- Understand the AI vassal code
- Help with python input box
- NoneType error even with "if iVariable:" ... how to get rid of it?
- sworn enemies/friends per civ
- How can I teach the AI to...
- getCurrentEra - how does it work?
- SDK - execute code before a player's turn
- Isolating the Cause of Infinite loops.
- How to get # of values returned in a loop
- RevDCM 2.6 Compiling problem!
- Beginner: Allow a certain # of enemy units across border
- connection from xml help to widget help?
- Limit to # of Bonuses in TGA GameFont & SDK
- adding specialist in capital
- Where are graphics determined for a working tile?
- How to check every city?
- Having Scouts spot City Sites
- How to affect unrest duration?
- Call for Coders!
- Has anyone written AI for land units that carry air or missiles units?
- Help Please (Displaying Multiple Civic Prereqs for Promotions in the Pedia)
- help creating new victory condition
- national limit on units ignored?
- plugging "leak" of units in vanilla?
- Release dll
- Debug DLL Help
- never mind
- Allocating Zero or Less Memory in CvXMLLoadUtility...
- python code for a new screen - linkbuttons
- +18 civs in vanilla
- second type of hill or peak
- Error Message?
- Event Python Question
- How to find the cause of a freeze?
- bTestVisible on funcs like canCreate()?
- What do I wrong?
- Collecting information at game start and saving it permanently
- does anybody understand AI_foundValue?
- Using a Civic to accelerate a list of units, questions of a lost modder.
- Setting script data on plot when the game starts
- CvWBDesc.py problems...
- Prereq Terrain in City Radius for a building
- Help with CvGameTextMgr
- Resources limit unit production
- GameOptions Got mixed up
- Error: Failed to Compress Game Data
- A Question about pointers...
- Looping to check for coasts doesn't work quite right....
- display of *city* culture?
- Help Please: CTD happens on the same turn.
- Mastery Victory Problems...
- Rearranging the order that appears in the city queue
- display of building yields in city screen
- Cause War Using Worldbuilder Diplomacy Mode.
- How can loading a save from outside the game or reloading it from inside affectCrash?
- Obsoleting Corporations
- Free Unit upgrading
- Teach a noob how to do things with SDK.
- Modules and the Eventmanager
- Earthquake
- Playable Civ List
- Errors?
- Destructor method for a multidimensional array
- +18 Civs for Mac (BtS)
- Python: Stop function for scenario maps
- Failure to Decompress Game Data
- CustomEventManager merge
- Don't apply to New World Civs
- Final Frontier and Barbarain Cities
- building-list
- help: making power more realistic by adding it as a Yield
- multiple files with same name?
- Detecting if a civ has a wonder
- When is "onUnitLost" called from CvEventManager?
- Help with ranged bombard promotions
- Changing the UnitArtInfo via python?
- Trait for Diplomatic Bonus
- Having a trait give food/production on trade routes
- Fixing Edit City in Worldbuilder
- Question about CvEnum.h files...
- Python errors in mapscript, help needed
- Calling an .exe function in the SDK
- Where is random Civ Selection activated
- city growth notice
- Is their an easier way to debug civ 4 functions in python
- Fourth yield
- Troubles with AI diplomacy code
- A question about the CySelectionGroup method pushMission
- Setting a Civ Permanently Minor
- [Python]Attack/Defence Specialist Units
- 12854634085/70 GP threshold?
- Readpass 3
- Civ4 Crashes...but not in VS
- Weird error when building a debug DLL
- Identifying Builders
- Compiler issues with v3.19
- Assert failed, have never seen this, help
- HELP with merging my mod and BUG!!!
- How do I create a timer like with UN/AP votes?
- Softcoding Inquisition Civics
- Some Questions
- Questions about Python callbacks
- Modifying the amount of peaks generated
- Popups in the SDK
- Best setup for compiling the SDK
- Hidden GameOptions and the Civ4 Config
- combat mechanic for "slayer"?
- Random Numbers not working?
- Is it possible to change the width of the help text area?
- Need Help on adapting code
- Does getNumUnitClassInfos include modular units?
- Compiling options
- forest health+city limits
- How to hide craphical only and unplayable features and civs?
- Widget Issue
- An easy way to access current player data?
- Random number generation OOS error - is there a solution?
- Access violation error
- Overwriting ome Normalizie functions
- How to determine a plot is a hill?
- Is it possible to manually load and save the game.
- compiler issue
- Need this snipet of code fixed for mapscript
- How to force number of teams?
- Can map script tell what trait a player has?
