View Full Version : Civ4 - SDK/Python


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  1. are there instructions how to setup the SDK debug environement?
  2. (probably) iAnimalCombat
  3. Change of Turn Speed Very Slow - Need Help Please
  4. Build limit?
  5. Culture from Non State Trait
  6. Making techs unique to Civs?
  7. Doubling Unit Upgrade Price for UnitCombat Change
  8. Python script (map generator) output
  9. changing ocean and coast domain to land
  10. Building the SDK in Visual Studio 2008?
  11. Looking for CivFusion 0.72 SDK Files (civfusion download link is broken)
  12. units start on the same tile - at gamestart
  13. better farming
  14. WoC Audio Files Problem
  15. Python questions
  16. Trouble making a civ change to another while using same Team Number in WBS!
  17. Help in Changing City Radius
  18. Function for getting the city production
  19. GameTextMgr.cpp : text string won't display
  20. Enable drafting after a technology
  21. Python Error
  22. Defensive pacts
  23. Python help
  24. City limit and building what allow more
  25. land transport (for dune mod)
  26. limitations to AI in spreading past bad terrain?
  27. GPUtil.py Error
  28. building/improvement to generate water?
  29. CvGameUtils.py in Bug (RevDCM)
  30. Who is deleting my feature?
  31. [Python] Renaming a civilization midgame
  32. How to tell if a city has power
  33. PermanentWarPeace between 2 civs?
  34. rotate improvements on map
  35. Centering minimap to capital city
  36. how to debug repeatable crash?
  37. My First Python Project
  38. Automatic unit upgrade
  39. triggering worker animations?
  40. Colonization leaders and Civ IV mods
  41. improvement that provides water
  42. SetImprovementType Error
  43. Modular python possible?
  44. Unit hover text vs. icon hover text
  45. Modding CvGameUtils
  46. Making CvGameUtils Modular
  47. Compiling the SDK Issues
  48. AREAAI & how often does the AI run through its unitAI logic?
  49. CvPlot.cpp
  50. Help: Adding and implementing new commerce types?
  51. Adding an EraArtStyle
  52. Debugging the DLL
  53. Is there an events tutorial for Python?
  54. Limit Civs to Eras
  55. SDK - how to resolve some compilation errors
  56. Stopping the player from being sent messages
  57. Python Error in CvWBDesc.py
  58. Modular Functions not working
  59. Newbie needs help with fatal error C1067: compiler limit
  60. Question about game turn events
  61. how to set city name based on location
  62. founding city only on specific tile
  63. How do I make cities stronger after gunpowder?
  64. error C2064: term does not evaluate to a function taking 1 arguments
  65. settlers scared by ocean animals
  66. Remove Resources from L System?
  67. Merged Limited Religion MOD strange "Bug"
  68. Merging
  69. diplo penalty from civic?
  70. How let Python point to an image in Gamefont_75.dds?
  71. Need help in finding a "console" in which to output data for debug
  72. Compiling Issues
  73. regicide sdk code is needed (like civ3 vic condition)
  74. Python Exception when Player changes Teams
  75. limiting building to a civic?
  76. Are Scrollables allowed inside Scrollables?
  77. What is handled by python?
  78. getting a user selected plot?
  79. Need help merging
  80. Where is it?
  81. Why isn't max collateral damage displayed?
  82. Missionary Production
  83. How do I get a sea unit to perform a trade mission
  84. Making code aware of UBs
  85. How let the CvReligionScreen be larger?
  86. All technologies set to "not researched/not known" on startup for all players.
  87. Labeling a plot
  88. Need to know which function is called when I city switches owner
  89. Capital City Function? Checking for the city with palace?
  90. CTDs for Vista users only (XP is unaffected)
  91. World Message: Great Person 'Name X' is born.
  92. CvEventInterface.py
  93. Why does the ai not use merchants?
  94. Counting of vassals?
  95. How can I get folder name of mod ?
  96. HAP Debugger?
  97. fast movement on normal terrain?
  98. VS2008 and the SDK
  99. Measuring Mod Performance in SDK
  100. crosspost: Dom Pedro's Mod Helper for Python Modders
  101. Why don't get my own python messages logged? (not shown @ event-log)
  102. Updating Resource Tech Research Modifier Mod to BTS
  103. findCity() question
  104. Force AI to change State Religion
  105. Get the computer to automatically rename duplicate Civ/Leader
  106. [BTS] - Disable Tech Dynamically ???
  107. Error problem with modcomp
  108. add bonuses to civ?
  109. Python action button
  110. help with mod using BUG 3.6
  111. help with new widget
  112. [BTS] - Change Research Cost Dynamically ???
  113. Why self? [PYTHON]
  114. Great Person error
  115. Need help with new promotion effect
  116. Finding the cause of a Crash in Vista
  117. Need help with a new but simple game option
  118. Disable end of game popups?
  119. Where is the Python API again?
  120. Making a list for Reference (Traits)
  121. Would love to have an adequate crash dump analyser...
  122. Triggering Events on DOW
  123. Disabling city capture for IA
  124. UnitCombatProductionModifiers for buildings?
  125. Need an C++ experts advice...
  126. Trying to make Apo Palace and UN elections choose from more than 2 candidates
  127. Large iteration
  128. How to put a debug DLL to good use?
  129. New Project Need Help
  130. Wondering why a piece of code doesn't work....
  131. How do you change what keyboard shortcuts do?
  132. getting the hover help text?
