- Fall from Heaven: Rise of Mania
- Svartalfar Mod
- MOD: Breath of Pestilence
- Blaze's FfH MaxMod
- Snarko's Options mod
- Map of Erebus - Unofficial FfH2 Map
- 21civ Standard Size Erebus Scenario
- [Map] My huge 19 civ map for v.25 +
- FFH specific map scripts?
- Minimod
- Wiser Orcs (a FfH II mod)
- Challenge: Barbatos Isle
- Faeryl Viconia: Roleplaying Challenge
- Barbarian trait very mini mod
- Tech Tree Reworking
- [Map]FFH-Map where Evil rules
- FFH2 the Middle Earth years....
- Escape from Hell scenario map
- Composite Mod-Mod for FFH2
- [Map] North America 12Civs for .030f 85x90
- Creation.py map script early rough draft
- Magister Modmod
- national quasi hero suggestion
- Need help with editor
- Few beginner questions
- Ritual Reworking
- FFH on old world earth
- Khazad - Ljosalfar war
- Mana Node Yield
- Mod Question: Adding a new civ
- DDS Files
- Unit Statistics for FFH
- Ethema: A FFH Scenario
- [Map script]Creation.py for FFH2
- Cardith Lorda Role Playing Challenge
- AltCivics for Shadow
- Tales from the Winter Court [Svartalfar AAR]
- The longest war AAR
- Need a little help
- A little modding help
- [MODCOMP] Doviello Icehouse
- My First Scenario
- A little modification to the Calabim
- [Promotion Religion=Unit Religion]
- Tentative Early Release of New Civ: The Villalfar
- Question: How to make something only buildable on a hill?
- Improving the "Defender" trait.
- A few new events
- Bored and problems playing FFH. So i decided to makeup a scenario/modmod
- Modmod "No Blight"?
- Another Simple Question: Player colors
- Modular Fall from Heaven
- Converted BUG elements
- Bannor AAR
- Good vs Evil – My first scenario.
- Horsemen & Firebows
- 19 civ Huge terra map for FfH2 - WIP need help
- Weakened Compact
- Alfheim: Elves at War
- Help request: how to use FFH2
- The Chromatic War
- How to mod FFH2 ?
- Python Questions
- Longer Thaw?
- Fixing the 'no reagents' problem
- Ability to Build All Improvements
- How to open CvGameCoreDLL.dll ???
- Importing the promotions part of FFH2 problem
- FFHBUG alpha
- Middle Earth Map?
- Opp fire and unit promotion giving
- Modified DLL - "Control more Stuff"
- How and where to modify generic map scripts?
- Dungeon Adventure MOD MOD
- Balancing STWeak in the absence of Hell terrain?
- Spicing up the Elohim?
- Rex's Map Pack
- Modular SpeedFFH
- On technologies and unit graphics
- Elohim With Salsa: Modular mod.
- Expanded Spell System
- Holy Warriors: Modular mod with new Pal/Eid./Druid type units for each religion.
- [Mini MOD _ MOD Comp] Alignment Options
- Help needed. No maps work for me in ffh2
- Screenies of the leaders
- The Werewolf Civ Mod
- No city razing/No settlers playstyle: modifications required
- Unit Module: Amurite Siege Mage
- Commanding Officers and Broader Alignment
- [MODCOMP]Broader Alignment
- Units Module: Amurite "technological" units replaced.
- Dual-phase Tech Tree Expansion
- New Rod of Winds function/building
- Map Idea - All Leaders!
- Requesting Python Help
- Building Module(s): Blasted Garden - Gives Reagents.
- Ideas, python help request: Alazkan's Mirror
- Worker Mod
- 35civAllLeaders Scenario
- Request: Map of Erebus
- Units Module: Calabim assassin and shadow
- Version conversion
- Unit Module: Salt Golem
- Does AI vassalize too much?
- Is this possible?
- Modular Airships
- FlavourMod - Mapscript Module
- [MODCOMP] - XML Cleanup & Expansion
- Recommend me a map
- question ´bout maps/scenarios @ ffh-0.31
- Naming things
- A couple of questions
- Scions of Patria: Seeking ideas, feedback for undead civ module
- FFH2 Official Scenarios?
- How to...
- [Map] 19 Leaders 60x60
- Hey Magister, have a question
- FfH modmod idea
- Bannor Armageddon Scenario
- An Easier Scenario for vanilla civ (2.023): Land of Conflict
- Automation Request: Vitalizer and Spring
- problem adding promotions?
- FfH2 BTS 0.31e The Earth Map 124x68 19civs
- How to make a new leader?
