View Full Version : Civ4Col - Creation & Customization


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  1. one tile city spacing
  2. Adding extra units
  3. Any Scenarios?
  4. Proposed Navy Changes (for AoD2)
  5. improvement suggestions
  6. Jamestown is an Anachronism and it irks my hole!
  7. 7 Years of War Scenario Request?
  8. smaller characters?
  9. Duplicate post. Urgh.
  10. Economy needs fixing
  11. So is there a decent, working patch?
  12. next unit fix?
  13. US Independence Scenarios Any?
  14. Can Saved Game be Edited?
  15. Philippine Scenario?
  16. Add a screen
  17. Map Editor
  18. Game crashes when adding a mission
  19. Man O War
  20. Cancelled thread
  21. How to edit dds?
  22. more popolous natives
  23. Crosses for Culture/Influence
  24. Need help about scenario creation
  25. Americo's Seed
  26. Need a little help here.
  27. Planting Trees - Is that Possible?
  28. Taxes after 1775
  29. Recommended Mods?
  30. Compiling using VS 2008?
  31. Culture Flipping - With the Natives Can be Avoided?
  32. How to - Add Settlement of Natives?
  33. Advertisement for AdHansa's mod
  34. Promotion trees
  35. Tool for mod
  36. Any Patch to Fix Taxes after Independence?
  37. A scenario of Boer War
  38. Can Priviteer - Capture Units?
  39. No Taxes. No king invasion.
  40. Basic info on modding C4Col
  41. Fog of war - Any Utility to have?
  42. What nif version are Colonization Units
  43. Changing # workers and output in town hall replacements
  44. Super warrior mod
  45. Where should you put a MAPSCRIPT file?
  46. Do mods kill multiplayer?
  47. Created a Graphical discrepancy while modding...stumped
  48. What is the Best Mod - For Colonization?
  49. Pot Growing Tycoon Mod
  50. Colonization water effects?
  51. Petty Criminals & Servants
  52. Any one add Persian civ?
  53. Land Privateers...?
  54. A Medieval Colonization MOD featuring the Vikings?
  55. Mod Idea: Petrocolonization
  56. War of Independence
  57. SPECIAL REQUEST for ALL MODS!
  58. C4C food resource enhancement Mod suggestion
  59. Liberating tribal lands
  60. C4C Random Events suggestions
  61. Resource image file
  62. mod dir in Colonization ??
