View Full Version : Civ4 - Better AI


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  1. settlers scared by ocean animals
  2. AI switches to defense from offense swift and well
  3. Quick question for Jdog
  4. Peace treaties/ceasfires don't scale with gamespeed
  5. Anyone got Better AI working in Linux?
  6. Capital Defense
  7. Re-capturing past glories
  8. Same continent sea invasions?
  9. observations about Better AI 0.78C
  10. Statistics about AI and Player spending
  11. long range paratroopers?
  12. Paratrooper AI
  13. Better AI and AI expansion
  14. effect of iAIObjective?
  15. Better AI and Final Frontier...
  16. Scouting AI Bug?
  17. Root of all AI improvment cycling evil?
  18. Variable research percent handicap
  19. The Worker Steal
  20. Anti-piracy / blockade breaking naval AI
  21. Best game/map to show off Better AI
  22. Horrible City Placement
  23. Would this work with Final Frontier?
  24. Version 0.80 discussion thread
  25. Technical Problem - UI missing
  26. AI turn time
  27. Better AI 0.80 and BUG 4.0
  28. Religious Strategy
  29. UP 1.10 and Better AI .80
  30. Better AI and BUG/BULL merge
  31. settlers scared to leave home?
  32. Better Ai? If you're 14...
  33. Improved extortion abilities for the AI
  34. Better BTS AI blatant blunders
  35. starting locations
  36. Overuse of Nukes
  37. Version 0.81 Discussion Thread
  38. Great use of a fort
  39. Editting UnitInfos breaks Better AI
  40. Let's play betterAI together
  41. Some ideas for the future...
  42. Hyper-Inflation
  43. How AI should attack + defend cities
  44. The AI and Civics
  45. Religious diplomacy modifiers
  46. how to find "most important mil production city"?
  47. ITechCost
  48. Better unit iPowers
  49. Question About AI_searchRange
  50. New GameOption Request: Cuthroat AI
  51. sync error
  52. What iTechCostModifier settings do you use?
  53. Cultural Victories and the AI
  54. all terrain settlers?
  55. how do i make better ai load by default, while keeping it a separate mod?
  56. help with installing over civ4bts?
  57. Version 0.82 discussion thread
  58. How to add the new files (BetterBTSAI.cpp & BetterBTSAI.h) to my makefile?
  59. AI analysis: The first 100 turns
  60. Era-based handicaps
  61. Questions for ' AI analysis: The first 100 turns'
  62. Your first 100 turns playing for an AI
  63. more dune wars related ai questions
  64. AIs and unit costs
  65. Two quick thoughts - Exploring & Workers
  66. "We fear your enemies"
  67. Building Better AI
  68. AI estimating the likelihood of war
  69. WHEOOHRN Hiding
  70. Always Peace
  71. Version 0.83 discussion thread
  72. Multiplayer
  73. Paratrooper making jumps from carriors
  74. New civilizations are not displayed on the main screen
  75. Adding Better AI to other mods
  76. GlobalDefinesAlt.xml
  77. Quick comments on the AI: (minor navy quibble)
  78. Is avoiding Free Speech REALLY worth this? AI needs some HELP!
  79. Is War Weariness turned off for HR?
  80. Privateer attack destroyer
  81. 1 game 4 suicides....
  82. A bug in CvPlayerAI::AI_counterPropose
  83. AI Favorite religion
  84. Any changes to make file needed?
  85. The AI autoplay needs some fixing.
  86. Version 0.84 discussion thread
  87. Rifling / Military Science / Assembly Line - how to set high priority techs?
  88. Trait Driven AI
  89. Graphical Enhancement?
  90. AI Unit Building Behavior Question
  91. New AI playing to win system
  92. What does the AI_ESCORT_SEA script do?
  93. AI behavior question
  94. AI Gravitation
  95. how can ""stranded"" unit request pickup?
  96. Does Better AI remove AI cheating?
  97. Merging Better Bts AI with Road to War?
  98. Version 1.00 discussion thread
  99. Settler - in place or search for better?
  100. How much harder?
  101. AI making a beeline for the player
  102. About the Soldier value in the Demographics menu
  103. The pwnage is strong in this one...
  104. Version question
  105. DoW on Friendly?
  106. Version 1.01 discussion thread
  107. Merging Better AI with Next War
  108. Improving CvPlayerAI::AI_doEnemyUnitData()
  109. Aggressive AI?
  110. Barbarians and goodie huts?!!
  111. GG BBAI code
  112. Tech rate and wonders
  113. Infinite Loop BTS 1.01
  114. BBAI speed tweaks vs. CAR mod [merging]
  115. Improved AI mod for vanilla CIV4?
  116. Mao declares on friendly
  117. AI Ship Movement Behavior Question
  118. Tech Diffusion
  119. Quick mod question: no cheating?
  120. hey i'm new
  121. Is Deity beatable with BetterAI ?
  122. AI too raze happy and amphibious invasions
  123. How does the existing AI work (algorithmically)
  124. Closeness bug
  125. Possible crash while razing cities in trunk
  126. Victory conditions changed?