View Full Version : Civ4 - Better AI


  1. What is Better AI?
  2. Specific Bug Reports
  3. Report Questionable Behavior
  4. Installation Instructions
  5. Better AI FAQ
  6. Better AI Latest Version
  7. Debugging BetterAI (and Chipotle cheat mode)
  8. Bug from previous thread
  9. Failed Assert - Infinite Loop
  10. Air Units can now explore -- 01/25
  11. BetterAI 1/25 OOS back with Avengence
  12. AI Aggression levels (please discuss here).
  13. Warlord/Noble level playtesters?
  14. Quesiton about Chipotle info
  15. Improving turn times
  16. A quick important question
  17. Now ... weak defenses
  18. Needed: Missionary Automation
  19. Suggestion For Ai Behaviour
  20. Better AI and spies
  21. Is there a way to combine "history of the world" from different builds?
  22. XML-settings with BetterAI
  23. Request: Show what AI is currently moving
  24. Leader Reputation
  25. AI Strategy Descriptions
  26. The Governor
  27. Handicaps at Noble level
  28. Better AI experience
  29. How to test OOS errors, what to report...
  30. Initial Observations: 2/9 Build
  31. BetterAI with Dales Ranged bombardment - Assert error
  32. Improving AI sea invasions
  33. Hemmed in AI
  34. How 'adaptive' is AI?
  35. marathon?
  36. Source?
  37. Wars for resouces?
  38. Blake´s AI mod doesn´t works on Vista
  39. Newcomers: here is how to change the CivilizationIV.ini file to increase autosaves
  40. Multiplayer support?
  41. Better AI quick question
  42. How differently does this AI treat human players compared to other AI?
  43. Just A Thank You
  44. Problem compiling SDK for A Better AI...
  45. Old AI vs. Better AI?
  46. Better AI vs. Science frenzy?
  47. Potential for unique/specialized AI personalities?
  48. Another satisfied Better AI customer.
  49. Any updates?
  50. [Request] Better colonization for BetterAI
  51. Unit power formula
  52. Extra Features for Better AI that will make Micro/Macro Managing Easier.
  53. how do i get HOF/A Better AI to work in tandem
  54. Better AI is dead
  55. Can everybody bug fix the 2007/01/29 Version?
  56. So, 'fess up already!
  57. Better AI's diplomacy
  58. Enhanced AI suggestions for BTS
  59. An Official Update... (April 07)
  60. Perpetual war: why?!
  61. What other mods besides Better AI do you guys use
  62. Better AI in the Early Game
  63. Cultural victory civs
  64. How do I use Better AI with another mod?
  65. Another Official Update (April 20)...
  66. How to uninstall Better AI
  67. Questions
  68. Having problems compiling Better AI SDK...
  69. AI attitude at aggressive AI setting
  70. STICKY: Welcome
  71. Shortcut to load Civ4 w/Better AI
  72. Better AI + speed mod
  73. BetterAI MP?
  74. DLL merge
  75. Recruitment
  76. Bug causing war with distant civs.
  77. Just modified the war declaration code
  78. New experimental BetterAI version : more human-like and warlike behaviour
  79. 2 new mod components that I would like to see in this mod
  80. Power -- a poor approximation.
  81. Another bad bit of code maybe -- CvTeamAI.cpp
  82. 24 Man Better AI?
  83. Failing to build workers on islands:
  84. City Governor
  85. Source for Better AI
  86. BTS SDK source
  87. BetterAI for Warlords 2.13?
  88. Did Blake help with BtS AI?
  89. help installing
  90. Levees?
  91. bts version?
  92. Better than BTS
  93. [BTS] In game debug mode
  94. [BTS] v0.11 Discussion thread
  95. [BTS] AI Strategy - war
  96. [BTS] AI Tactics - war
  97. [BtS] Navy AI
  98. [BtS] Aggressive AI?
  99. [BTS] v0.2 Discussion thread
  100. Some general thoughts on AI behaviour
  101. Amphibious attack AI
  102. Some strange AI code I found...
  103. [Better than BTS] Threats,Targets, Reserves and Plans
  104. [BTS] v0.21 Discussion thread