View Full Version : Civ4 - SDK/Python


Pages : 1 2 3 4 [5] 6 7

  1. Understand the AI vassal code
  2. Help with python input box
  3. NoneType error even with "if iVariable:" ... how to get rid of it?
  4. sworn enemies/friends per civ
  5. How can I teach the AI to...
  6. getCurrentEra - how does it work?
  7. SDK - execute code before a player's turn
  8. Isolating the Cause of Infinite loops.
  9. How to get # of values returned in a loop
  10. RevDCM 2.6 Compiling problem!
  11. Beginner: Allow a certain # of enemy units across border
  12. connection from xml help to widget help?
  13. Limit to # of Bonuses in TGA GameFont & SDK
  14. adding specialist in capital
  15. Where are graphics determined for a working tile?
  16. How to check every city?
  17. Having Scouts spot City Sites
  18. How to affect unrest duration?
  19. Call for Coders!
  20. Has anyone written AI for land units that carry air or missiles units?
  21. Help Please (Displaying Multiple Civic Prereqs for Promotions in the Pedia)
  22. help creating new victory condition
  23. national limit on units ignored?
  24. plugging "leak" of units in vanilla?
  25. Release dll
  26. Debug DLL Help
  27. never mind
  28. Allocating Zero or Less Memory in CvXMLLoadUtility...
  29. python code for a new screen - linkbuttons
  30. +18 civs in vanilla
  31. second type of hill or peak
  32. Error Message?
  33. Event Python Question
  34. How to find the cause of a freeze?
  35. bTestVisible on funcs like canCreate()?
  36. What do I wrong?
  37. Collecting information at game start and saving it permanently
  38. does anybody understand AI_foundValue?
  39. Using a Civic to accelerate a list of units, questions of a lost modder.
  40. Setting script data on plot when the game starts
  41. CvWBDesc.py problems...
  42. Prereq Terrain in City Radius for a building
  43. Help with CvGameTextMgr
  44. Resources limit unit production
  45. GameOptions Got mixed up
  46. Error: Failed to Compress Game Data
  47. A Question about pointers...
  48. Looping to check for coasts doesn't work quite right....
  49. display of *city* culture?
  50. Help Please: CTD happens on the same turn.
  51. Mastery Victory Problems...
  52. Rearranging the order that appears in the city queue
  53. display of building yields in city screen
  54. Cause War Using Worldbuilder Diplomacy Mode.
  55. How can loading a save from outside the game or reloading it from inside affectCrash?
  56. Obsoleting Corporations
  57. Free Unit upgrading
  58. Teach a noob how to do things with SDK.
  59. Modules and the Eventmanager
  60. Earthquake
  61. Playable Civ List
  62. Errors?
  63. Destructor method for a multidimensional array
  64. +18 Civs for Mac (BtS)
  65. Python: Stop function for scenario maps
  66. Failure to Decompress Game Data
  67. CustomEventManager merge
  68. Don't apply to New World Civs
  69. Final Frontier and Barbarain Cities
  70. building-list
  71. help: making power more realistic by adding it as a Yield
  72. multiple files with same name?
  73. Detecting if a civ has a wonder
  74. When is "onUnitLost" called from CvEventManager?
  75. Help with ranged bombard promotions
  76. Changing the UnitArtInfo via python?
  77. Trait for Diplomatic Bonus
  78. Having a trait give food/production on trade routes
  79. Fixing Edit City in Worldbuilder
  80. Question about CvEnum.h files...
  81. Python errors in mapscript, help needed
  82. Calling an .exe function in the SDK
  83. Where is random Civ Selection activated
  84. city growth notice
  85. Is their an easier way to debug civ 4 functions in python
  86. Fourth yield
  87. Troubles with AI diplomacy code
  88. A question about the CySelectionGroup method pushMission
  89. Setting a Civ Permanently Minor
  90. [Python]Attack/Defence Specialist Units
  91. 12854634085/70 GP threshold?
  92. Readpass 3
  93. Civ4 Crashes...but not in VS
  94. Weird error when building a debug DLL
  95. Identifying Builders
  96. Compiler issues with v3.19
  97. Assert failed, have never seen this, help
  98. HELP with merging my mod and BUG!!!
  99. How do I create a timer like with UN/AP votes?
  100. Softcoding Inquisition Civics
  101. Some Questions
  102. Questions about Python callbacks
  103. Modifying the amount of peaks generated
  104. Popups in the SDK
  105. Best setup for compiling the SDK
  106. Hidden GameOptions and the Civ4 Config
  107. combat mechanic for "slayer"?
