View Full Version : Civ4 - Creation & Customization



  1. How do I add a relgion?
  2. How to design a tech tree ?
  3. Mod idea: randomized GP & GG generation
  4. XML crash
  5. Fix for AI Building Ships Surrounded By Ice?
  6. Add custom Terrains?
  7. Custom Terrains is it possible?
  8. Help wanted for Vietnam Mod/Scenario
  9. Viewing Entire Enemy Stacks
  10. Assign a religion to an existing tech?
  11. Exporting units with 3D Studio Max 2009 & NifTools and NifSkope.
  12. .nif part showing up black
  13. tech speed per era
  14. Stupid question regarding improvements
  15. Dystopian civics discussion
  16. Age of Absolutism
  17. Anybody have a long lost copy of Gaius Octavius...
  18. Help Needed! Maximum map size!
  19. SDK Errors in a mod that doesn't alter the SDK?
  20. Can the way tiles are grabbed from cultural growth be changed?
  21. Having more than 18 civilizations in a game
  22. any realtime no turn mods?
  23. BTS WorldBuilder/Saved Game Help?
  24. City/improvement graphics by Era, how to change?
  25. Help with Scenario (XML)
  26. merging/tweaking animations
  27. The secret behind team color?
  28. Looking to get in touch with Fall From Heaven II Leads
  29. Looking for a specific type of MOD.
  30. Filesend.net - Just checking for feedback ?
  31. How to make terrain impassoble to all but a few units
  32. Cannot found within 2 plots of city
  33. Cold War Mods?
  34. Three tech tree choices, making AI take particular one
  35. Rumors are told of an incredible UI mod...
  36. Units being able to see invisible units
  37. Request LH
  38. Having trouble starting modding
  39. Charles V diplo text
  40. Where are the pedia entries for improvements?
  41. Range Between Two cities
  42. Noon Question! How/where do I upload my completed mod pack?
  43. How to remove early ships ocean movement inside culture border?
  44. Space race mod Project
  45. CTD Help Please
  46. Buidlings that produce units (a la CIV III)
  47. NameXMod
  48. AI not building my new buildings
  49. Problem : mods won't load except for BTS mods
  50. Inquisitor type unit
  51. New corporations and gamefont.tga, and other issues
  52. Improving Walls
  53. Jungles to produce hammers
  54. New Tech Tree BTS
  55. Help!!!!
  56. Can add generals to some but not others
  57. Question regarding unique unit upgrade
  58. How to make unit only defend city?
  59. I've somehow caused memory allocation failures when loading saves
  60. CTD When Starting Scenario
  61. Alpha channel messing up
  62. I will pay for a Mod (seriously)
  63. Nazi religion?
  64. Modding Help
  65. Howto make city give bonus yields?
  66. making a map from scratch?
  67. Wonders
  68. Making Flank Attacks work again
  69. How to implement a universal basic civilization?
  70. MOD Suggestion: Early exploration slowdown
  71. Air Unit Visibility Range
  72. How the cultural border is draw in the code
  73. Makefile for Civ 4 1.74
  74. Quot Capita Expansion: Far Horizons
  75. Renaming units
  76. Unlimited Civ
  77. XTML Help
  78. Graphic help
  79. Graphic help
  80. Multiple units using same Unit Class?
  81. BtS won't load mods with 3.19
  82. Map doesn't load, need some help
  83. Red Cross Flag used in Charlemagne Scenario
  84. Leader-specific Text Possible?
  85. ModCast Episode 41: "Those Are Fightin Words"
  86. Problems with missionaries
  87. NATO style Interface buttons
  88. How do I create a new XML entry?
  89. Modding the Main Menu Title Screen
  90. BonusInfos.xml
  91. A question
  92. moving AI city placement circles
  93. What do you think about unique unit artstyles?
  94. Could someone convert these 6 textures for me?
  95. City Bar Graphics?
  96. Where would I go to set a startup value for all civ's score ?
  97. Assyrian Mod
  98. Assyrian Mod
  99. Please, I need help with coloring in Blender.
  100. How to give favorite civics and religions more weight?
  101. Small request : Need packed dds files
  102. Which Python Tag
  103. Admiral Cole's Mod pack of randomness
  104. Collada/Sketchup Blender to .nif
  105. Can't assign texture to .nif
  106. Mod Installation/Loading
  107. quick help on a mesh
  108. Ideas for some new wonders in a Civ4 mod
  109. strange error with event modular mod
  110. X and Y of side bar???
  111. How do you sample sound from youtube?
  112. Modding Start Help.
  113. how do i load a modular mod?
  114. Question
  115. Making new trait properties?
  116. Marathon Reseach with Noraml build times
  117. The Difference?
  118. Where is GIMP dds Plugin?
  119. Can't export blender file to .nif
  120. Some questions regarding Leaderhead and GlobalDefines.xml
  121. Popular Trait
  122. Modding Final Frontier - a few questions
  123. Adding Names
  124. Ideas on how to implement nuclear vs conventional attack submarines
  125. [idea]In-game IRC interface
  126. Is it possible to made standard buildings produce resources?
  127. Limited fantasy mod.
  128. Non-latin-alphabet auto city naming
  129. building cities on only designated terrains?
