View Full Version : FfH2 Modmods, Scenarios, and Maps


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  1. Blessing of Amathaon in Bts
  2. The Age of Despair
  3. Editing Sprawling
  4. Creating a Modular Mod...
  5. List of Good Screnarios?
  6. Map Maker - A Request
  7. Middle Earth Map/Mod for FFH2?
  8. Terrain Warz: Scenario Design Contest Entry
  9. Middle earth is comming!
  10. XML and Unit Gifting?
  11. couple sdk? problems
  12. [SDK/Compiled DLL] The Infinite High to Low challenge mod
  13. Thorwal for FFH version .40
  14. Replacement tree textures
  15. Re-adding guilds/corporations?
  16. Scenario Functions? Really?
  17. Moar retextures
  18. The Fair Patch
  19. Map Editor Utility?
  20. Horizons of Erebus - Unofficial FfH2 Map
  21. MarnokMod
  22. Do you need a mod for multiplayer?
  23. FfH + Afterworld
  24. National Wonder Max - Which XML?
  25. The Age of Despair: Tech Tree Design
  26. The Search for the Dragon's Hoard, my Scenario Design Contest Entry
  27. GreyFox's TechnoMod
  28. A new map script (MountainCoast)
  29. Erm (Extended religion modmod)
  30. Minor Leaders as Major Leaders in Fall From Heaven
  31. Great Person Mod
  32. WorldUnitPopup
  33. Is there a way to use one of those big Earth maps in FFH?
  34. Minor Leaders as Major Leaders - Scenarios Unaffected
  35. Uh Oh...Another new guy w/ questions about modding
  36. Freelancer modmod.
  37. I need immediate help: spell prereqs are not working!
  38. Question: program that would allow merge two python or xml files in one
  39. Is there a mod for bigger maps in ffh2?
  40. Constricting Specific Resources
  41. How do I add spells?
  42. A new large Erebus map for you all!
  43. Map specific events
  44. Adding new leader (FFH2)
  45. Asymetric Pop Growth question
  46. [MapScript] Erebus Continent
  47. Module: Crystall Mana
  48. Small request
  49. Visible improved forests for elves
  50. DynScript AI
  51. Dungeon Adventure - the 133rd K.R.A.G.
  52. Worldbuilder
  53. WOW. JUST WOW. What an AMAZING mod!
  54. Very strange ModMod Help Request
  55. Crash to desktop question on Scenarios
  56. New modmodmod: The Etheral Civ (help...)
  57. Multiplayer Scenarios
  58. Prince of Darkness Scenario
  59. A little advice on modmodding...
  60. Using spell art for new units
  61. Crafts
  62. Merge Better AI with FFH2 request
  63. Earth Map for fall from heaven
  64. The First 2 Ages of Erubus
  65. Modding Help
  66. Era and religion music
  67. Naeralith Reborn: MODMOD Design and Implementation
  68. Un-Destroyed City Improvements?
  69. Open Call for ModCast Guests!!!
  70. Rivers disappearing from scenarios
  71. Poll: Should I include espionage in my modmod?
  72. Kuriotates
  73. Help Me Convert This Map to FfH2!
  74. Adding bombardment capability to units...?
  75. FFH More Events ModMod
  76. Guardian Angel Challenge Mod
  77. If I may ask a n00b question (or 2)....
  78. Slavery question
  79. Buildings and techs affecting building yields
  80. WorldBuilder Hyborem Spawns
  81. Modmoding question (tags outside their normal schema)
  82. Any chain quest mods?
  83. Compatibility between Mods
  84. Promotion-upon-entering-city Improvements
  85. Verncaular's Maps
  86. Bonus and Building question
  87. Altering which city works a specific tile when their zones overlap...?
  88. The guilds (corporations) in FF
  89. Vehem: CivicClass tag and schema?
  90. Where did you setup the disbanding of religious units on state religion change?
  91. The Hi'Kon Files: Operation Moonchild
  92. FfH2 AI Mod (Highly Experimental!)
  93. Amurite +
  94. caster automation?
  95. Question regarding Prereq:s
  96. World Units
  97. Modmods and Multiplayer
  98. FFH TweakMod
  99. The Warrens and copies of its function.
  100. Mordor Civ
  101. Design problem: Nomad Civilizations
  102. Another "This is probably really easy, but ..."-thread.
  103. Momus - Am I doing something wrong here?
  104. MINI COMPETITION THINGY: For my final civ
  105. He's a god for gods sake!
  106. Golden Ancient Forests mod
  107. Insanely OP Sidar Exploit?
  108. High to Low Rule Change
  109. Having trouble adapting my mod
  110. Arcanearth
  111. Simple map building question (re: Kuriotates)
  112. Erebus Map help please
  113. What Does getWBMapScript Do?
  114. Python help for larger slave revolts
  115. Huge Pre-Settled 21 civ map
  116. Better economic AI (V. 0.5)
  117. Official scenarios?
  118. Civics Mod
  119. Naeralith Reborn Final Civ POLL
  120. Arcane Mastery for FfH 2
  121. Hippus & Khazad Modular Flavor Mod
  122. The Radiant Guard
  123. Wild Mana for FFH 2
  124. Resources
  125. Mimics Multiplayer Modmod
  126. need help to find scenarios ...
