View Full Version : Civ4 - Modding Tutorials & Reference


  1. Windowed Mode HOWTO
  2. Sirian's Map Info Reference
  3. Civ 4 XML Tutorial Part 1
  4. Civ 4 XML Tutorial Part 2
  5. Modding Civics: A Crash Course
  6. In depth look at the WBS file
  7. CIV Reference
  8. Unit Info XML List
  9. Skin Mod - How To
  10. End-Turn Button Color Changes HOWTO
  11. HOW TO: Modify the religions
  12. Maps Sizes - "all maps not created equal"
  13. Changing Upgrades of a Unit
  14. HOW TO: Add a civic option to your game
  15. GUIDE: Adding new units
  16. Guide to AI Diplomacy Variables
  17. How to fill a tech tree (links for ideas)
  18. Tech Breakdown
  19. Civilization IV Leader Picker
  20. Civ4 XML Files - Quick Reference
  21. Formations XML File
  22. Civ IV Unit Promotion Flow Chart
  23. HOW TO create a decalc flag and use it with proper colors
  24. XML Tutorial Part 3
  25. Civ 4 Guide - Creating A New Technology
  26. Civ IV Building List
  27. HOWTO: Add a new 2D *.wav sound into your mod
  28. HOWTO: save and load data in your mod
  29. FLAGS: source links.
  30. Cleaned Up Formations.XML file
  31. HOW TO: Create a Civilization
  32. Python code to delete cities/units or convert to another civ when a unit is killed
  33. Reference Lists w/ Icons
  34. [Tutorial] In-Game Cheats, Modding, & Debugging Using Console Commands
  35. Reference: EXCEL sheet to calculate Great People appearance.
  36. Adding a Civ from one Mod to another
  37. Cultural Border Flipping
  38. MY Add a Civ Tutorial
  39. Turn/Year reference
  40. XML Leaderhead AI Spreadsheet
  41. Civilization IV Maps Guide
  42. On Prettiful, Nondistorted Flags (60 tall by 90 wide!)
  43. How to modify the religions - an in depth guide
  44. How to make your own Buttons/Icons
  45. European Barbarian Names
  46. Sample Python Code
  47. Making a Unit Civ-specific, and how to delete a unit.
  48. [TUT] skin and add new Bonus Resources and add Improvements
  49. A more detailed CIV 4 Tech Tree
  50. TGA's Python Tutorial
  51. Ranged siege tutorial
  52. adding of xml tutorial
  53. Leaders AI - Full Spreadsheet
  54. How to Create City Bar Icons for your New Units
  55. Combining two mods, MAYBE more than 2
  56. Difficulty Levels - Spreadsheet
  57. Tech locations- spreadsheet
  58. Quick loading saved games using mods.
  59. How to install Eclipse with XMLSpy and Python Plug-ins
  60. Civ Creation QUICK Reference
  61. [Tutorial] Exporting models from 3DS MAX into Civ IV
  62. HOW TO: Change the movies
  63. all victory's saves games
  64. Getting your units in Civilization IV: A guide for anyone with Max and determination
  65. [TUT] Using NIF Viewer to edit units (long)
  66. Reminder: QUESTIONS BELONG IN THE MAIN CREATION FORUM!
  67. Python: How to call the function at the end of a turn
  68. [TUT] switching animations
  69. [TUT] NIF Viewer Tutorial - Part 2
  70. Proper installation of new civilization mods
  71. Sample SDK Code (basic)
  72. Case Study: Adding new XML attributes and using them in the SDK
  73. How to compile the SDK for free
  74. Case Study: How to make multi-domain units
  75. [Blender Tutorial]Import custom model in Civ4
  76. Exposing new functions to Python
  77. SDK Core Functions
  78. Tech & Unit Reference Sheets
  79. Tech Tree
  80. HOW TO: Add custom Sounds
  81. CITYS: source links.
  82. Oakstar's 1.61 Advanced TechTree
  83. How to: Have full control over map creation for PBEMs
  84. Things I have learned, that might be useful
  85. HOW TO: Make a .dds texture for 3dsMAX models
  86. [SDK Tut] Calling from the SDK a custom python modules function.
  87. How to install the unique units?
  88. Civ IV SDK Documentation
  89. Map Scripts: How do I .... ?
  90. HOW TO: Design a Mod
  91. Changed python and xml files from 1.52 to 1.61
  92. Nice Units Reference
  93. Loading mod without starting civ4
  94. HOW TO: Isolate Crashes
  95. Variable System
  96. HOW TO force AI build new buildings
  97. Case study: switch mods
  98. [TUT] NIF Viewer Tutorial - Part 3
  99. Map Making for Mods - The Clean Version
  100. [TUT] Adding newly created units to Civ4 in 6 "easy" steps
  101. A Guide To The Creation & Customization Forum
  102. Controlling AI to AI relations
  103. TUT: IMPORT NIF FILE TO 3Ds MAX
  104. Guide- Civ4 Warlords Civ Traits Chart (Excel)
  105. XML Load Order
  106. Leaderhead-Animations
  107. Map Editing even easier with VIM
  108. [TUT] Merging animations from example files with your model
  109. Oakstar's Civ4:Warlords Civilopedia TechTree
  110. How to modify GameFonts.tga for FREE
  111. [GUIDE] How i invert civ-coloured flags in 6 steps
  112. [GUIDE] How i make flag-buttons from 0d1n3oo3Broad's mono_XX.bmps
  113. AI-Behavior
  114. Tutorial For Disabling Techs
  115. [TUT] Neener's 3DS Max Unit Creation Guide
  116. HOW TO: Add Popups
  117. [SDK HOW TO] Add new missions for units.
