View Full Version : Civ4 - Modding Tutorials & Reference


  1. Windowed Mode HOWTO
  2. Sirian's Map Info Reference
  3. Civ 4 XML Tutorial Part 1
  4. Civ 4 XML Tutorial Part 2
  5. Modding Civics: A Crash Course
  6. In depth look at the WBS file
  7. CIV Reference
  8. Unit Info XML List
  9. Skin Mod - How To
  10. End-Turn Button Color Changes HOWTO
  11. HOW TO: Modify the religions
  12. Maps Sizes - "all maps not created equal"
  13. Changing Upgrades of a Unit
  14. HOW TO: Add a civic option to your game
  15. GUIDE: Adding new units
  16. Guide to AI Diplomacy Variables
  17. How to fill a tech tree (links for ideas)
  18. Tech Breakdown
  19. Civilization IV Leader Picker
  20. Civ4 XML Files - Quick Reference
  21. Formations XML File
  22. Civ IV Unit Promotion Flow Chart
  23. HOW TO create a decalc flag and use it with proper colors
  24. XML Tutorial Part 3
  25. Civ 4 Guide - Creating A New Technology
  26. Civ IV Building List
  27. HOWTO: Add a new 2D *.wav sound into your mod
  28. HOWTO: save and load data in your mod
  29. FLAGS: source links.
  30. Cleaned Up Formations.XML file
  31. HOW TO: Create a Civilization
  32. Python code to delete cities/units or convert to another civ when a unit is killed
  33. Reference Lists w/ Icons
  34. [Tutorial] In-Game Cheats, Modding, & Debugging Using Console Commands
  35. Reference: EXCEL sheet to calculate Great People appearance.
  36. Adding a Civ from one Mod to another
  37. How do i change from XSL style sheet and XML?
  38. Cultural Border Flipping
  39. MY Add a Civ Tutorial
  40. Turn/Year reference
  41. XML Leaderhead AI Spreadsheet
  42. Civilization IV Maps Guide
  43. On Prettiful, Nondistorted Flags (60 tall by 90 wide!)
  44. How to modify the religions - an in depth guide
  45. How to make your own Buttons/Icons
  46. European Barbarian Names
  47. Sample Python Code
  48. Making a Unit Civ-specific, and how to delete a unit.
  49. [TUT] skin and add new Bonus Resources and add Improvements
  50. A more detailed CIV 4 Tech Tree
  51. TGA's Python Tutorial
  52. Ranged siege tutorial
  53. adding of xml tutorial
  54. Leaders AI - Full Spreadsheet
  55. How to Create City Bar Icons for your New Units
  56. Combining two mods, MAYBE more than 2
  57. Difficulty Levels - Spreadsheet
  58. Tech locations- spreadsheet
  59. Quick loading saved games using mods.
  60. How to install Eclipse with XMLSpy and Python Plug-ins
  61. Understanding AI behaviour
  62. Civ Creation QUICK Reference
  63. [Tutorial] Exporting models from 3DS MAX into Civ IV
  64. HOW TO: Change the movies
  65. all victory's saves games
  66. Getting your units in Civilization IV: A guide for anyone with Max and determination
  67. [TUT] Using NIF Viewer to edit units (long)
  68. Reminder: QUESTIONS BELONG IN THE MAIN CREATION FORUM!
  69. Python: How to call the function at the end of a turn
  70. [TUT] switching animations
  71. [TUT] NIF Viewer Tutorial - Part 2
  72. Proper installation of new civilization mods
  73. Sample SDK Code (basic)
  74. Case Study: Adding new XML attributes and using them in the SDK
  75. How to compile the SDK for free
  76. Case Study: How to make multi-domain units
  77. [Blender Tutorial]Import custom model in Civ4
  78. Exposing new functions to Python
  79. SDK Core Functions
  80. Tech & Unit Reference Sheets
  81. Tech Tree
  82. HOW TO: Add custom Sounds
  83. CITYS: source links.
  84. Oakstar's 1.61 Advanced TechTree
  85. How to: Have full control over map creation for PBEMs
  86. Things I have learned, that might be useful
  87. HOW TO: Make a .dds texture for 3dsMAX models
  88. [SDK Tut] Calling from the SDK a custom python modules function.
