- settlers scared by ocean animals
- AI switches to defense from offense swift and well
- Quick question for Jdog
- Peace treaties/ceasfires don't scale with gamespeed
- Anyone got Better AI working in Linux?
- Capital Defense
- Re-capturing past glories
- Same continent sea invasions?
- observations about Better AI 0.78C
- Statistics about AI and Player spending
- long range paratroopers?
- Paratrooper AI
- Better AI and AI expansion
- effect of iAIObjective?
- Better AI and Final Frontier...
- Scouting AI Bug?
- Root of all AI improvment cycling evil?
- Variable research percent handicap
- The Worker Steal
- Anti-piracy / blockade breaking naval AI
- Best game/map to show off Better AI
- Horrible City Placement
- Would this work with Final Frontier?
- Version 0.80 discussion thread
- Technical Problem - UI missing
- AI turn time
- Better AI 0.80 and BUG 4.0
- Religious Strategy
- UP 1.10 and Better AI .80
- Better AI and BUG/BULL merge
- settlers scared to leave home?
- Better Ai? If you're 14...
- Improved extortion abilities for the AI
- Better BTS AI blatant blunders
- starting locations
- Overuse of Nukes
- Version 0.81 Discussion Thread
- Great use of a fort
- Editting UnitInfos breaks Better AI
- Let's play betterAI together
- Some ideas for the future...
- Hyper-Inflation
- How AI should attack + defend cities
- The AI and Civics
- Religious diplomacy modifiers
- how to find "most important mil production city"?
- ITechCost
- Better unit iPowers
- Question About AI_searchRange
- New GameOption Request: Cuthroat AI
- sync error
- What iTechCostModifier settings do you use?
- Cultural Victories and the AI
- all terrain settlers?
- how do i make better ai load by default, while keeping it a separate mod?
- help with installing over civ4bts?
- Version 0.82 discussion thread
- How to add the new files (BetterBTSAI.cpp & BetterBTSAI.h) to my makefile?
- AI analysis: The first 100 turns
- Era-based handicaps
- Questions for ' AI analysis: The first 100 turns'
- Your first 100 turns playing for an AI
- more dune wars related ai questions
- AIs and unit costs
- Two quick thoughts - Exploring & Workers
- "We fear your enemies"
- Building Better AI
- AI estimating the likelihood of war
- WHEOOHRN Hiding
- Always Peace
- Version 0.83 discussion thread
- Multiplayer
- Paratrooper making jumps from carriors
- New civilizations are not displayed on the main screen
- Adding Better AI to other mods
- GlobalDefinesAlt.xml
- Quick comments on the AI: (minor navy quibble)
- Is avoiding Free Speech REALLY worth this? AI needs some HELP!
- Is War Weariness turned off for HR?
- Privateer attack destroyer
- 1 game 4 suicides....
- A bug in CvPlayerAI::AI_counterPropose
- AI Favorite religion
- Any changes to make file needed?
- The AI autoplay needs some fixing.
- Version 0.84 discussion thread
- Rifling / Military Science / Assembly Line - how to set high priority techs?
- Trait Driven AI
- Graphical Enhancement?
- AI Unit Building Behavior Question
- New AI playing to win system
- What does the AI_ESCORT_SEA script do?
- AI behavior question
- AI Gravitation
- how can ""stranded"" unit request pickup?
- Does Better AI remove AI cheating?
- Merging Better Bts AI with Road to War?
- Version 1.00 discussion thread
- Settler - in place or search for better?
- How much harder?
- AI making a beeline for the player
- About the Soldier value in the Demographics menu
- The pwnage is strong in this one...
- Version question
- DoW on Friendly?
- Version 1.01 discussion thread
- Merging Better AI with Next War
- Improving CvPlayerAI::AI_doEnemyUnitData()
- Aggressive AI?
- Barbarians and goodie huts?!!
- GG BBAI code
- Tech rate and wonders
- Infinite Loop BTS 1.01
- BBAI speed tweaks vs. CAR mod [merging]
- Improved AI mod for vanilla CIV4?
- Mao declares on friendly
- AI Ship Movement Behavior Question
- Tech Diffusion
- Quick mod question: no cheating?
- hey i'm new
- Is Deity beatable with BetterAI ?
- AI too raze happy and amphibious invasions
- How does the existing AI work (algorithmically)
- Closeness bug
- Possible crash while razing cities in trunk
- Victory conditions changed?