  118. [TUTORIAL] Skinning for Beginners
  119. HOW TO: Import/modify/export LH
  120. TUT:Complete Guide to Creating Units in 3ds Max
  121. [HOWTO] Run a mod
  122. HOW TO : Increase the size of the Icons in the Game
  123. HOW TO: Get your mod to load faster
  124. Civ4 Multiplayer Compatability Guide
  125. Adding a new building
  126. How to add new city art
  127. HOW TO: Add Hidden Nationality to your Mod
  128. AI Leaders Personality Matrix
  129. Adding Intro movies to mods
  130. Oakstar's Civilization IV:Warlords Civilopedia Techtree v2.08
  131. Using SDK/C++ Enumerated Types in Python
  132. How to add a Tech (open)
  133. [SDK] Using Microsoft Visual C++ 2005 Express Edition
  134. How to Add custom color for Nation
  135. How to add more than 50 bonuses to a mod
  136. How to remove the annoying animated login/lobby background
  137. HOW TO add unit Oil move cost, Oil Reserve counter and Oil produced each turn counter
  138. historic maps of europe
  139. Leader Picker is back
  140. [TUTORIAL]How to get your music/sound in!
  141. Reference guide
  142. Humungus référence guide
  143. Modding Basics: XML 101
  144. 3ds Max Importing/Exporting
  145. Difficulties loading modded DLL
  146. An easy way to create noshader units from your unit with shaders.
  147. HOW TO: Create .bik files for simple movies
  148. City Planner
  149. Leader Picker for Beyond the Sword
  150. Civ4 WorldBuilder River Placement tips
  151. Tutorial for creation of shaded Leaderheads
  152. Guide to event modding in BtS
  153. HOW TO: Add a Civ/Unit/Building in BTS (Modular XML Modding)
  154. HOW TO: Final Frontier - System / Planet Editing
  155. Tutorial Thread Index - WIP
  156. [TUT] How to make units use different effects
  157. BtS Python API
  158. [Tutorial] Damage States for Custom Units with 3DS MAX
  159. Python to C++
  160. [TUT] EASY : Modify UI/HUD colors & fonts in BtS
  161. [Tutorial] Adding Team Colour / Changing Units Shader with NifViewer
  162. [BTS] Loading Modular Civs for Dummies
  163. HOW TO: manage NIF file to adapt animations to LH
  164. HOW TO[with blender]: do a simple rig/assign vertecies with bones
  165. [SDK] How to add game options like 'Raging Barbarians' for your own settings
  166. How to: Unglue a hat/etc. from a LH
  167. Mini tutorial: Graphics Basics
  168. [XML] Add your own tech! (Open)
  169. MSMD: How to Create a Mod (video demo)
  170. Animating Helicopter in Nifviewer and Nifskope (Videotutorial)
  171. How To: Add New Screens to Civ4
  172. [TUTORIAL] The Complete Idiot's Guide to GIMP: Making Buttons for Units!
  173. Leaderhead stats Spreadsheet
  174. How To: Make Leaderheads! Ekmek's Guide
  175. How To Make Full-Sized, Non-Blurry Buttons in Photoshop
  176. HOW TO: BTS non-random Events
  177. Leaderhead Animation Index
  178. [SDK] How To: Add Custom Health or Happiness Modifiers
  179. How to: make minor changes to existing animation without 3Ds max
  180. How To: Display a Blank Civ4 Screen
  181. [Tutorial] Converting (Sketchup) Building models for Civ4 via Texture Baking
  182. HOW TO: design a tech tree
  183. Fixing blurry buttons without Photoshop easy
  184. How to install a custom Leaderhead in BtS
  185. Installing Leaderhead Tutorial (BtS)
  186. how to fix your broken gamefont.tga
  187. [TUT] how to make a unit (with blender)
  188. The Civ IV Wiki is back!!!
  189. How to: view XML as customized HTML with XSLT (you only need a browser)
  190. HOW TO: Tech Tree preview in your browser
  191. A top down learner's guide to modding
  192. [Tut] Animate with Blender and Nifscope
  193. Howto: Advanced Popups with controls (and PIE!)
  194. Using PakBuild to compress your Art folder
  195. How to work with Gamefont.TGA the "Easy" way in Photoshop
  196. How to Add Diplomacy Text to a Leaderhead
  197. [Tut] Nifscope
  198. [Tutorial] Modifying the Visibilty of Weapons
  199. An Idiots Guide to Editing the DLL
  200. How To: Add Rivers via World Builder
  201. How to create flags for civ4 - for dummys :)
  202. Editing GameFonts.tga w/ Photoshop
  203. How to change lighting intensity and colors using Nifviewer
  204. Bone Weight Copy [Blender]
  205. Adding action sounds to unit animations
  206. Civilopedia Reference Charts
  207. How To Make Python Action Buttons
  208. How to merge mods
  209. The Cheat's Guide to Making Units
  210. Creating and using an advanced mod (or modmod) Installer
  211. Inno Install Script Tutorial