View Full Version : Civ4 - Creation & Customization


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  1. Excuse me, need some info please
  2. Expanding the Aggressive Trait?
  3. Playing with more custom Civs
  4. Im frikin stupid!!!
  5. Kingdom of Sweden! How do I...
  6. help with making civilizations
  7. Orderly strength of enemy stack
  8. Mod requested.
  9. Modding ship & aircraft ranges
  10. The Three Red bubbles
  11. Distubution of terrain types
  12. Changing computer civs to human civs in save files
  13. y are thear no new models?
  14. Domestic advisor mod??
  15. American Civil War
  16. Changing the Civs in a Scenario
  17. multiple civs
  18. Making 'Always war' work like it says in the manual
  19. Help, Please!!!
  20. city razing option
  21. How do you add music and soundFX?
  22. religion
  23. Spanish civilizations
  24. CivFanatics File Upload Guide
  25. Changing Leaders.
  26. {modname}.ini file?
  27. Civ names not showing up properly
  28. error in my xml files, need help
  29. Forcing the camera to focus on a unit
  30. Projects!?!!!!?!?!?
  31. Powerbar
  32. How can you remove a religion in a city?
  33. Start with more gold?
  34. Any ETA On The SDK?
  35. How do I delete Time Victory on Earth Map?
  36. CvInfoBase/Python-XML Question
  37. Muslim Missionary
  38. Leaderhead images
  39. Is it possible to expand on tech research?
  40. Can you mod the experience levels?
  41. Beginning a scenario
  42. is it possible to add more techs to research?
  43. How to change the starting date and starting era?
  44. Attempting to edit the Islands script
  45. [Project] second unique unit for each civilization
  46. Changing the names of Eras?
  47. Some more hard "python" questions
  48. How do I create a Mean, aggressvie AI Civ?
  49. An Idea for the Future
  50. Refreshing formations (python)
  51. building under the sea
  52. Mod Idea - Settlers
  53. Civ 4 crashing when trying to load scenario!
  54. Python debugging
  55. Need help modifying leader traits
  56. In Game Changes?!?!
  57. How to make game fonts larger?
  58. Arda Mod
  59. How to?
  60. Mod Chat
  61. Custom Civ
  62. Wanted battle of juteland or other naval battle
  63. Unit dds
  64. What about these guys??
  65. How do I create a map?
  66. Upgrade question
  67. Bad-?-How do I make a map or use the worldbuilder?
  68. Changing the flag of the English Empire to the Union Jack
  69. How do I go about changing the UU of a civ?
  70. So is anyone working on a smarter war AI yet?
  71. What's wrong with this code?
  72. Map Script Tweaking Question
  73. Looking for: Mod to See Full Unit Name
  74. Europe maps?
  75. Turnbased RPG Questable?!?
  76. Number of team members in Permanent Alliances
  77. Rnd()?
  78. GEMP: Embedded Media Player
  79. Infantry Re-Skin Request for Basque UU
  80. SDK News?
  81. "The save file you have selected is protected ...
  82. Python Greek-World Experimentation: City Names
  83. Mod Help
  84. Can anyone help me with this?
  85. Global functions?
  86. How do I load a saved mod game?
  87. Request: Foreign Advisor available when contacted by other Civs
  88. Upgrade costs
  89. How to change color of Civ ?
  90. Anyone make a Cuba or Mexico mod please
  91. Posting to the in-game log.
  92. Civilization 1918 - WW1-Mod for Civ4
  93. Civ4 Nationstates Civfanatica Scenario
  94. Block AI city building
  95. Quick Question RE Calling Great Person
  96. Startup screen for homemade scenario
  97. Question on Map Editing
  98. protestantism
  99. Civilisation request: PALMYRA.
  100. Updating Maps while Changing Scripts
  101. Help! Units maintain their name after upgrade
  102. Do you think more terrain types should be impassable?
  103. reduce number of civs
  104. should i include Chechnya in Superciv?
  105. Yet More Python API questions
  106. Ranged attacks - possible?
  107. help creating yet another megamod
  108. I think i messed up :P
  109. Civ 1 graphics please!
  110. Error when adding new civs
  111. Worker Orders - Upgrade Road to Rail?
  112. Question about Gunships
  113. Good MOD FAQ?
  114. Quick question
  115. 1.52 leveled road building in all terrain...
  116. Mod Question
  117. Does the AI adapt to MOD changes?
  118. Help please.
  119. Has anyone found code that controls food production and gold/unit costs?
  120. Editing a Hotseat Map???
  121. Italy developpement thread: symbol for the flag
  122. Python Help: Striping Extra Food After Growth
  123. problem loading a mod
  124. Firaxis, how do you make a startup screen on a scenario like the AmRev scenario?
  125. Is it possible to expand the 21-tile city range?
  126. Nomenclature for Civ Units?
  127. KFM files
  128. Accurate country maps
  129. Python Help-how to make terrain features cause damage
  130. Rallying call for all interested: Colonisation of the Moon mod!
  131. Crash problem with new civilisation mods: HELP!
  132. technology limitation?
