View Full Version : Civ4Col - Strategy & Tips


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  1. Build Order Strategy
  2. Measuring Garrison Revolution Support
  3. When do you start pushing preachers and bells?
  4. Colonization Strategies
  5. Peter Minuit is the Best Founding Father
  6. How to use a great general?
  7. Hints/Tips Collection
  8. first Building
  9. Most Difficult Meier game yet / Thread for the Vanquished
  10. Natives
  11. How to disband a settlement?
  12. wagon trains
  13. Trade Route Tip: Set Import AND Export
  14. Some Small Tips I found.
  15. Dumb AI exploitation
  16. Settlement Emphasis
  17. Manpower shortage
  18. Non commercial economy
  19. Specialized Cities and problems
  20. How in the heck do you make...
  21. Number of Cols...
  22. Veteran Soldiers
  23. Founding Fathers
  24. Disbanded settlers not showing up
  25. Victory Condition
  26. What's the equivalence of culture?
  27. Early on, not sure what buildings to build...
  28. Sometimes I can't make people do stuff...
  29. Get a book
  30. The power graph
  31. Bells - Elder Statesmen but no revolution
  32. Founding Fathers (and Mothers): Who is good and who is not
  33. Does settlement size matter?
  34. Cheesy, but easy.
  35. What do you do with all the gold, or: Is the cross system broken?
  36. combat system... is it broken or what??
  37. Post Short Tips/Tricks Here
  38. Finally beat the king!! Tips and comments
  39. Colonization Walkthrough?
  40. How to keep the REF from growing too large?
  41. Crosses and the Docks
  42. Good Strategy?
  43. Can you buy a Ship?
  44. Soldiers better than Dragoons for defending?
  45. Isn't a bit paranoid?
  46. An issue with Fathers
  47. first settlement with soldier or pioneer?
  48. FF Question
  49. Automated transport
  50. Military Academy? Is it possible this time around?
  51. Winning on higher difficulty level impossible?
  52. wow.. i have actually won
  53. Strategy to an easy win
  54. Land Security Choice
  55. How do you make artillery?
  56. Attack Colonies or not?
  57. How do I produce horses?
  58. Game of "Historical Accuracy"
  59. Has anyone tried this yet?
  60. Sugar & Cotton
  61. Things that make a good start
  62. Only one coastal city nation
  63. Veteran soldiers
  64. Native relations & trade
  65. Worst Leader
  66. Creamed again!
  67. Import/Export UI screwed up?
  68. Overwhelmed
  69. How do I get more gold anyway?
  70. Can't start revolution
  71. Revloution Question
  72. Yet another tactical Exploit
  73. Using Wagon trains as storage
  74. Things from the orginal I would like to see.
  75. One city does all
  76. Chop forests?
  77. Colonization Acronym Buster.
  78. Natives, trade and tax.
  79. How to win on revolutionary in 40 turns.
  80. Marathon Game From Heck - Advice Welcome
  81. How do you select quanitity in trades ?
  82. What to do with new Colonists,Workers etc.?
  83. Ramping Up Bell Production
  84. Wagon Transport Issue
  85. What about getting loads of boats?
  86. TRADE Routes For Newbies, tip
  87. Simply too imbalanced, spoilers include
  88. Another wagon train question
  89. 2+ settlement & natives
  90. What does "free upgrades" for Great General mean?
  91. Giving in to Kings Demands ?
  92. Bell-Production and Rebel-Sentiment
  93. One Crazy Game... and a sea borne strategy
  94. Education is broken
  95. Get freaked out on a Privateer
  96. stealing natives land
  97. I'll be happy to answer strategy questions while I work on a guide
  98. When to start cranking LB?
  99. Win Independence Victory by Killing All Man-O-War without Warship
  100. An EASY way to win at Revolutionary (HARDEST) difficulty... without much techniques
  101. Zero-Tax Strategy Suggestion
  102. Transfer of good between two ships?
  103. What's the main aim of the game anyway?
  104. transferring partial loads (<100)
  105. Guide how to win playing as intended. Sute for any dificulty level.
  106. Education...
  107. Which FF do I want?
  108. Penalty for Trading from Ships?
  109. No Bartering?
  110. How to remove a citizen from a settlement?
  111. Final analysis. Current problems and sugestions how to fix them.
  112. Anyone leave natives *off?*
  113. Produce Veteran troops
  114. When to purchase or buy from the dock?
  115. Which professions are good investments?
  116. Notes on Combat Experience
  117. Upping Rebel Sentiment in One Turn.
  118. settlement placement
  119. Question about trade route mechanics
  120. Seek and Destroy Trick - Exploring a Flaw
  121. Micro Management Nightmare
  122. AI Score doesn't go down after defeating him
  123. How many lumber mills?
  124. REF keeps on coming after victory?
  125. I Can't Declare Independence!
  126. Native Stregth?
  127. How to start tutorial again?
  128. A quick question...
  129. Difficulty levels?
  130. King demands - how do they work ?
  131. autosave every turn?
