View Full Version : Civ4 - SDK/Python


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  1. Possible to replace Python with Lua?
  2. [SDK] Using global define causes crash - what's the problem??
  3. Still don't get python, need help finding error.
  4. Limitted promotion
  5. How can Civ4 crashdumps help find bugs?
  6. Make me a CvGameCoreDLL - it's will take you 1 min.
  7. SDK design documentation
  8. Local specialist yield changes
  9. [Python] Getting available tech list for a given civ
  10. Recruiting for my mod
  11. [python] get/set unit direction?
  12. culture expansion immediately after capture
  13. changing calendar
  14. changing calendar
  15. [SDK] How to add a new UnitAI ?
  16. Python:
  17. Help in Bad Allocation
  18. Python request
  19. [SDK] Connecting cities through buildings
  20. [SDK] How to make the pathfinder understand "cliff" terrain?
  21. [Python] API Documentation Tool
  22. [Python] Help with first script
  23. Where to change shortcut settings?
  24. New civ question
  25. Editing CvMapGeneratorUtil
  26. Game Option in XML
  27. [Python] Need Debugging Help
  28. [python] causing diplomacy action?
  29. Difference in Cv* versus Cy* Classes?
  30. FindInInfoClass can't find all Enums.h .... Why?
  31. [SDK] AI Class
  32. Prerequisite Building in XML
  33. Build Issues in 3.17-need help
  34. [Python] Checkbox highlighting offset
  35. Pyhton help needed - Comparing techs
  36. Faster cottage upgrades
  37. Reactivating Slideshow for a mod
  38. Disappearing Interface Problem!
  39. how to get a pointer to a civic type in python?
  40. adding more civs???
  41. Foriegn Inquisition
  42. AI and Traits
  43. [sdk]:trouble editing CvPlayer.cpp
  44. Python problem
  45. Help with Python Errors!
  46. My new diplomatic attitude modifier doesn't work
  47. [Python]How to fire up a popup when clicking a Great People Button in City Screen?
  48. Is there a function to check Map Size?
  49. python action buttons in MP?
  50. [SDK help]corp yield for buildings
  51. Check for Global presence of Religion?
  52. Unrepeatable crashes
  53. [SDK] Adding a new Yield type?
  54. Do custom Python functions need to be "allowed" before they work?
  55. Trying to edit the Great General Points from Barb Combat mod
  56. Religious Advisor Screen NOT Showing Influence Problem!!!
  57. Best way to implement "attachable" units?
  58. Global Boolean Variant
  59. FF: Wormholes: need assistance
  60. One City Challenge For ALL?
  61. [Python] How to make a sound play during the Dawn of Man screen?
  62. [Python] onUnitKilled code not working - why??
  63. Mysterious Python Error!
  64. CvPythonExtensions What?
  65. SDK debug messages
  66. [SDK] CvPlayer.h add error?
  67. [SDK] Air Strikes and Best Defenders
  68. [SDK] restarting the game
  69. Small Python Issue.
  70. [SDK]How to enable Civ to Read/Write std::map object?
  71. need python help, please
  72. Python Error Mystery.
  73. Python event
  74. Python scripting outside a Mod (how to?)
  75. Python Unit Upgrade Function?
  76. The purpose of "const"?
  77. Need help with onImprovementBuilt and onUnitBuildImprovement
  78. Making exception popups multiline
  79. Python problem
  80. Need Help: Having city get killed when captured by certain unit/finding unit on map
  81. Trouble with SDK grammar & adding new function
  82. Another Python Error Message...
  83. Problem with new python event
  84. Possible to keep track of events that occur?
  85. help with canBuild
  86. Python question: The untouchable spy hat
  87. How do I add a unit action button?
  88. How would you program this?
  89. Build Cities with Buildings
  90. Easy way to refresh Python without reloading Civ?
  91. SDK - AI for unit movement - help!!
  92. Text/font glyph as (part of) a button
  93. Unit mission buttons - text and description
  94. Religious Influence by player
  95. [REQ] Any Resourcessystem already around?
  96. 25 civ maximum
  97. Hurricanes
  98. Where do I go to learn python script?
  99. Problems with IDLE
  100. Improve Efficiency
  101. Enable disabled techs
  102. Python not loading correctly
  103. (sdk) Need help concerning found values for cities
  104. SDK causing XML loading error?
  105. (sdk) int iFundedPercent or calculateTotalCommerce()
  106. Help with python
  107. Player's name
  108. Graphic Perspective
  109. Centralized Food System
  110. Doubling Event Frequency
  111. How does the SDK refer to specific terrain?
  112. Naval convoys
  113. Math and global warming
  114. Having Trouble with def cannotSpreadReligion
  115. Wb ?
  116. [SDK]Trouble with an "IF city has this building" statement
  117. [SDK]Finding the owner of a plot then checking their civics
  118. Adding new Resource Yields to Future Techs
  119. Python events for spreading organic resources, how?
  120. Popup producing double foundings
  121. Automaticaly at War
  122. Urgent help needed - problem loading saves
  123. OOS problem: local context vs global context
  124. Advice on learning C++, which compiler?
  125. Wintermod coding help
  126. Population Requirement for a structure?
  127. Creating a custom game option
  128. Python Script for Elections
  129. Changing an INI config to a GlobalDefines
  130. SDK function for finding nearest city???
  131. [PYTHON] MainInterface question - can't get rid of '+'
  132. How much trouble would a new XML field be?
  133. Total Production in SDK
  134. Obsolete building using python
  135. How to add new Contact types?
  136. [Python/SDK] Cycling through units promotions?