  130. Congresses (RFC)
  131. In-Game Name-Changer Mod Request
  132. Looking for a map maker for small MP game
  133. promotion gone AWOL
  134. World War Z
  135. Help changing the production cost of settlers
  136. I need some help combining some mods...
  137. How to time lag?
  138. Question about Leaderheads
  139. Giant/huge maps?
  140. Fading animations
  141. Modding to allow more than one of specific national wonders - encountered bug
  142. Multiplayer questions
  143. New Civs
  144. Vietnam Tech
  145. L.A.C Mod tester
  146. BuG removes diplo screen text options
  147. How do you Get barbarians to appear at different times?
  148. Game crashes with my minimod
  149. Does anyone know a trick to set building scale...
  150. How does one go about adding more than 18 civs to a scenario?
  151. Skilled modelers wanted
  152. Opentech mod or something like it?
  153. Great Wall handling
  154. Fixed starting locations with random civ(World Builder)
  155. Leonard Nimoy Evolution Intro Movie in BtS?
  156. Multiple Unit Mesh Groups
  157. Blender: python error importing maceman nif
  158. Camel Mod
  159. bug prevetion need help
  160. Unit Graphics Help
  161. Are there any mods that obscure your holdings during negotiations, and elsewhere?
  162. I want to add a unique great general to the game?
  163. Corporate competition
  164. Are there any basic mod-making tutorials?
  165. Help with Bug
  166. Random Crash to Desktops - a possible solution
  167. If I wanted to make it where Tanks couldn't capture cities...
  168. Can anyone help me? new tech crash!
  169. Editing gamefont.tga and removing one religion
  170. Does anyone know of a good updated scrolling scoreboard?
  171. Mods for [Vanilla]
  172. Main menu audio
  173. FFH2: Problem with Leaders
  174. Place your mod ideas and suggestions
  175. Technology XML Weirdness
  176. civ 4 werewolves an vampires
  177. Missing Civs
  178. How to tackle an unexplainable fullscreen-only CTD?
  179. Vietnam War Mod Idea
  180. Help
  181. new C&C moderators
  182. Protective = protect from nukes
  183. Is there a way to alter the frequency of the random events in BtS?
  184. HELP. I want to make my own scenario but i have a problem...
  185. Python help
  186. Strange Crashes
  187. I remember a while back I had a mod...
  188. how to Take Out units and techs
  189. Is there a way to make it where cottages, etc. in the Modern era...
  190. Artwork credit and Justice :3
  191. Pakbuild problem
  192. Help
  193. How can I prevent certain units from being hurried?
  194. Need mod suggestions
  195. Python problem
  196. Help with XML for Custom Civ
  197. Problems disabling techs?
  198. Nationalist Chinese Civilization (Request)
  199. Map Editor Help
  200. Trade Route Bonuses for Shared State Religion?
  201. Question for Mod... Replacing corporations
  202. HELP ME i just cant figure this out...
  203. Crusades, Civil Wars and World Wars
  204. Is there a mod that can generate names for landforms?
  205. Noob Question
  206. Beyond Noob Question?
  207. Good Text Editor For Editing World Builder Saves
  208. Dividing a value by 2 with XML
  209. I need a Gov-Like civic item...
  210. How do you manually trigger BtS Random Events
  211. What makes a unit a missionary unit?
  212. Aquanox ?!
  213. Tamriel Scenario
  214. Earth: 2100 (an idea)
  215. Help!
  216. Question about improved weapons techs
  217. Downloading maps
  218. AI Question
  219. HandicapInfo
  220. Would this be possible to do? - Make modern day more fun
  221. Is there an easy way to change your opening menu background image?
  222. Tech Research Times Balance
  223. Problem with trade route yield modifiers
  224. How to load a mod?
  225. New Trait
  226. Cache problem with a mod
  227. National Units
  228. Misted Forest
  229. Smartmap...resource on every tile?
  230. Moving maps from mod to mod?
  231. Problem: Civilopedia display bugs (SOLVED)
  232. Loading Modular Files in Custom Assets
  233. Magical Dissapearing Game Directory?
  234. Nubian Unique Building?
  235. Has anybody seen a solution to "trade beakers"?
  236. Holy Citys
  237. How To Mod?
  238. Problem: building Granary switches City Art Style (SOLVED)
  239. Multiplay Map modifier
  240. My first newbie questions!
  241. Changing the User interface
  242. Halp. (Crash upon loading)
  243. Arcology Shielding
  244. Fallout mod (Pre-alpha, Development, Requests)
  245. How do I play a scenario I downloaded from here?
  246. 21 plots to 9 plots
  247. Religion Problem
  248. How to make resource-dependant production?
  249. Commercial mod
  250. Some questions about huge maps / lots of civs / lots of resources