View Full Version : Civ4Col - Creation & Customization


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  1. real veteran soldiers
  2. Rural and Urban Population
  3. Request: Longer game mod
  4. Need help with none-generic popup buttons
  5. Question about mutiple mods
  6. SDK files?
  7. Quantity-based resource system?
  8. Changing Leader Names?
  9. Leader in new modular civilization shows wrong "king"
  10. "Downgraded" terrain and water textures
  11. Merging Mods
  12. misc modding questions
  13. How to setup iTexture Index
  14. Learn profession
  15. New Scotland
  16. Colonizing Pandora Idea Thread
  17. exploiting all yields on a given tile
  18. Quick Question about Editing Units
  19. Any mod that changes the GUI in Colonization?
  20. CvGameCore.dll on macos
  21. Separating food from population growth
  22. Strange Problem
  23. Huge Map scripts?
  24. Land transports in Colonization
  25. Need New Civs for civ 4 colo
  26. Can someone tell me how to add new civs
  27. Adding "one way only" movement value for units to terrain/road/game????
  28. Hessian Soldiers
  29. Less treasures...
  30. Food Consumption of Colonists on a Voyage?
  31. How do you install a mod?
  32. How To: Install Mods
  33. Multiple mods
  34. UnitArtStyles
  35. Hardcoded Limits of Civ4Col
  36. Merging Mods
  37. How to increase the number of Colonial players?
  38. HELP! World Builder Crash on attempted Mod Merge
  39. help with adding a new yield to city screen
  40. Help! where is Defensive Withdrawal !?
  41. How to change profession after combat?
  42. CIV. Colonization Mod for Mac.
  43. creating new plot types
  44. Learning cost
  45. ARGH! How do I merge mods?
  46. Dale's mod (and derived mods) Tory % question
  47. I want to build a new map. How do I do it?
  48. Major Independance bug + King questions
  49. Adding civs to a mod question
  50. In need of help this Summer!
  51. Adding Civs?
  52. Needing help with Blender...
  53. Request to modders.
  54. Leaderheadsynthesis
  55. How do you reset resources on a map?
  56. Can't send ships to NW
  57. global warming
  58. Help with C++
  59. Changing Global Warming
  60. City-Player relation
  61. Changing terrain production in the city plot
  62. Modern Cooperation Mod
  63. TAC: Trade Routes
  64. [TAC]Discussion and Troubleshooting
  65. [TAC] Random Events, Quests and the construction kit
  66. AOD2 Captured resources / goods
  67. python question
  68. Natives Mods?
  69. Remove Europe?
  70. How to mod Evasion chance for ships
  71. How do you create a map that supports all leader options
  72. How Can I Combine Mods
  73. New Map Size Europe Problem
  74. Real authentic map for civ iv colonization.
  75. Order of Songs ?
  76. Zooming and music
  77. Idea for mod and scenario, free to use!
  78. Making a player contact another?
  79. Why does this mod-scenario crash on turn 2?
  80. [Development Thread]Mare Nostrum:Rise of Rome
  81. Useful SDK Functions
  82. Bonus adds free buildings
  83. The Graphic size of town, how do you change their size?
  84. Latest TAC version (2.03?)
  85. explanation on some data fields (iAIRebelModifier etc.)
  86. Multiple Europe screens?
  87. How do I make a mod?
  88. Change the amount of gold you get for razing a native village
  89. Map Scripting spawn problems
  90. Mod request: privateers
  91. The Next Colonization game (colonization 3)
  92. Would greatly appreciate your help on editing graphic related code.
  93. What's the basic idea behind increasing the size of the map?
  94. How do I add my own songs to the soundtrack?
  95. Difficulty fix? TAC
  96. Help Merging Two Modmods?
  97. Razing settlement means massacre ? Really ?
  98. Sanotra's Colonial America [Map]
  99. Only Pioneers founding colonies.
  100. New Profession
  101. Sanotra's West Indies [Map]
  102. Phyton: Show unit class in info panel
  103. Getting rid of leaders?
  104. Worldwide Colonization (AOD2)
  105. [Map 50x90] North America
  106. Need some help with this LeaderHead
  107. Getting started as a CivCol-Modder
  108. Specifics... How do i combine this mess of... mess??
  109. Support for 2D graphics
  110. "Assign Trade Route" screen, some pointers needed...
  111. Starting as a CivCol Modder my story
  112. Alternate Colonization?
  113. Is there a need for a modding netiquette?
  114. The Modiquette
  115. Why are you (still) modding CivCol ?
  116. [TUTORIAL] How to fix Wonder Movie Popup CTD
  117. How to create desktopshortcut?
  118. [TUTORIAL] How to fix Cheat Menu cancel button Bug
  119. [Map 030x070] New England
  120. Debug Mode and AI Autoplay?
  121. Sanotra's review of Religion and Revolution v1.0
  122. Favorite MOD
  123. Many mods change automated imports/exports?
  124. Mac compatability
  125. Trying to start multiplayer games..
  126. New Victory Conditions Mod NEEDED
  127. What happened with the New Portugal mod?
  128. The Golden Circle
  129. Modifying Times
  130. One more turn - without annoying "victory message"
  131. Price fluctuation and immigration algorithms
  132. Proposed Policy Change - the Modiquette
  133. RADICAL CONCEPTS (to change the game)
  134. Problem adjusting profession consumption
  135. [MOD] Path to the Throne
  136. [GotM] Welcome, rules & FAQ (please read first)
  137. [GotM] February 2013
  138. Need help on how to make 1 minor modding change
  139. [GotM] !!! SPOILER !!! GotM February 2013
  140. Help Merging Mods?
  141. [GotM] March 2013
  142. [GotM] !!! SPOILER !!! GotM March 2013
  143. Need some help from graphical modder(s)
  144. [GotM] April 2013
  145. [GotM] !!! SPOILER !!! GotM April 2013
  146. [GotM] May 2013
  147. [GotM] !!! SPOILER !!! GotM May 2013
  148. Can I build cannon?
  149. [GotM] June 2013
  150. [GotM] !!! Spoiler !!! GotM June 2013