View Full Version : Civ4 - Modding Tutorials & Reference


  1. Python (civ4 scripting language) tutorial thread
  2. Windowed Mode HOWTO
  3. Sirian's Map Info Reference
  4. Civ 4 XML Tutorial Part 1
  5. Civ 4 XML Tutorial Part 2
  6. Modding Civics: A Crash Course
  7. In depth look at the WBS file
  8. CIV Reference
  9. Unit Info XML List
  10. Skin Mod - How To
  11. End-Turn Button Color Changes HOWTO
  12. HOW TO: Modify the religions
  13. Maps Sizes - "all maps not created equal"
  14. Changing Upgrades of a Unit
  15. HOW TO: Add a civic option to your game
  16. GUIDE: Adding new units
  17. Guide to AI Diplomacy Variables
  18. How to fill a tech tree (links for ideas)
  19. Tech Breakdown
  20. Civilization IV Leader Picker
  21. Civ4 XML Files - Quick Reference
  22. Formations XML File
  23. Civ IV Unit Promotion Flow Chart
  24. HOW TO create a decalc flag and use it with proper colors
  25. XML Tutorial Part 3
  26. Civ 4 Guide - Creating A New Technology
  27. Civ IV Building List
  28. HOWTO: Add a new 2D *.wav sound into your mod
  29. HOWTO: save and load data in your mod
  30. FLAGS: source links.
  31. Cleaned Up Formations.XML file
  32. HOW TO: Create a Civilization
  33. Python code to delete cities/units or convert to another civ when a unit is killed
  34. Reference Lists w/ Icons
  35. [Tutorial] In-Game Cheats, Modding, & Debugging Using Console Commands
  36. Reference: EXCEL sheet to calculate Great People appearance.
  37. Adding a Civ from one Mod to another
  38. Cultural Border Flipping
  39. MY Add a Civ Tutorial
  40. Turn/Year reference
  41. XML Leaderhead AI Spreadsheet
  42. Civilization IV Maps Guide
  43. On Prettiful, Nondistorted Flags (60 tall by 90 wide!)
  44. How to modify the religions - an in depth guide
  45. How to make your own Buttons/Icons
  46. European Barbarian Names
  47. Sample Python Code
  48. Making a Unit Civ-specific, and how to delete a unit.
  49. [TUT] skin and add new Bonus Resources and add Improvements
  50. A more detailed CIV 4 Tech Tree
  51. TGA's Python Tutorial
  52. Ranged siege tutorial
  53. adding of xml tutorial
  54. Leaders AI - Full Spreadsheet
  55. How to Create City Bar Icons for your New Units
  56. Combining two mods, MAYBE more than 2
  57. Difficulty Levels - Spreadsheet
  58. Tech locations- spreadsheet
  59. Quick loading saved games using mods.
  60. How to install Eclipse with XMLSpy and Python Plug-ins
  61. Civ Creation QUICK Reference
  62. [Tutorial] Exporting models from 3DS MAX into Civ IV
  63. HOW TO: Change the movies
  64. all victory's saves games
  65. Getting your units in Civilization IV: A guide for anyone with Max and determination
  66. [TUT] Using NIF Viewer to edit units (long)
  67. Reminder: QUESTIONS BELONG IN THE MAIN CREATION FORUM!
  68. Python: How to call the function at the end of a turn
  69. [TUT] switching animations
  70. [TUT] NIF Viewer Tutorial - Part 2
  71. Proper installation of new civilization mods
  72. Sample SDK Code (basic)
  73. Case Study: Adding new XML attributes and using them in the SDK
  74. How to compile the SDK for free
  75. Case Study: How to make multi-domain units
  76. [Blender Tutorial]Import custom model in Civ4
  77. Exposing new functions to Python
  78. SDK Core Functions
  79. Tech & Unit Reference Sheets
  80. Tech Tree
  81. HOW TO: Add custom Sounds
  82. CITYS: source links.
  83. Oakstar's 1.61 Advanced TechTree
  84. How to: Have full control over map creation for PBEMs
  85. Things I have learned, that might be useful
  86. HOW TO: Make a .dds texture for 3dsMAX models
  87. [SDK Tut] Calling from the SDK a custom python modules function.