- changing the name of a mod
- Vanilla (no trait) option & UUs
- Dynamically Changing the Yield of a Tile
- Tying barbarian spawning to current turn
- Barbarian Civ Mod Problem
- Adding resource to a city instead of a entire civ
- How do you get the list of units at the start of the game?
- Getting the X and Y coordinates of a plot
- getUnitCombatType
- Problems with onModNetMessage?
- How does civ display leaderheads
- Making Scenarios Independent of Mod's Maximum Civs
- How to add a new page to sevopedia?
- vector<CvUnit*> crash
- Changing unit costs in Python - help?
- Hot to get latitude for an individual plot?
- Undocumented Python APIs
- AI don't train new unit
- Editing the Interface
- Merging 2 event managers
- HELP adding a python wonder to my mod!
- Naval Mines
- Nuclear Explosion Animation w/o ICBM
- Question: How do I -- change "%s1" variables + player leader-specific custom dialogue
- Laggy City Interface
- SDK - AI when moving a stack of units
- CvUnit::experienceNeeded
- [PYTHON]Refreshing Data on the Victory Screen
- mount the pegasus
- Where is worker's improvement's yield change put
- Dynamically Alter Game Brightness?
- PythonErr2 crash
- Adding New Resources Wrecks the Citybar
- Trying to fix Assimilation bug, please help
- PlayerTypes to CvPlayer* and vice versa
- CvPlot::canTrain(...) WHY?
- Add text to interface
- "TurnDamage" error
- Stack Overflow in CvInitCore
- Increasing Missionary (National Unit) Limit Issue
- Capitulation Code
- XML Loading
- pickling (loading/unloading) game data
- How to get a new xml file to load?
- Event help needed please
- Making impassable mountains passable
- What does PROFILE_BEGIN("CvGame::doTurn()") do?
- Only 34 Game Options supported? (Index in CvInitCore::getOption expected to be < 34)
- addind a new yield
- C++ Speed Question
- C++ Exception Error
- Interpreting the MPLog and Finding the causes of OOS's
- Weird python error with the flag/TeamAI.h
- Get *CvPlot by X, Y coords
- Auto-linking in CvGameTxtMgr?
- Spawn units at sqaure on turn
- Changing yield of a city tile
- Modding Civ4BeyondSword.exe
- C++ Question
- Failing to load BuildingInfos.xml
- Victory Points
- Game Language Depending on Played Civilization
- Problems with CvUnitInfo->getDomain() function
- Chain-linking functions
- Memory Leaks
- Partial Python error
- Need Math Help
- Siege unit valuation
- Specialist slots
- Problem with Interface after Merging
- Argh help! Load/Save/WB missing off popup main menu
- Turn Slices in simultaneous turns
- Literal Links (The Blue Text in the Civilopedia)
- Python Help - Can't make head nor tail of this:
- Help with barb spawn script.
- [PYTHON]Trouble with Unit Names with Non-Alphabet Characters...
- [PYTHON] - Looking for a unit check that's done every turn
- Restricting goodies by improvement type
- Crash with ranged bombard
- Having Trouble Allowing Para drops from Airbase (SDK)
- diplomacy screen help
- Troubles adding a xml tag
- How to make the AI building custom projects?
- Great Prophet action buttons
- REQUESTING HELP on a Python Wonder...
- What does the AI_ESCORT_SEA script do?
- Creating modifiers for number of a captured cities revolt turns
- What am i doing wrong?
- help with python and random event functions
- How do I Check adjacent tile to make valid
- Add effects to civics when running the right religion
- Strange problem with new Civ4Col mod starting
- leaderhead customization questions
- Python assignment =?
- Assistance needed for merger
- negative civic unit production bonus
- why don't some bonuses tree-cut?
- QuestInfo object?
- Probably something simple, but I'm SDK stupid
- Scenario's Cities Not Loading Properly when Human
- Unit unable to attack city
- HELP!!! Python Code Not Working Correctly!
- *title* text for promotions?
- How to use CvInfoBase?
- ProcessBuilding
- How does VS 2010 compare to VS 2008?
- Crashing at breakpoint (VS08)
- Whats the easiest way to display X&Y coordinates?
- Simple question: "If Unit Domain = Land"
- Idea: scenario making with IDLE
- Self Referencing CvUnitInfo function?
- OK - what's wrong with this machine?
- Merging simple mods
- Trying to compile the SDK, getting an error though :(
- Calling a CyEngine function from the SDK
- [Python/C++]Add text for C++ generated python exception
- Text prompt, buying units
- Question about Python and Memory Usage...
- Pickling Error
- BuildingTypeName
- Help modularizing my mod
- " cannot convert 'this' pointer" Build error
- Creating Console Command
- Problems redrawing the military advisor minimap
- 1880749 Unhappy by defying UN resolutions