View Full Version : Civ4 - Creation & Customization



  1. Custom Public Map woes
  2. Problem Using Civilization Mod
  3. Great Xpack idea!
  4. How to stop civs from discovering certain inventions?
  5. Another new Air Mission Idea
  6. No error but doesn't work - cache cleared
  7. XML 'Uncached'- a problem?
  8. Some New MOD ideas: Civ's, Units, Features
  9. [MOD IDEA] Legendary Units
  10. Idea: TRUE war on terrorism
  11. Disobeying the UN mod?
  12. you have been defeated
  13. request for better naval units
  14. Polish version of CIV4
  15. analysis of AI file: something hidden?
  16. XML/Python scripting question
  17. Aggressive AI
  18. move Cannon unit to gunpowder
  19. Concept for a massive civic mod
  20. Has anyone tried 'mixing and matching' XML data?
  21. The huns?
  22. How to..?
  23. How to run multiple mods at once?
  24. Editing gamefont.tga
  25. [Request] An utility for mod merging ... :)
  26. Domains in Civilization 4. Is it fatal?
  27. Modding Settlers to Appear Infrequently
  28. Artillery: Civ3 vs Civ4
  29. Stone age epic mod
  30. How to make Nuclear Plants explode less?
  31. CivIVMODchoser Tool
  32. US Civil War Naval Comment
  33. Multiple pieces of custom data (Python)
  34. Looking for...
  35. WIP-Black Knight skin
  36. AI rename city on capture?
  37. DDS Files - Where are they?
  38. Great People: The Great Warriors
  39. My settler unit disappeared?
  40. suggestion for civ relations
  41. Patch 1.09 - Regenerate Map Feature
  42. Unit size - how to modify it?
  43. Science Fiction mods
  44. How to..?
  45. Multi Tiered Battle System
  46. Unit domains in Civilization 4..
  47. Resource/Technology button size in the Foreign Advisor
  48. How do I add a leader head?
  49. Domination Mod
  50. How to turn on/off Leonard Nimoy?
  51. Possible to edit worker/enemy pillage AI's?
  52. Reinforcements from Technologies
  53. A New Religion System Based on Strength.
  54. How would you change Mechanized Infantry's classification from a gunpowder unit?
  55. help! game keeps crashing on my mod
  56. I have an XML problem I can't figure out.
  57. Skinners!
  58. Gunship tweak/development thread
  59. Civics in XML?
  60. Queston to anyone whos made a gamespeed mod
  61. What am I doing wrong? problems with adding new civilizations
  62. Byzantines
  63. iAirCombatLimit value for different domains
  64. request - standard size earth map to scale and more
  65. Just a map . . .
  66. Patch and simple mod
  67. setting culture expand rate
  68. Question for Python coders
  69. Anyone know where the utility....
  70. Civ To be Made Suggestion!
  71. Fewer Settlers, revisited!
  72. Mod for slow machines
  73. Resources and Improvements
  74. Can City Limits (City Borders) be changed?
  75. Simple One: Can anyone guide my to an absolute beginners guide to Python?
  76. Standardize Modding!
  77. New Military Idea
  78. Civ Creation/Leader question
  79. Combination Mod
  80. A request for enterprising mapmakers
  81. Changing XML schema files...a Python Question?
  82. Let's have a Civ4 - Code and Scripts subforum
  83. Mod idea, don't know if its possible
  84. Language mod
  85. Colonization mod?
  86. editor help!
  87. Barbarian and "Minor" city names
  88. Epic games and longer peace treaties...
  89. civ specific tech path....
  90. Pondering Power Plant Mod
  91. Do you like the New Foreign Advisor Resource/Tech Trading Look
  92. Do you like the New Foreign Advisor Resource/Tech Trading Screen?
  93. Leveling the research playing field
  94. Anyway to modify alliance parameters?
  95. 20 new 3d LHs: Serbia, Franks, Poland, Bulgaria, Kushan, Argentina...
  96. Python - a few Civ basics
  97. Modifying Existing Civilization Traits - Possible?
  98. Can u keep buildings when capturing a city?
  99. Alien Civilization
  100. Italian States Mod (Suggestion)
  101. Help Needed
  102. Querying to see if a promotion exists
  103. Support for Greek characters now!!!
  104. onUnitPromoted not working?
  105. Civ4leaderheadinfos
  106. Request: Simple diplo GUI mod
  107. How do I edit the following do do what I want?
  108. Map Request
  109. Unit ideas
  110. Some Ideas for Mods
  111. Does the AI understand resource edits?
  112. Using Civ4 to model a modern developing nation - possible?
  113. Ancient Exploration?
  114. Please give Me a valid reason
  115. unit promotion thresholds
  116. unit promotion thresholds
  117. European City Placement Check
  118. Blank Slate Mod
  119. How do you get rid of the nation specific colors on a unit?
  120. probs with mods adding new civs to the game
  121. converting wbs to py
  122. gui scripting ?