  89. How to install the unique units?
  90. Civ IV SDK Documentation
  91. Map Scripts: How do I .... ?
  92. HOW TO: Design a Mod
  93. Changed python and xml files from 1.52 to 1.61
  94. Nice Units Reference
  95. Loading mod without starting civ4
  96. HOW TO: Isolate Crashes
  97. Variable System
  98. HOW TO force AI build new buildings
  99. Case study: switch mods
  100. [TUT] NIF Viewer Tutorial - Part 3
  101. Map Making for Mods - The Clean Version
  102. [TUT] Adding newly created units to Civ4 in 6 "easy" steps
  103. A Guide To The Creation & Customization Forum
  104. Controlling AI to AI relations
  105. TUT: IMPORT NIF FILE TO 3Ds MAX
  106. Guide- Civ4 Warlords Civ Traits Chart (Excel)
  107. XML Load Order
  108. Leaderhead-Animations
  109. Map Editing even easier with VIM
  110. [TUT] Merging animations from example files with your model
  111. Oakstar's Civ4:Warlords Civilopedia TechTree
  112. How to modify GameFonts.tga for FREE
  113. [GUIDE] How i invert civ-coloured flags in 6 steps
  114. [GUIDE] How i make flag-buttons from 0d1n3oo3Broad's mono_XX.bmps
  115. AI-Behavior
  116. Tutorial For Disabling Techs
  117. [TUT] Neener's 3DS Max Unit Creation Guide
  118. HOW TO: Add Popups
  119. [SDK HOW TO] Add new missions for units.
  120. [TUTORIAL] Skinning for Beginners
  121. HOW TO: Import/modify/export LH
  122. TUT:Complete Guide to Creating Units in 3ds Max
  123. Main menu
  124. [HOWTO] Run a mod
  125. HOW TO : Increase the size of the Icons in the Game
  126. HOW TO: Get your mod to load faster
  127. Civ4 Multiplayer Compatability Guide
  128. Adding a new building
  129. How to add new city art
  130. HOW TO: Add Hidden Nationality to your Mod
  131. AI Leaders Personality Matrix
  132. Adding Intro movies to mods
  133. Oakstar's Civilization IV:Warlords Civilopedia Techtree v2.08
  134. Using SDK/C++ Enumerated Types in Python
  135. How to add a Tech (open)
  136. [SDK] Using Microsoft Visual C++ 2005 Express Edition
  137. How to Add custom color for Nation
  138. How to add more than 50 bonuses to a mod
  139. How to remove the annoying animated login/lobby background
  140. HOW TO add unit Oil move cost, Oil Reserve counter and Oil produced each turn counter
  141. historic maps of europe
  142. Leader Picker is back
  143. [TUTORIAL]How to get your music/sound in!
  144. Reference guide
  145. Humungus référence guide
  146. Modding Basics: XML 101
  147. 3ds Max Importing/Exporting
  148. Difficulties loading modded DLL
  149. An easy way to create noshader units from your unit with shaders.
  150. HOW TO: Create .bik files for simple movies
  151. City Planner
  152. Leader Picker for Beyond the Sword
  153. Civ4 WorldBuilder River Placement tips
  154. Tutorial for creation of shaded Leaderheads
  155. Guide to event modding in BtS
  156. More than 18 civs allowed in BTS?
  157. HOW TO: Add a Civ/Unit/Building in BTS (Modular XML Modding)
  158. HOW TO: Final Frontier - System / Planet Editing
  159. Tutorial Thread Index - WIP
  160. [TUT] How to make units use different effects
  161. BtS Python API
  162. [Tutorial] Damage States for Custom Units with 3DS MAX
  163. Python to C++
  164. [TUT] EASY : Modify UI/HUD colors & fonts in BtS
  165. [Tutorial] Adding Team Colour / Changing Units Shader with NifViewer
  166. [BTS] Loading Modular Civs for Dummies
  167. HOW TO: manage NIF file to adapt animations to LH
  168. HOW TO[with blender]: do a simple rig/assign vertecies with bones
  169. [SDK] How to add game options like 'Raging Barbarians' for your own settings
  170. How to: Unglue a hat/etc. from a LH
  171. Mini tutorial: Graphics Basics
  172. Error locating tag node ... Help
  173. [XML] Add your own tech! (Open)
  174. MSMD: How to Create a Mod (video demo)
  175. Animating Helicopter in Nifviewer and Nifskope (Videotutorial)
  176. How To: Add New Screens to Civ4
  177. [TUTORIAL] The Complete Idiot's Guide to GIMP: Making Buttons for Units!
  178. Leaderhead stats Spreadsheet
  179. How To: Make Leaderheads! Ekmek's Guide
  180. How To Make Full-Sized, Non-Blurry Buttons in Photoshop
  181. HOW TO: BTS non-random Events
  182. Leaderhead Animation Index
  183. [SDK] How To: Add Custom Health or Happiness Modifiers
  184. How to: make minor changes to existing animation without 3Ds max
  185. How To: Display a Blank Civ4 Screen
  186. [Tutorial] Converting (Sketchup) Building models for Civ4 via Texture Baking
  187. HOW TO: design a tech tree
  188. civ4unitinfos.xml
  189. Fixing blurry buttons without Photoshop easy
  190. How to install a custom Leaderhead in BtS
  191. how to fix your broken gamefont.tga
  192. [TUT] how to make a unit (with blender)
  193. Adding a Resource
  194. The Civ IV Wiki is back!!!