View Full Version : Civ4 - Creation & Customization



  1. hello again
  2. Resistance time
  3. What does the tag <bMonument>1 do?
  4. Model crashing game.
  5. Map Questions- General
  6. Mod announcement: Antiquity
  7. My First Mod: A Learning Experience
  8. Moder's Discussion Forum
  9. mods for or like final frontier
  10. Founding Religion Modding Question
  11. No gp icon for unit 160
  12. Fresh Water Question
  13. Unquie Building help
  14. How to replace one civ with another
  15. Select a new civ to play as at the beginning of each era?
  16. how to change rates of Inflation and Random Events?
  17. Modern World Scenario
  18. Mod in progress: Mep.
  19. An event to change player's civilization
  20. .dds and Alpha Channel
  21. Unique Unit XML buton tag failing in Civ4
  22. Help Overwriting some functions
  23. City Buildings
  24. Terrain Modding
  25. Question regarding Buildings producing Resources
  26. How do you get mods to work?
  27. Where can I get the nifviewer?
  28. Adding the gorilla from FfH to a mod
  29. Request: Corprate Stuff
  30. Resource question
  31. Resource and storm question
  32. XML File - Civ4CultureLevelInfo
  33. Quick question about iTilesPer
  34. Idea: Nationalistic trait
  35. World scenario with static city names
  36. Disabling Great Persons...?
  37. terrain schema and the technologies
  38. Changing the % chance of a mine revealing a bonus
  39. How to modify great person yeilds
  40. Reworking AI attitude
  41. Is there a mod that does this? Limited time Research/C/W building?
  42. Attaching new leaders to a civilization???
  43. Highways?
  44. Updating the looks of Tile Improvements...?
  45. Smartmap and Atlas
  46. Best way to chop off part of a map?
  47. Need strategy guide for scenarios.
  48. I hate UTF-8 - it must be ANSI
  49. How do you have building A OR building B in a city?
  50. Looking for IND mod with +1 hammer to tile that produce 1 hammer.
  51. Help a noob at Next War content to his mod
  52. Hello - newish here!
  53. WB Questions
  54. Please Help: Quick but important question about BtS/Warlords relationship
  55. MOD: Women of the Sword
  56. [BTS noob] Adding resource to one city instead of civ
  57. Some units invisible, but I see guns and axes they are holding
  58. Where are religious buillding buttons?
  59. does anybody have a copy of hoonak's Worker Mania mod?
  60. How to make custom backgrounds?
  61. Quick Modding Questions Thread
  62. ModCast 39: "Not a Saint"
  63. How do you get the list of units at the start of the game?
  64. Mafia Mod Idea
  65. Need help from somewhere high up i think
  66. Is there a sandbox mod out there?
  67. Modifying Wonders
  68. Command and Conquer Red Alert mod
  69. Getting Multiple Objects in My LH to Reference Separate Textures?
  70. DDS Atlas??? Please explain
  71. DDS Atlas??? Please explain
  72. Can this be coded or scripted? New National Wonder: Colonial Assistance Office
  73. Looking for a Mod..
  74. Leaderhead Bases
  75. missing HUD interface
  76. Mercenaries and Terraforming
  77. Warlords 3 DLR mod/remake - would this be possible?
  78. How do you add new espionage missions in BtS?
  79. Large scale deforestation and global warming
  80. Rise of the Homos(Development Thread)
  81. Setting up Python infrastructure
  82. Balancing issues when adding advanced infantry style units
  83. A little modding anomaly
  84. How can I run the Canada and Great Britain Civilization Mods at the same time?
  85. Temporary Building
  86. A Proposal for a One City Challenge Mod
  87. New Improvement requirements
  88. DefaultPlayerColor List?
  89. simplified terrain? has it been done?
  90. Could settlers leave the forest when they build a city
  91. Trouble adding improvments
  92. Question: More than 18 nations in a scenario?
  93. Adding a City Set
  94. Unit creation Help
  95. Is there an AI programming guide?
  96. Wheres the XML file to modify movement rates?
  97. Another one of my Python attempts
  98. Where do CtD's Generally come from?
  99. What did I do wrong with this dds?
  100. Idea: Dark Age (civilization decline)
  101. Is it possible for SpecialistYieldChange to change research?
  102. Event hit more than one plot?
  103. Can a technology change/improve the function of a building
  104. Realistic Earth map + all leader options?
  105. Is there any way to make one big mod for civ4 bts from two downloaded mods?
  106. Can't Seem to Get My Flag Working
  107. n00b unit dds question
  108. Quick pedia question
  109. + LoR Road Texture editing help
  110. how to make "selling weapon" possible?
