View Full Version : Civ4 - SDK/Python


Pages : [1] 2 3 4 5

  1. Initial Python documentation
  2. Civ4 documentation wiki
  3. Global Warming!!!
  4. Cities acting like units!
  5. [SDK REQUEST] Multipule Favorite Civics for Leaders
  6. [SDK Compiling Problem] Unresolved external symbols?
  7. Python Help - Get tech flavors
  8. [SDK QUESTION] Specialist Yield problem I'm having...
  9. Screen Bugs and SDK
  10. changing the minimum turns for peace in int CvTeamAI::AI_makePeaceTradeVal
  11. Python help!
  12. SDK Q: How Do I Call A Python...
  13. SDK Intro Tutorial?
  14. SDK Help
  15. Need help with python
  16. [PYTHON] Simple popup with Input Box + store variable
  17. CvTeamAI::AI_permanentAllianceTrade
  18. Python Snippets
  19. Python Questions: Text manipulation + Adding unit Movement Limitation
  20. More C++ Help
  21. Editing GLOBAL_WARMING_TERRAIN to TERRAIN_COAST?
  22. Python and Art Qs!
  23. C++ compiler needed.
  24. C++ development question
  25. Promotion:TurnsToLast (SDK Help needed)
  26. [SDK] So I have the CvGameCoreDLL, now what?
  27. [SDK] Crashes when not a complete rebuild
  28. [SDK] Problem with reloading the CivGameCoreDLL Source in CodeBlocks
  29. [SDK] Difference between CvDeal::startTrade and CvPlayer::handleDiploEvent
  30. SDK int to tchar.
  31. InitUnit code errors.
  32. Create / Destroy Units using Python
  33. [SDK] Build Errors... Help!?!
  34. [SDK] Using Gnu gcc or Borland bcc to compile
  35. I need some python...
  36. code of One City Challenge
  37. [PYTHON] onCombatResult
  38. [PYTHON] Ocean/Sea/Coast
  39. Note to modmakers: 2.08 -> 2.13 patch change
  40. Noob Python question
  41. Please I need Help with Python
  42. [Python] I need your help please !!
  43. City Raze Screen
  44. [BTS] CannotFoundCity
  45. Execution of 'rc.exe -fo"Final Release\CvGameCoreDLL.res" CvGameCoreDLL.rc' failed
  46. Error C2039: 'getUnit' : is not a member of 'CvPlot'
  47. Python for dummies?
  48. [SDK ERROR] Error C3861, identifier not found, even with argument-dependent lookup
  49. [BtS] [Python(?)] Taskmaster: Civ4lerts + Reminders = True
  50. [SDK ERROR] Error C2664 & C2660
  51. addRivers in Python, impossible?
  52. [BTS] Where is CvUtil.py?
  53. Python help for Beyond the Sword
  54. make forts project cultural borders and zones of control
  55. Question about Religion Adviser Screen (Python)
  56. [SDK Debugging] CvCity.cpp - Error C2065 & Error C2039 - Any Suggestions?
  57. [SDK Debugging] CvGame.cpp - Error C2065 & Error C3861
  58. specialized python editor?
  59. python: how to end the Social War?
  60. [BtS] Jeckel's New Fort ZoC Mod - Alpha
  61. Mod combining?
  62. Seeking assistance migrating python from vanilla to BtS
  63. Help with XML and Python
  64. How to get Python Console in BTS
  65. What does iTerrainGrainChange do (in Civ4WorldInfo.xml)
  66. Problems with CvEventInterface
  67. How do I read/edit dll files?
  68. [Q] XY Coordinates on Map
  69. iBarbarianCreationTurnsElapsed question...
