View Full Version : Civ4 - Fall from Heaven


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22

  1. Upgrading Your FFH2 Machine
  2. Mimics on strike, demand bigger info boxes
  3. Crazed Promotion...
  4. Civ 4:BTS and/or Warlords
  5. Change alignments
  6. Suggestion for reworking mana system (you guys are going to hate me)
  7. Promotions: easy-to-read or hidden
  8. Ethne the White adopts Fend for Themselves
  9. expert text needed for ffh manual
  10. A quick question
  11. Alazkan: The Terminator
  12. Scrub forest question
  13. Too good games
  14. 'Classic' settings?
  15. Suggestions to a great mod
  16. Using Mokka's Cauldron
  17. Super Stacks
  18. Mobility promotion - to powerful and destroy all game strategy?
  19. Inspiration
  20. Warlords
  21. Maybe some early unit against mounted?
  22. So is the Khazad dwarven vault scaled for game speed?
  23. A question to the developers: Big Changes
  24. Getting rid of privateers
  25. Making peace with the Sidar (new feature or glitch)
  26. Kuriotates ... and their wortless expansion
  27. Amurites flavor suggestion
  28. magic resistance trait
  29. Organized +City States = -130% maintenance?
  30. Micromanagement Automation
  31. OT: stardocks fantasy strategy game
  32. My Dream Team
  33. Charm person and friendly units
  34. Making the Doviello more unique
  35. The Fear promotion not acting as expected
  36. specialists and great people: Under-powered?
  37. Yersinia: weak?
  38. Republic and Pillar of Chains
  39. Mercurians and Infernal
  40. So this is what happens when I wander off (Again)?
  41. Crusaders, crusaders everywhere (and other random thoughts)
  42. Help!
  43. Am I the only one who does this?
  44. OT: Spore
  45. Clarification about Forts/Castles/Citadels
  46. A little gift for italians
  47. Spring + Features = Broken
  48. AI Idling (no research or buildings)
  49. Favorite map?
  50. "You are Good/Evil" Question
  51. how do i get a game started?
  52. Raging Barbarians
  53. OT: proof that Vista sucks
  54. Kael's Tips
  55. opening menu song
  56. Is Erebus flat or round?
  57. Improve Sorcery for AI
  58. bread thread
  59. Random Thought: Disciples and Graveyards
  60. What?
  61. Challenge for Fun: 39 turns
  62. Another Mini-Challenge for You
  63. FFH2 kicks out during game load please help
  64. Ljolsafar, Fyrdwell and deer
  65. Dealing with invisible units?
  66. returning barnaxus~
  67. Guilds Spreading
  68. keyboard shortcut for worldspell
  69. 0.33 changelog?
  70. Fun with Zombies!
  71. Moving Up in Difficulty
  72. The Reintroduction of Eras, FFH2 Style.
  73. Using death/entropy mana as a diplomatic weapon
  74. Elephants & Wolves
  75. World disasters
  76. Barbarian trait indirect benefits
  77. Scenarios
  78. french translation missing. can I help ?
  79. Capture Animal
  80. Thank you Team FfH!
  81. How will Colonization affect the Mods?
  82. Kurio World Spell Suggestions
  83. New Trait/Civ Mechanic (or replacement/supplement for dwarves)
  84. Old Forest Progression
  85. Sailor's Dirge
  86. End of Winter
  87. Mac?
  88. Summoning Hyborem?
  89. Media Pack
  90. Poor bad guys
  91. In search of FfH2.021
  92. map settings
  93. Rhye's and Fall from Heaven?
  94. Nox Noctis
  95. suggestions
  96. Vanilla FF2 023c - Year gone - Am I missing anything?
  97. AI annoyances (For the non-micromanager)
  98. "You have grown too powerful for us"
  99. GS: any ideas, tricks or suggestions?
  100. Sheaim questions
  101. Blockage persistance problem
  102. The A.B.A association
  103. Ocean tiles aren't productive enough
  104. About that .34...
  105. OT Forgotten Realms book recomendations
  106. combo ?
