- [GRAPHICS] Blue Marble for Colonization
- [MOD] Age of Discovery II
- [AUDIO] Civ 4: Colonization Classic Music
- [MODCOMP] Ellestar's REF mod
- [AUDIO] John Adams Main Menu Music
- [MAPSCRIPT] Conversion of Archipelago Map Script
- [MAP] The Classic Americas - Colonization 1
- [AUDIO] Original Colonization Music Pack (MP3)
- [MODCOMP] Hardcore Food Mod
- NOTICE: Thread prefix for file threads
- [MAP] Modfather's Accurate Maps
- [Map] modified Huge America Map
- [MOD] Snoopy/Dale PatchMod
- [MAPSCRIPT] Hemispherical Islands
- [MODCOMP] Armed Braves bugfix
- [GRAPHICS] Revised Dutch Leaderheads
- [GRAPHICS] Union Jack
- [MAPSCRIPT] FaireWeather.py for Colonization
- [MOD] Origins - Colonization 1 for Colonization 2
- [MODCOMP] ColAlerts
- [SDK] Colonization Makefile
- [MODCOMP] New advisor screens (Col1-like)
- [MODCOMP] "1 treasure per Galleon" general fix
- [MAP] Ozzy's America - More Accurate Start
- [UNIT] Redcoat 23rd-foot
- [MOD] Phoenix
- [UNIT] Privateer: new function
- [MAPSCRIPT] Caribbean Style Semi-Random Template
- [CIV] New Scotland
- [MOD] Quest And Glory
- [UTIL] Modmaker "Ghandi"
- [MOD] PatchMod with rebalanced REF
- [MOD] Triangle Trade
- [MODCOMP] MFinance: Financial Advisor
- [MODCOMP] New orders for units
- [MODCOMP] Goody Hut
- [MODCOMP] JTradeRoutes: An Improved Interface
- [MODCOMP] Advisor Menu
- [MOD] Ten Colonies
- [CIV] Portugal (Version 1.00)
- [MOD] Modular United Mods
- [MAP] Dieter's New World
- [CIV] New China
- [MODCOMP] JAnimals: A Wild Wilderness
- [CIV] Prussia as a new colonial power (Modular)
- [MOD]Multiplayer Mod
- [MODCOMP] More Buildings
- [MOD]Americo's mod
- [LH] Atotoztli - Female Aztec
- [MODCOMP]Stronger Natives
- [MOD] Land of our Fathers
- [MOD] Player Achievements!
- [MOD] AddOnMod v1.1
- [MODCOMP] AO2 + Triangle Trade Merge
- [LH] Marquis de Vaudriel
- [GRAPHIC MODCOMP] City Buildings - vs 0.1
- [MOD] Colonists of the New World
- [UNITS] 2 Town Guardsmen
- [LH] Coronado in Gold Armor
- [LH] Generic British General
- [LH] Generic French General
- [MOD] Russian America
- [LH] Generic Dutch General
- [MODCOMP] Natives as viable
- [LH] Agustín de Ahumada y Villalón
- [LH] Revised Simon Bolivar
- [MODCOMP] Patriot mod with unofficial patch V 0.2
- [MOD] Australian Colonization
- Land Privateers...?
- [MOD] Privateers, Pirates, and Buccaneers
- Sid Meier's Civilization IV: Colonization Patch 1.01
- [LH] Hans Egede
- [MODCOMP] 2-Plots City Radius
- [GRAPHICS] Static Leaderheads
- [AUDIO] Classic Colonization music pack(much better!)
- Pluto Colonization
- [MOD] Dawn of a new era
- [MOD/MODCOMP] Better Looking Units
- DALE! - C4C Age of Discovery II 1.08
- [MODCOMP] mZone: Zone of Control
- little GameCoreDLL.dll modification, mod file is provided
- [MODCOMP] Addon for Age of Discovery II 1.10
- [MOD] Plantation Economy
- [MOD] Ein Platz an der Sonne
- [MODCOMP] Fighting (Converted) Natives mini-mod for AoD 1.10
- [CIV] Toltecs
- [MOD] Trail Pathway
- The East Indies
- [Mod] Naval and Privateer Expansion
- [MOD] Age Of Conquistador
- [Units] Pirate Units
- [MOD] Westward Ho
- [Graphic] New City Management Building Art
- Earth Maps
- [MODCOMP] Abandon Cities (...and keep your units)
- Land of Fathers 1.4
- Col2 maps
- [MAPSCRIPT] NorthAfrica.py
- [MOD]Dawn of a New Era
- *wrong board, content removed*
- [MODCOMP] Professions Mod: Journeyman
- [MAPSCRIPT] Continents.py
- Older versions of mods.
- [CIV][MODCOMP] Modular Courland (Civ)
- Mythological Unit thread
- Alaska and Madagaskar
- [MODCOMP] Not Allow Specified Professions per Unit