- A civ supermod based on Colonization economics
- WW2 MODS for Colonization
- Mod ideas
- Map conversion
- The Mod request list
- The Asia Mod
- The Africa mod
- Mod proposal Dominatio Mundi
- Using Colonization Assets in Civ4 mod
- Civ4: Colonization API?
- How do you change starting positions in the World Editor?
- C4C: Ancient Mediterranean MOD
- Number of turns
- CivScale mod for Colonization?
- Fix for stable school education training times
- Col Bug Fixes / Feature Enhancements Patch
- Trade Route Mod: Save Route, View Active Routes
- Possible fix for overly large REF
- GameFont files?
- New Sweden mod
- Dales REF reduction mod
- Possible to use a video file for the main menu?
- American Revolution Mod for Colonization
- how would i add a new start-of-turn message?
- Custom Map Scripts
- Play as Native Americans Mod/Expansion?
- Changing Build times..
- I have a slight problem.
- The stock map scripts annoy me
- How do I make a map of a custom size?
- HELP! My map isn't working!
- Play as any Civ
- Flag structure
- Is there any extra-pack of languages?
- Colonization SDK
- Here is a nice map I made but game is broken
- More city tiles?
- REF Starting Forces
- Idea for future mods
- Fooling around with the Europe screen
- Lack of rivers in radom maps and historical locations
- Settlements scale
- Request: Founding Fathers Overview
- Colonization Download category created
- REF Final Amounts
- Col-style starting units
- Prices
- MTech: Expanding the Ages
- Anyone fixing Native American trading values?
- Colonization Overhaul Planned
- Rebel sentiment assigned per colonist
- enlarging the map
- Custom House mod
- Drag and Drop Soldiers/Dragoons
- XML Help
- Can I reveal the map for a player?
- Hey Smart Guys
- Max Tax Rate Trigger?
- Labeling system?
- Annoying bugs that you modders could fix
- Two silly questions
- How do I make forest clearings for resources?
- Historical remarks on Sugar Cane, Sugar Expert Planters, Rum and Sugar Taxes
- Announce your Colonization Files here
- A New Finished Product
- Question about "iImmigrationWeight" and "iImmigrationWeightDecay"
- Modding Combat-System
- Anyone found a fix for the "own map AI-Bug"?
- Alpha Centuri Colonization
- Leader with all traits
- Modding the warehouse
- Food -> Colonist Mod Request
- Playing as the king
- Alternative ways of winning
- Improving the Constitution
- Question on Cash-Costs (Education, Pioneer)
- Make sure ALL European nations are in on Random Maps.
- Suggestion for Optimal settlement enhancement
- Map scripting question
- How do I change the speed of terrain improvements
- Civ4: Colonization... Import Water?
- Hud/UI changes.
- Fox's Mod request
- One City For All?
- Simon Bolivar fix
- Profission level idea
- A Rant
- Limit Number of Settlements?
- Improving the city square?
- A new way to calculate REFs
- workable radius?
- Static Unit Gaining Experience
- EuroMod
- Idea of two different kinds of settlements
- How to change REF-Starting-Size and -Growth ...
- New Unit Idea: The Bandit!
- MOD: Founding of Israel
- Treasure finding
- Wildlife
- Compiling a Civ4Col DLL, where to start?
- Rearranging the Founding Fathers?
- Tea Party. . . uh, not exactly.
- Editing XML files for the natives?
- Max_players = 32 :)
- Asian & Portugese colonists
- Idea : Founding Fathers as Special Units
- Soldier-Veteran like in original Colonization
- REF / Liberty Bell Balance Issue - An Idea for a Quick Fix
- How do you change the price of "buying" the 3 immigrants in Europe?
- Prevent Cultural Convertion?
- Mod challenge: Colonize the World
- Request: mod/scenario(s) "The Orient"
- Help editing xml files
- Starting at the War of Independence
- victory condition requast
- Mod challenge: Vikings
- Mod Tutorials?
- SDK for Colonization
- Mod file Names and Formats
- A sailor Mod idea
- Idea for REF fix
- What to steal from BtS?
