View Full Version : Civ4 - Fall from Heaven


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  1. Summons
  2. Shadows Question
  3. Why Social Order?
  4. Mountain movement
  5. A New Road upgrade?
  6. More religions?
  7. Tech strategy?
  8. Tech Preferences
  9. The barbarians are easier in FfH!
  10. Drill not improved?
  11. What do Hope and Inspiration do?
  12. Natures Revolt
  13. Weapon upgrades, how to?
  14. Noob tip!
  15. Warrior Castes
  16. Great game!
  17. forest stealth, <terrain> stealth?
  18. Sailors Dirge, Barrows, and Ruins + 'No Barbarians'
  19. Evil jesters!
  20. Infrequently Asked Questions
  21. Tutorial???
  22. Are there other Victory Conditions planned?
  23. Flesh Golems - What Fun!
  24. Octopus Overlords on Archipelago
  25. Flying units?
  26. What map do you use?
  27. Fall from Heaven's birthday
  28. Trying to play FfH2 over a LAN
  29. Which female FFH leader do you like the least?
  30. (Semi-OT) FfH forum game awareness
  31. Idea for Forts
  32. First Balseraph Game
  33. Tech paths
  34. idle workers
  35. Why research drama?
  36. Kuriotate report (and random musings)
  37. Poor lost Knights and Pikemen! (underused units)
  38. AI can't grasp what to do in this mod (?)
  39. Merry Christmas, FfH fans, team, lurkers and assorted forum-frequentees!
  40. xanaqui42...
  41. Odd Maps?
  42. Request for outline or pointers for new civilizations.
  43. Autoload Shortcut
  44. Alternate download sites for .016?
  45. Grigori for fun and profit
  46. now for a challenge
  47. Making slavery a religion specific civic.........
  48. calabim
  49. The Method to his Madness
  50. WIP: Taknal Civ
  51. Different strats for FfH2?
  52. Happy 2007 and 47 minutes!
  53. Nature's Revolt
  54. Hidden Nationality
  55. Elven Priests of Leaves get stuck in forests
  56. WORLD WAR I / Religions wars
  57. Jungles!
  58. animal capture
  59. FfHII GOTM-II game settings thread
  60. Undefined/civilpediad Wonders
  61. Civgamecore.dll of Blake's better AI and FfH2
  62. Units Statistics
  63. Ancient Forests
  64. Patriarchs and Popes
  65. World Map (Kael)
  66. tech/unti trees??
  67. Great Heroes?
  68. Can I mod FfH2 promotions?
  69. FfHII GOTM-II game thread
  70. Awesome units you would like to play with a bit more
  71. Where's the smoke for the...
  72. Noob question: Mouseover enemy stackto see units
  73. where are the maps for ffh2 ?
  74. Calabim early game strategy
  75. Floating heads!
  76. any other mirrors?
