196. [RESOLVED] Need Help exporting unit from 3ds max 9 to civ4
  197. Tools installation order, please help
  198. Operation Enduring Freedom
  199. AI Worldbuilder Civilization Handicap setting
  200. Worldbuilder Crash after deleting civs
  201. Random Events Trigger via Python Console
  202. Need a little help with an improvement nif
  203. A way to make the AI spread corporations more?
  204. Scandinavian Expansion for VD - Brainstorm
  205. Merrge mods
  206. Help!, religious fanaticism in the real civi world...
  207. how to debug foreign language problem?
  208. How do I edit pre-made maps?
  209. Problems with Buttons (Help Please)
  210. Adding new unitclass in modular civs
  211. Mod Scenario Question
  212. Looking for future citysets and co-author
  213. How do you trestrict some units to roads/rail ?
  214. Replacing Standard Civ IV Religions
  215. mega civ pack for ROM 2.71
  216. Animation compatibilities
  217. Mod-modding Etiquette
  218. speed up
  219. Adding new Terrain(s)?
  220. XML changes not taking effect, but the game still plays fine.
  221. Pimp Charlemagne Mod?
  222. A question about importing units
  223. Unable to use alternate leaderhead animations
  224. Are mod comps modular
  225. World 2009 Needs One File! - Help Wanted
  226. Editing Player Details for the AI
  227. How do you download modpacks?
  228. WANTED - The Asian Century MOD
  229. Quick questions
  230. Mountains/Peaks with yields
  231. Weird wall unique building bug
  232. Newbie needs help with custom game feature on BTS
  233. FfH2 Scenarios don't start
  234. Looking for some mods.
  235. Problem with <fScale> tag
  236. xml modding help
  237. Need some EXPERT help
  238. Less is More ... working towards the perfect mod.
  239. Some python assistance
  240. Just 3 traits?
  241. Howto Turn OFF culture border glow
  242. Turn off global warming
  243. Zone of Control
  244. How to change "build wealth", "build research" and "build culture" rate ??
  245. How to increase trade route profit?
  246. How to add War Weariness modifier to Traits?
  247. Leaders in Mythology??
  248. How can I add events?
  249. Civ4 C&C Artists and Help Wanted Index
  250. Help with Total Realism