View Full Version : Civ4 - Revolution Modpack


  1. Revolution FAQ
  2. Download link and version info
  3. Welcome to Revolution!
  4. Bug Reports
  5. For modders & mergers
  6. Dynamic Civilization Names
  7. Suggested units, buildings, Wonders, civics to be added...
  8. Priorities for next version
  9. Revolutions Beyond The Sword
  10. More Civs
  11. Civilization Add-In Pack
  12. Any tips for playing with this mod?
  13. Constant Revolutions
  14. Espionage and Beyond the Sword
  15. Possible new game mode for Revolution?
  16. BarbarianCiv on Terra maps
  17. Nationalism
  18. Alturnative Civics for Revolutions
  19. Revolutions and the AIs
  20. Rebellions all the time! What can I do?
  21. Native civs in New World with less tech...
  22. Stories and Screenshots
  23. Can anyone help me out a bit?
  24. A Question About Tweaking Religion
  25. Translations
  26. New mechanism for BarbarianCiv
  27. Suggestions for civs
  28. Changing the UI
  29. Maps & Scenarios for Revolution
  30. Takes some getting used to..
  31. Python problem during merge
  32. City names
  33. Can not merge your source code (compiling errors with CyInfoInterface1.cpp)
  34. config
  35. NextWar: Revolutions
  36. Alliances
  37. Forming Confederations
  38. MaxCivs Failure
  39. Improving, yet getting worse?
  40. Revolution Random Events
  41. Game closes at "Setup Map"
  42. AI Idiocy
  43. Raze your own cities?
  44. Revolution Inquisition
  45. Immigration
  46. Partisans
  47. Revolution in WoC
  48. Multiplayer
  49. Revolution/Warlord/Mac
  50. Python API
  51. Help with installation
  52. I'm not too fond of the mechanics of rebellion
  53. World Wars and turn of the century Ideaologies
  54. Civs Aplenty
  55. Health
  56. Does 48 civ dll include Bhuric's 1.21?
  57. Consversion problem
  58. 3.17 and Revolutions incompatible?
  59. AI Autoplay + BUG Mod not working
  60. Revolutions + BUG
  61. Distance from palace
  62. Iraq 2005 or Belgium 1916?
  63. Some things that could fit this mod.
  64. A Question from the noob- meister regarding config - where the bloody hell is it?
  65. Merge Request
  66. A Suggestion or Two
  67. Refused copper or having the majority of your population rounded up & shot?
  68. Wolfshanze? Please?
  69. Exposing the Rev Indexes
  70. Suggestion
  71. TechDiffusion.py + BUG Mod
  72. Trying to get the CityDistModifier to look for building.
  73. Yet Another Merger
  74. revolution migration suggestion
  75. Help with merge: "error LNK2019: unresolved external symbol"
  76. Advancing to Emperor with Minor Civs?
  77. Start as Minors option - Discussion
  78. Civics Revolution
  79. same religion bonuses - suggestion
  80. jdog what's up with your city distance calc?
  81. A thought on barbarian civs
  82. White Lies.Black Ops
  83. China 1911? or Julius turning agaisnt rome?
  84. Revolution mechanics
  85. Annoying Civ4lerts
  86. SDK source for Dynamic Civnames
  87. Coup d'etat & military happiness
  88. Culture Flipping Behaviour
  89. Diplomacy in RevDCM
  90. Mid-Feb Update
  91. Horrible Glitch in RevDCM--What do I do?
  92. Tribes
  93. Great Revolutionary / Great Rebel
  94. JustBugsMe: Bribes & Taxes
  95. Splitting Barbs, possible?
  96. Naval Exploration
  97. add leader traits to "change civ"
