- What is Better AI?
- Specific Bug Reports
- Report Questionable Behavior
- Installation Instructions
- Better AI FAQ
- Better AI Latest Version
- Debugging BetterAI (and Chipotle cheat mode)
- Bug from previous thread
- Failed Assert - Infinite Loop
- Air Units can now explore -- 01/25
- BetterAI 1/25 OOS back with Avengence
- AI Aggression levels (please discuss here).
- Warlord/Noble level playtesters?
- Quesiton about Chipotle info
- Improving turn times
- A quick important question
- Now ... weak defenses
- Needed: Missionary Automation
- Suggestion For Ai Behaviour
- Better AI and spies
- Is there a way to combine "history of the world" from different builds?
- XML-settings with BetterAI
- Request: Show what AI is currently moving
- Leader Reputation
- AI Strategy Descriptions
- The Governor
- Handicaps at Noble level
- Better AI experience
- How to test OOS errors, what to report...
- Initial Observations: 2/9 Build
- BetterAI with Dales Ranged bombardment - Assert error
- Improving AI sea invasions
- Hemmed in AI
- How 'adaptive' is AI?
- marathon?
- Source?
- Wars for resouces?
- Blake´s AI mod doesn´t works on Vista
- Newcomers: here is how to change the CivilizationIV.ini file to increase autosaves
- Multiplayer support?
- Better AI quick question
- How differently does this AI treat human players compared to other AI?
- Just A Thank You
- Problem compiling SDK for A Better AI...
- Old AI vs. Better AI?
- Better AI vs. Science frenzy?
- Potential for unique/specialized AI personalities?
- Another satisfied Better AI customer.
- Any updates?
- [Request] Better colonization for BetterAI
- Unit power formula
- Extra Features for Better AI that will make Micro/Macro Managing Easier.
- how do i get HOF/A Better AI to work in tandem
- Better AI is dead
- Can everybody bug fix the 2007/01/29 Version?
- So, 'fess up already!
- Better AI's diplomacy
- Enhanced AI suggestions for BTS
- An Official Update... (April 07)
- Perpetual war: why?!
- What other mods besides Better AI do you guys use
- Better AI in the Early Game
- Cultural victory civs
- How do I use Better AI with another mod?
- Another Official Update (April 20)...
- How to uninstall Better AI
- Questions
- Having problems compiling Better AI SDK...
- AI attitude at aggressive AI setting
- STICKY: Welcome
- Shortcut to load Civ4 w/Better AI
- Better AI + speed mod
- BetterAI MP?
- DLL merge
- Recruitment
- Bug causing war with distant civs.
- Just modified the war declaration code
- New experimental BetterAI version : more human-like and warlike behaviour
- 2 new mod components that I would like to see in this mod
- Power -- a poor approximation.
- Another bad bit of code maybe -- CvTeamAI.cpp
- 24 Man Better AI?
- Failing to build workers on islands:
- City Governor
- Source for Better AI
- BTS SDK source
- BetterAI for Warlords 2.13?
- Did Blake help with BtS AI?
- help installing
- Levees?
- bts version?
- Better than BTS
- [BTS] In game debug mode
- [BTS] v0.11 Discussion thread
- [BTS] AI Strategy - war
- [BTS] AI Tactics - war
- [BtS] Navy AI
- [BtS] Aggressive AI?
- [BTS] v0.2 Discussion thread
- Some general thoughts on AI behaviour
- Amphibious attack AI
- Some strange AI code I found...
- [Better than BTS] Threats,Targets, Reserves and Plans
- [BTS] v0.21 Discussion thread
- AI pathing [Better than BTS]
- Version 0.3 discussion thread
- Version 0.35 discussion thread
- Espionage target weighting
- AI cheats...
- Vassals and Attitude
- New action buttons and behaviour added for 0.35 AI
- Sourceforge SVN repository
- Air combat discussion
- Version 0.36 Discussion Thread
- New unit orders mod for Better BTS AI v0.36
- Air Question
- Double-check My Build Environ, Please
- Addressing the Late-Game Mop-Up
- Diplomacy and Trust Ratings
- Help! Errors during startup w/ new Handicaps
- AI Handicaps
- Research behavior
- Stupid settling (can be closed or deleted)
- Combine with other mods?
