View Full Version : Civ4 - Rise of Mankind


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  1. Mod error
  2. selfish request...
  3. Rise of Mankind Crashes at "Init Graphics"
  4. How do I get rid of national units?
  5. Mod suggestion - dramatic differences
  6. Something strange...
  7. Combining
  8. How does the actions [bribe unit and assassinate unit] work
  9. Favorite Game Options?
  10. any new info on MAF crash?
  11. bug with plasma armor
  12. Great mod! Some feedback...
  13. Confused about game turns
  14. Another silly question.
  15. Idea For New Unit:Politically Sponsored Guerilla Insurgents
  16. Strange exploration screenies
  17. Resource discovery
  18. "Waiting for civ choices..."
  19. Roman unique marker (Forum)
  20. Happy birthday Zappara
  21. Please help
  22. Some of my ideas/suggestions:
  23. Many questions on game play
  24. Is there any extra downloads needed
  25. Ver 2.6 - Plague
  26. We demand liberal/secular
  27. Walkthrough/Guide?
  28. Lightweighting Cut Proposals
  29. Revolution Modifiers
  30. resource distribution
  31. Non-Religious Folklore?
  32. Civic Development
  33. Help! Upgrading my pc for better RoM performance
  34. 2.6 Merge requests
  35. Changes You've Made to ROM
  36. how come i sea no oceans or water?
  37. Dumb Question
  38. Can't make more barbarians in RoM by editing XML
  39. Request: "Open Borders" agreement division
  40. Better Performance on my PC
  41. Unique Civ Name Changes
  42. Request: Airfield/Military Engineer
  43. Strategic Use of Great Generals In RoM
  44. Civicinfos file all distorted?
  45. Unit strength overhaul
  46. Driving me insane, crash and burn
  47. Peak activation option?
  48. Multiplayer sync error
  49. Manufactured Resources
  50. Skirmishers.
  51. Please help! cannot play large maps with Rise of Mankind
  52. Ideas/Suggestions to improve RoM's Future era
  53. Version 2.7 discussion
  54. Disabling Barbarian Civ component?
  55. RoM 2.6 SDK source files
  56. Maf
  57. Merge with Varietas Delectat?
  58. Forgive the ignorance please...addon question
  59. just tried RoM for the first time.
  60. Spiritual trait - what's the point?
  61. earth map
  62. Missing UI?
  63. 2.7 Religion
  64. Changing Archer unit voice/sound
  65. Help Needed Please
  66. Trade suggestions (caution:rant inside)
  67. Rise of Mankind doesn't load correctly
  68. XML editing
  69. Looking for non-atomic Gamer host for V 2.6
  70. bug?!
  71. V2.7 - Medieval techs
  72. V2.7 - Future techs
  73. v2.7 - tech tree scrolling
  74. Important installation tip for VISTA users!!!
  75. Networking Issue
  76. any new info on MAF crash?
  77. cant start the new addon for the mod
  78. Rise of Mankind 2.62 - Crazy dark terrain
  79. New Tech Ideas + Great Literary Works
  80. Fighting on other continents
  81. How to see current missions?
  82. Map Scripts and Mod name
  83. Switching leaders at the begining of Imortal
  84. Tech quotes & Pedia Entries
  85. Question about the big maps.
  86. Request: Enhanced City Sizes
  87. 2.62 Crash
  88. V2.7 - Random Events
  89. Balance: Hypaspistai
  90. Idea: Global specialist management
  91. Idea: Road type selection
  92. Capture & abandon cities for no diplo penalty
  93. Troubles with building upgrades
  94. OOSLogger for v2.62 Multiplayer game
  95. Ranged bombardment
  96. Strange Loading Error
  97. Venetian Republic addon
  98. No more crash !!!
  99. what about Rastafari religion ?
  100. Rhye's & fall of civilization for ROM
  101. Fix: Multiplayer with fully functional colonists and pioneers without OOS
  102. Specialist icons in domestic advisor are messed up
  103. merge problem of one leaderhead(others ok)
  104. Rise of Mankind 2 issue (Giant & Gigantic worlds)
  105. Question about a crash
  106. Need for Speed: Building upgrade line fix
  107. less civ with megapack ?
  108. military aid relations bonus request
  109. remove global warming as an option
  110. how does the game get military value?
  111. Playing RoM on diety (tips)
  112. Premade map multiplayer
  113. Strange OOS ?
  114. RoM 2.71 Test1 WoC Lite Merge Test
  115. More translations?
  116. Keeps crashing in late-game.
  117. Rise of Mankind 2.63 WoC Lite
  118. Jumplane
  119. Unique units without additional bonuses
  120. Rise of Mankind Subforums!
  121. controlling expansion on GEM map???
