View Full Version : Civ4 - Total Realism


  1. Total Realism Team
  2. Assassin
  3. Melee Units
  4. Archer Units
  5. Mounted Units
  6. Siege Units
  7. Tank Units
  8. Gunpowder Units
  9. Ship Units
  10. Slavery
  11. Religions
  12. Privateers
  13. Civics
  14. Other Units
  15. Great Generals
  16. Technology & TechTree
  17. Air Units
  18. Mercenaries
  19. General Combat System
  20. General discussions
  21. Bug Report
  22. World Map
  23. Resources
  24. Welcome To Total Realism Forum
  25. Total Realism FAQ
  26. Diplomacy
  27. Warlords: Total Realism 2.0
  28. Promotions
  29. Buildings
  30. Wonders
  31. Great people/specialists
  32. Inquisitor
  33. Demolition unit
  34. Timeline
  35. Off Topic
  36. Game Turn Limit
  37. Latest Versions
  38. Is +1 hammer on tiles with 3 unbalancing? Among other things.
  39. Nuclear Weapons
  40. Multiplayer Lan?
  41. Beta 4 is released!
  42. Prince-level Strategy
  43. Pagan Temples
  44. Cannon's we've got cannon's...
  45. Civs start too close
  46. Dynamic Civilizations
  47. Leader Traits
  48. Pre-Gold Version
  49. GOLD version
  50. massive garrisons in gold?
  51. Balance and weakness of the AI thread.
  52. Where did the interface go?
  53. Expressways idea
  54. Suggestion
  55. MOD: More Leaders for TR
  56. Gameplay feedback on 2.1.3 (non-warlord)
  57. Some General Observations and Comparisons
  58. great wall bug or not ?
  59. Questions...
  60. Major bug: can't load
  61. AI Problem (i think)
  62. Crusaders
  63. More Civs options
  64. mass transit idea
  65. I Love the Music
  66. horses, or lack thereof
  67. A new way to deal with obsolete units.
  68. Random Events And Natural Disasters
  69. Ipmerialistic = too powerful?
  70. maps
  71. Online Civlopedia?
  72. Spreading Religion?
  73. New Holy Cities
  74. Are slaves working right?
  75. Game crash on TR
  76. white flag
  77. How about geographic coordinates
  78. A different idea to promotions
  79. Units=Population/etc...
  80. Spirituality vs Spiritual and Carthage - No Seafarer trait?
  81. A few thoughts on GP farms and Monarch difficulty
  82. Military Doctorines
  83. Trait Modifiers
  84. A Zeppelin question
  85. Goodie hut results
  86. Standard Earth Map for TR?
  87. strategy discussions??
  88. is no tech trading locked into all games?
  89. White Flag file list
  90. New Leader Traits
  91. Universal file
  92. How does religion works?
  93. Windmills and electricity leads to starving cities.
  94. "installation aborted"
  95. Humor in Total Realism
  96. Value of traits
  97. Cash Rushing in Total Realism: underpowered (IMHO)
  98. Tweaked WorldMap, now selectable Leaders
  99. unit list is missing in Civ4: W Total Realism for Warlords 2.1/2.1.1a civpedia
  100. Game deletes units at start.
  101. Can't play - no tool tipps, no civelopedia
  102. Trade Routes
  103. How are the amount of aid promotions determined?
  104. Which Advanced AI in latest build?
  105. Yellow Russia?
  106. Leader portraits
  107. Request : Standard Earth for 2.1.1a Gold
  108. Capturing wonders of the world
  109. Pandemia questions
  110. Where are your 1st 3 cities?
  111. A to do list
  112. Funny bugs
  113. Kudo's
  114. scenario or custom game?
  115. new icons
  116. Plans for Beyond the Sword?
  117. New Game Problems
  118. Vassal States
  119. 2 new mod components that I would like to see in this mod
  120. Lumbermills
  121. TR scenarios
  122. Help...hotseat?
  123. Realistic naval mines
  124. New forts
  125. Terrain improvements
  126. Looking for Webdesigner / Forum specialist
  127. Where is the date displayed?
  128. realistic tech system
  129. Question concerning Map
  130. British Empire opposed to the English nation
  131. War Weariness
  132. Proposition of Map for latest version
  133. Idea of building : concentration camp
  134. Idea : Leaders of Civs represented by units...
  135. Why does AI go to war?
  136. Big glitch,
  137. Pandemia
  138. [mod] Extra Realism [for Total Realism]
  139. The Skandinavian Flag
  140. some feedback
  141. Some thoughts!!
  142. Total Realism on Mac?
  143. Some feedback about modern times
  144. Beyond the Sword and stuff
  145. 5% increment?
  146. Idea: Cultural sphere
  147. Warlords not found- unable to install mod.
  148. Currency Question
  149. Corporations
  150. TR_2.2_test_installer
  151. 2.2 Feedback
  152. Trade Negotiations
  153. Barbarians
  154. Units that PEOPLE serve in
  155. Memory Allocation CTD
  156. Is there a way to incorporate Total Realism leaderheads into my all my games?
  157. Naval and Land Mines
  158. a "Lite" version of TR?
  159. Crash on starting game with new version
  160. Purpose of Pandemic Colony?
  161. Open Borders
  162. [TotalRealism/Vanilla] Game shutting down many turns in
  163. Relations
  164. Medic Promotion
  165. Crashing game
  166. Keeps Crashing
  167. TR for BTS
  168. Mac OS X Version
  169. No hud
  170. Submarines
  171. Poisonous gas
  172. Leader Trait Matrix ?
  173. Formations
  174. Decreasing Pandemia Chances ?
  175. Anyone interested in a TRoTM?
  176. Graphics and CPU-prestanda
  177. Mid to Late game AI flaws
  178. More Civs .dll
  179. Another use for your navy.
  180. Beyond the Sword?
  181. Multiplayer Sync-Errors
  182. Laast Warlord patch?
  183. Sound issues
  184. Crashes
  185. Crushing after research
  186. Just quits
  187. Hand-Made-Scenario Crashes
  188. Total realism, more realistic (please read)