  123. Help making Bosnian civilization
  124. Prisoners of war concept?
  125. Help - Creating a tech editor
  126. The Major-General Mod
  127. Mod idea - Buildingless Mod
  128. Add Religion via Python?
  129. [Civ]Order Sounds
  130. Question for Modders
  131. Memory-fix by Harkonnen. Releases info only!
  132. Request: LOTR
  133. Guns, Germs, and Steel - a mod concept
  134. Editing unit actions?
  135. This Thread Is For Feando!!!!
  136. I need tech cost confirmation
  137. buildings building units
  138. Need help with specialist problem
  139. a few concept ideas regrading trading units
  140. Finding the Civ Select Screen.
  141. reworking the UU concept
  142. Declaration of War
  143. A couple ideas I've had
  144. Unit Commands
  145. How to play in one ERA only?
  146. Collateral Damage
  147. XML tag references
  148. Possible new Mod-making Slavery-and Serfdom more Interesting
  149. no unit upkeep
  150. Questions from a modding n00b
  151. Where is the railroad infomation located?
  152. Levels of Aggression?
  153. years a turn decrease
  154. Anyone know where the opening slideshow is held?
  155. How to create exeptions for raizing cities
  156. New LH skin problem
  157. DDS plugin for gimp?
  158. Is it possible to change how health is calculated?
  159. Units produced automatically
  160. Wishlist for the Age of Exploration
  161. Reduce volume of town music?
  162. Samuri and feudal Japan mod
  163. Simple Question
  164. New Resources??
  165. Bigger maps
  166. Multiple units of same type
  167. i need help
  168. Snipers????????
  169. Can one make a Great Library Wonder in this game?
  170. The logic of Bronze and Iron.
  171. How to change the diplomatic screen results?
  172. Civilization formation and death : civil war and much more
  173. Skinning request
  174. Where is the Baby Boom?
  175. Consolidated Place for mods?
  176. Your Place in History
  177. custom flags not showing
  178. Greek World: Fate of Yerusalim (possible script bug)
  179. States, Protectorates, and Nation creating
  180. MOD Request: Blank Slate
  181. MOD Request: Blank Slate
  182. Civilopedia Update
  183. Help needed - Diplomacy
  184. Can build research/culture/wealth
  185. Request New Civs!
  186. Something I found I'm sure someone can use :)
  187. Modding Questions?
  188. "Bad things" report eyesight problem
  189. Settler mod suggestion
  190. Population flows
  191. may some one create a library thread for completed modpacks?
  192. Star Trek Mod for Civilization IV...Good Idea?
  193. Romanian Civ??
  194. flag decals - location?
  195. Mod Request - Inter-AI diplomacy
  196. Diplomacy - the Balance of Power
  197. A better option for the Slavery Civic...
  198. Gold!
  199. Civ 4:World War 2
  200. quick question!
  201. True Epic Mod (In development)
  202. Trouble Installing a Mod
  203. HELP!! Problem with Expanded and Re-ordered Tech Tree
  204. create new unit domain
  205. Tying in # of units to # of buildings?
  206. GP Trickle From Beginning Idea
  207. Can you do this?
  208. New realistic terrain and improvements mod. Bouncing ideas.
  209. Carrier-based bombers
  210. Where are all the new units?
  211. Religous Unique Units
  212. Adding Civs to Existing Maps
  213. Rockin' Mod
  214. MOD idea
  215. Unit upgrades
  216. Modding Game Speed vs Hall of Fame
  217. Official Civ IV SDK - what will it contain?
  218. Any tile improvement mods?
  219. Need help re: Resources and tech rates in python
  220. Turn Churches into Mosques, Synagogues into Temples
  221. Leaderhead expressions?
  222. New special unit city bar construction symbol not showing.
  223. how to add customization icon?
  224. how to add customization icon?
  225. Resource Graphics
  226. Possible to make gunships cross water tiles?
  227. Are combat engineers (military units that can build improvements) possible?
  228. Doesnt matter anymore
  229. [Suggestion] Airport/Dry Dock indicator icon
  230. Poor Mans Civ!!!
  231. Can I make Fog of War less foggy?
  232. How do i...
  233. Different Gameplay Effects of Religions - viable?
  234. Realism Mod
  235. Wanted: World War II scenario
  236. Creating a new language option
  237. Altering map scripts for new map types?
  238. Request: Manifest Destiny Map w/ or w/o civs
  239. Can some one tell me.....
  240. "No religion" doesn't work for modified civics
  241. SMAC mod for C-IV - possibility or pipe dream?
  242. How do i change from XSL style sheet and XML?
  243. Trial and Triumph: Major Mod (WIP)
  244. Creating a Scenario WITH a mod (HELP!)
  245. How does one post something bigger then 5 MB?
  246. Request:World War 3,The War at Home
  247. Map of Australia (Request)
  248. Mod Artillery to cause collateral damage to units?
  249. Airlift mod help ?
  250. Phyton question. How to call unit?