  108. Random Numbers not working?
  109. Is it possible to change the width of the help text area?
  110. Need Help on adapting code
  111. Does getNumUnitClassInfos include modular units?
  112. Compiling options
  113. forest health+city limits
  114. How to hide craphical only and unplayable features and civs?
  115. Widget Issue
  116. An easy way to access current player data?
  117. Random number generation OOS error - is there a solution?
  118. Access violation error
  119. Overwriting ome Normalizie functions
  120. How to determine a plot is a hill?
  121. Is it possible to manually load and save the game.
  122. compiler issue
  123. Need this snipet of code fixed for mapscript
  124. How to force number of teams?
  125. Can map script tell what trait a player has?
  126. changing the name of a mod
  127. Vanilla (no trait) option & UUs
  128. Dynamically Changing the Yield of a Tile
  129. Tying barbarian spawning to current turn
  130. Barbarian Civ Mod Problem
  131. Adding resource to a city instead of a entire civ
  132. How do you get the list of units at the start of the game?
  133. Getting the X and Y coordinates of a plot
  134. getUnitCombatType
  135. Problems with onModNetMessage?
  136. How does civ display leaderheads
  137. Making Scenarios Independent of Mod's Maximum Civs
  138. How to add a new page to sevopedia?
  139. vector<CvUnit*> crash
  140. Changing unit costs in Python - help?
  141. Hot to get latitude for an individual plot?
  142. Undocumented Python APIs
  143. AI don't train new unit
  144. Editing the Interface
  145. Merging 2 event managers
  146. HELP adding a python wonder to my mod!
  147. Naval Mines
  148. Nuclear Explosion Animation w/o ICBM
  149. Question: How do I -- change "%s1" variables + player leader-specific custom dialogue
  150. Laggy City Interface
  151. SDK - AI when moving a stack of units
  152. CvUnit::experienceNeeded
  153. [PYTHON]Refreshing Data on the Victory Screen
  154. mount the pegasus
  155. Where is worker's improvement's yield change put
  156. Dynamically Alter Game Brightness?
  157. PythonErr2 crash
  158. Adding New Resources Wrecks the Citybar
  159. Trying to fix Assimilation bug, please help
  160. PlayerTypes to CvPlayer* and vice versa
  161. CvPlot::canTrain(...) WHY?
  162. Add text to interface
  163. "TurnDamage" error
  164. Stack Overflow in CvInitCore
  165. Increasing Missionary (National Unit) Limit Issue
  166. Capitulation Code
  167. XML Loading
  168. pickling (loading/unloading) game data
  169. How to get a new xml file to load?
  170. Event help needed please
  171. Making impassable mountains passable
  172. What does PROFILE_BEGIN("CvGame::doTurn()") do?
  173. Only 34 Game Options supported? (Index in CvInitCore::getOption expected to be < 34)
  174. addind a new yield
  175. C++ Speed Question
  176. C++ Exception Error
  177. Interpreting the MPLog and Finding the causes of OOS's
  178. Weird python error with the flag/TeamAI.h
  179. Get *CvPlot by X, Y coords
  180. Auto-linking in CvGameTxtMgr?
  181. Spawn units at sqaure on turn
  182. Changing yield of a city tile
  183. Modding Civ4BeyondSword.exe
  184. C++ Question
  185. Failing to load BuildingInfos.xml
  186. Victory Points
  187. Game Language Depending on Played Civilization
  188. Problems with CvUnitInfo->getDomain() function
  189. Chain-linking functions
  190. Memory Leaks
  191. Partial Python error
  192. Need Math Help
  193. Siege unit valuation
  194. Specialist slots
  195. Problem with Interface after Merging
  196. Argh help! Load/Save/WB missing off popup main menu
  197. Turn Slices in simultaneous turns
  198. Literal Links (The Blue Text in the Civilopedia)
  199. Python Help - Can't make head nor tail of this:
  200. Help with barb spawn script.
  201. [PYTHON]Trouble with Unit Names with Non-Alphabet Characters...
  202. [PYTHON] - Looking for a unit check that's done every turn
  203. Restricting goodies by improvement type
  204. Crash with ranged bombard
  205. Having Trouble Allowing Para drops from Airbase (SDK)
  206. diplomacy screen help
  207. Troubles adding a xml tag
  208. How to make the AI building custom projects?
  209. Great Prophet action buttons
  210. REQUESTING HELP on a Python Wonder...
  211. What does the AI_ESCORT_SEA script do?
  212. Creating modifiers for number of a captured cities revolt turns
  213. What am i doing wrong?
  214. help with python and random event functions
  215. How do I Check adjacent tile to make valid
  216. Add effects to civics when running the right religion
  217. Strange problem with new Civ4Col mod starting
  218. leaderhead customization questions
  219. Python assignment =?
  220. Assistance needed for merger
  221. negative civic unit production bonus
  222. why don't some bonuses tree-cut?
  223. QuestInfo object?
  224. Probably something simple, but I'm SDK stupid
  225. Scenario's Cities Not Loading Properly when Human
  226. Unit unable to attack city
  227. HELP!!! Python Code Not Working Correctly!
  228. *title* text for promotions?
  229. How to use CvInfoBase?
  230. ProcessBuilding
  231. How does VS 2010 compare to VS 2008?
  232. Crashing at breakpoint (VS08)
  233. Whats the easiest way to display X&Y coordinates?
  234. Simple question: "If Unit Domain = Land"
  235. Idea: scenario making with IDLE
  236. Self Referencing CvUnitInfo function?
  237. OK - what's wrong with this machine?
  238. Merging simple mods
  239. Trying to compile the SDK, getting an error though :(
  240. Calling a CyEngine function from the SDK
  241. [Python/C++]Add text for C++ generated python exception
  242. Text prompt, buying units
  243. Question about Python and Memory Usage...
  244. Pickling Error
  245. BuildingTypeName
  246. Help modularizing my mod
  247. " cannot convert 'this' pointer" Build error
  248. Creating Console Command
  249. Problems redrawing the military advisor minimap
  250. 1880749 Unhappy by defying UN resolutions