  132. Quick travel - riding horses
  133. ¿What's the difference between epic, normal, quick...?
  134. Rebel Sentiment Glich?
  135. Artillery
  136. Matching REF and other initial questions
  137. King keeps last units away
  138. Cities devoted to Food/Goods/Mountains
  139. Why didn't I know this?
  140. Resources outside the 9 squares.
  141. blast those whiley injuns!
  142. What I'd like to see
  143. The Liberty Bell exploit
  144. training specialists
  145. difficulty levels affect the game..how?
  146. The Armed People were trampled down
  147. Minor improvements for Colonization 2.0
  148. A CivIV Players Guide For Adapting To Colonization
  149. There are only two things I can't stand in this world.
  150. Does this expansion do anything to the Civ 4 game itself?
  151. Bit bored now...tactics included
  152. Fundamentals Question... With save
  153. Dragoons rule
  154. Warehouse Woes
  155. Cost effective way to keep the natives happy?
  156. Founding Father question
  157. Victory? Where are those Dudes?
  158. Love this game
  159. My outline to Victory
  160. Privateer goods taxed?
  161. buying cannon
  162. Question on Political Points
  163. Halp!
  164. Effective native strat
  165. Other nations keep taking my territory outside of war
  166. Getting started
  167. Satellite colony & the REF
  168. Schools and training
  169. Computer changes Colonist jobs?!
  170. Question???
  171. Split the number of goods to load/trade?
  172. Abandoning settlement
  173. not so bad
  174. short game/indian training
  175. Converted Natives Can't Be Trained
  176. Indian Training times
  177. city expanded?
  178. native conversion rate difference
  179. Is it me or the game? (Help!)
  180. My strategy on revolutionary
  181. Declining Founding Fathers?
  182. A veterens perspective on Colonization
  183. Beating Up Europeans?
  184. Diplomatic requests for military aid (to king)
  185. Spanish at 50 turns
  186. Two Quick Questions...
  187. Grrr. I'm Lost...
  188. Custom House?
  189. New to Colonization and confused need some help...
  190. Native Missions and Native Americans
  191. Why is my rebel sentiment under 50%?
  192. Treasure and the REF?
  193. Starting Location
  194. Don't be greedy
  195. A CivIV Players Guide For Adapting To Colonization - Walkthrough Game
  196. Silly Side Effect
  197. Silver trading "cheat"?
  198. Spanish Strategies
  199. Storage Strategy
  200. how do you turn unit autopromote off?
  201. Question about the King's Army
  202. Cant make dragoons???
  203. Just got the game and I am so confused
  204. Is what you get for immigration just luck?
  205. Monty Mad at Me?
  206. Question-Rebel Sentiment
  207. Why do I suck so much as this game?
  208. Stack attack?
  209. Natives to Soldiers
  210. Founding Father Points?
  211. Midgame changes?
  212. Traded Goods how to produce them?
  213. Natives - How to ask for money?
  214. Taxes from - King
  215. Priviteer - Cant load Units in Europe?
  216. Trading with natives
  217. Man O War - Any Technology to Build them?
  218. How to Win Naval Battle - Any Strategy for REF?
  219. Capturing Other Ships - Any Strategy for Priviteer?
  220. Natives Army vs REF?
  221. Warehouse/custom house
  222. Can Other European Colonist - Ally Against REF?
  223. How many Units ?
  224. What would happen if REF ?
  225. peaceful strategy, one main city, dominate on revolutionary
  226. Do the people on the docks in Europe count towards rebel sentiment population?
  227. Dan Quayle and Winston Churchill
  228. cheats
  229. Naval Fleet and Army Creation - Possible?
  230. How to preven Other European Colonist - from Independence?
  231. How to Counter the - Pirates?
  232. How to beat the REF
  233. Help Beginner Lost!
  234. How to have a tax rate near 0% and buy goods cheaply in Europe
  235. Getting ready for first serious game, a few questions.
  236. Any serious attempts at fixing the gamebreaking issues yet?
  237. Map Making
  238. How would you know if the ships have cargo - If your a Priviteer?
  239. How to achieve 100 % Rebel Sentiment ?
  240. Who thinks they are the greatest general of all time?
  241. low inde. despite of 100%
  242. What Happens when you have party?
  243. How to extend the - Value of Silver?
  244. Game too shallow to even bother with strategy
  245. Tried to Pick a Fight with Rivals Monarch
  246. How to make - AI settle to islands?
  247. Privateers Can Trade with Europe
  248. attack from sea penatlty?
  249. How to go back to the - Founding Fathers?
  250. How to Maximize Trading in - Tax Increase?