  88. How to install the unique units?
  89. Civ IV SDK Documentation
  90. Map Scripts: How do I .... ?
  91. HOW TO: Design a Mod
  92. Changed python and xml files from 1.52 to 1.61
  93. Nice Units Reference
  94. Loading mod without starting civ4
  95. HOW TO: Isolate Crashes
  96. Variable System
  97. HOW TO force AI build new buildings
  98. Case study: switch mods
  99. [TUT] NIF Viewer Tutorial - Part 3
  100. Map Making for Mods - The Clean Version
  101. [TUT] Adding newly created units to Civ4 in 6 "easy" steps
  102. A Guide To The Creation & Customization Forum
  103. Controlling AI to AI relations
  104. TUT: IMPORT NIF FILE TO 3Ds MAX
  105. Guide- Civ4 Warlords Civ Traits Chart (Excel)
  106. XML Load Order
  107. Leaderhead-Animations
  108. Map Editing even easier with VIM
  109. [TUT] Merging animations from example files with your model
  110. Oakstar's Civ4:Warlords Civilopedia TechTree
  111. How to modify GameFonts.tga for FREE
  112. [GUIDE] How i invert civ-coloured flags in 6 steps
  113. [GUIDE] How i make flag-buttons from 0d1n3oo3Broad's mono_XX.bmps
  114. AI-Behavior
  115. Tutorial For Disabling Techs
  116. [TUT] Neener's 3DS Max Unit Creation Guide
  117. HOW TO: Add Popups
  118. [SDK HOW TO] Add new missions for units.
  119. [TUTORIAL] Skinning for Beginners
  120. HOW TO: Import/modify/export LH
  121. TUT:Complete Guide to Creating Units in 3ds Max
  122. [HOWTO] Run a mod
  123. HOW TO : Increase the size of the Icons in the Game
  124. HOW TO: Get your mod to load faster
  125. Civ4 Multiplayer Compatability Guide
  126. Adding a new building
  127. How to add new city art
  128. HOW TO: Add Hidden Nationality to your Mod
  129. AI Leaders Personality Matrix
  130. Adding Intro movies to mods
  131. Oakstar's Civilization IV:Warlords Civilopedia Techtree v2.08
  132. Using SDK/C++ Enumerated Types in Python
  133. How to add a Tech (open)
  134. [SDK] Using Microsoft Visual C++ 2005 Express Edition
  135. How to Add custom color for Nation
  136. How to add more than 50 bonuses to a mod
  137. How to remove the annoying animated login/lobby background
  138. HOW TO add unit Oil move cost, Oil Reserve counter and Oil produced each turn counter
  139. historic maps of europe
  140. Leader Picker is back
  141. [TUTORIAL]How to get your music/sound in!
  142. Reference guide
  143. Humungus référence guide
  144. Modding Basics: XML 101
  145. 3ds Max Importing/Exporting
  146. Difficulties loading modded DLL
  147. An easy way to create noshader units from your unit with shaders.
  148. HOW TO: Create .bik files for simple movies
  149. City Planner
  150. Leader Picker for Beyond the Sword
  151. Civ4 WorldBuilder River Placement tips
  152. Modders Guide to Beyond the Sword
  153. Tutorial for creation of shaded Leaderheads
  154. Guide to event modding in BtS
  155. HOW TO: Add a Civ/Unit/Building in BTS (Modular XML Modding)
  156. HOW TO: Final Frontier - System / Planet Editing
  157. Tutorial Thread Index - WIP
  158. [TUT] How to make units use different effects
  159. BtS Python API
  160. [Tutorial] Damage States for Custom Units with 3DS MAX
  161. Python to C++
  162. Yenemus' City List Collection
  163. [TUT] EASY : Modify UI/HUD colors & fonts in BtS
  164. [Tutorial] Adding Team Colour / Changing Units Shader with NifViewer
  165. [BTS] Loading Modular Civs for Dummies
  166. HOW TO: manage NIF file to adapt animations to LH
  167. HOW TO[with blender]: do a simple rig/assign vertecies with bones
  168. [SDK] How to add game options like 'Raging Barbarians' for your own settings
  169. How to: Unglue a hat/etc. from a LH
  170. Mini tutorial: Graphics Basics
  171. [XML] Add your own tech! (Open)
  172. MSMD: How to Create a Mod (video demo)
  173. Animating Helicopter in Nifviewer and Nifskope (Videotutorial)
  174. How To: Add New Screens to Civ4
  175. [TUTORIAL] The Complete Idiot's Guide to GIMP: Making Buttons for Units!