  122. Electric Railroad- What is it good for?
  123. Late modern era defensive gap
  124. ERROR: ROM v2.62 megapack
  125. Building shaft mines
  126. Start as Minor civs
  127. Conflicting latest versions of ROM
  128. 3 square cities
  129. Colonies Question
  130. Thought I'd try it again
  131. How to tell if nobuilding grafx mod is working?
  132. Vista Question
  133. Error when loading mod
  134. ROM 2.63 Crash
  135. Customizing Civs?
  136. error help
  137. IRC-channel for RoM?
  138. Atheism seems counter intuitive
  139. Human vassals?
  140. Your 2.5 can beat up your 2.62.
  141. 2.62 Megapack loading bug
  142. New Corporations
  143. OOS at game start NOW WITH OOSLOGG
  144. No more city destroy?
  145. Awesome mod, but the performance...
  146. OOS with 2.71 OOSLOGG for the modder
  147. :confused: Lost in translation
  148. Multiplayer issues?
  149. Delete me
  150. Massively bugged world generator?
  151. Two small questions about compability
  152. is colonist fix include in 2.71 test ?
  153. little comparison with ffh2
  154. AI and Civics
  155. Problem with being able to load the mod..
  156. The AI holds grudges too long.
  157. Enhanced Diplomacy/Arms Dealing--Suggestion
  158. Tech tree design question....
  159. Rise of Mankind 2.62 hits 100 000+ downloads mark!
  160. Multiplayer out of sync issue
  161. XML modify (Religion, Leader Traits, Civic)
  162. What to buy to speed turn times
  163. UN Diplomatic victory
  164. shaft mine
  165. what ROM version is the best for multiplayers games ?
  166. Two small questions...
  167. New 3.19 patch
  168. Unit Proliferation and Analysis
  169. Saved games
  170. Saved games
  171. Auto quick save games & auto load at startup?
  172. 'Blitz' and 'Snail' game speeds?
  173. State Religion Question
  174. Map Size Question
  175. Small revolution problem
  176. how to solve the problem"Sync errors"in multiplayer game
  177. Raising costs of army maintenance
  178. greater air selection
  179. State Lottery
  180. Future Tech Needs More Effects
  181. the AI loves jeeps...a little too much
  182. How to give vassals cities
  183. ROM/ModMod Suggestions - The Ocean's Bounty
  184. Moding question (submarine)
  185. BUG? Worldwide Strategic Resource Shortage
  186. Version 2.7 bug reports and feedback
  187. Anyone willing to help me set this up in Ubuntu?
  188. Modding to increase performance
  189. An Idea for Rise of Mankind 2.x
  190. Static Leaderheads
  191. Assimilate the Assimilation Mod
  192. MOD is almost overwhelming
  193. need help changing xml file
  194. Offshot From Writing/Alphabet Discussion
  195. Any tips for the beginning eras?
  196. Sync error when i use pioneer and colonist
  197. how to get the mod to auto load
  198. questions about national wonders.
  199. We yearn for the open country.
  200. strange problem
  201. suggested map settings?
  202. questions about missing features
  203. Quarry outside culture boarders
  204. Realistic Maps for 2.7?
  205. determining order of AI turns
  206. RoM 2.7 Map error
  207. It is possible to play Rise of Mankind with blue marble terrain?
  208. Units not using?
  209. Memory Allocation Error
  210. Possible to limit new Civs in Revolutions?
  211. Remove Civ Name
  212. Tech diffusion tuning and vassals
  213. navigate on rivers ???
  214. Unit type production bonus
  215. revolution mod and various problems
  216. submerged city pieces on auto?
  217. my oldest civ4 complaint - selecting build items
  218. Rise of Mankind SDK
  219. ROM Crash
  220. Crusader POWA!!
  221. Issues with Rise of Mankind
  222. A question for those that play in multiplayer
  223. [Wine] RoM 2.7 Not Working
  224. Idea for new railroad system
  225. speed up
  226. Switch victory conditions during game
  227. abbyssinian empire?
  228. Just few ideas
  229. Version 2.8 discussion
  230. Newest RoM version
  231. barb civ mod just made me angry and happy
  232. arrows=plague and road=flying boats? edit: (forget I said arrows)
  233. Can we take the ocean out of the mix?
  234. World Bank and Dynamic names
  235. Diplomacy Music?
  236. 2.8/ModMod Suggestion - "Require Roads"
  237. Certain Performance Improvement (At Least For Me)
  238. Space Programs
  239. Some suggestions (Rise of Mankind)
  240. Automated Workers
  241. AI got dumb.
  242. How do you log multiplayer OOS?
  243. RoM 2.71 Diplomacy Music Files
  244. Dynamic Name Scoreboard
  245. How do I enable Barb Civs option as default?
  246. I liked when the leader apperance changed
  247. Get more from archeology
  248. Barbarians Removal, Leaving Animals Only
  249. Idea for how religion spreads (modmod maybe)
  250. 2.7test2 - 2.71 HELP!!!!