View Full Version : Rhye's and Fall Modmods


  1. Rfc++
  2. Unique Civ-Specific Great People Names
  3. Alternates to Judaism - MODCOMP
  4. [MODCOMP] Flavoured Units
  5. Decipher me or I’ll devour you[MODCOMP]
  6. RFC Epic
  7. Modcomp: Civilization Name Changes
  8. Modcomp: Historical Favourite Civics
  9. The Greate Zoroastrianism Challange. (Only for Zoroastrian fans and affiliates)
  10. Protestantism in RFC
  11. Wonder Improvement Pack [MODCOMP]
  12. More Religions
  13. [Mini-Modcomp] Changed Arabic UP
  14. Modcomp Request; Inquisitor unit.
  15. Changes you have made to RFC.
  16. Autoplay Expansion tweak
  17. Varietas Delectat for Rhye's and Fall
  18. RFCH - Rhye's and Fall of Civilization - Historical scenarios
  19. RFC Not-Quite-Random
  20. Custom-made Scenarios for RFC: the ‘Egypt problem’
  21. Project For A Better Rhye's; Religion
  22. [Changes you have made]Russia
  23. Terraforming marsh in RFC?
  24. The Return of Regicide?
  25. Real Capitals
  26. Request: No stability
  27. RFC: Extra Leaderhead discussion
  28. Requesting: Victory conditions mod
  29. Request: A few changes.
  30. More changes
  31. RFC:Antiquity
  32. Expansion Civic Idea: Autonomy (Can anyone do this?)
  33. Back after a long RFC hiatus
  34. RFC Idea: Fixed Borders
  35. RFC:Antiquity Map Development Thread
  36. RFC:Antiquity Units/Religions
  37. Swedish UHVs
  38. Need help creating more dynamic civ names
  39. RFC & RAND ModMod Request Thread
  40. Request: the know-how to manually set a wonder cap of 3 per city.
  41. Help with Greek UP
  42. tech brokering/other options
  43. Adding new civs to RFC?
  44. RFC 3000BC Egypt
  45. Corporation Overhaul: The WASP mod
  46. Enable city trading by gold/tech?
  47. Unofficial 1500AD start.
  48. Rapa Nui for 600 AD start
  49. Italy?
  50. No plague for RAND
  51. New Start
  52. Switch civilizations any time?
  53. Holy city reallocation
  54. Rhye of Imperialism
  55. RFC:I - Civ Discussion.
  56. RFC:I - Far East Discussion
  57. Adding new civs
  58. RFC:I New Tech Tree Discussion Thread
  59. RFC:I Progress Thread
  60. RFC:I Civics
  61. Tutorials?
  62. RFC Leaderhead XML Project
  63. Religious Immigration for RFC
  64. Dynamic Terrain for RFC
  65. Rhye's and Fall of America
  66. Future Era Modmod Ideas
  67. Unit spawn help
  68. [XML] Your house rules?
  69. Introducing: Rhye's of Russia (historical scenario)
  70. RFC Europe: Civics Discussion Thread
  71. More form and levels for palace?
  72. how to?
  73. Help with Dynamic Improvements
  74. Why is it...
  75. cities
  76. Help with expansion stability
  77. RFCC - A modmod for RFC featuring Hellenism, Zoroastrianism, the Phoenicians and more
  78. Do you guys need any help?
  79. hm....a mac bug?
  80. 125 a.d.
  81. turn me 'on'
  82. spawn year?
  83. technical question regarding the dll
  84. settler, war and city name maps
  85. Cethegus, i'm calling you out.
  86. confusion over the debugger
  87. compiling issues
  88. Celtic mod
  89. python error(s) help
  90. broken UHV help
  91. need help wrapping up the celtic mod (swapping Carthage and Celtia in RFC3000BC)
