View Full Version : Civ4 - Unofficial Patches


  1. Unofficial BtS 3.17 patch - FAQ and info
  2. Unofficial BtS 3.17 patch - version info & download
  3. Unofficial Patch requests
  4. Capitulation threshold?
  5. Little thing for a privateer
  6. Question about AI amphibious attack ability
  7. Recycling doesn't stop global warming: Shocking evidence!
  8. Weird Visual Glitch
  9. How to get 50 civs?
  10. Unfavorable trade policies
  11. RefuseAttitudeThresholds not working ???
  12. Bug: proper display of forts
  13. Automated work boats and missionaries disappear?
  14. High withdraw naval units showing blitz-like behaviour vs enemy patroling units
  15. Unofficial BtS 3.17 patch - current status
  16. AI refusing tech gifts
  17. Collateral Damage and no end
  18. Simple question about installation?
  19. Potential Multiplayer Issue
  20. AI ship retreat logic
  21. No Espionage glitch
  22. Oil on ocean square + Spy
  23. AI doesn't use bombers
  24. Current Fix for the Forest Spam Bug
  25. Patch of the unofficial patch ;-) (new action buttons and behaviour added)
  26. Fix for MOD Game Options saved
  27. AI using the "support city revolt" mission in the wrong time
  28. Unable to mine uranium
  29. AP resident changing to free religion bug
  30. AI civ (?) changes queue and hurries wonder in a Human civ city
  31. Joao ship spam
  32. 0.19.1: Unofficial Update to the Unofficial Patch
  33. New unit orders mod for Solver's 0.19.1 unofficial patch
  34. Team Battlefield Fixed
  35. AI colony runs religionless Theo with acess to religion
  36. Gold from Hammer Overflow
  37. AI Auto Play
  38. Obsolete Resources
  39. What to do with CvGame::countCivTeamsEverAlive()
  40. Fun with the Apostolic Palace
  41. Unofficial Patch 0.21 Released
  42. this patch with other mods
  43. 019 50 civ dll?
  44. Quick speed Legendary culture requirement
  45. strange problem
  46. Barbs blockade in civ without OB affects Human player
  47. Multiplayer
  48. A BTS Bug
  49. [Leaderhead attitude bug?]
  50. BTS Unique Units not using Unique Unit sound
  51. Small issue with trade networks
  52. Partisan bug in 3.17
  53. Fix for amphibious landing out-of-sync
  54. Cancelling events.
  55. Crashing to desktop when loading maps
  56. Military unit display showing hidden units
  57. Version .21 question
  58. 2 issues for later correction... eventually
  59. Found an issue involving stable bonuses
  60. Fractional trade counting
  61. Ship Of The Line XML Error
  62. New patch version?
  63. Maintenance / Civic upkeep
  64. patch 0.19, 0.19.1 or 0.21 ?
  65. Internet Project and No Technology Brokering
  66. Hotseat
  67. Bts 3.19
  68. Unofficial Patch for 3.19
  69. Burned Home Event
  70. Civilopedia bugs (minor)
  71. Paratroopers after drop can't take cities with only sea, air or missile units
  72. Permanent alliance alters techs brokered status
  73. Uninstalling and how does this patch affect multiplayer?
  74. Shuffle Teams
  75. City Liberate Bug
  76. About diplo and vassals
  77. Trade routes issues on colony liberation
  78. Route selection broken for mixed group including commando promotion
  79. Another Infinite Tech from Oracle or Liberalism Bug
  80. Illogical Civics and Civilopedia Text
  81. Terrain/Feature Impassable Bug?
  82. Rival combat visualisation.
  83. Quest Completion and Failure
  84. Infiltrator event in No espionage causes unwanted DOW
  85. Version 1.3 discussion thread