View Full Version : Civ4 - Fury Road Modpack


  1. Welcome to Fury Road!
  2. playtest feedback
  3. new art in progress
  4. Ares of the Centurion v0.5 AAR
  5. Some general notes.
  6. cargo trucks
  7. Possible Intro...
  8. Need Water or Air transport (or better mapscript)
  9. Flavour: So what happened...
  10. infantry upgrade tree
  11. Explorable lairs... Fury road
  12. "vision" specific buildings and effects
  13. Visionary Keith of New Republic v0.6 AAR
  14. 0.6 Feedback
  15. unique units and unique buildings
  16. Possible New Techs
  17. Flavoured City Names
  18. "Safety" a different approach to Culture-mechanic
  19. Another take on oil
  20. Wonders / Projects
  21. Australia Map
  22. leaderhead reduction?
  23. Events
  24. leaderhead artwork
  25. Unique Unit Names
  26. development feedback
  27. Thoughts on Fury Road
  28. Who are the Civs?
  29. leaderhead background text
  30. Some ideas
  31. Fallout radiation comments/suggestions
  32. Safety - use code from Influence Driven War
  33. resources
  34. Mines and Minefields
  35. Diplomatic Text
  36. actual post-apocalyptic tech development
  37. Modifying the fuel system
  38. version 9 playtest feedback
  39. multiplayer / lan?
  40. rethinking the terrain
  41. limited guns and ammo
  42. Music from Fallout games
  43. Flavour Text For Heroes
  44. version 10 playtest feedback
  45. Brief thoughts
  46. On ruins and the occasional goodies that come from them
  47. Oil wars
  48. Ctd- leaderheads
  49. How do you like this mod?
  50. No interface
  51. Capitol victory sucks
  52. How to improve the civs?
  53. Is this mpd dead?
  54. Fury Road Unofficial Map Pack
  55. Fury Road LS Mod Mod
  56. Suggestion: Regicide Victory?
  57. Off-topic: Arkham Horror Fallout board
  58. About horses...
  59. The House of Usher
  60. ModComp
  61. Am I allowed to release this when (if) I finish?
  62. Replace currency with resources.
  63. Fallout Civs and some more stuff
  64. 3.19 Consequences
  65. Scorpions Released