  92. A bugfix patch for the Mac version
  93. Celtic Mod Beta Release
  94. Celtic Mod v1.0 Release
  95. enabling settlers
  96. Rhye's and Fall of Asia - RFCA
  97. Celtic Mod v2.0 Release
  98. Modern Europe?
  99. Interested in a longer game?
  100. I had an idea for a new RFC.
  101. Dynamic starts development thread
  102. RFC Epic/Marathon
  103. What modcomp do you want me to design?
  104. Celtic Mod 3.0 Final Release
  105. Dynamic starts release 1.1
  106. RFC with Celts MULTIPLAYER beta thread
  107. Visible stability mod?
  108. RFCE:Hungary question
  109. Some modding questions
  110. A new civ…and some questions (some of which involve C++)
  111. RFC w Ireland v1 ...new civ, new flag, new everything...well, almost everything
  112. Multiplayer RFC
  113. RFCC Challenge: Earliest UHVs (or virtual UHVs)
  114. Moddifying Stability Maps
  115. Stability Cheat modmod
  116. How to make a pre 600AD civ spawn in the 600AD scenario?
  117. Glance screen
  118. Unofficial 1500AD start and Colonial Era Corporations
  119. My own modmod
  120. Idea for modmod: Civ Spam!
  121. Suggestion: RFC:BC
  122. How to change the map?
  123. Introducing: PyScenario - easy-to-use scenario event scripting for RFC
  124. PyScenario: Beta version release
  125. RFCA - Arts thread
  126. Strange AI settling behaviour
  127. Stability additions
  128. RFCMarathon Bug?
  129. Saharan desertification mod-scenario
  130. Revised Roman Empire
  131. Where to Start
  132. Yet another Roman Scenario
  133. Astro's Mod for RFC
  134. Great General modmod - spawn your own
  135. DOC - China UHV
  136. No scenarios?
  137. Spartacus! The Story of the Roman Servile Wars
  138. changing unique power
  139. In testing: RFC Fast Edition
  140. RFC Realism
  141. trouble compiling rhye's cvgamecoredll
  142. Updated City Name Manager
  143. moding question
  144. RFC: The Western World vision
  145. New Japanese UP Ideas
  146. RFC: Reshaping the research penalty
  147. I'd like to make a modmod, but don't know how to do it...
  148. A Simplified Rhye's Mod - Help?
  149. City flipping question
  150. Old immortal...
  151. 2nd UU & 2nd UB
  152. RFCM-LuKo
  153. RFCM:BWS (Better, Westerner, Smarter)
  154. Fixing General Winter
  155. Map changes
  156. Austrian Mod for Rhye's and Fall
  157. Dynamic Byzantium
  158. reformation and byzantine
  159. The Iberian Conflict - An RFC Scenario
  160. Assistance needed for changing starting units
  161. RFC Koreans
  162. RFC Civilizations in Abundance
  163. Spanish UHV not working
  164. modmods for mac?
  165. Reformation Without Daoism
  166. changing civ birthdates
  167. arms dealer mod?
  168. DLL problems
  169. How do I do provinces al' a SoI
  170. How to Update a Mod?
  171. How to: Change a 3000BC civ's start date in RFC
  172. How to add a minor civilization?
  173. Creating a new map?
  174. Putting New Civs for RFC
  175. python question
  176. BTS BetterAI
  177. Civilizations that should be in RFC
  178. How to add civilizations.
  179. Replacing Independent's with 3000 BC civs.
  180. French Revolution, IMF, Comintern
  181. Enabling tech trades immediately and allowing to change civs multiple times
  182. Better Dynamic Names Mod (BDNM)
  183. Espionage-based UHVs
  184. Changing names of civs?
  185. Modding Help
  186. Barbarian Modmod
  187. Persia & India respawn in 600AD start
  188. utils.makeUnit
  189. The Modding Q&A Thread
  190. DoC. Modified India and Central Asian Barbs
  191. Question: Where can you find the python file that controls the dynamic names?
  192. request: finish Zoroastrianism?
  193. RFC Mesoamerica and Andes
  194. Nazi Germany to replace Germany
  195. Merchants
  196. Idea for Rhyes and Fall of India
  197. working on yet another rhye's modmod
  198. A Quick Question
  199. How I adapted Rhye's DLL to my map and civs
  200. Interest in a 1862 RFC ModMod
  201. A Small Problem
  202. Modmods for Mac
  203. Historical Natural Disasters
  204. What BTS modcomps do you think would go well with RFC?
  205. Error
  206. SDK Build Error
  207. No mercenaries in Rhye's?
  208. Multiple Crhistian Holy Shrines
  209. Enums v. Defines
  210. StoredData.py
  211. RFC Modding Central
  212. Rhye's and Fall of Asia - Version 0.8
  213. Rhye's and Fall of Britannia
  214. Missionaries
  215. "A Matter of Time"
  216. RFC South and South East Asia
  217. RFC South and South East Asia Poll
  218. Rhye's and Fall of Asia - Version 1.0
  219. RFC M&A outsourcing
  220. Trees?
  221. Rhye's and Fall of Britannia Needed Stuff
  222. Need help
  223. RFC:Africa (Helpers needed!)
  224. RFC Classical World
  225. RFGW unnoficial patch is ready
  226. Interactive Historical World Atlas