- Congrats!
- Welcome to Wildmana
- [Development]Exploring animal lairs
- The Legacy and the Future of Wildmana
- Wildmana 6.0 beta
- Revolution Bug?
- [Development]AI: better Promotion Selection
- Wildmana Development
- [Module]Tweaked Buildings
- [Module]Tweaked Civics
- List of New Gameoptions in Wildmana
- [Module]Amurite+
- [Module]Balseraph+
- Wildmana 6.0 Download and Bugreport
- Wildmana Source Files
- Idea and/or question! Normal Gameplay with Marathon Research!
- Amurite Balance
- [Module]Bannor+
- Exporting food ?
- Doviello+
- [Module]Elohim+
- How do *you* survive the Barbarians?
- OOS compared to Base FFH?
- Useful Info for Wildmana Players
- Just DL'd FFH2, how much of WM is included?
- XML questions
- Tweaking Spells
- Why am I not generating GP points?
- Deactivating Modules
- Which Civ needs a + next?
- Ack! I can't see!
- Download and Current Changelog
- (Module) Modular Flavor Expanded Civs
- Wildmana 6.51 Download?
- Do any civs reliably underperform in Wildmana? (under AI control)
- How does the emergent trait work?
- How scary are the pirate invasions?
- Reduced Barbarian spawning?
- Wildmana 7.x - Bugreport & Missing Entries
- How Powerful is the Emergent Trait?
- Defender trait
- Wildmana 7.x - Out of sync thread
- Wildmana 7.x - Offer your help! Coding, translating etc.
- Loki is annoying
- Holy god, this mod is complex!
- Map Scripts for Wildmana
- Goodgimp's Spell Changes
- Seven very noobie questions
- [Project]Flavoured City Screens
- Does the raider trait give +1 XP from combat?
- Should Units have a limit on how often they can retreat during a turn?
- Idea: Barb Boats
- Autocast Interface
- Houses of Erebus
- How do you copy civs from one mod to another?
- Civs with one trait...?
- Some comments on the AI
- I'm not sure how I feel about the Pirates
- If you see Lucian Cold Iron, you know the end is near
- Hillarious Balance of Kuriotates
- Pedia Entries
- Gameoption: Ranged Warfare
- Ozzy's Map of Erebus (Wild Mana compatible Version)
- Development: House Ghallanda
- Animal spawn
- The Frozen are cockroaches...
- AI trading values
- Wildmana Screenshot gallery
- Playtesting "The Rise and Fall of House Ghalladan"
- temporary download of 7.2
- Mana
- Feedback from New Player
- The Illians
- Scions of Patria?
- Wildmana on quick speed?
- [Module] Slavery
- Can I get rid of marsh?
- Check my current traits
- Brainstorming Grigori Module
- Units not unselected after movement
- Malakim+ Brainstorming
- Does Esus need a rework?
- Short Term Fix for Conquest AI's lack of defense
- Wildmana Development, Take 2
- A little help?
- great job with the mod!
- Suggestion: Slayers
- I hate the way base base tech tree handles food development
- Strength 26 Courtesan
- new Wildmana version
- Grigori+ Special Equipment Suggestions
- Honors Arcane Mastery Mod in Wildmana - A Closer Examination
- Moar Barb Events
- Cannon fodder
- Esus+ Brainstorming
- Balancing issues
- Purity?
- Empyrean+ Brainstorming
- The AI Craziness Thread
- Improving some FFH wonders
- About the new Houses...
- Blizzards are annoying
- schooled by a goblin
- Instant Unlimited Sidar Shades
- so, 7.3?
- OP Start much?
- Changing Leader Traits?
- Modules?
- Patch 7.3x Bugs
- Patch 7.3x : General Suggestions Thread
- new Malakim + Illians
- World of werewolves
- Flavourful Tebryn
- Sidar+ Brainstorming
- Unit Tiers & Tech Branches Rebalancing
- Esus+ Module
- tesbs additional items
- Ideas to spice up the Overcouncil
- Ideas to spice up lame Wonders & Rituals
- Ljosalfar world spell
- Hippus+ Brainstorming
- Pyre Zombies!
- Sheaim+ Brainstorming thread
- Civ religion preferences
- Two questions (not sure if they're bugs or not...)
- Trying to change the strength of a unit... any help greatly appreciated!
