View Full Version : Civ4Col - Creation & Customization


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  1. A civ supermod based on Colonization economics
  2. WW2 MODS for Colonization
  3. Mod ideas
  4. Map conversion
  5. The Mod request list
  6. The Asia Mod
  7. The Africa mod
  8. Mod proposal Dominatio Mundi
  9. Using Colonization Assets in Civ4 mod
  10. Civ4: Colonization API?
  11. How do you change starting positions in the World Editor?
  12. C4C: Ancient Mediterranean MOD
  13. Number of turns
  14. CivScale mod for Colonization?
  15. Fix for stable school education training times
  16. Col Bug Fixes / Feature Enhancements Patch
  17. Trade Route Mod: Save Route, View Active Routes
  18. Possible fix for overly large REF
  19. GameFont files?
  20. New Sweden mod
  21. Dales REF reduction mod
  22. Possible to use a video file for the main menu?
  23. American Revolution Mod for Colonization
  24. how would i add a new start-of-turn message?
  25. Custom Map Scripts
  26. Play as Native Americans Mod/Expansion?
  27. Changing Build times..
  28. I have a slight problem.
  29. The stock map scripts annoy me
  30. How do I make a map of a custom size?
  31. HELP! My map isn't working!
  32. Play as any Civ
  33. Flag structure
  34. Is there any extra-pack of languages?
  35. Colonization SDK
  36. Here is a nice map I made but game is broken
  37. More city tiles?
  38. REF Starting Forces
  39. Idea for future mods
  40. Fooling around with the Europe screen
  41. Lack of rivers in radom maps and historical locations
  42. Settlements scale
  43. Request: Founding Fathers Overview
  44. Colonization Download category created
  45. REF Final Amounts
  46. Col-style starting units
  47. Prices
  48. MTech: Expanding the Ages
  49. Anyone fixing Native American trading values?
  50. Colonization Overhaul Planned
  51. Rebel sentiment assigned per colonist
  52. enlarging the map
  53. Custom House mod
  54. Drag and Drop Soldiers/Dragoons
  55. XML Help
  56. Can I reveal the map for a player?
  57. Hey Smart Guys
  58. Max Tax Rate Trigger?
  59. Labeling system?
  60. Annoying bugs that you modders could fix
  61. Two silly questions
  62. How do I make forest clearings for resources?
  63. Historical remarks on Sugar Cane, Sugar Expert Planters, Rum and Sugar Taxes
  64. Announce your Colonization Files here
  65. A New Finished Product
  66. Question about "iImmigrationWeight" and "iImmigrationWeightDecay"
  67. Modding Combat-System
  68. Anyone found a fix for the "own map AI-Bug"?
  69. Alpha Centuri Colonization
  70. Leader with all traits
  71. Modding the warehouse
  72. Food -> Colonist Mod Request
  73. Playing as the king
  74. Alternative ways of winning
  75. Improving the Constitution
  76. Question on Cash-Costs (Education, Pioneer)
  77. Make sure ALL European nations are in on Random Maps.
  78. Suggestion for Optimal settlement enhancement
  79. Map scripting question
  80. How do I change the speed of terrain improvements
  81. Civ4: Colonization... Import Water?
  82. Hud/UI changes.
  83. Fox's Mod request
  84. One City For All?
  85. Simon Bolivar fix
  86. Profission level idea
  87. A Rant
  88. Limit Number of Settlements?
  89. Improving the city square?
  90. A new way to calculate REFs
  91. workable radius?
  92. Static Unit Gaining Experience
  93. EuroMod
  94. Idea of two different kinds of settlements
  95. How to change REF-Starting-Size and -Growth ...
  96. New Unit Idea: The Bandit!
  97. MOD: Founding of Israel
  98. Treasure finding
  99. Wildlife
  100. Compiling a Civ4Col DLL, where to start?
  101. Rearranging the Founding Fathers?
  102. Tea Party. . . uh, not exactly.
  103. Editing XML files for the natives?
  104. Max_players = 32 :)
  105. Asian & Portugese colonists
  106. Idea : Founding Fathers as Special Units
  107. Soldier-Veteran like in original Colonization
  108. REF / Liberty Bell Balance Issue - An Idea for a Quick Fix
  109. How do you change the price of "buying" the 3 immigrants in Europe?
  110. Prevent Cultural Convertion?
  111. Mod challenge: Colonize the World
  112. Request: mod/scenario(s) "The Orient"
  113. Help editing xml files
  114. Starting at the War of Independence
  115. victory condition requast
  116. Mod challenge: Vikings
  117. Mod Tutorials?
  118. SDK for Colonization
  119. Mod file Names and Formats
  120. A sailor Mod idea
  121. Idea for REF fix
  122. What to steal from BtS?
  123. Promotion changes
  124. Mother Nature
  125. Begging for a mod-Genius
  126. Dissent, defection and Rogue civilization
  127. Remote Harvesting
  128. Map view fix ??
  129. Hardnight's Modding Wishlist
  130. Colonization Resource Dynamics
  131. Option to choose starting buildings
  132. Just an Idea...
  133. mother land...
