- are there instructions how to setup the SDK debug environement?
- (probably) iAnimalCombat
- Change of Turn Speed Very Slow - Need Help Please
- Build limit?
- Culture from Non State Trait
- Making techs unique to Civs?
- Doubling Unit Upgrade Price for UnitCombat Change
- Python script (map generator) output
- changing ocean and coast domain to land
- Building the SDK in Visual Studio 2008?
- Looking for CivFusion 0.72 SDK Files (civfusion download link is broken)
- units start on the same tile - at gamestart
- better farming
- WoC Audio Files Problem
- Python questions
- Trouble making a civ change to another while using same Team Number in WBS!
- Help in Changing City Radius
- Function for getting the city production
- GameTextMgr.cpp : text string won't display
- Enable drafting after a technology
- Python Error
- Defensive pacts
- Python help
- City limit and building what allow more
- land transport (for dune mod)
- limitations to AI in spreading past bad terrain?
- GPUtil.py Error
- building/improvement to generate water?
- CvGameUtils.py in Bug (RevDCM)
- Who is deleting my feature?
- [Python] Renaming a civilization midgame
- How to tell if a city has power
- PermanentWarPeace between 2 civs?
- rotate improvements on map
- Centering minimap to capital city
- how to debug repeatable crash?
- My First Python Project
- Automatic unit upgrade
- triggering worker animations?
- Colonization leaders and Civ IV mods
- improvement that provides water
- SetImprovementType Error
- Modular python possible?
- Unit hover text vs. icon hover text
- Modding CvGameUtils
- Making CvGameUtils Modular
- Compiling the SDK Issues
- AREAAI & how often does the AI run through its unitAI logic?
- CvPlot.cpp
- Help: Adding and implementing new commerce types?
- Adding an EraArtStyle
- Debugging the DLL
- Is there an events tutorial for Python?
- Limit Civs to Eras
- SDK - how to resolve some compilation errors
- Stopping the player from being sent messages
- Python Error in CvWBDesc.py
- Modular Functions not working
- Newbie needs help with fatal error C1067: compiler limit
- Question about game turn events
- how to set city name based on location
- founding city only on specific tile
- How do I make cities stronger after gunpowder?
- error C2064: term does not evaluate to a function taking 1 arguments
- settlers scared by ocean animals
- Remove Resources from L System?
- Merged Limited Religion MOD strange "Bug"
- Merging
- diplo penalty from civic?
- How let Python point to an image in Gamefont_75.dds?
- Need help in finding a "console" in which to output data for debug
- Compiling Issues
- regicide sdk code is needed (like civ3 vic condition)
- Python Exception when Player changes Teams
- limiting building to a civic?
- Are Scrollables allowed inside Scrollables?
- What is handled by python?
- getting a user selected plot?
- Need help merging
- Where is it?
- Why isn't max collateral damage displayed?
- Missionary Production
- How do I get a sea unit to perform a trade mission
- Making code aware of UBs
- How let the CvReligionScreen be larger?
- All technologies set to "not researched/not known" on startup for all players.
- Labeling a plot
- Need to know which function is called when I city switches owner
- Capital City Function? Checking for the city with palace?
- CTDs for Vista users only (XP is unaffected)
- World Message: Great Person 'Name X' is born.
- CvEventInterface.py
- Why does the ai not use merchants?
- Counting of vassals?
- How can I get folder name of mod ?
- HAP Debugger?
- fast movement on normal terrain?
- VS2008 and the SDK
- Measuring Mod Performance in SDK
- crosspost: Dom Pedro's Mod Helper for Python Modders
- Why don't get my own python messages logged? (not shown @ event-log)
- Updating Resource Tech Research Modifier Mod to BTS
- findCity() question
- Force AI to change State Religion
- Get the computer to automatically rename duplicate Civ/Leader
- [BTS] - Disable Tech Dynamically ???
- Error problem with modcomp
- add bonuses to civ?
- Python action button
- help with mod using BUG 3.6
- help with new widget
- [BTS] - Change Research Cost Dynamically ???
- Why self? [PYTHON]
- Great Person error
- Need help with new promotion effect
- Finding the cause of a Crash in Vista
- Need help with a new but simple game option
- Disable end of game popups?
- Where is the Python API again?
- Making a list for Reference (Traits)
- Would love to have an adequate crash dump analyser...
- Triggering Events on DOW
- Disabling city capture for IA
- UnitCombatProductionModifiers for buildings?
- Need an C++ experts advice...
- Trying to make Apo Palace and UN elections choose from more than 2 candidates
- Large iteration
- How to put a debug DLL to good use?
- New Project Need Help
- Wondering why a piece of code doesn't work....
- How do you change what keyboard shortcuts do?