- Amurite Armageddon Scenario
- Python Questions
- Kunningas - Giant civ, feedback, help and opinions treasured.
- Armageddon Scenarios
- Civilization Module: The Scions of Patria
- Request-upgradeable/obsolete buildings
- python help request : plot.setOwner?
- challenge for total conversion gurus
- Making all cities hold one building to create a 1-tier radius
- [MODCOMP] Interface Upgrade (No gameplay changes)
- Multiplayer Great Person mod
- FFHBUG beta
- Alternate Main Menu Background
- Age of Man
- The Legion of D'Tesh (Civilization Module)
- [Mod-Mod Request] FFH2 Tactics: No Stack'O'Doom
- Illuria
- Magister- is it possible to make barbarians spawn inside revealed fog of war?
- MarnokMod - (Explorable lairs)
- What's up with the Scenario Screen?
- Pedia bug, single column please help!
- Editing buildings
- Modular Personal Mod
- Changing supply cost
- MOD Idea: Improved Buildings
- Where to Find Mutate Chance?
- [GRAPHICS/PYTHON] Religious HUD
- [Map] ZomgErebus: Huge map, 25 civs, Fall Further required.
- Map creation and compatibility
- "Unofficial" Extra Events?
- Balanced "E" Map please?
- Need Python/XML Help
- Illuria: A Good map for FFfH Further
- Claim Flags from Dungeon Adventure
- Request: Standard-sized maps
- Standard-sized custom map project: races poll
- Standard-sized custom map project: landmass poll
- [Maps] Realization: my smaller lore-themed maps
- 360 camera from Dungeon Adventure
- Shadow Portals Modmod idea?
- How does this work?
- How do modules work?
- How to Activate Mod mods
- Can anyone give some python help plz?
- Trying to find all the Adaptive/Insane code...
- A few tricky things
- Portable Resources from Dungeon Adventure
- AI Difficulty Adjustments in Custom Maps
- Apep's FfH Maps
- Assimilation
- Any Scenario Guides?
- Beefin up Octopus Overlords
- Sorcery tinymodmod
- Hippus Flavor Mod
- Diplomacy Dialogue
- Hell Terrain in World Builder
- Disable Forts?
- Apep's Modular Modmods: AltCivics for FfH
- The AI got a problem with the Barbs? Palace Guard is the Solution!!!
- Greater Erebus
- Tarquelne's Modules for 3.17
- Voice for the Techs
- Cursor Graphic Replacements
- FlavourMod 2
- Unit Model help request: Chop the heads off the attached units.
- Questions for modders
- Religous icons?
- Nomadic Civilization ModMod Development (FFH2+FF)
- [Maps] Knight's Erebus
- Orthus giving free promotions to barbs
- Expanded Mercenaries
- Graphics help
- Python Unit Creation & Starting Promotions
- Request: Assimilation Module
- Overriding Default Unit Art Styles in FFH
- BUG mod not working after Fall Further v.041D
- Rumours (Passive Intrigue) Mod - Need some help.
- requires contact
- Riders of Armageddon Scenerios
- The readouts from FF...question on it...
- Mod Compatability
- how to enable No Settlers option in vanilla BtS?
- 'tidy action' interface
- Apep's Modular Modmods: AltAmurites
- Apep's WondersPack
- Playing on Earth
- LOTR Map
- A question for the mod community
- Larger than Huge Maps
- Module: Tired of getting jerked around by Barbatos?
- Mailbox's Economic Mod
- Swapping Amurite Immortal/Beastmaster for Ranger
- The Inheritance Cycle
- combine ffh and standard bts elements
- Need Help With a Bit of Tricky Python
- How to start the scenarios?
- Crystallized Mana; Conquerable Nodes
- Fix for production from unhappy people
- Bugged Fall Further Save or my system?
- Adding ai flavors
- Upgradable Heroes
- Feasting to the max
- looking for standard/large maps
- any way to give one civ multiple buildings of the same BuildingClass?
- Why is the Improvement growing not working modules?
- FiRe! - Fall into Revolution
- MarnokMod .34
- How would you add the guilds back?
- Monsters!!
- Help with adding options
- Something stirs amongst the ruins....
- Kouji's FFHBUG thread
- Wildshape
- fort spreading borders - python problem
- Need some python help
- Frustrated with crashing (Fall Further 0.42)
- Beginner Questions for a ModMod
- BMP to WBS Converter with FfH2
- RiHatz Founding City Mod
- Fixed Mercurians and Infernals
- Civilopedia
- Custom Erebus mapscript?
- Amurite Unique Spells
- Help with SDK
- Help with Python for Regicide Mod mod
- Rise of Darkness