- Python (civ4 scripting language) tutorial thread
- Windowed Mode HOWTO
- Sirian's Map Info Reference
- Civ 4 XML Tutorial Part 1
- Civ 4 XML Tutorial Part 2
- Modding Civics: A Crash Course
- In depth look at the WBS file
- CIV Reference
- Unit Info XML List
- Skin Mod - How To
- End-Turn Button Color Changes HOWTO
- HOW TO: Modify the religions
- Maps Sizes - "all maps not created equal"
- Changing Upgrades of a Unit
- HOW TO: Add a civic option to your game
- GUIDE: Adding new units
- Guide to AI Diplomacy Variables
- How to fill a tech tree (links for ideas)
- Tech Breakdown
- Civilization IV Leader Picker
- Civ4 XML Files - Quick Reference
- Formations XML File
- Civ IV Unit Promotion Flow Chart
- HOW TO create a decalc flag and use it with proper colors
- XML Tutorial Part 3
- Civ 4 Guide - Creating A New Technology
- Civ IV Building List
- HOWTO: Add a new 2D *.wav sound into your mod
- HOWTO: save and load data in your mod
- FLAGS: source links.
- Cleaned Up Formations.XML file
- HOW TO: Create a Civilization
- Python code to delete cities/units or convert to another civ when a unit is killed
- Reference Lists w/ Icons
- [Tutorial] In-Game Cheats, Modding, & Debugging Using Console Commands
- Reference: EXCEL sheet to calculate Great People appearance.
- Adding a Civ from one Mod to another
- Cultural Border Flipping
- MY Add a Civ Tutorial
- Turn/Year reference
- XML Leaderhead AI Spreadsheet
- Civilization IV Maps Guide
- On Prettiful, Nondistorted Flags (60 tall by 90 wide!)
- How to modify the religions - an in depth guide
- How to make your own Buttons/Icons
- European Barbarian Names
- Sample Python Code
- Making a Unit Civ-specific, and how to delete a unit.
- [TUT] skin and add new Bonus Resources and add Improvements
- A more detailed CIV 4 Tech Tree
- TGA's Python Tutorial
- Ranged siege tutorial
- adding of xml tutorial
- Leaders AI - Full Spreadsheet
- How to Create City Bar Icons for your New Units
- Combining two mods, MAYBE more than 2
- Difficulty Levels - Spreadsheet
- Tech locations- spreadsheet
- Quick loading saved games using mods.
- How to install Eclipse with XMLSpy and Python Plug-ins
- Civ Creation QUICK Reference
- [Tutorial] Exporting models from 3DS MAX into Civ IV
- HOW TO: Change the movies
- all victory's saves games
- Getting your units in Civilization IV: A guide for anyone with Max and determination
- [TUT] Using NIF Viewer to edit units (long)
- Reminder: QUESTIONS BELONG IN THE MAIN CREATION FORUM!
- Python: How to call the function at the end of a turn
- [TUT] switching animations
- [TUT] NIF Viewer Tutorial - Part 2
- Proper installation of new civilization mods
- Sample SDK Code (basic)
- Case Study: Adding new XML attributes and using them in the SDK
- How to compile the SDK for free
- Case Study: How to make multi-domain units
- [Blender Tutorial]Import custom model in Civ4
- Exposing new functions to Python
- SDK Core Functions
- Tech & Unit Reference Sheets
- Tech Tree
- HOW TO: Add custom Sounds
- CITYS: source links.
- Oakstar's 1.61 Advanced TechTree
- How to: Have full control over map creation for PBEMs
- Things I have learned, that might be useful
- HOW TO: Make a .dds texture for 3dsMAX models
- [SDK Tut] Calling from the SDK a custom python modules function.
- How to install the unique units?
- Civ IV SDK Documentation
- Map Scripts: How do I .... ?
- HOW TO: Design a Mod
- Changed python and xml files from 1.52 to 1.61
- Nice Units Reference
- Loading mod without starting civ4
- HOW TO: Isolate Crashes
- Variable System
- HOW TO force AI build new buildings
- Case study: switch mods
- [TUT] NIF Viewer Tutorial - Part 3
- Map Making for Mods - The Clean Version
- [TUT] Adding newly created units to Civ4 in 6 "easy" steps
- A Guide To The Creation & Customization Forum
- Controlling AI to AI relations
- TUT: IMPORT NIF FILE TO 3Ds MAX
- Guide- Civ4 Warlords Civ Traits Chart (Excel)
- XML Load Order
- Leaderhead-Animations
- Map Editing even easier with VIM
- [TUT] Merging animations from example files with your model
- Oakstar's Civ4:Warlords Civilopedia TechTree
- How to modify GameFonts.tga for FREE
- [GUIDE] How i invert civ-coloured flags in 6 steps
- [GUIDE] How i make flag-buttons from 0d1n3oo3Broad's mono_XX.bmps
- AI-Behavior
- Tutorial For Disabling Techs
- [TUT] Neener's 3DS Max Unit Creation Guide
- HOW TO: Add Popups
- [SDK HOW TO] Add new missions for units.