- Promotion changes
- Mother Nature
- Begging for a mod-Genius
- Dissent, defection and Rogue civilization
- Remote Harvesting
- Map view fix ??
- Hardnight's Modding Wishlist
- Colonization Resource Dynamics
- Option to choose starting buildings
- Just an Idea...
- mother land...
- Reworking Naval units
- Loading a mod directly
- Bringing Unit Art over from BTS...
- Guide for modding
- Difficulty adding a new building
- Question about Production
- Explanation of GlobalDefines.xml
- Trouble with modding the King's civilization
- Buying units at the docks
- Mars Colonization
- Age of Discovery 2 - Interview with Dale kent
- Leaderhead Background Issues
- Civ Traits vs. Leader Traits
- Inca & Aztec city models
- Saving the Colonies [Colonization]
- New Portugal Mod (In Development)
- Changed to Mouvment.
- About Designing Traits
- Colonial Regulars/Dragoons?
- [Mod/Scenario proposal] Dark-ages Colonization
- help AI city overlap
- Training veterans in college
- HELP! Can't Load any Mods!
- Mysidia
- Can you add FFs??
- CIV4GamespeedInfo
- Leaderhead Requests (Sticky Please)
- Healing of Units (or better call it Reorganization?)
- Changing unit size on the main map??
- New Trait: Commercial (Need Coding Help)
- Should all Civs start with a Pioneer and Soldier?
- Any way to add Fountain of Youth?
- How To MOD The Indian Training?
- Replacing FF screen with Tech Tree
- Multiple Kings?
- Asian Colonization (Pure Fantasy) Development thread
- Mod Idea: Panning For Gold
- Modcomp Request: World of Colonization
- How to make Professions available only for certain specialists ?
- Player Achievements
- Could someone please create a trade advisor screen?
- Unit Graphic Request (Sticky please)
- Starting Units, the Docks, and Unique Units: Possible Mod
- Idea for a new Civ: Chinese
- Request ability to mark units needed in cities
- What need i to make my own map and mod
- Africa: Screen or Map
- Modular Loading
- Modular XML in Civ4Col?
- oh boy,
- Grouping the Mods
- New idea for mod
- Chanllenge:Mod the symbols in texts for different CIVs
- I Need help to make a mod
- [SDK] Where are civilizations selected?
- Can a mod control keyboard?
- How to reduce natives?
- Cannons in Fort - Fortress
- Treasure And Gallon space idea
- Deleting nations
- Population popup modification
- Is training for promotions possible?
- Goods and Resources' Price Costs
- How to modify victory conditions ???
- [Possible Mod] Caravels, Carracks and Other Ships... oh my!
- Request: Constitution before DoI
- Adding a Slave unit
- Random Founding Fathers
- Building settlements on peaks?
- Promoting Raw materials
- Abandoning a colony
- No music with some mods
- Unit Request
- Need Help with adding units to the game
- AI not "building" newly created unit
- [HOWTO] know if native village is visited?
- What would make CivIV Colonization perfect?
- In the spirit of Mr. Custer
- Enabling Braves for Europeans
- [HOWTO] avoid King's embargos?
- scenario change
- colonization as king
- Idea for a mod
- New French and Indian War scenario request
- civ4alarminfo.xml
- Small mod altering units and promotions
- Adding/removing bonuses?
- This might be in the wrong place if so I'm sorry!
- Civ4Col Graphics in Civ4
- Resource system
- errors
- Problems with full lengh icons and buttons
- Founding Fathers unbalanced - suggested design changes
- Question about modding
- Where are the modders?
- ranchers to horses to
- Colonists Price on the Docks
- European Situation
- Stuck Ship in Europe
- Possible: NoHeal-Mod?
- Changing Game length
- bonus resource requirement
- arrrgh! modding a mod
- Things that need fixing
- Slaves vs Indentured servants
- Wish List
- Mod Merge?
- Replacing Founding Fathers
- Revenge and hiding gold from royal greediness
- question
- Civ 4: Colonization - Victory Condition Wish: Conquest!
- starting from the west
- how to create non-specialist units for start?
- Anyone considering a Viking colonization mod?
- Land of Our Fathers
- Abandoning colonies
- Where is the starting value for REF?