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  1. Give me some Ideas for priests
  2. Only thing better than playing fall further
  3. Doviello wolf pack bug? (world spell)
  4. SDK Code Debugging
  5. The Godslayer
  6. Default UnitAI: Need some help
  7. Fall Further Wiki
  8. Civilipedia Errors and Missing Entries
  9. The barbarians are too strong!
  10. game always stops at initialization!!
  11. Missing Unit Graphics
  12. Barbarian combat odds
  13. FF ModMod subforum?
  14. Infernal stuff
  15. Fall Flat Release
  16. Terron civilization [Brainstorming]
  17. Massive units and Siege Weapons
  18. Scions of Patria
  19. Lightning and quick victories?
  20. New Malakim Event
  21. Dual Install ?
  22. Installation Problem
  23. Challenge modes interfering with victory?
  24. Scion Supplies
  25. Economic meltdown via Inflation?
  26. Invisible Hell Terrain
  27. Cannon overpowered as city defenders?
  28. Gifting cities
  29. Fall Further Revolutions Mod!
  30. Fall Further is Going to Hell
  31. Armageddon Counter Problems?
  32. Corporation yields...?
  33. Play as Agares
  34. Jotnar: Balance Discussion Thread
  35. Cirque du Soleil in T-minus 2 hours.
  36. Destroying Oponents
  37. Arty stuff
  38. Setting up an infernal game, tips anyone?
  39. Expansion Civic
  40. Spells related question.
  41. Missing Great Person art
  42. No Mainmenu after Patch
  43. FF meant for multiplayer yet?
  44. Small Modding Problem
  45. Jotnar Worldspell: Brainstorming
  46. New Republic
  47. Unit religions?
  48. Spell reworking for FF
  49. A cool site with lots of Fantasy art
  50. Trojan Horse
  51. Fleeing
  52. Game still crashing on Patch L?
  53. Promotion name?
  54. Trade Ships
  55. Doviello+
  56. Herne
  57. FF novice w/ Basium and Hyborem question
  58. Animals for Doviello+
  59. An early sheiam hero would be cool, but why not go make another thread for it.
  60. OOS and beyond
  61. Rituals based off of mana types
  62. Changes to FFH
  63. Imperial Roads
  64. Long wait times between turns
  65. New Race
  66. Fall Further and FFH2
  67. What purpose does crime serve?
  68. Unit Statistics for Fall Further
  69. FF desktop icons
  70. Kuriotate/Sprawling
  71. AI won't chop forests?
  72. Raider Trait changed why?
  73. A thread for small ideas
  74. Hooray the forum works again
  75. Zerg
  76. Defied a Undercouncil movement... Now -5 happy GLOBALY? With no ticker?(visible neway
  77. Fall Further without Main Menu, general Buttons, etc
  78. Patch M Cosmetic Issues
  79. Foxford : ACCURSED VILLAGERS!
  80. Underdevelopped Civs?
  81. MODMOD: ERA and Better AI
  82. Khadi "good" side World Spell
  83. Warden promotion with autocast?
  84. 32 str Ira?
  85. Scions Balance?
  86. weapon upgrades
  87. Modules for Fall Further
  88. Bonus Traits
  89. Off-topic
  90. Oddity trying to burn a city
  91. Monstrous Creatures
  92. Healing as Esus...
  93. No Interface bug - help!
  94. Wonders
  95. Kindred Spirits Promotions
  96. The corporations (guilds) in FF
  97. surprise war declaration
  98. Felix Culpa Alpha - Fall Further modmodmod (feedback please!)
  99. The AI tech priority
  100. Ticking Clock Improvements
  101. My ideas for Fall Further Modmodmodmodmod
  102. Dark forests...
  103. Preliminary Dural Ideas
  104. Doviello+ Worldspell
  105. Training: How does it work?
  106. Kuriotates
  107. In need of a shortcut
  108. Wanted: Map scripts!
  109. Mazatl(and caulli) Changes, Good Balance, A few BIG problems.
  110. Peace is ALWAYS an illusion....
  111. New Civilization for FF
  112. Master + something wonders
  113. New Civilization: Slivers
  114. What art does FF need?
  115. Jotnar?
  116. Megacities
  117. Worker With Hero. Awsome.
  118. Crystallized Mana nodes: Conquerable Nodes
  119. Wild Mana for FF
  120. Please incorporate this modmod
  121. Swamps and Removal
  122. Archos assassin suggestion.
  123. Giving heroes a second chance: A small modmodmod
  124. Anything happening on stability?
  125. Question about Falls Further performance
  126. Defensive Strategy as Chislev?
  127. some thoughts
  128. O Barbatos Where Art Thou?
  129. Sandman civilization - brainstorm
  130. Techtrade Prereq
  131. FF Cosmetic Issues Report Thread
  132. Defeat, how does it work?
  133. An idea for better magic
  134. Archmage Cap
  135. Dousing...
  136. My Stooge just teleported! (I'm sure he enjoyed it)
  137. The Outcast Sons of Pariah
  138. "Your warrior has been destroyed by a savage mistform" - turn 40.