  98. Another Idea
  99. [Revolution] Religion behaviour
  100. Making "taxes" visible
  101. Revolution Worldbuilder options
  102. RevolutionDCM: Core Issues
  103. Debugging Asserts
  104. Civ Gold + Revolution
  105. Revolution for 3.19
  106. POLL: New Civs for NwT v.95 (part I)
  107. NwT New Civ Poll, p2
  108. NwT New Civ Poll, p3
  109. Revolution Concepts
  110. Suggestion: Culturally Linked Starts and Era-Specific Civs
  111. Respawing civs
  112. Revolution python modular?
  113. Need help with some code
  114. An Idea...
  115. RevDCM Specific Code Proposals
  116. Minor -> Major civ bug
  117. German Translation
  118. Barbaraian Civ needs tweaking
  119. BarbarianCiv: I Know How Rome Feels...
  120. Questions and comments
  121. Revindex on civics but not on buildings?
  122. Python Callbacks and slowdown
  123. Few Questions
  124. Revolutions Suggestions.
  125. disabling revolutions in a mod
  126. Other mods user feedback
  127. What is the formula for the garrison effect?
  128. map crashes
  129. Merge with CAR mod?
  130. Problem Starting...
  131. Source and Merge question to Creators.
  132. Financial trouble
  133. Are there any terrorism mods?
  134. Suggestion to enhance realism
  135. Latest RevDCM SVN breaks 2.5 working SDK function
  136. Revolution MOD-Complete Spanish Version
  137. Special bug/multyplayer interest
  138. Something to prevent this
  139. Hardcoding technologies into your SDK.
  140. Adjusting %chance of events with Gamespeed
  141. Ready to Go Bugfixes/updates
  142. Revolution Watch Indices
  143. Code that is close to being ready to go
  144. RevDCM Map Scenarios
  145. MP question
  146. Independence question (and perhaps suggestion)
  147. Civ Rebel Suggestions(And a few others)
  148. RevDCM - Alliances
  149. I don't understand "Financial problems"
  150. Can't Conduct Diplomacy on a World Map
  151. ChangePlayer not working
  152. HasMet Worst Enemy check
  153. Stopping a faraway runaway AI in RevDCM
  154. AI doesn't understand city razing
  155. SourceForge
  156. New World Barb Civ Techs
  157. Continuous Revolutions
  158. Specialised Generals
  159. How to lower the revolution indicator?
  160. Using old Resource Icons
  161. How do I change the influence of 'financial stability' on revolutions?
  162. Civ Modules Included?
  163. Auto Repeating Units
  164. New Revolution Advisor
  165. Resource icons and automation
  166. further reducing distance effect
  167. Making Revolutions Mod more clear
  168. How might I set barbarian civs to where they start with "simple" techs?
  169. Chain Reactor and Nuke Bomber
  170. Any religion suggestions for RevDCM
  171. Army unrest, "Caudillos", AI logic and more
  172. Adding modular civs
  173. Options menu error
  174. Merging Next War and Revolution
  175. Disable Parts of RevolutionDCM
  176. BarbarianCivs - an unbalanced Game breaker
  177. bGraphicalOnly stuff still showing up in pedia
  178. Hidden diplomodifiers?
  179. Dcm_rb_city_inaccuracy
  180. GameFonts.tga
  181. Bug Reports/Suggestion Box: NextWar Tritium
  182. Ship movement through isthmus
  183. RevDCM for Civ5?
  184. Graphical Enhancement?
  185. Fun with Leaders Gameplay suggestions: GP into new leaders,
  186. [CIV5] Revolutions and Religion
  187. [CIV5] Revolutions general discussion
  188. [CIV5] RevolutionDCM and Espionage
  189. [CIV5] Revolutions and BarbarianCiv
  190. barb civs spawn "order"
  191. Wonders
  192. RevDCMNextGen suggestions :
  193. Possible development thread
  194. Merging with "Extra"
  195. RevDCM+GEM: 1 problem
  196. Leader Switching functionality
  197. Revindex wrong?
  198. distance modifier????
  199. Medieval Britain based off RevDCM
  200. Religion Options?
  201. does the revolution mod now work in multiplayer
  202. Question RE: Cease Bothering Us
  203. max number of new ai players
  204. How to ranged bombard?
  205. NwT poll for v1.0: Texas
  206. bug when i acept the independence of a territory
  207. Error in changeWar event handler
  208. Random Event...?
  209. Trying to combine Mods...getting fatal errors on compile
  210. Problems with RevDCM's BUG after merge...
  211. Combine With CivChanger