View Full Version : Civ4 - Planetfall Mod


  1. Civics in Planetfall
  2. Culture?
  3. Resources
  4. Social Engineering
  5. Cottages?
  6. Buildings
  7. Diplomacy
  8. Supply Crawlers
  9. Traits
  10. Planetfall Victory Conditions
  11. Events
  12. Teh Flowering Counter
  13. Game Options
  14. Psi combat
  15. Unity Pod results
  16. Welcome
  17. Download Thread
  18. Main Menu Screen
  19. Former and colony pod graphics
  20. Idealogies (Religions)
  21. New economic system
  22. Status? still a closed mod
  23. Priorities
  24. Promotions and special abilities
  25. Founding cities on Xenofungus?
  26. Bug Thread?
  27. Three ecological strategies
  28. After Action Reports
  29. Doctors, Hospitals, and Psych
  30. New Chassis idea
  31. SMACX Factions
  32. Technology Tree
  33. HOW TO: design a tech tree
  34. Weapons and Armor in Planetfall
  35. GarretSidzaka Graphics for SMAC
  36. Civs and Graphics
  37. Another unit workshop thread
  38. Maps for Planetfall
  39. Civlopedia
  40. Compiling Planetfall SDK
  41. Conversion to patch 3.17
  42. Social Engineering/Civics: Now with an organizing principle!
  43. Leaderhead Database
  44. Unit suggestions?
  45. Suggestion: Great people from first to discover tech X
  46. More bugs
  47. Any volunteer playtesters?
  48. City names
  49. v6 feedback
  50. Planetfall newbie :)
  51. Guide for converting SMAC icons to Civ4 buttons
  52. Original intro: too good to be wasted
  53. Tech Quotes
  54. Diplomacy Music...
  55. Mod won't open without crashing
  56. Planet Value
  57. v7 feedback
  58. gamefont.tga editing
  59. Fix for Diplomacy first contact text
  60. Reactors: units upgrades with new energy technology
  61. resources models editing
  62. Button thread
  63. [SCREEN] Morganite Banking Ethics
  64. Something about (unit) art
  65. Attitudes
  66. v8 feedback
  67. Roads/Mobility
  68. Unique city art styles
  69. Graphical fixes
  70. Sounding Board
  71. Screenshots for marketing purposes
  72. How do you run planetfall
  73. helium, iridum and rubidium editing
  74. Sea Bases
  75. XML tags for the Planetfall Leaders
  76. Gameplay or Flavour?
  77. a few thoughts on additions
  78. A few questions
  79. Graphical Quibbles...
  80. v10 feedback
  81. Orbital Mind Control Lasers (Civ Flavour Brainstorming)
  82. Dealing with fungus as a terraformer
  83. Racist Faction?
  84. Text / XML help
  85. Militarizing Covert Ops
  86. Shouting out!!! THANK YOU!!!
  87. Missiles
  88. Offensive Terraforming?
  89. negative reaction to civics?
  90. How do you make a map in Planetfall?
  91. Turning off "Domination Victory" message...
  92. Teaching the AI the Hybrid strategy
  93. v11 feedback
  94. Terrain and Improvements
  95. Painfully long turns
  96. Planetfall Beginner's Guide
  97. AAR: Terraforming with Miriam on Chieftain
  98. how will you handle the alien crossfire factions?
  99. City assault tactics
  100. Religion as Primary Ideology
  101. Unit idea
  102. Tips
  103. German translation feedback
  104. Food distribution
  105. Planetfall University faction's missing free Network Nodes??
  106. Jungle: What is it good for?
  107. Planetfall MP
  108. Succession Game
  109. Succession Game #1 - Story mode
  110. units walking on water?
  111. Task List
  112. first impression
  113. Great Persons (and their names) in Planetfall
  114. Feedback thread
  115. concerning ressources
  116. Problems With Installation
  117. Performance Issues?
  118. i remember customising units in smac
  119. Multi level terrain how to?
  120. OOS in Multiplayer
  121. Mod preference poll (please vote!)
  122. Planetfall website - anyone here with basic html knowledge?
  123. Civilopedia descriptions/additions
  124. Hanging issue on AI's turn
  125. AVATAR mod development
  126. Modding question re Planetfall citysets
  127. End game timer without time victory
  128. Map of Planet Scenario
  129. Hybrid Forest under Hybrid Civic
  130. Panet Busters that Ain't
  131. Gripes about natives odds and such
  132. Map of planet
  133. How do communes/small chance of discovering x/give feature a chance to spread work?
  134. Hybrid base placement
  135. This a bug?
  136. Morgan corporations and CyCon specializations
  137. Zakharov - No tech brokering? Pffft.
  138. Trance/Empath/Plasma Psions --worth it?
  139. Strategy for "fast" Subspace Generator win
  140. Planetary Council Crash
  141. Slow in between turns
  142. Can't use fundamentalism
  143. Stealth & Subs
  144. New Faction Idea
  145. How exactly do I play the Expansion factions?
  146. Request for Maniac
  147. Help! No Building Options
  148. Where do I read about this mod?
  149. XML for leaderhead artwork
  150. Faction Specific Strategies
  151. Concept Art
  152. Planetfall problems
  153. Please post changelogs
  154. About the arrival music
  155. Flowering Counter
  156. Civic suggestions
  157. Arithmethics
  158. Any plans on adding movies?
  159. First time caller
  160. Stockpile Energy
  161. Disable annoying mag tubes graphics?
  162. Where are the unit graphics located?
  163. Usupers & Caretakers
  164. Decyphering dynamic diplomatic dialogues
  165. AI attacking city question
  166. Planetbusters cant be built....
  167. Mac support
  168. What causes a religion to be founded?
  169. Is there a FAQ?
  170. What to do once you start transcendence?
  171. How Do I Spliced Genes?
  172. is there a fix for the datalinks?
  173. Steam installation problem
  174. Will Planetfall be ported to civ 5
  175. Pholus mutagen / hybrid forest
  176. Cloning does not allow Power Civic?
  177. How do automated formers work?
  178. Minimod: New Sounds
  179. Questions from a n00b - bunkers and hurrying production
  180. Movement Difficulties
  181. Empath Guild soundbite?
  182. Alien Crossfire Factions Stopped Showing Up
  183. Open call for Planetfall PBEM players
  184. [Planetfall PBEM] Children of the Stars
  185. [Question] Seafunguns Art
  186. Expansion Factions Help
  187. Map size
  188. research penalty for Miriam, governor's office.