  63. Larger Maps
  64. Graphics Issue: Editing Resources
  65. Idea/Request: Colonial North Africa
  66. Editing the Colony Screen
  67. Everyone has the same king
  68. map edit help
  69. I have an ide
  70. moon colonization
  71. Phoenician Expansion - i need help with it..
  72. Would someone tell me which file I edit for
  73. How do you change the Spanish King LH to Simon Bolivar's LH?
  74. Pretty please! Need a "Build Nothing" Option!
  75. Mods for Colonization 1 ?
  76. PatchMod: Post Bugs From v1.01
  77. Idea: Tax Rate Mod
  78. Map Request.
  79. Pluto Colonization
  80. Colonization_Yield_Highlight_Icon_Atlas
  81. C4C Unit problems
  82. Getting Civ4 Units into Civ4Col : A Tutorial
  83. Mod Idea: Post Apocalyptic Colonization
  84. Issues Building CvGameCoreDLL
  85. Gold as a Resource
  86. [SDK] Adding a new yield/resource to COL
  87. Cochineal Insects Resources?
  88. Zombie Colonization
  89. ATTN Modders: Could you...
  90. Native villages: to demolish or to keep
  91. Feeding horses with fish?
  92. Veterans who haven't fired a shot...
  93. World Builder- Assigning Colonist professions
  94. Changing Hurry Immigrant cost
  95. How do I disable FOG OF WAR
  96. Problems adding new a new special building class
  97. Playing mp3s on Que in SDK or Python?
  98. Changing "King" Information
  99. Where/How to change the revolution?
  100. Port Royal and Pirates in Colonization...
  101. Any news regarding the mod contest?
  102. [Tutorial] How to Add new Buildings to the City Management Screen
  103. Ship Bug
  104. Make a Mod Request
  105. Is it possible to get Bells AND Crosses as Cultural Yields?
  106. world builder help
  107. Increasing warehouse size
  108. Turn lenght
  109. Making events?
  110. How to add a defaut building ?
  111. XML question for TIs on terrain
  112. How can you put more figures in a unit?
  113. Would someone make this Unit work with Civ4Col, please...
  114. As Always, new patches corrupt all the mods...
  115. Battle for the new Home
  116. Need Testers
  117. Two Mods at once
  118. classic col
  119. Mod Idea: American Civil War
  120. add 4th worker to building
  121. Mod Idea: Clovis People at the time of the Great Extinction
  122. how can i make ships independent from Nations
  123. [Mod Development] Diplomacy Insults
  124. What do you want to see in a Playable Natives Mod?
  125. Mod Idea: North Pole colonization.
  126. Help for add a new improvement
  127. How do you make a building use 2 resources?
  128. How to add a popup
  129. Add resource and bonus.
  130. [TUTORIAL] Civ4Col Random Events
  131. Africa Mods
  132. How to add a ElementType ?
  133. [Mod Development] Kings Commission
  134. Error with SDK : Compiler Limit : Debug Size exceeded
  135. How To Make New Leader Traits?
  136. MODs not working
  137. AoD II 1.10-based ModMods
  138. A request to MODMODders
  139. Wrap the maps in Colonization
  140. Pirates and Privateers mod question
  141. Civ 4 Col Modding Tutorials Index
  142. making a map
  143. Mods wishlist
  144. Ocean / High sea tiles?? where are they
  145. XML File problem
  146. DDS file format
  147. Worldbuilder hates me...
  148. Whales and Whalingboat Development Thread
  149. 1492: Global Colonization. Mod development
  150. Middle Ages Mod idea thread
  151. Modular Mods... oh really?
  152. NOOB question: Colonization vs. Civ4 modding?
  153. [TUTORIAL] How to Convert a Civ 4 Mapscript
  154. Two Asian LH BGs for anyone to use
  155. Fallout colonization idea thread
  156. how not to hear the general sound?
  157. Older versions of mods.
  158. Merging Civilization with Colonization
  159. Question about audio files
  160. How to make a Galleon (or any vessel) Fly?
  161. Traits to make Natives less friendly...
  162. Need Help : add units for Colonization
  163. What software to edit GameFont.tga?
  164. Route models
  165. Civilopedia
  166. Weird bug - other colonist leaders as king
  167. Deus Vult, Crusader Mod Thread (no 56k)
  168. COL Gold development thread
  169. bAlwaysHostile - trait to make native units more hostile?
  170. How to change victory conditions?
  171. Are there any End Game mods?
  172. Units not morphing to selected [profession] issue
  173. Very srange effect in the game. Who can explain?
  174. save game does not like my new building
  175. New to colonization need to know how too...
  176. New unit freezes the game
  177. New building for native.
  178. Changing Leaders traits
  179. How to change Yield for terrain tiles?
  180. Error when loading cached XMLs
  181. Historical Resources for Mod Makers
  182. Refuse tax rate fix.
  183. Help with Historical Events (solved)
  184. AI initial native city placement help
  185. Civ 4 Leader Database - Now including Civ Colonization
  186. Mod Idea: Wheel of Time
  187. Very strange resources distribution in CivIVCol.
  188. Col 1 Stuff in Col 2
  189. restore some Col1 functionality
  190. Faster road movement
  191. Looking for new way to educate colonists
  192. Can you change Col Font size?
  193. Some Civ4Col Modding Questions
  194. First mod woes
  195. New distribution of the general's experience
  196. modern mod?
  197. Can someone animate this LH
  198. worldbuilder question - europe (E,W,N,S)
  199. Under the sea
  200. where do you extract mods to
  201. Fantasy Mod
  202. long education
  203. Avatar Mod
  204. only 3 factions
  205. Resource art from vanilla Civ not showing up
  206. Seaways : a new method of travel
  207. Is there a mod that lets me assign trade routes to ships?
  208. How to improve computer repsawn-AI?
  209. education cost change / aod2
  210. How to make countries show up later in the game?
  211. Flagging Rejected Founding Fathers?
  212. Alternate REF Increase Algorithm?
  213. My First Mod
  214. Is it possible to write a mod that shows crosses on main screen?
  215. Compiler options
  216. Planet Generator for Colonization?
  217. Limiting Indian cities?
  218. Largest effective map size?
  219. Disable Great persons?
  220. Project: Indian Revolution Mod (1857)
  221. iAIWeight in techinfos
  222. Events, Events, Events
  223. adding ships,MAN-O-WAR
  224. Question
  225. Switch player civs
  226. New Civilizations
  227. Mods are not initializing correctly!
  228. An ideal mod? (can't find a good, appealing, title)
  229. some terrain questions
  230. New Profession: Prospector
  231. Historic Ship Names Modcomp [WIP]
  232. Treasure units frequency
  233. clean Map
  234. Building Forts vs. Founding Colonies
  235. Is there a mod of north & south america that has historical starting points?
  236. Slavery
  237. I cant figer out how to download a senerio
  238. Do these mods work for Mac?
  239. ModComp idea "Advanced City Management" screen
  240. Play testers Needed: Colonization Tech Tree
  241. how can i change the max number of player for my mod?
  242. is it possible to include artstyles successfully from bts?
  243. AoE3Col + UU + UB Idea
  244. Custom maps in multiplayer
  245. Earth Col.
  246. inverting civ's derivation
  247. loading graphic
  248. victories
  249. Players Starting Position
  250. Magyar Mod