- getting the hover help text?
- Increase your mod speed by factor 3! Remove PythonCallbackDefines.xml and all related
- Star Wars Mod mapscript help
- Need help converting a mod to version 3.19
- build roads only on certain terrain?
- Using CvGameTextMgr and GameFont.tga
- How do I check leader traits of a units owner?
- Victory Screens
- No sendApplyEvent in 3.19?
- Calculating AI attack probability
- How to set a unit's civilopedia text by hand?
- pUnit set to unexpected value?
- Ithkul--First Mod Project
- [SDK] Combining bonus stockpiles between cities when they are connected
- How do I Allow invisible units to capture cities?
- win7rc x64 vs civ
- Plots...
- how to: "if pPlayer has had contact to all other civilizations"
- messing with CvDeal.cpp
- terrainimpassable and invisibility
- Attitude threshold for accepting Vassalage.
- Growth Threshold Modifier for Cities
- new reasons for city unhappiness/unhealth?
- Civic Attitude Modifier
- Movement Cost
- Working On zModular Python, Any Feature Requests?
- player.initUnit, with trait effects?
- Looking for programmer(s) to help combine 2 SDK mods
- MissionAI's
- PushMoveToMission Function Help
- Need Help My SDK Modding
- Error Message?
- funny lighting effect with custom sdk?
- Is there any reason not to massively use Global Defines in the SDK?
- Siege Tower
- How is CvEventManager.onLoadGame triggered?
- Scrolling Civics screen help
- Problem with Python
- help me with new palace idea, please
- Aircraft Bases
- Merging EraLimits Into RevDCM Base
- Ejecting Cargo before Death
- Need Help with Adding ERA Tech-Information to Civilopedia (CvGameTextMgr.cpp)
- [SDK] Vicinity Bonus Modcomp Problems
- 3.19 modding problems
- Help - Diplomacy 'Cease talks' and 'Resume talks'
- CyMap().plot function not working
- No "onMapReload" event? Need help with OnGameStart
- Adding a tech requirenment for the Mountains: Back to Service Modcomp.
- Python Controlled War
- adding free buildings when settling
- Compiling Error
- Instant recurring attack
- You nuked our friend - Question how to edit
- Added new attitude moddifier, how do I add text for it?
- Wierd Bug, when changing Mountains Back to Service Modcomp
- Cloning of iImprovementUpgradeRateModifier without any effect - HELP NEEDED
- CTD error, probably due to SDK
- Anybody help with a reproducible CTD save?
- Help with errors
- Widget Help
- Get gold for disbanding a unit
- JustRevolutions for 3.19
- Change Civ leader in-game?
- Need C++ programmer to join HoTK team
- C++ type conversions problem
- combat odds help missing for all terrain unit
- teach AI how to use new GG's abilities
- Linking compiled DLL back to source files during debug
- Critical Error with Diplomacy Screen
- Random Random Events
- pUnit.convert() loses move mission?
- [Python] Enslavement
- Making WB make random solar systems
- national buildings disappear?
- Python and Gameoptions?
- CvCityAI: cannot instantiate abstract class
- Tech Discovery
- debug.dll tutorial for creating debug.dll and fixing CTDs?
- Python Trouble...
- Unit Movement Changes - is it possible?
- Multidimensional Arrays
- How do i initialize CyGInterfaceScreen?
- Fixing broken Asserts
- onCityBuilt for all
- cannotResearch causes OS lockup
- Savegames from other people sometimes crash when using a debug DLL
- Python AI depending of UnitAiType
- NonStateReligionCommerce display issue
- Mercanaries Mod and BUG 4.0
- DLL compiling error, help!
- Compiler and DLL output file size questions
- What would cause...
- Adding a new Array, having troubles.
- Extracting Dynamic Civ Names
- Help for a mod that enables resources to change beakers, gold etc with buildings
- Reading xml via python: standard xml module is deprecated
- Increasing compiling speed
- I can't set breakpoints at function with input variables
- Questions about modding UN/AP eligibility
- BasicInfos File
- Problems with GameOptions and Globals.cpp
- xml load order?
- [SDK]Problems viewing the unhappiness in a city
- [SDK] Founding Cities on the Water
- python problem
- python problem
- Question about hover text
- Help with onUnitBuild
- Allowing the AI to capture Units
- Troubles with Arrays and Arrays of Arrays...
- Custom DLL crashes
- Adding a HasMet check to Trade Penalty
- Project: Changing Culture Spread
- Please Help! Recurrent CTD: How do I Isolate Error
- Problems with adding a button
- Unit Prereq BuildingClass Array
- CvGameTextMgr, BUG, and WorldBuilder Issues...
- mountains modcomp help