  111. need help with python
  112. Can you expand the Advanced Start area?
  113. Vanilla mods
  114. Specifying Barbarians
  115. addLeaderheadGFC->accessing art files
  116. What unit skins to add
  117. Mapscripting: problems with isValid method for findStartingPlots
  118. Who was the most annoying leader you've added to your mod?
  119. Download Link for Blue Marble 4.50?
  120. Blueprints
  121. Civ 4 in windowed mode?
  122. Culture Spread & Political Boundaries
  123. Crash Report
  124. Stupid Railroad
  125. Request: Getting faster at building
  126. 2012 Election Mod
  127. Games CTD after turn 81
  128. Can't get my model ingame
  129. Dynamic Spread of Resources
  130. Resize a WBS Map?
  131. Modern start with scenarios?
  132. autoplay
  133. OK... I Give up...
  134. Looking for Utility
  135. [XML] Comments causing error
  136. Multiple Cargos
  137. Adding Mods to Mods
  138. City air unit capacity
  139. Where are the XML files
  140. Modding Religion Spread
  141. Two Questions about Modding
  142. Walkthrough 03 AleaIactaEst, the Italian mod for BTS
  143. Adding civs
  144. Frontlines mod?
  145. Help with WorldBuilder
  146. AI research method for a mod
  147. I have a problem
  148. Button fails in Bull/Bug city hover window.
  149. Screen buttons
  150. Inland Sea extended?
  151. "Boost_Python-VC71-MT-1_32.DLL was not found" in mod, but not in BtS
  152. Debug Log file
  153. State religion bonuses on a government civic
  154. Empty Map Problem
  155. Changing the religion graphics
  156. Getting error trying to export .nif of modified LH
  157. How to create new traits in Beyond the Sword
  158. Add Civs
  159. unit TeamColor bug
  160. Civ IV Vanilla Mods ?
  161. What's wrong with my buttons?
  162. How do I make impassable mountains passable?
  163. Blue Marble and maps
  164. Requesting ideas for designing new leader traits
  165. The Game Engine
  166. Events XML
  167. Mod using RevDCM having an error, Please Advise
  168. i need help
  169. Goody Huts mod ?
  170. Custom Maps
  171. Blank Victory Screen
  172. Need help adding terrain
  173. List of <UnitAIs> and what they do
  174. Worldbuilder conversion
  175. Installing more than one new civ
  176. show RNG
  177. [Civilization 5] -- will it be Modtastic?
  178. Civ V modding
  179. Civ4 Complete Breaks Extra Civ Mods?
  180. Civ 4 - Tech Restirctions
  181. Help please nukes
  182. Dragon Age Mod
  183. Creating Random Events
  184. Minor Modding Question - Help Needed.
  185. Borders/Culture...
  186. Civic Linked Leaders: Effort
  187. Problem with PsyGate.nif file
  188. Importing and exporting units in Blender
  189. Simple Question about Animals.
  190. South American Civilization?
  191. Bad Scenario
  192. What would be a good mod for a group of Scenarios for the South African Wars?
  193. Schema files on Windows BTS
  194. BUG mod?
  195. Has anyone sucessfully modded core files on a steam version of the game?
  196. I need someone to fix my mod!
  197. Human Vassalization
  198. confusion with CIV4LeaderHeadInfos.xml memory entries.
  199. Least Favourite Civic
  200. Online resource maps etc?
  201. City border range
  202. unit select / order sound problem
  203. need basic help with unit promotions
  204. Problem with building in pedia
  205. How do you enable languages other than the out-of-the-box ones?
  206. Need Ideas? Come Here!
  207. Qick help, i am stuck on how to give a promotion
  208. Help me navigate the sea of mods - Less cities for the AI
  209. Early v Late Graphics for Barbarians
  210. Looking For A Mod
  211. Help with Scenario's and Mod's
  212. Aircraft into Gunship class? Advice pls :)
  213. A question from a n00b
  214. Espionage Mods
  215. Creating new options like "build wealth"
  216. No Starting Scout
  217. Minor Civs
  218. Using new invisibiliy types to simulate other senses
  219. How do I do this?
  220. South African Wars Mod
  221. XML Error
  222. Civ IV leaderheads in Civ V
  223. Art Question on Icons
  224. Super Noob Question
  225. How does AI handle Random Events
  226. A small problem and a question.
  227. Balancing Leader Traits
  228. Great People
  229. Menu Changing Difficulties
  230. Asimov's Foundation for Civ
  231. Mars base mod - are these things possible?
  232. Redistribution System
  233. Show paradrop range
  234. Building in other Civs
  235. DDS Button Graphics Question
  236. Specialist questions
  237. Modding Mid-Game?
  238. A few simple unit requests
  239. Event checking for ship cargo?
  240. Happiness Bonuses in Tech Advisor
  241. Method of doing Res/Fonts
  242. Tricky ground movent puzzle for FF Mod, can you help?
  243. Where is the code for angry citizens?
  244. Civilization 4: Rebirth
  245. Buildings+Religion
  246. Where is Victoria's NiCamera Node?
  247. How do use unit skins for various nationalities
  248. Neeed HELP
  249. Gah!!! My favorite Mod no longer works...
  250. Potentially fixed the Random Event OOS bug!