  77. "Fire" Developer Diary
  78. Cities minorities and revolt
  79. FFH and the AI
  80. Game ends in 10 turns???
  81. graphical issue: unit stats refresh doesn't work
  82. Strategies?
  83. Wonders Granting Units
  84. Cultural/Race differences
  85. Some questions on the Calabim
  86. Armageddon counter?
  87. Founding Fellowship of Leaves
  88. Tips for emperor level?
  89. Kraken Coastal Attack
  90. AI Caught Cheating Again
  91. My BugFix for BeelineFishingBug
  92. Some ideas.
  93. Forced Settlement
  94. FfH modding questions
  95. Why are sand lions not animals?
  96. Is there a way to skip to FfH2 from entering vanilla civ?
  97. Altar of the Luonnotar
  98. Barb's much?
  99. rail's corner
  100. Hippus: The mercs of the game?
  101. Hmm...why do Calabim not get certain buildings?
  102. FFH2 premade map
  103. Once more: FFH and the AI
  104. FfH2 0.21 Bug Thread
  105. Blitzing Pirates
  106. Alternate Tech Tree Development
  107. On things flying and things dropping
  108. Converting an AI to your religion
  109. Mac compatible version?
  110. thoughts on the biginning
  111. FFH and Vista problem
  112. Interface issues?
  113. The FFH Editor
  114. I hate Shadow units. No mithril what do i do?
  115. Grigori micromanagement bug(?)
  116. I have no HUD playing this mod
  117. FFH2- suggestion thread.
  118. Question reguarding spell Domination
  119. Republic in fire
  120. Happy Valentine's Day
  121. Fire ideas
  122. Fav Civs?
  123. Bug in CvGameInterface.py
  124. First time playing with Cardith Lorda...
  125. FfH2 0.20 Bug Thread
  126. Screenies!!!
  127. 0.20 First Turn CTD issue
  128. I have Questions about Hyborem.
  129. Is there another link for FfH2?
  130. FfH2 0.20 WarScript Feedback
  131. FfH2 0.20 Balance Feedback
  132. Fire Favorite Civilization Poll
  133. hyborums and his manes... thoughts
  134. Still no UI, tried some fixes
  135. Flood Plains --> Burning Sands?
  136. Funny Fall from Heaven Screenshots!
  137. mac fall from heave
  138. FfH map question
  139. What are your 3 least favorite civs?
  140. Why research Infernal Pact?
  141. How far will it take until next part?
  142. What are your 3 least favorite civs (With multiple choice poll!)
  143. The time has come to say goodbye.
  144. Hallowing of the Elohim
  145. Slowdown
  146. anyone notice the games in fire are impossible?
  147. Newbie's hi and ?
  148. Music scores
  149. How do you stop someone from winning an Altar victory?
  150. AI only games?
  151. Mines & Finding Resources
  152. Thoughts on Cult of the Dragon?
  153. My new favorite way to set up Hyborem.
  154. Forest Fire idea
  155. Coolest Synergies
  156. Counter reaches 40....then...
  157. Weapon promotion guide?
  158. Is 25% chance to enslave enemy units random?
  159. Nature and Barbarians
  160. Magic Chart
  161. Permission for new game
  162. Request screenshots
  163. Fear of Horsemen
  164. random number generator, some bugs and questions
  165. Barbarian Nations
  166. Spawning heroes
  167. TXT_KEY in civilopedia instead of text, Help
  168. Paladins, Inquisitors and Priests
  169. discovering religeons instead of researching them
  170. Resistance
  171. Rebuilding the "pak0" file
  172. How do metal promotions work?
  173. Kuriotates settlements.....forced buildings?
  174. Putting out Fires
  175. Religious Victory
  176. What don't you like about Clan of Embers?
  177. armaggeddon counter is in the way
  178. Patch bugs
  179. Remaining Spheres of Magic
  180. What's your favourite leader civilopedia entry?
  181. Malakim and Religion
  182. Fav religion?
  183. First strikes
  184. The Trojan Horse
  185. Earning XP and Game Speed
  186. Problems Loading The Mod
  187. Race Specific Global Spell
  188. How about allowing some user contributions?
  189. Incense and Reagents
  190. Multiplayer Balance
  191. Slaves as a resource?
  192. How to make negative diplomatic modifiers for death/entropy not arbitrary!
  193. How Big Can A City Get?
  194. Wilboman
  195. Bannor cottages
  196. Infernal Question
  197. AI and Religion
  198. Which Mana Is More Important in FFH Fire?
  199. A Question About Mana......
  200. Siege Units - Design Issues
  201. where did the horses go?
  202. Odd game
  203. Improving Infrastructure
  204. Barbarian Design idea
  205. Doviello Pillage-promotions
  206. Evil victory condition and other ideas
  207. Insanity Trait?
  208. World map pics
  209. Changing Trade/Diplomacy
  210. display unit strength
  211. Disciple XP?
  212. Prophecy of Ragnorak
  213. FFH background and history
  214. Questions on the Armageddon counter
  215. Playing Hyborem / Divine spells
  216. Geographically appropriate Holy Cities
  217. Vampirism
  218. how to improve the seas...
  219. Killing Acheron
  220. Lycan Chaos...
  221. FfH2 0.21 Bug Thread
  222. FfH2 0.21 Balance Feedback
  223. FfH2 0.21 Cosmetic Issues
  224. mokka couldron plus the soul forge
  225. A way to improve Barnaxus
  226. FfH Fractal map generator
  227. Elohim - Am I missing something?
  228. Install help
  229. AI too easy?
  230. Infernal Lords
  231. Dragons and Ilians
  232. Sanitation and Adventurers
  233. choke point mini mod
  234. centaurs
  235. Ai on Water Maps
  236. Kuriotates and Cities
  237. Beginner's guide?
  238. Alternate Tech Tree Development (Thread 2)
  239. Suggestions to improve hidden nationality units
  240. Favorite Great People
  241. Favorite Specialists
  242. Game Length
  243. Malakite Hunters, Giants and Druids?
  244. Should there be Bonii that hit both parties?
  245. finally got to play
  246. Offtopic: Desktop Tower Defense
  247. Quick fix for combat bonus being counted twice in 0.21a
  248. The Word of Kilmorph, the Axe of Orthus
  249. Build order
  250. Links to old patchs