  70. Mod Nukes... to destroy cities?
  71. CyPopup() ?
  72. [SDK] CvSelectionGroup
  73. [QUESTION - BUG] Problem with the new cvGlobals.cpp architecture
  74. Destroy building/abandon city mod
  75. [BTS - SDK] CvUnit and CvPlayerAI
  76. BTS Vanilla SDK
  77. Native Unit Names ...possible?
  78. Need help - compiler problems
  79. WoL Expansion!! Looking for SDK modder!!
  80. can someoe compile me this sdk files ?
  81. Could someone compile a more than 18 Civ dll for BTS 3.03 please?
  82. Debugging Python code with HAP
  83. Unit Stack Limits
  84. [Python] addPanel/attachLabel Problems
  85. Modding Civ to be more Realistic
  86. Stripping down the python bits in the Afterworld mod
  87. [Need Python/SDK Help] City Build list
  88. Python: easy way to disable shared vision
  89. Preventing AI from choosing "No State Religion"
  90. Working on porting over a Warlords mod to BtS, need help with an SDK error...
  91. How to prevent borders from expanding (BTS)?
  92. Simple C++ Errors I need help with
  93. Python question
  94. How to make a list in python of the 20 plots of a city radius??
  95. Basic Python Help
  96. is there a hook into when a city starves?
  97. python question - change position of event-msgs
  98. Resource compiler problem
  99. bCarriesIrrigation not working in BtS?
  100. Units Sub Pages Persons with Python Knowledge
  101. Need help with python script
  102. Still Can't Compile SDK
  103. Mod idea: zones of control feasibility?
  104. can someone create an sdk code for overlord mod?
  105. Limiting cultural border size by tech
  106. Python Question
  107. Combat modifiers based on state religion?
  108. CyInterface().addMessage() doesn't display on screen
  109. Can someone merge those mods?
  110. can't get setHasRealBuilding() to work
  111. [HELP] Stealth/Invisibility Detection
  112. adjusting missionary success rates
  113. Free Python IDE
  114. [Help Needed][XML or Python ?] How to capture tanks, plane, etc ?
  115. [Python Help] Running a Function Before Combat
  116. Oh, God need serious help with python!
  117. Need SDK help adding new Info Class
  118. Problems with CodeBlock compiler
  119. Help : an improvement that makes terrain impassable
  120. Which version of Visual C is best for C4?
  121. Function to assign a value and store
  122. [PYTHON] Error: Cycity has no attribute hasbuilding Oo
  123. Visual C++ Toolkit 2003 Compiler Optimalisation Flags
  124. Python and cvcity.cpp functions
  125. New Subforum
  126. Transition
  127. Debuging with Cheat codes
  128. Callbacks not called :)
  129. Requests!
  130. [SDK] How to store data so it survives the save/load process?
  131. Unresolved external symbol
  132. [How to...] make fundamental changes to Cities
  133. <Bts>?python?....beginning python modders question
  134. cpp question : Who exactly is "GC"?
  135. Question about minStartingDistanceModifier
  136. SDK Mod Code samples
  137. Tech trade screen enhancement for No Tech Brokering
  138. Converting Mod to 3.13
  139. Failed Loading XML (unchanged)
  140. Python advice on Vassal States? [BTS]
  141. Adding XML file
  142. Help- C++ compile error
  143. Increasing collateral damage limit with a promotion?
  144. Converting Star Trek mod to 3.13 - Major Problem
  145. Adding a new XML file for dummies
  146. Expert Python Help Needed--Making units appear a certain gameturn.
  147. Detailed specialist info?
  148. [Python-SDK]Change LeaderHead & Change Player
  149. two HROCHland requests
  150. "Eye in the sky" to control AI - is that possible?
  151. What's the Difference Between the INLINE functions and non-inline functions?
  152. Religionmodding - (doHolyCity and doHolyCityTech)
  153. [BtS] New XML Modular Loading Standard
  154. Python help for a python noobie
  155. 313 weird reload python trouble
  156. DeclareWar() extra parameter? [BTS]
  157. Improving grumbler's tech tree utility
  158. parallelpython
  159. (SDK) What is GET_PLAYER actually returning?