- [TUTORIAL] Skinning for Beginners
- HOW TO: Import/modify/export LH
- TUT:Complete Guide to Creating Units in 3ds Max
- [HOWTO] Run a mod
- HOW TO : Increase the size of the Icons in the Game
- HOW TO: Get your mod to load faster
- Civ4 Multiplayer Compatability Guide
- Adding a new building
- How to add new city art
- HOW TO: Add Hidden Nationality to your Mod
- AI Leaders Personality Matrix
- Adding Intro movies to mods
- Oakstar's Civilization IV:Warlords Civilopedia Techtree v2.08
- Using SDK/C++ Enumerated Types in Python
- How to add a Tech (open)
- [SDK] Using Microsoft Visual C++ 2005 Express Edition
- How to Add custom color for Nation
- How to add more than 50 bonuses to a mod
- How to remove the annoying animated login/lobby background
- HOW TO add unit Oil move cost, Oil Reserve counter and Oil produced each turn counter
- historic maps of europe
- Leader Picker is back
- [TUTORIAL]How to get your music/sound in!
- Reference guide
- Humungus référence guide
- Modding Basics: XML 101
- 3ds Max Importing/Exporting
- Difficulties loading modded DLL
- An easy way to create noshader units from your unit with shaders.
- HOW TO: Create .bik files for simple movies
- City Planner
- Leader Picker for Beyond the Sword
- Civ4 WorldBuilder River Placement tips
- Modders Guide to Beyond the Sword
- Tutorial for creation of shaded Leaderheads
- Guide to event modding in BtS
- HOW TO: Add a Civ/Unit/Building in BTS (Modular XML Modding)
- HOW TO: Final Frontier - System / Planet Editing
- Tutorial Thread Index - WIP
- [TUT] How to make units use different effects
- BtS Python API
- [Tutorial] Damage States for Custom Units with 3DS MAX
- Python to C++
- Yenemus' City List Collection
- [TUT] EASY : Modify UI/HUD colors & fonts in BtS
- [Tutorial] Adding Team Colour / Changing Units Shader with NifViewer
- [BTS] Loading Modular Civs for Dummies
- HOW TO: manage NIF file to adapt animations to LH
- HOW TO[with blender]: do a simple rig/assign vertecies with bones
- [SDK] How to add game options like 'Raging Barbarians' for your own settings
- How to: Unglue a hat/etc. from a LH
- Mini tutorial: Graphics Basics
- [XML] Add your own tech! (Open)
- MSMD: How to Create a Mod (video demo)
- Animating Helicopter in Nifviewer and Nifskope (Videotutorial)
- How To: Add New Screens to Civ4
- [TUTORIAL] The Complete Idiot's Guide to GIMP: Making Buttons for Units!
- Leaderhead stats Spreadsheet
- How To: Make Leaderheads! Ekmek's Guide
- How To Make Full-Sized, Non-Blurry Buttons in Photoshop
- HOW TO: BTS non-random Events
- Leaderhead Animation Index
- [SDK] How To: Add Custom Health or Happiness Modifiers
- How to: make minor changes to existing animation without 3Ds max
- How To: Display a Blank Civ4 Screen
- [Tutorial] Converting (Sketchup) Building models for Civ4 via Texture Baking
- [SDK] Mistakes I Have Already Made for You
- HOW TO: design a tech tree
- Fixing blurry buttons without Photoshop easy
- How to install a custom Leaderhead in BtS
- Installing Leaderhead Tutorial (BtS)
- how to fix your broken gamefont.tga
- [TUT] how to make a unit (with blender)
- The Civ IV Wiki is back!!!
- How to: view XML as customized HTML with XSLT (you only need a browser)
- HOW TO: Tech Tree preview in your browser
- A top down learner's guide to modding
- [Tut] Animate with Blender and Nifscope
- Howto: Advanced Popups with controls (and PIE!)
- Using PakBuild to compress your Art folder
- How to work with Gamefont.TGA the "Easy" way in Photoshop
- How to Add Diplomacy Text to a Leaderhead
- [Tut] Nifscope
- [Tutorial] Modifying the Visibilty of Weapons
- An Idiots Guide to Editing the DLL
- How To: Add Rivers via World Builder
- How to create flags for civ4 - for dummys :)
- Editing GameFonts.tga w/ Photoshop
- How to change lighting intensity and colors using Nifviewer
- Bone Weight Copy [Blender]
- Adding action sounds to unit animations
- Civilopedia Reference Charts
- How To Make Python Action Buttons
- How to merge mods
- The Cheat's Guide to Making Units
- Creating and using an advanced mod (or modmod) Installer
- Inno Install Script Tutorial
- XML... for n00bs w/ pictures
- Shadering a noshadered Leaderhead in 10 steps | Nitram15's Guide
- Easy way to adding new languages
- How to Create a Civilization in BTS
- Nitram15's Guide to Sculpting
- The Map Building Process
- Private and Public Maps
- [TUTORIAL] Converting Units from Kohan II
- How to balanced newly created Specialists
- Blender: Usage of bake to texture to apply one texture to a new UV
- Adding Teamcolor to Units in 5 steps
- How to switch weapons with Nifscope for Dummy's
- How to install a Leaderhead in CIV IV BTS
- How to make a Python mod
- Modding maps with a text editor
- How to mute the main game music but retain the Diplo and Movie music
- Guide: Adding version control to your mod Using Tortoise SVN
- Skins
- A simple guide to compiling the DLL
- How to Export a Spore Creation
- Making very simple buttons (and flags) for dummies
- Tutorials COMPILATION -HELPFUL FOR BEGINNERS-
- How to modify existing animations using Blender and NifSkope
- [TUTORIAL] Simple Guide to Creating Themes
- How to set up a custom scenario map for Multi-Player
- Easy editing/use of expanded gamefont files using GIMP
- File host list
- How to get SVN working step by step tutorial
- A guide to the API and basic python modding by J_mie6
- Civilization Modding Wiki