  127. Problems with community made scenarios/scripts
  128. Where is Alignments?
  129. settlers scared by ocean animals
  130. DnD Alignments ModMod
  131. Size of 3d models
  132. Any mods for Khazad and Malakim?
  133. Making a new unit, need some help.
  134. ModMods' AI
  135. A Question
  136. dynamically changing terrain type?
  137. Amurite Enhancement
  138. Unit Upkeep Plus (and Map tirade at the bottom)
  139. Perfect World 2
  140. Earth 2 map
  141. Jernoran- Halfling Civ
  142. Realms of Kylorin
  143. A Shadow of Doubt
  144. Updates to civs for ffh2
  145. 'Official' FFH2 Map?
  146. Any suggestions for a stasis replacement?
  147. [MOD] Mana Flares and Unique Events Add-On
  148. How can I change terrain graphics in FFH2?
  149. Confused with mod compatability
  150. disciple animations
  151. Seeking for mod adding new achivements in FFH2
  152. Change tech requirements to clear Forest/jungle. How?
  153. Huge Middle Earth Map for FFH2 and FF 0.51
  154. Regarding starting locations and scripts.
  155. Regarding Lairs
  156. Civics and Promotions.
  157. Yokaido
  158. Merging BUG 4.0 with FfH2
  159. Improvements and distance
  160. Finding a crash cause
  161. Converting Maps
  162. Orbis + FlavourMod?
  163. The Frozen
  164. Would this be possible in a scenario?
  165. Map of Tamriel
  166. CitystyleModMod for FFH
  167. Changing portraits
  168. The Gargoyleian Menace: Disarmed!
  169. FFH 2 Modmods, Scenarios, and Maps Index
  170. Sheaim, Kuriotates, Hippus, and Khazad Modular Flavor Mod
  171. [FfH Lite] - Brainstorming
  172. Brainstorming Unit Idea
  173. Naval AI modmod ?
  174. Militia Promotions (minor mod)
  175. Multiplayer Scenarios?
  176. Certain Civs Always Fail?
  177. Archmage requirements
  178. Blizzards (Age of Ice Style)
  179. More Detailed Civilopedia
  180. Ideas for Incentives for Civs to play more according to the lore
  181. Experimenting with modmods?
  182. How to merge CitystyleModMod with Monkeyfinger's Visible improved forests for elves?
  183. How to completely swap art for a unit?
  184. Where should Rise of Darkness go?
  185. Finished All 18 Scenarios!
  186. Denev's advanced rules mod
  187. Worldbuilder to start as Mercurians
  188. Is There a Mod that Only Splits Barbarian Factions?
  189. AI and patch questions
  190. ModMod Compatabilities?
  191. Jotnar and production monster-city
  192. Game freezes before enormous battle.
  193. Adding a civic?
  194. FFH2 Loki question
  195. Most stable Modmod?
  196. Is WildMana2 and FlavorMod compatible?
  197. What FFH2 mods are best for tweaking and AI?
  198. Brainstorming Thread: Middle Earth scenario
  199. Naeralith Reborn: New design thread
  200. Orthus smash OOS
  201. UB Shrines module discussion
  202. RiFME development thread
  203. TasunkeMaps Inc
  204. Dungeon scenarios
  205. Too many choices
  206. Red Turtle modmod
  207. Adding unused Age of Ice Pedia Entries to FfH2
  208. How aggressive is the AI with Challenge-Aggressive AI turned on?
  209. Magister Modmod
  210. Minimod ideas
  211. UI Mod - FFH2 .23(c) to BTS(j)
  212. Which modmod should I play first?
  213. Quick question about map scripts?
  214. The SMIL Mod!
  215. Mod Error?
  216. Dungeon Adventure Mapscript [WIP]
  217. Modding Question - Hero Graphics
  218. Request: How to Add a Complete New Civ.
  219. FFH 2 Patch "M" and modmods...
  220. Events with Images for FfH modmod Pre-release
  221. Events with Images for FFH
  222. Unique Historical Victory for FFH?
  223. New FF Civilization:Faeries
  224. [Kuriotates] How to change multiplayer settlement-city setting?
  225. FFH Earth Large
  226. [SOS!] I need help to get SDK code for elemental unit strength
  227. [MOD] More Naval AI
  228. Ezrakim - Schism Civ from the Malakim [Modular]
  229. FFH More Events Modmod Expanded
  230. Modding Question as to the Possibility of Python in changing Traits for a new Civ
  231. What can cause a turn 0 defeat (no units on map)?
  232. Modifying spell costs?
  233. Decluttered Religion Screen
  234. More different Arquebus unit styles
  235. How to handle lair explorations in python?
  236. [Modmod] Magic for Fun and Profit!
  237. How do AI's handle items like Orthus' Axe?
  238. Can you point me to the direction on the instructions on how to add/create leaders?
  239. how do I use the maps? (sorry for the noob question)
  240. What modmod doesn't use ff as base?
  241. art question: borrowing flames feature?
  242. warcraft subforum request
  243. [B]Aging and experience[/B]
  244. AI civic choices
  245. Limiting Stacks of Doom
  246. (WIP) Limiting number of units
  247. Song of Ice and Fire Mod | Introduction
  248. Just (yet another) idea: Various Palaces
  249. FFH2 middle Earth Map(need help first =/ )
  250. XML modding.