  160. How do I make a 22 civ dll for vanilla?
  161. noobyproblem def cannotfoundcity -> defeated on gamestart
  162. [python] problems when I try to kill a player...
  163. Can city work Peaks with trait?
  164. REQUEST: How to add "Hidden Nationality"??
  165. Merging CvCustomEventManage
  166. lists in python are driving me nuts!
  167. Setting Amount of Advanced Start Points
  168. REQUEST: Modifying SDK
  169. Help Wanted Please
  170. If is it possible...
  171. Help needed about cities (SDK, python & SDK+python)
  172. [HELP PYTHON] Get & set City Production...
  173. Changing how cities work plots - multiple workers per plot
  174. Inquisition
  175. help lease, game crash when...
  176. Setting up Visual Studio 2005
  177. [Python] Need help with custom random events
  178. How can you make impassible terrain more productive?
  179. A Nudge in the right direction
  180. The best way to make python script fire once per turn
  181. Is there a way to decompile Dll files?
  182. Request: improved minimap
  183. SDK compiling crash, help please
  184. Need to generate units partway through game (Like the horsemen in "omens")
  185. Corporate Buyout
  186. [NOOB Python] Why won't they attack damn it!
  187. Custom Game Options
  188. Where to put code?
  189. [request] Adding TradeYieldModifier to buildings
  190. Enhancing Civ4 interface
  191. Dont know where to post: how do I edit civics?
  192. [Python] What does canRevolution do?
  193. a little help I need, please
  194. SDK Coder wanted for Mod
  195. vassals and buildings
  196. acquireCity changed in 3.13 !!
  197. [Python] Three Interface Questions
  198. promotion...excessive
  199. Help! Can't add new methods to CvEventManager!
  200. Seeking help with new promotion script
  201. population code
  202. WarPlanTypes...
  203. Converting Python to C++
  204. Music - custom playlists?
  205. [Python] isForceCivic/isForceCivicOption
  206. How to "connect" (new) wonders with python code?
  207. Where do I declare indentifiers?
  208. [SDK & Python] - Is there a difference? Also, any ideas about how to do this?
  209. [Python] doCommand/setImmobileTimer
  210. replant forest for BtS
  211. Pleae help this nub not ruin his game
  212. Using VS2005 and getting undeclared identifier errors.
  213. Adding Civs
  214. [SDK Help needed]Great People
  215. alterring speed settings - research vrs production
  216. HROCHland (in the name of KVASHA comunity)
  217. Editing/Adding Corporations
  218. question on modding religions
  219. Diplo modifiers
  220. bGlobal
  221. [Python/SDK Help needed] City revolt
  222. How to darken the scoreboard panel backdrop?
  223. How to query on "percent chance to revolt"?
  224. plotCity
  225. Want to stop advance of technologies
  226. Current Camera location
  227. [SDK] How to explain to AI that an improvement makes terrain impassable ?
  228. Can i chagne the way the map is rendered?
  229. Civ4 demo...and saving
  230. [Python] splitEmpire?
  231. Bombing Ships in Port
  232. [Python] Spawn Barbarians in player territory
  233. Problem with onUnitCreated
  234. Compiling SDK, help needed
  235. [Python/SDK] UNITAI_PIRATE_SEA vs. UNITAI_ATTACK_SEA
  236. [Python] Spawn barbarian naval units
  237. Change Maximum AI?
  238. Staggering civ spawn times
  239. [Python] How to generate random numbers for either/or choice of events
  240. Idea: Naval Unit Ranges
  241. Python help
  242. Customizing bonuses, need help with python code
  243. [Python] <canTriggerUnit>
  244. Do map scripts override the civ4bonusinfos.xml???
  245. C++ Help
  246. Can't Create Popup
  247. Running Civ IV in batch mode
  248. How to tweak BtS Espionage
  249. GameUtils.py problem
  250. restrict number of specific improvements