  107. Woodsman VS Guerrilla
  108. Sometimes... forum lurking breaks games
  109. [Balance Issue?] Barbarians
  110. Casting worldspells
  111. what civ and strat should i try
  112. Reworking, forts, castles and citidels - and adding a mage tower
  113. Great Commander to create new heros
  114. 0.34 Game Test - High to Low
  115. Quantity vs Diversity of resources
  116. Any plans to boost "weak" civilizations?
  117. Holy Cities + Inquisitor
  118. Building Requirements: Fix for the AI
  119. Thanks for the mod and improvements
  120. How to remove/simplify "flames" effect? Unplayable lag.
  121. Illians in 0.34
  122. Pyre of Seraphic
  123. Order Specific Tech
  124. AI's and Early Game Conquest
  125. Please remove/rebalance the Goblin Waste Dumping event :(
  126. Choke point control
  127. Assassins and Guardsman
  128. Difficult dilemma
  129. A question regarding Colonies
  130. civ-specific genesis
  131. God strategy or exploit?
  132. 0.34 Game Test - The Illians
  133. FFH gets 92/100 at review
  134. A small suggestion for 0.34 higher difficulties
  135. ot: Win 95 games on xp. (MAX)
  136. This screenshot says it all...
  137. FfH2 0.34 Change log
  138. .34 Speculation: Doviello and Illians
  139. Yay, airships !
  140. snow vs hell terrain
  141. Mulcarn vs Agares?
  142. Elementals
  143. Magic and rituals building
  144. Ideas for Trait changes
  145. Stooges
  146. Map type with less forests?
  147. So what am I doing wrong?
  148. Multiplayer: I cant' get it
  149. balancing and flavor idea for nature civilizations
  150. Fall From Heaven 2 - Card game
  151. Suggestion to balance Calabim and Grigori
  152. Disciples of Govannon
  153. Comments about the Illians...
  154. Scenario Screen? Help
  155. Dungeon Exploration Events: Ideas Thread
  156. Ljosolfar exploit (!!)
  157. Adding a Spark to the Malakim
  158. Why use FotL? (If your not elves)
  159. A new idea for a leader
  160. Rituals
  161. Somnium - Online
  162. Citadel of Light
  163. What is the most underwelming Civ?
  164. Guardian of Pristin Pass
  165. Best Map Script for Multiplayer?
  166. Which civs do you choose to play?
  167. On Colonies/Colonization Cost
  168. Idea for a unique feature
  169. Tower of Mastery
  170. Ideas to improve Barbarian
  171. Idea to make Grigori more interesting beyond warmongering
  172. Amurites suggestions for flavour
  173. Can't trade techs
  174. FfH2 0.34 Bug Thread
  175. The thread to talk about 0.34 download issues
  176. Event Ideas : realting to explorable lairs
  177. AI failure with Acheron
  178. Illians
  179. Distances, including two more map size for Fall From Heaven
  180. FfH2 0.34 Cosmetic Issues
  181. FfH2 0.34 Balance Thread
  182. Erebus mapscript starts
  183. Defensive UBs and Castle Ideas
  184. Vanilla Mechanics Implementation?
  185. Illians, snow, and hammers
  186. FFh 0.35 will feature 90% more clowns
  187. Some questions about the late game (0.33)
  188. Bazaar of Mammon.
  189. beyond evil
  190. Cult of the Dragon
  191. Samhain Ritual, pointless much?
  192. Mokka and his cauldron
  193. OoS errors should be your number one priority
  194. Function of Bane Divine
  195. help with editor
  196. A few .34 DL Questions?
  197. More Lairs!
  198. David Soul!!
  199. Comprehensive Religion guide?
  200. I built this tower... So what?
  201. Ruins to Lair
  202. FFH Board Game
  203. Loki is an EXCELLENT swimmer!
  204. Possible to center mini-map?
  205. about Bannor
  206. Sidar
  207. Ideas for improving water magic
  208. How to get vassal states???
  209. Bonus from Palaces
  210. Increasing difficulty?
  211. Alignment and the AC
  212. Killing Acheron
  213. Barbs and animals never try to heal ?
  214. Quick idea for Guild of the Nine
  215. Is "Increasing Difficulty" working without Reload?
  216. Anyone interested in OO-styled SG?
  217. clan of embers vs. scorpion clan vs. lizard
  218. clan of embers vs. scorpion clan vs. lizard
  219. clan of embers vs. scorpion clan vs. lizard
  220. Religion Discovery in 0.34
  221. Mana Tower Suggestions
  222. Lair Feedback: The problem with "Or"
  223. Can't ignore visions of death?--minor problem
  224. First 200 turns (not an Illian :D)
  225. Idea for a new civilization
  226. Idea for the Kuriotates
  227. Handicapped AI?
  228. Sheaim palace model
  229. Open Borders
  230. Einon Ascended
  231. Religion Founding
  232. New Game Options (Difficulty)
  233. Armored Cavalry - the point?
  234. Ideas to spice up the Khazad...
  235. Community Request: Help with OOS Troubleshooting
  236. The Godslayer
  237. Blizzard Micro Management fix
  238. Stupid Manes
  239. Making Elves more flexible and less overpowered
  240. Mind 3 lv + Meta magic 3 lv // Command 4 Lv
  241. Random thoughts about the Luchuirp
  242. Patch D lairs
  243. V 034 and patch D
  244. #erebus
  245. To pop layers or not?
  246. Armageddon Oddities
  247. The Gosam brothers..?
  248. First time poster, long time player (and HN vs AI issue)
  249. Multiple snow effects
  250. Somnium