  134. Reworking Naval units
  135. Loading a mod directly
  136. Bringing Unit Art over from BTS...
  137. Guide for modding
  138. Difficulty adding a new building
  139. Question about Production
  140. Explanation of GlobalDefines.xml
  141. Trouble with modding the King's civilization
  142. Buying units at the docks
  143. Mars Colonization
  144. Age of Discovery 2 - Interview with Dale kent
  145. Leaderhead Background Issues
  146. Civ Traits vs. Leader Traits
  147. Inca & Aztec city models
  148. Saving the Colonies [Colonization]
  149. New Portugal Mod (In Development)
  150. Changed to Mouvment.
  151. About Designing Traits
  152. Colonial Regulars/Dragoons?
  153. [Mod/Scenario proposal] Dark-ages Colonization
  154. help AI city overlap
  155. Training veterans in college
  156. HELP! Can't Load any Mods!
  157. Mysidia
  158. Can you add FFs??
  159. CIV4GamespeedInfo
  160. Leaderhead Requests (Sticky Please)
  161. Healing of Units (or better call it Reorganization?)
  162. Changing unit size on the main map??
  163. New Trait: Commercial (Need Coding Help)
  164. Should all Civs start with a Pioneer and Soldier?
  165. Any way to add Fountain of Youth?
  166. How To MOD The Indian Training?
  167. Replacing FF screen with Tech Tree
  168. Multiple Kings?
  169. Asian Colonization (Pure Fantasy) Development thread
  170. Mod Idea: Panning For Gold
  171. Modcomp Request: World of Colonization
  172. How to make Professions available only for certain specialists ?
  173. Player Achievements
  174. Could someone please create a trade advisor screen?
  175. Unit Graphic Request (Sticky please)
  176. Starting Units, the Docks, and Unique Units: Possible Mod
  177. Idea for a new Civ: Chinese
  178. Request ability to mark units needed in cities
  179. What need i to make my own map and mod
  180. Africa: Screen or Map
  181. Modular Loading
  182. Modular XML in Civ4Col?
  183. oh boy,
  184. Grouping the Mods
  185. New idea for mod
  186. Chanllenge:Mod the symbols in texts for different CIVs
  187. I Need help to make a mod
  188. [SDK] Where are civilizations selected?
  189. Can a mod control keyboard?
  190. How to reduce natives?
  191. Cannons in Fort - Fortress
  192. Treasure And Gallon space idea
  193. Deleting nations
  194. Population popup modification
  195. Is training for promotions possible?
  196. Goods and Resources' Price Costs
  197. How to modify victory conditions ???
  198. [Possible Mod] Caravels, Carracks and Other Ships... oh my!
  199. Request: Constitution before DoI
  200. Adding a Slave unit
  201. Random Founding Fathers
  202. Building settlements on peaks?
  203. Promoting Raw materials
  204. Abandoning a colony
  205. No music with some mods
  206. Unit Request
  207. Need Help with adding units to the game
  208. AI not "building" newly created unit
  209. [HOWTO] know if native village is visited?
  210. What would make CivIV Colonization perfect?
  211. In the spirit of Mr. Custer
  212. Enabling Braves for Europeans
  213. [HOWTO] avoid King's embargos?
  214. scenario change
  215. colonization as king
  216. Idea for a mod
  217. New French and Indian War scenario request
  218. civ4alarminfo.xml
  219. Small mod altering units and promotions
  220. Adding/removing bonuses?
  221. This might be in the wrong place if so I'm sorry!
  222. Civ4Col Graphics in Civ4
  223. Resource system
  224. errors
  225. Problems with full lengh icons and buttons
  226. Founding Fathers unbalanced - suggested design changes
  227. Question about modding
  228. Where are the modders?
  229. ranchers to horses to
  230. Colonists Price on the Docks
  231. European Situation
  232. Stuck Ship in Europe
  233. Possible: NoHeal-Mod?
  234. Changing Game length
  235. bonus resource requirement
  236. arrrgh! modding a mod
  237. Things that need fixing
  238. Slaves vs Indentured servants
  239. Wish List
  240. Mod Merge?
  241. Replacing Founding Fathers
  242. Revenge and hiding gold from royal greediness
  243. question
  244. Civ 4: Colonization - Victory Condition Wish: Conquest!
  245. starting from the west
  246. how to create non-specialist units for start?
  247. Anyone considering a Viking colonization mod?
  248. Land of Our Fathers
  249. Abandoning colonies
  250. Where is the starting value for REF?