  133. Increase your mod speed by factor 3! Remove PythonCallbackDefines.xml and all related
  134. Star Wars Mod mapscript help
  135. Need help converting a mod to version 3.19
  136. build roads only on certain terrain?
  137. Using CvGameTextMgr and GameFont.tga
  138. How do I check leader traits of a units owner?
  139. Victory Screens
  140. No sendApplyEvent in 3.19?
  141. Calculating AI attack probability
  142. How to set a unit's civilopedia text by hand?
  143. pUnit set to unexpected value?
  144. Ithkul--First Mod Project
  145. [SDK] Combining bonus stockpiles between cities when they are connected
  146. How do I Allow invisible units to capture cities?
  147. win7rc x64 vs civ
  148. Plots...
  149. how to: "if pPlayer has had contact to all other civilizations"
  150. messing with CvDeal.cpp
  151. terrainimpassable and invisibility
  152. Attitude threshold for accepting Vassalage.
  153. Growth Threshold Modifier for Cities
  154. new reasons for city unhappiness/unhealth?
  155. Civic Attitude Modifier
  156. Movement Cost
  157. Working On zModular Python, Any Feature Requests?
  158. player.initUnit, with trait effects?
  159. Looking for programmer(s) to help combine 2 SDK mods
  160. MissionAI's
  161. PushMoveToMission Function Help
  162. Need Help My SDK Modding
  163. Error Message?
  164. funny lighting effect with custom sdk?
  165. Is there any reason not to massively use Global Defines in the SDK?
  166. Siege Tower
  167. How is CvEventManager.onLoadGame triggered?
  168. Scrolling Civics screen help
  169. Problem with Python
  170. help me with new palace idea, please
  171. Aircraft Bases
  172. Merging EraLimits Into RevDCM Base
  173. Ejecting Cargo before Death
  174. Need Help with Adding ERA Tech-Information to Civilopedia (CvGameTextMgr.cpp)
  175. [SDK] Vicinity Bonus Modcomp Problems
  176. 3.19 modding problems
  177. Help - Diplomacy 'Cease talks' and 'Resume talks'
  178. CyMap().plot function not working
  179. No "onMapReload" event? Need help with OnGameStart
  180. Adding a tech requirenment for the Mountains: Back to Service Modcomp.
  181. Python Controlled War
  182. adding free buildings when settling
  183. Compiling Error
  184. Instant recurring attack
  185. You nuked our friend - Question how to edit
  186. Added new attitude moddifier, how do I add text for it?
  187. Wierd Bug, when changing Mountains Back to Service Modcomp
  188. Cloning of iImprovementUpgradeRateModifier without any effect - HELP NEEDED
  189. CTD error, probably due to SDK
  190. Anybody help with a reproducible CTD save?
  191. Help with errors
  192. Widget Help
  193. Get gold for disbanding a unit
  194. JustRevolutions for 3.19
  195. Change Civ leader in-game?
  196. Need C++ programmer to join HoTK team
  197. C++ type conversions problem
  198. combat odds help missing for all terrain unit
  199. teach AI how to use new GG's abilities
  200. Linking compiled DLL back to source files during debug
  201. Critical Error with Diplomacy Screen
  202. Random Random Events
  203. pUnit.convert() loses move mission?
  204. [Python] Enslavement
  205. Making WB make random solar systems
  206. national buildings disappear?
  207. Python and Gameoptions?
  208. CvCityAI: cannot instantiate abstract class
  209. Tech Discovery
  210. debug.dll tutorial for creating debug.dll and fixing CTDs?
  211. Python Trouble...
  212. Unit Movement Changes - is it possible?
  213. Multidimensional Arrays
  214. How do i initialize CyGInterfaceScreen?
  215. Fixing broken Asserts
  216. onCityBuilt for all
  217. cannotResearch causes OS lockup
  218. Savegames from other people sometimes crash when using a debug DLL
  219. Python AI depending of UnitAiType
  220. NonStateReligionCommerce display issue
  221. Mercanaries Mod and BUG 4.0
  222. DLL compiling error, help!
  223. Compiler and DLL output file size questions
  224. What would cause...
  225. Adding a new Array, having troubles.
  226. Extracting Dynamic Civ Names
  227. Help for a mod that enables resources to change beakers, gold etc with buildings
  228. Reading xml via python: standard xml module is deprecated
  229. Increasing compiling speed
  230. I can't set breakpoints at function with input variables
  231. Questions about modding UN/AP eligibility
  232. BasicInfos File
  233. Problems with GameOptions and Globals.cpp
  234. xml load order?
  235. [SDK]Problems viewing the unhappiness in a city
  236. [SDK] Founding Cities on the Water
  237. python problem
  238. python problem
  239. Question about hover text
  240. Help with onUnitBuild
  241. Allowing the AI to capture Units
  242. Troubles with Arrays and Arrays of Arrays...
  243. Custom DLL crashes
  244. Adding a HasMet check to Trade Penalty
  245. Project: Changing Culture Spread
  246. Please Help! Recurrent CTD: How do I Isolate Error
  247. Problems with adding a button
  248. Unit Prereq BuildingClass Array
  249. CvGameTextMgr, BUG, and WorldBuilder Issues...
  250. mountains modcomp help