- one tile city spacing
- Adding extra units
- Any Scenarios?
- Proposed Navy Changes (for AoD2)
- improvement suggestions
- Jamestown is an Anachronism and it irks my hole!
- 7 Years of War Scenario Request?
- smaller characters?
- Duplicate post. Urgh.
- Economy needs fixing
- So is there a decent, working patch?
- next unit fix?
- US Independence Scenarios Any?
- Can Saved Game be Edited?
- Philippine Scenario?
- Add a screen
- Map Editor
- Game crashes when adding a mission
- Man O War
- Cancelled thread
- How to edit dds?
- more popolous natives
- Crosses for Culture/Influence
- Need help about scenario creation
- Americo's Seed
- Need a little help here.
- Planting Trees - Is that Possible?
- Taxes after 1775
- Recommended Mods?
- Compiling using VS 2008?
- Culture Flipping - With the Natives Can be Avoided?
- How to - Add Settlement of Natives?
- Advertisement for AdHansa's mod
- Promotion trees
- Tool for mod
- Any Patch to Fix Taxes after Independence?
- A scenario of Boer War
- Can Priviteer - Capture Units?
- No Taxes. No king invasion.
- Basic info on modding C4Col
- Fog of war - Any Utility to have?
- What nif version are Colonization Units
- Changing # workers and output in town hall replacements
- Super warrior mod
- Where should you put a MAPSCRIPT file?
- Do mods kill multiplayer?
- Created a Graphical discrepancy while modding...stumped
- What is the Best Mod - For Colonization?
- Pot Growing Tycoon Mod
- Colonization water effects?
- Petty Criminals & Servants
- Any one add Persian civ?
- Land Privateers...?
- A Medieval Colonization MOD featuring the Vikings?
- Mod Idea: Petrocolonization
- War of Independence
- SPECIAL REQUEST for ALL MODS!
- C4C food resource enhancement Mod suggestion
- Liberating tribal lands
- C4C Random Events suggestions
- Resource image file
- mod dir in Colonization ??
- Larger Maps
- Graphics Issue: Editing Resources
- Idea/Request: Colonial North Africa
- Editing the Colony Screen
- Everyone has the same king
- map edit help
- I have an ide
- moon colonization
- Phoenician Expansion - i need help with it..
- Would someone tell me which file I edit for
- How do you change the Spanish King LH to Simon Bolivar's LH?
- Pretty please! Need a "Build Nothing" Option!
- Mods for Colonization 1 ?
- PatchMod: Post Bugs From v1.01
- Idea: Tax Rate Mod
- Map Request.
- Pluto Colonization
- Colonization_Yield_Highlight_Icon_Atlas
- C4C Unit problems
- Getting Civ4 Units into Civ4Col : A Tutorial
- Mod Idea: Post Apocalyptic Colonization
- Issues Building CvGameCoreDLL
- Gold as a Resource
- [SDK] Adding a new yield/resource to COL
- Cochineal Insects Resources?
- Zombie Colonization
- ATTN Modders: Could you...
- Native villages: to demolish or to keep
- Feeding horses with fish?
- Veterans who haven't fired a shot...
- World Builder- Assigning Colonist professions
- Changing Hurry Immigrant cost
- How do I disable FOG OF WAR
- Problems adding new a new special building class
- Playing mp3s on Que in SDK or Python?
- Changing "King" Information
- Where/How to change the revolution?
- Port Royal and Pirates in Colonization...
- Any news regarding the mod contest?
- [Tutorial] How to Add new Buildings to the City Management Screen
- Ship Bug
- Make a Mod Request
- Is it possible to get Bells AND Crosses as Cultural Yields?
- world builder help
- Increasing warehouse size
- Turn lenght
- Making events?
- How to add a defaut building ?
- XML question for TIs on terrain
- How can you put more figures in a unit?
- Would someone make this Unit work with Civ4Col, please...
- As Always, new patches corrupt all the mods...
- Battle for the new Home
- Need Testers
- Two Mods at once
- classic col
- Mod Idea: American Civil War
- add 4th worker to building
- Mod Idea: Clovis People at the time of the Great Extinction
- how can i make ships independent from Nations
- [Mod Development] Diplomacy Insults
- What do you want to see in a Playable Natives Mod?