  139. Alternate Alignment Diplomacy
  140. Mazatl - swamps or improvements?
  141. Challenge: I have been offered to change civs, CAN you win after changing civ's??
  142. Fleshing out an idea: Geomancers
  143. general feedback.
  144. Hunting for a Wonder
  145. Civic tweaks
  146. Request for mutation ideas
  147. Height
  148. New Civ Concept
  149. Perpetual High-to-Low
  150. Fall Further World Size and Speed
  151. Quick little modding question.
  152. Build a Robot Army! (Promotion Idea Mongering)
  153. Updated graphics for certain towns and villages?
  154. Master Siegesmith
  155. Dwarven Mines
  156. Removing Withered
  157. How do you feel about the religions in FF?
  158. New FFH Art
  159. Geting rid of swamps
  160. Religions: Something absurd amiss?
  161. Not Sure if bugs or something I did wrong
  162. War Chariot vs Knight
  163. Scenarios and FF
  164. Slayer promotions in Fall Further Plus
  165. Archer ranged attack XP and the Sidar
  166. Beware, I live.
  167. Slavers' Delight, Slavers' Demise.
  168. An idea for AV; sacrificing cities
  169. Palace Mana
  170. The Bitter Irony
  171. Module: Slavery isn't just wrong, its profitable!
  172. Attention Everyone: Help needed to find broken art
  173. I wrecked my game...Aaarggh
  174. Mounted line revamp (module)
  175. Grigori : Brainstorm Thread
  176. Unofficial Fall Further Patch for FFH v0.41
  177. Hey Vehem, we miss you!
  178. Rebalanced Religions(For FF)
  179. Victory Condition Editing
  180. Please Help
  181. More Music For All!
  182. Spies...and their mothers
  183. Writing Thread: Civilopedia
  184. Right mechanics, wrong civilization?
  185. Magic Module
  186. Viking-esque Civ
  187. Maztal and Lost lands
  188. The UI is gone.
  189. Loki My Gypsy Wagon
  190. Builder Victory Condition
  191. Corporations that gently screw over others.
  192. Ljosalfar archerrush is waaay overpowered!
  193. Broad Alignment refit
  194. Savage spawning.
  195. OOS problems
  196. Barbarian Identity and Hidden nationality.
  197. The Raven Guard [new civ concept]
  198. How to extract DLL?
  199. Vassalage and Civic Tweak
  200. Eyes and Ears Network
  201. Diversify magic a little.
  202. Lizard people and goblin dumpsters
  203. Is Anyone Else Having Problems Posting Here?
  204. Small Ideas Thread
  205. New FF Team Member: Me!
  206. Sidar Plus
  207. Anyone has a viable strategy for the Scions?
  208. Flesh Golem strategies
  209. Compatible with Path v3.19?
  210. Jonesing for some Map Porn
  211. Bannor Plus
  212. Is this normal?
  213. Install Help
  214. Blight and Paladins
  215. How to make a Module
  216. [MODULE] Bannor Chain of Command
  217. Fall Further 051 Bug Report Thread
  218. 051 question
  219. Is it a bird? Is it a plane? No? Then it might be a bug...
  220. :confused: all quiet in fall further.
  221. Fall Further 0.51 Balance Discussion Thread
  222. Great commander
  223. Oh deer!
  224. FF051 OoS thread.
  225. FF compatible with Blue Marble?
  226. Dural palace
  227. The Sand Sea (civ concept)
  228. For a (nearly) crash-free .51 experience
  229. My interfaces just disappeared
  230. Perfect world 2/Erebus continents?
  231. [MODULE] Civics Revised
  232. Fall Further AI
  233. archers and experience
  234. Wrong Art
  235. multiplayer issue with .51
  236. Lumbermills? [Quick query]
  237. Crash upon initializing new game
  238. Mazatl divine spell, transmutation
  239. [Modmod] Mana Flares and stuff Add-On [Py/XML]
  240. Food Supply
  241. Jotnar citizen limit?
  242. Fall Further Pedia (error) Thread
  243. [MODULE]Esus and Empyrean Revised
  244. Evil Agnostic factions and Great Prophets
  245. Any chance to have fort commanders in FF?
  246. New Great Generals
  247. why do FF units show damage
  248. Scions Origins?
  249. Angel Spawning
  250. For the horde leaves barb cities undefended