- Assassins and weak units
- Too hard?
- Free priest when founding religion
- 0.40 Noble House balancing
- Installation
- Patch 7.4x Bugs
- 7.4x Balance Thread
- New Civ Idea - Morphers
- The Faeries
- Enjoying CoE! Return of CoD with similar mechanism?
- XP option
- Wildmana 7.5 Development Thread
- great modmod, a few questions tho! (svarts WotL+CoE)
- Nell
- Fixed Oceangrids.dds
- A mini modmodmod for Wild Mana 7.44 - lobbying for the Calabim
- Playing as the Frozen, civics seems to be, uh, frozen
- Patch 7.5x Bugs
- ModModding Guide to Wildmana
- Why does the AI like Pirate Coves so much?
- How to make an Omnipotent Archmage
- getting house support
- Wildmana 7.6 Development Thread
- Memory Allocation Failures
- Question regarding game options
- Yet another good vampire?
- Wildmana: Economic warfare via Animal Husbandry and Hunting
- runtime error (Microsoft C++) - exit to desktop
- The Mazatl
- Opening Theme & Comments
- Noble Houses
- Haunted Land
- New Player Feedback + one request
- Idea for Hawks.
- houses of Erebus - cant get them?
- Noble Houses and Revolutions Feedback thread
- The Austrin in Wildmana
- The Jotnar in Wildmana
- 8.0x Bugs Thread
- how to use new maps? (sorry for the noob question)
- tesbs tweaked spells
- GCN error: failed ot initiate primary control theme
- Animals
- Optional Modules Request Thread
- 8.1x Bugs Thread
- Corrupted?
- can hawks see assassins?
- Event: the enemy is at our gate!
- Is this mod single player only?!
- confused about magic realms
- Events & Sundry Items Balance or Bugs Thread
- pirates pillage without fighting? and another bug?
- The real future of strategic games
- Barbarian Hill Giants breeding like rabbits in my game...
- tesbs further flavored civilizations [development thread]
- Why the drill nerf?
- Question about the modifier -10% to food production?
- Possible to somehow transfer in BTS maps?
- Thoughts on the Modmod from my first game.
- Lanun suggestions(they need a buff)!
- [Development]Epic Adventures in Wildmana (civ specific victory condition)
- Unbalance: Doviello & Baron Duin Halfmorn
- reworked terrain textures
- How to gain specific House support?
- 8.2x Bugs Thread
- What's up with this GNP graph..
- Whats this?
- What have you done to this Mod?
- Something weird?
- Some improvement, but discovery and mapping of whole world is still too early
- i can't see the main menu buttons
- question
- "Good" Barbarians?
- Governor's Manor: overnerfed?
- Developed Maps?
- Limiting the random civs?
- 8.3x Bugs Thread
- Really!!??
- 8.3+ balance thread
- So many races.... but where are the drow?
- Luchuirp the Hated Civ?
- AI Advantages per level and tips for Emperor
- Kuriotates in Wild Mana
- BUG Bug? Right-click makes dotmapping layer go away
- Unit Promotion Planning Screen
- Angels/Manes mechanic
- xUPT, right for WM?
- scion's palace mana mechanic
- Limiting Magic
- Reducing the extremely high number of units in mid- to late-game
- Religions+ Brainstorming
- Duplication by Lichdom bug
- Making a new Magic System Part I: Summons
- Aristrakh -An Overview
- Making a new Magic System Part II: Spells
- [Modular Modmodmod] Keepers of the Holy Places
- Crippling Poison
- Trouble modding
- Scions modding question
- Spellbooks Questions
- Declaring War on the Barbarians
- [Modular] Unique Features Plus
- spells you do NOT use
- OOS issues in internet multiplayer
- Where is the code that effects barbarian spawns?
- Less Food in City's
- Making a new Magic System Part III: Terraforming
- The New Magic System
- How to win on Immortal and above???
- Some more early tech reshuffling needed
- Worker Experience
- Wildmana Strategy Thread
- How can the Malakim connect to other nations ?
- Question about unit age
- Suggestions
- Malakim Woes - The Flood Plains
- Elohim and the Purity counter
- Content!
- Problem installing.
- Thoughts about the Frozen
- Dural and Chislev?
- Orthus v2.0
- Updating BUG in Wild Mana to latest version?
- The Deepening