- Modular Tactics Feature
- Dresden's 0.19.1 patch
- Looking for a Task
- Change_player
- Version 0.37 Discussion Thread
- [BTS] AI Strategy - corporations
- Great General AI
- Simulated Combat
- Worker Stealing
- Change Player to Change Leader
- [BTS] Development thread
- Trading AI / of strategic ressources / ...they need for Unique Unit
- Military Unit Building Discussion (example: continue knight when rifleman available?)
- WANTED: AI's fighting each other in epic wars!
- Alliance / Defensive Pact AI
- Merging Better AI with BUG 3.5
- Thoughts on creating a combat simulator
- Version 0.40 Discussion Thread
- Suicide attacks
- Gold use by the AI
- Auto Air Recon function
- Version 0.41 Discussion Thread
- [BTS] Better BTS AI Download
- Blues about blue circles.....
- Research changes
- when i updata to the 0.41
- Is the AI any better yet?
- Better AI with more than 18 civs?
- Switching the capital - sense or nonsense?
- AIs and Colonies
- Is Iron a war trigger?
- Compatible with Beyond the Sword
- AI Techniques.
- Version 0.45 Discussion Thread
- Nuclear Weapon Behavior
- Improvements to worker automation
- [BTS] Voting AI Discussion
- Two AI Question and possible Request
- Workers Farming Tiles Outside of Fat Cross?
- Better Ai 0.45 with more than 18 civs?
- Version 0.50 Discussion Thread
- Automate explore for air units?
- Crash when launching BtS
- Compatibility question
- Going for victory?
- Stupid religious behavior
- Capitulation decisions
- Basic Documentation
- Optimal victory play vs Optimal game play
- Version 0.60 Discussion Thread
- Two on an Island
- City Specialisation
- How does the Mod interact with "No Tech Brokering"
- Random technique
- Better AI -- Implementation Priorities
- What's the difference between AIAutoPlay and ChangePlayer?
- Request: Explore Assault AI
- Welcome to Better BTS AI
- Sec General AI
- AI Bug when in Golden Age
- Corporation strategy
- AI worker building too many roads?
- GC.GetBestAttacker doesn't exist
- Merge Better AI with Fall From Heaven
- Any reason not to includeBetter A.I. in a mod?
- A better quick "how good am I fighting X"
- Gold quality thread
- Keeping particular units alive
- AI unit upgrade...
- how can I test if Better AI is in operation?
- Conquerer AI / Hegemonial AI (Anti-Capitulation)
- Golden age city governor
- Tweak for AI Building, poke holes in it
- Anaconda Plan
- Privateers
- BetterAI and BUG 3.6
- Better AI Difficulty
- i tried this mod in the rise of mankind package
- Version 0.70 Discussion Thread
- Workers
- AI colonization
- Installing better AI
- Downloaded, but still showing the wrong version
- Uranium bug?
- AW and Priests
- Better AI vs Unofficial patch
- Pirate AI for land unit
- AI not very good with it's warlord...
- Quick question on explorer AI
- IASSET and IPOWER
- Question about AI
- Version 0.75 Discussion Thread
- Installing for Online
- Carrier AI
- limitations to AI in spreading past bad terrain?
- Stealth destroyer question
- Privateer style land unit, can enter enemy cities
- land transport challenge!
- BUG suggestion
- Air unit promotions
- I've heared there's a capitulation bug...
- Merge with BULL?
- More Unit AI troubles uncovered in XML
- Version 0.76 Discussion Thread
- Too many units on a small landmass
- Combat Odds 0.0%
- AI fighter use
- Just as i got the AI working for online a new patch turns up!!
- Bts 3.19
- Strange allowed event option
- Version 0.77 Discussion Thread
- Version 0.78 Discussion Thread
- AI upgrading old units to new ones
- Still a bug with new colony leader names
- AI workers making illegal improvements
- What does PeaceWeight do?
- Problems w/ Multiplayer, setting up default game as a mod?
- Will this have the 48 civ option?
- "City Flipping After Conquest" option
- Using the strategy layer to store extra data
- Removing AIAutoPlay.py and ChangePlayer.py
- Touch up the city governor - suggestions!
- AI tactics improve with difficulty level?
- Machine Guns and other units with City special and City Counter AI
- Offensive Drafting
- Idea: Dynamic Unit Values