  176. Leaderhead stats Spreadsheet
  177. How To: Make Leaderheads! Ekmek's Guide
  178. How To Make Full-Sized, Non-Blurry Buttons in Photoshop
  179. HOW TO: BTS non-random Events
  180. Leaderhead Animation Index
  181. [SDK] How To: Add Custom Health or Happiness Modifiers
  182. How to: make minor changes to existing animation without 3Ds max
  183. How To: Display a Blank Civ4 Screen
  184. [Tutorial] Converting (Sketchup) Building models for Civ4 via Texture Baking
  185. [SDK] Mistakes I Have Already Made for You
  186. HOW TO: design a tech tree
  187. Fixing blurry buttons without Photoshop easy
  188. How to install a custom Leaderhead in BtS
  189. Installing Leaderhead Tutorial (BtS)
  190. how to fix your broken gamefont.tga
  191. [TUT] how to make a unit (with blender)
  192. The Civ IV Wiki is back!!!
  193. How to: view XML as customized HTML with XSLT (you only need a browser)
  194. HOW TO: Tech Tree preview in your browser
  195. A top down learner's guide to modding
  196. [Tut] Animate with Blender and Nifscope
  197. Howto: Advanced Popups with controls (and PIE!)
  198. Using PakBuild to compress your Art folder
  199. How to work with Gamefont.TGA the "Easy" way in Photoshop
  200. How to Add Diplomacy Text to a Leaderhead
  201. [Tut] Nifscope
  202. [Tutorial] Modifying the Visibilty of Weapons
  203. An Idiots Guide to Editing the DLL
  204. How To: Add Rivers via World Builder
  205. How to create flags for civ4 - for dummys :)
  206. Editing GameFonts.tga w/ Photoshop
  207. How to change lighting intensity and colors using Nifviewer
  208. Bone Weight Copy [Blender]
  209. Adding action sounds to unit animations
  210. Civilopedia Reference Charts
  211. How To Make Python Action Buttons
  212. How to merge mods
  213. The Cheat's Guide to Making Units
  214. Creating and using an advanced mod (or modmod) Installer
  215. Inno Install Script Tutorial
  216. XML... for n00bs w/ pictures
  217. Shadering a noshadered Leaderhead in 10 steps | Nitram15's Guide
  218. Easy way to adding new languages
  219. How to Create a Civilization in BTS
  220. Nitram15's Guide to Sculpting
  221. The Map Building Process
  222. Private and Public Maps
  223. [TUTORIAL] Converting Units from Kohan II
  224. How to balanced newly created Specialists
  225. Blender: Usage of bake to texture to apply one texture to a new UV
  226. Adding Teamcolor to Units in 5 steps
  227. How to switch weapons with Nifscope for Dummy's
  228. How to install a Leaderhead in CIV IV BTS
  229. How to make a Python mod
  230. Modding maps with a text editor
  231. How to mute the main game music but retain the Diplo and Movie music
  232. Guide: Adding version control to your mod Using Tortoise SVN
  233. Skins
  234. A simple guide to compiling the DLL
  235. How to Export a Spore Creation
  236. Making very simple buttons (and flags) for dummies
  237. Tutorials COMPILATION -HELPFUL FOR BEGINNERS-
  238. How to modify existing animations using Blender and NifSkope
  239. [TUTORIAL] Simple Guide to Creating Themes
  240. How to set up a custom scenario map for Multi-Player
  241. Easy editing/use of expanded gamefont files using GIMP
  242. File host list
  243. How to get SVN working step by step tutorial
  244. A guide to the API and basic python modding by J_mie6
  245. Civilization Modding Wiki