- Mod Idea: North Pole colonization.
- Help for add a new improvement
- How do you make a building use 2 resources?
- How to add a popup
- Add resource and bonus.
- [TUTORIAL] Civ4Col Random Events
- Africa Mods
- How to add a ElementType ?
- [Mod Development] Kings Commission
- Error with SDK : Compiler Limit : Debug Size exceeded
- How To Make New Leader Traits?
- MODs not working
- AoD II 1.10-based ModMods
- A request to MODMODders
- Wrap the maps in Colonization
- Pirates and Privateers mod question
- Civ 4 Col Modding Tutorials Index
- making a map
- Mods wishlist
- Ocean / High sea tiles?? where are they
- XML File problem
- DDS file format
- Worldbuilder hates me...
- Whales and Whalingboat Development Thread
- 1492: Global Colonization. Mod development
- Middle Ages Mod idea thread
- Modular Mods... oh really?
- NOOB question: Colonization vs. Civ4 modding?
- [TUTORIAL] How to Convert a Civ 4 Mapscript
- Two Asian LH BGs for anyone to use
- Fallout colonization idea thread
- how not to hear the general sound?
- Older versions of mods.
- Merging Civilization with Colonization
- Question about audio files
- How to make a Galleon (or any vessel) Fly?
- Traits to make Natives less friendly...
- Need Help : add units for Colonization
- What software to edit GameFont.tga?
- Route models
- Civilopedia
- Weird bug - other colonist leaders as king
- Deus Vult, Crusader Mod Thread (no 56k)
- COL Gold development thread
- bAlwaysHostile - trait to make native units more hostile?
- How to change victory conditions?
- Are there any End Game mods?
- Units not morphing to selected [profession] issue
- Very srange effect in the game. Who can explain?
- save game does not like my new building
- New to colonization need to know how too...
- New unit freezes the game
- New building for native.
- Changing Leaders traits
- How to change Yield for terrain tiles?
- Error when loading cached XMLs
- Historical Resources for Mod Makers
- Refuse tax rate fix.
- Help with Historical Events (solved)
- AI initial native city placement help
- Civ 4 Leader Database - Now including Civ Colonization
- Mod Idea: Wheel of Time
- Very strange resources distribution in CivIVCol.
- Col 1 Stuff in Col 2
- restore some Col1 functionality
- Faster road movement
- Looking for new way to educate colonists
- Can you change Col Font size?
- Some Civ4Col Modding Questions
- First mod woes
- New distribution of the general's experience
- modern mod?
- Can someone animate this LH
- worldbuilder question - europe (E,W,N,S)
- Under the sea
- where do you extract mods to
- Fantasy Mod
- long education
- Avatar Mod
- only 3 factions
- Resource art from vanilla Civ not showing up
- Seaways : a new method of travel
- Is there a mod that lets me assign trade routes to ships?
- How to improve computer repsawn-AI?
- education cost change / aod2
- How to make countries show up later in the game?
- Flagging Rejected Founding Fathers?
- Alternate REF Increase Algorithm?
- My First Mod
- Is it possible to write a mod that shows crosses on main screen?
- Compiler options
- Planet Generator for Colonization?
- Limiting Indian cities?
- Largest effective map size?
- Disable Great persons?
- Project: Indian Revolution Mod (1857)
- iAIWeight in techinfos
- Events, Events, Events
- adding ships,MAN-O-WAR
- Question
- Switch player civs
- New Civilizations
- Mods are not initializing correctly!
- An ideal mod? (can't find a good, appealing, title)
- some terrain questions
- New Profession: Prospector
- Historic Ship Names Modcomp [WIP]
- Treasure units frequency
- clean Map
- Building Forts vs. Founding Colonies
- Is there a mod of north & south america that has historical starting points?
- Slavery
- I cant figer out how to download a senerio
- Do these mods work for Mac?
- ModComp idea "Advanced City Management" screen
- Play testers Needed: Colonization Tech Tree
- how can i change the max number of player for my mod?
- is it possible to include artstyles successfully from bts?
- AoE3Col + UU + UB Idea
- Custom maps in multiplayer
- Earth Col.
- inverting civ's derivation
- loading graphic
- victories
- Players Starting Position
- Magyar Mod