  133. Fall from Heaven: Survey
  134. AI Declares War Too Much
  135. Sengoku Scenario Discussion and Creation Log
  136. Naval ships bombard land units??
  137. Is it possible to randomly pick from multiple UUs ?
  138. python help
  139. Pointers for adding a resource?
  140. Idea, models when the SDK comes out
  141. How to? And where to?
  142. Ending Era
  143. Python event for unit healing?
  144. Odd Discovery about onEndPlayerTurn
  145. victory conditions in map specific mods
  146. how do i install a modpack?
  147. Plans I've had to cut because I can't figure out how to do them
  148. Do you have the map of China?
  149. Jecrell is calling it quits -- Goodbye everyone
  150. How do I start the Map Editor?
  151. modders, help!
  152. Armies are back!
  153. Python Question : Change Units Owner?
  154. How do I install 'Next Level Mod'?
  155. REQUEST FOR PROGRAMMERS: Airbases?
  156. What is the easiest way to find which city a specific wonder is in?
  157. Star wars projects?
  158. XML Variables?
  159. Paradropping: Is it possible?
  160. Civilization Mars
  161. What codes do I need to add if I want to play with custom options?
  162. Problem on huge map only
  163. PyHelpers.py bug
  164. Ninja request!
  165. Can someone fix this Civilization for me?
  166. Colonization Mod
  167. New ModPack, but...
  168. Foreign Character Support: ũ
  169. Events
  170. Philosophical and Industrious
  171. New collateral damage system
  172. Illyrian UU
  173. Importing CIV 4 XML into Ms-Access
  174. Mods that you dreamed about but never found....
  175. Cuty Radius
  176. how do i modify what is tradeable
  177. Any way to find out how many horses a civ has access to?
  178. Unit Reskin Request
  179. Idea for a New unit upgrade!
  180. Need Confederate stuff
  181. Python Plot Culture & Ownership
  182. "Unable to load CvEventInterface"
  183. Open Borders Reduction
  184. Mysterious XML Error
  185. How Do I change music?
  186. shouldn't removing forest add to improvement build time?
  187. Help In modding Religion
  188. How to make the ai more aggressive??
  189. What's the difference between PyCity and CyCity classes
  190. Flag???
  191. Mod Request
  192. Pentagenesis: The Future Is Immortal
  193. actual modifications of buildings possible, with Blender and Niftools!
  194. New Mod: Time of War
  195. Need a save game editor
  196. Ecomomy mod question
  197. SyncRandSeed
  198. Editing Unit Combat Types
  199. Any way to find the current era?
  200. Leader Modification & Civ Customization
  201. Modifying terrain percentages
  202. Super newbie question.
  203. command line switches
  204. How to create national unit
  205. "The Civil War" [for dummies] project
  206. Alpine Troops!
  207. Is anyone working on the cruise missile
  208. List of Requested Scenarios and/or Maps
  209. odd mod options
  210. A return to Civ II-style air units
  211. How do I make my new building unique (i.e. make it a wonder)?
  212. How to merge CvEventInterface?
  213. Please Help!!!!!!
  214. How To Install Fall From Heaven Mod ?
  215. Virus on a *.py or *.xml file?
  216. Poll: Iroquois, Sioux and First Peoples
  217. Where Are The Macedonians?
  218. Need mod of george bush is american leader
  219. Strange loading error related to tech edit
  220. Custom unit graphics question
  221. Help required!!
  222. how to...
  223. Editing Desert in CvMapGeneratorUtil.py (Need people good at python)
  224. Adding more than 9 civilizations to a scenario map - what am I doing wrong?!
  225. Research screen boxes
  226. Python Edit to the Gunship and air units?
  227. WWII Scenario?
  228. How to modify the "mouse hovers over city" info?
  229. Marketplace and Grocer graphics are reversed
  230. Must be this in Civilization IV
  231. Please make an mod for george bush as american leader for fun!
  232. Naruto mod
  233. Skinning Question - Removing Nation Color
  234. Zombie Attack Mod Idea
  235. Specifing plots in a Map Script
  236. [Preview] Throne and Altar: A Medieval Mod
  237. City Acquired python function question
  238. Medieval Mod Skinner Needed
  239. Altering visual size of units
  240. XML editor
  241. Standarization request to all modders adding new Civs - PLEASE READ
  242. Messenger MOD
  243. qwestion
  244. Disable Techs, and Special People?
  245. Hexagons or squares? What do modders think?
  246. Nostradamus WWIII
  247. Unique name question
  248. Civic upkeep modification needed
  249. Where is the upgrade unit cost located?
  250. The Earth Map