View Full Version : Orbis Modmod


  1. Orbis - the original thread
  2. Orbis Bug Thread
  3. Detailed changelog
  4. Welcome to Orbis
  5. Asian Flavored Civ for Orbis
  6. Eastern civ in development
  7. CotD development
  8. Infernals minor leaders
  9. CivPedia Thread
  10. Expanded role of guilds for combat
  11. Finding the balance - Animals & Totems
  12. Ngomele civilization, a modmodmod for Orbis
  13. Need help importing something
  14. Forts?
  15. Minor requests and questions thread
  16. The Griffon Thing
  17. Civ idea
  18. Neglected resources
  19. Balance (Involving Orbis-related changes)
  20. Civics reworking.
  21. Easter Eggs
  22. Idea for espionage mission: Heist
  23. Scenario Playtest Report / Feedback: Return of Winter (Orbis)
  24. Where is 022??
  25. Heroes for Guilds.
  26. Breed New Goods, Mechanics ?
  27. Bugs / features or balance?
  28. Orbis Lore & History
  29. Features from other Fall From Heavens Mods
  30. Great Persons thread
  31. Upon Conquest
  32. Balance Guardian
  33. Mechanos question/help
  34. FFH scenarios + orbis
  35. Troll's Cave
  36. Idea: Over-/undercouncil voting system change
  37. Kuriotates Settlements
  38. Vitalize
  39. Maztal - What am I missing?
  40. More flavor to Hawks
  41. Enhance Coastal City
  42. Finally found my difficulty level!
  43. Orbis-friendly map scripts
  44. New Diplo Text Thread
  45. The Sidar and Wane
  46. Late Game Balance
  47. Insanely OP Sidar Exploit
  48. Increasing difficulty
  49. Rangers with Iron
  50. [MODMOD] Legacy of Erebus: Nuova Alba
  51. Goliath?
  52. Wild Mana for Orbis
  53. Desert to floodplains
  54. Stuff I like from FF
  55. Losing is fun
  56. Scions Question. . .
  57. how to get rid of spider den as Ljosalfar?
  58. Espionage Revamping: Brainstorming Thread!
  59. Do I need a new computer?
  60. Making great people more great
  61. Helping the AIs against the animal/barb onslaught
  62. Excluding Civs & Leaders
  63. GFC error with Orbis
  64. Automated workers - decent?
  65. National Stability in Orbis
  66. Civics rework 2.00
  67. Adventurer
  68. [BASE] Civics reworking
  69. 024 and Grigori
  70. How to Adopt a Religion?
  71. Animal companions
  72. More difficult road pillaging
  73. Some balance suggestions
  74. Towns do not change graphics upon converting to other religion
  75. Addon: Rollback to 2 food/population consumption plus balancing.
  76. Orbis Mod Modmoder's Thread
  77. Changing Religons, Orbis 24b
  78. Modders Guide to Orbis
  79. [MODMOD] Elohim, guardians of the holy places
  80. Quests!?
  81. Balance issues & suggestions
  82. In-game python browser
  83. Getting rid of haunted land as Mechanos
  84. please bring back shadowriders ;)
  85. [Modmod] Mana Flares and stuff Add-On [Py/XML]
  86. XML Load Error - after clean install
  87. Clearing Haunted Lands....
  88. questions (mostly) about scions in orbis
  89. [INFO] Flexible TGA
  90. [CONTEST] Create-a-leader
  91. Suggestions to beef up the Magic in Orbis
  92. Orbis++ adds civilapedia entrys.
  93. How do you gain the Charismatic trait?
  94. Haunted Ruins
  95. AI Fun
  96. orbis crashes to desktop when starting a new game
  97. Engineering corps
  98. Second Esus hero
  99. Newbie Questions
  100. Peace with animals problem
  101. Wrong thread, please delete.
  102. The Plant civ - Ideas thread
  103. My Personal Patch
  104. Improvement adjustments
  105. Is it possible to do this?
  106. [CONTEST] Voting: Create-a-Leader
  107. Can't adopt state religion
  108. [BASE] "Minor Trait" Mechanic Rework
  109. Modding Flavourmod in Orbis
  110. What is the point of the Religious Civics?
  111. Possible Esus mechanic: drug smuggling/addiction
  112. Bad Icons on ModModMod
  113. No Barbarians is very broken
  114. No Angels for Mercurians
  115. Too easy to discover the whole world; and urban sprawl
  116. vegetation bonus and the lore
  117. Features for trimming
  118. Warriors glitched
  119. Trouble Downloading Patch
  120. preventing gigantic city elves
  121. One AI problem has bigger gimping effect than any other
  122. Suggestion: Immortal&Lich change, new UUs for Sheaim/Luichurp/Scions
  123. Living Nightmare (A Guide on Flesh Golems)
  124. Infernals never spawn In MP
  125. OOS then Fatal Errors, i just can't finish any MP Orbis game.
  126. Disable Ranged Attacks
  127. New to Orbis: Generic comments
  128. espionage screen in Orbis
  129. On conquered cities
  130. Cumulative Death Chance?
  131. Espionage and Council of Esus
  132. Building models and such
  133. [BASE] Technologies discussion
  134. two games in a row, backstabbed by my closest friends
  135. Sorry, a bit of a noob question. Lairs?
  136. No Interface?
  137. Nikis-Knight's Erebus map for Orbis
  138. changing colours
  139. Multiplayer Fix
  140. I hate Trolls
  141. [IDEA] Council Rewrite
  142. Improvements & civics rebalancing - again
  143. Events - feedback needed
  144. Orbis 0.30 workshop
  145. Ozzy's Map of Erebus for Orbis
  146. What about multiplayer status?
  147. Cant build Cottages and workshops?!