  137. Python code to delay religion founding
  138. Trouble with my civics mod....
  139. Need Python help for fantasy mod
  140. [SDK] LoadXml failed for PlayerOptions and GraphicsOptions
  141. [SDK/XML] Problem with new text tag in XML
  142. [Python]AttachCheckBox problems
  143. [SDK]Implementing Zone of Control, help needed
  144. Check for Victory Condition Option
  145. Re-seed getMapRand() ???
  146. How do I start a Golden Age with Python?
  147. Python and the Secretary General
  148. trouble with CyCity functions
  149. Is there any way to count things, like Cities Razed
  150. Special characters in city.setName()
  151. Is this done in Python or XML
  152. Temporary bonus yields
  153. pass info to pop-up?
  154. Examine City at Conquest
  155. argsList Question
  156. onUnitCreated vs onUnitBuilt?
  157. Help: Urban Planner Unit for BTS
  158. Please Please help. New Diplo option.
  159. dice.get
  160. Python: What value does pNukeUnit have?
  161. Upgrade unit via python?
  162. Mine fields
  163. Warlords vs BTS python
  164. Promotion adding models
  165. Lots of Questions - Modding capability/AI Compatability - Thanks 4 the Help!
  166. Final Frontier Building Cap: Possible to Remove?
  167. Water Cities
  168. Change unit facing?
  169. Play specific unit selection sound?
  170. Explain event trigger data?
  171. [SDK] Units and Food
  172. Angering the AI's Attitude
  173. [SDK] Invisibility Problem
  174. New Tradable Items
  175. What code causes workboats to explore?
  176. Increase Shrine income?
  177. Specialists - several questions
  178. [SDK] How AI players change unit's AI?
  179. [SDK] Problems with gDLL->logMsg()
  180. Python version of AI_getAttitudeVal
  181. Where is circumnavigating the globe handled in the SDK?
  182. Length of variable names in Python
  183. Theocracies Declare War
  184. [ Sdk ] Safe_delete_array
  185. You can not divided by zero!
  186. Using python to give a free tech
  187. Alliances in python?
  188. Question about pCity pointers.
  189. Compiling in Warlords Issue
  190. Reversing displayed Order
  191. [Python] Problem with lists in EventManager
  192. [Python/SDK] Game doesn't recognize new CyGameTextMgr function I added
  193. [SDK] //Does unit have promtion & Combining bars
  194. Triggered Unit spawning for RtW Help
  195. SDK - trouble when setting month increments
  196. [SDK]How to count First Strikes
  197. Python Error
  198. Question concerning VC++ 2008 and Quad Core
  199. Need Help: New to SDK/Permanent Alliance Changes
  200. Question about Python sys path
  201. Can anyone check some code for me?
  202. Improvement's upgrade
  203. adding new CIV4___Infos.xml and getting that info into the SDK?
  204. SDK - teaching the AI how to early rush
  205. Turn off Global Warming sound
  206. Trouble sing editbox with custom screen
  207. Increase Anger in a City
  208. Various call questions (Python)
  209. Multi-Human Player Delema
  210. Python request: Better Vassals (Research boost + free techs from the hegemon)
  211. "Failed to uncompress game data" when loading a save from my mod
  212. Combining of Source Files
  213. Where do I find the no. of prereq building needed for Oxford, WStreet, etc.?
  214. Efficiency
  215. Reality Check: Civ 4 mod Ultima style RPG
  216. Questions about Unit Art Styles
  217. Assistance merging a couple Python mods w/ BUG 3.6
  218. spying
  219. I am SO close, but need a bit of help...
  220. How to incorporate BETTER AI mod?
  221. canBuild problem
  222. Special compiling for Windows Vista? (Mod crashes on Vista but not on XP)
  223. Beginning Python modding, need some help
  224. Is there any way to get the Era Splashes to work in Multiplayer?
  225. Vista search and Python files.
  226. Long time lurker... first time poster. Question about DLL
  227. Border between XML, Python, and SDK?
  228. Python Help please
  229. Popup Button Length
  230. How does Kael do it? (religion/city art changes)
  231. When building "process_XYZ" +1 Unhappy in City
  232. Making a City in Python change to A Different Owner
  233. How to make a unit or building require a terrain feature?
  234. Making new "tradeable" categories
  235. Protected function...
  236. Establishing Connections
  237. Bread Crumbs in SDK?
  238. DLL works for XP users, but crashes for Vista users
  239. Help for script for WBS.
  240. Turning a whole number into a decimal
  241. City Screen Help
  242. Capitulation Mechanics
  243. removing rivers on map generation
  244. City Billboard and Gamefonts woes...
  245. Cities = Forts?
  246. national wonder help
  247. Another Noob Python Question
  248. How to get UnitType
  249. Can't find cause of the crash
  250. Python building XML read