View Full Version : Civ4Col - Mods and Files


  1. [GRAPHICS] Blue Marble for Colonization
  2. [MOD] Age of Discovery II
  3. [AUDIO] Civ 4: Colonization Classic Music
  4. [MODCOMP] Ellestar's REF mod
  5. [AUDIO] John Adams Main Menu Music
  6. [MAPSCRIPT] Conversion of Archipelago Map Script
  7. [MAP] The Classic Americas - Colonization 1
  8. [AUDIO] Original Colonization Music Pack (MP3)
  9. [MODCOMP] Hardcore Food Mod
  10. NOTICE: Thread prefix for file threads
  11. [MAP] Modfather's Accurate Maps
  12. [Map] modified Huge America Map
  13. [MOD] Snoopy/Dale PatchMod
  14. [MAPSCRIPT] Hemispherical Islands
  15. [MODCOMP] Armed Braves bugfix
  16. [GRAPHICS] Revised Dutch Leaderheads
  17. [GRAPHICS] Union Jack
  18. [MAPSCRIPT] FaireWeather.py for Colonization
  19. [MOD] Origins - Colonization 1 for Colonization 2
  20. [MODCOMP] ColAlerts
  21. [SDK] Colonization Makefile
  22. [MODCOMP] New advisor screens (Col1-like)
  23. [MODCOMP] "1 treasure per Galleon" general fix
  24. [MAP] Ozzy's America - More Accurate Start
  25. [UNIT] Redcoat 23rd-foot
  26. [MOD] Phoenix
  27. [UNIT] Privateer: new function
  28. [MAPSCRIPT] Caribbean Style Semi-Random Template
  29. [CIV] New Scotland
  30. [MOD] Quest And Glory
  31. [UTIL] Modmaker "Ghandi"
  32. [MOD] PatchMod with rebalanced REF
  33. [MOD] Triangle Trade
  34. [MODCOMP] MFinance: Financial Advisor
  35. [MODCOMP] New orders for units
  36. [MODCOMP] Goody Hut
  37. [MODCOMP] JTradeRoutes: An Improved Interface
  38. [MODCOMP] Advisor Menu
  39. [MOD] Ten Colonies
  40. [CIV] Portugal (Version 1.00)
  41. [MOD] Modular United Mods
  42. [MAP] Dieter's New World
  43. [CIV] New China
  44. [MODCOMP] JAnimals: A Wild Wilderness
  45. [CIV] Prussia as a new colonial power (Modular)
  46. [MOD]Multiplayer Mod
  47. [MODCOMP] More Buildings
  48. [MOD]Americo's mod
  49. [LH] Atotoztli - Female Aztec
  50. [MODCOMP]Stronger Natives
  51. [MOD] Land of our Fathers
  52. [MOD] Player Achievements!
  53. [MOD] AddOnMod v1.1
  54. [MODCOMP] AO2 + Triangle Trade Merge
  55. [LH] Marquis de Vaudriel
  56. [GRAPHIC MODCOMP] City Buildings - vs 0.1
  57. [MOD] Colonists of the New World
  58. [UNITS] 2 Town Guardsmen
  59. [LH] Coronado in Gold Armor
  60. [LH] Generic British General
  61. [LH] Generic French General
  62. [MOD] Russian America
  63. [LH] Generic Dutch General
  64. [MODCOMP] Natives as viable
  65. [LH] Agustín de Ahumada y Villalón
  66. [LH] Revised Simon Bolivar
  67. [MODCOMP] Patriot mod with unofficial patch V 0.2
  68. [MOD] Australian Colonization
  69. [MOD] Privateers, Pirates, and Buccaneers
  70. Sid Meier's Civilization IV: Colonization Patch 1.01
  71. [LH] Hans Egede
  72. [MODCOMP] 2-Plots City Radius
  73. [GRAPHICS] Static Leaderheads
  74. [AUDIO] Classic Colonization music pack(much better!)
  75. [MOD] Dawn of a new era
  76. [MOD/MODCOMP] Better Looking Units
  77. DALE! - C4C Age of Discovery II 1.08
  78. [MODCOMP] mZone: Zone of Control
  79. little GameCoreDLL.dll modification, mod file is provided
  80. [MODCOMP] Addon for Age of Discovery II 1.10
  81. [MOD] Plantation Economy
  82. [MOD] Ein Platz an der Sonne
  83. [MODCOMP] Fighting (Converted) Natives mini-mod for AoD 1.10
  84. [CIV] Toltecs
  85. [MOD] Trail Pathway
  86. The East Indies
  87. [Mod] Naval and Privateer Expansion
  88. [MOD] Age Of Conquistador
  89. [Units] Pirate Units
  90. [MOD] Westward Ho
  91. [Graphic] New City Management Building Art
  92. Earth Maps
  93. [MODCOMP] Abandon Cities (...and keep your units)
  94. Land of Fathers 1.4
  95. Col2 maps
  96. [MAPSCRIPT] NorthAfrica.py
  97. [MOD]Dawn of a New Era
  98. [MODCOMP] Professions Mod: Journeyman
  99. [MAPSCRIPT] Continents.py
  100. [CIV][MODCOMP] Modular Courland (Civ)
  101. Mythological Unit thread
  102. Alaska and Madagaskar
  103. [MODCOMP] Not Allow Specified Professions per Unit
  104. Seaways : a new method of travel
  105. [MAPSCRIPT] IceAge.py
  106. [MOD:XML] Wejer's Mod
  107. [MODCOMP] Multiple Yields Consumed
  108. [MOD] Colonization: 2071
  109. [MODCOMP] Custom House
  110. [MOD] The Spread of Imperialism
  111. [MODCOMP] 1492: Reefs and Weather.
  112. [MODCOMP] Betray Your Colony
  113. [MODCOMP] Historic Ship Names
  114. [MODCOMP] Colonization: Forts
  115. [MODCOMP] New Profession: Inventor w/ TechTree
  116. [MODCOMP] Livestock Breeding
  117. [MODCOMP] Multiple Professions per Building
  118. [MODCOMP] Slavery Market. The Orient. Port-Royal.
  119. [MODCOMP] New Profession: Coal Miner
  120. [MODCOMP]Professions Pedia Fix/Tutorial
  121. [Units] Early Renaissance Cannons
  122. [MAPSCRIPT] Maze.py
  123. [Minimod] Animal Husbandry
  124. Merged mods
  125. [MOD] Antarctic Lands
  126. [MODCOMP] 1492: Gold Rush
  127. [MODCOMP] UnitArtStyles
  128. [MODCOMP] Return Home and Unload Command
  129. [MOD] Medieval: Conquests
  130. [MODCOMP] Cherokee Leader Nanye-hi
  131. [Units] Melcher's Colonization Units
  132. Storm and Light
  133. [MOD] The Authentic Colonization (TAC)
  134. [MODCOMP] Domestic Market
  135. [GRAPHICS] City Flags
  136. [MODCOMP] "1492: Codex"
  137. [MAP] Ozzy's America for The Authentic Colonization [TAC] mod
  138. [UTILITY] CivXmlEditor
  139. American West Map for Westward Ho
  140. [MOD] Werewolves - official scenario for The Authentic Colonization
  141. [MOD] Religion and Revolution
  142. [MODCOMP] Europe Price Recovery
  143. [ModMerge] Religon and Revolution with 2 Plots City Radius
  144. [GRAPHICS] Infinite Terrain Pack
  145. [UNIT] Continental Guard
  146. Infinit founding fathers?