View Full Version : Rise of Mankind: A New Dawn


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  1. [modcomp] Warriors of God
  2. [modcomp] Vicinity Bonus Buildings
  3. Modder's Guide to A New Dawn
  4. A New Dawn Bug Reports and Feedback
  5. Frequently Asked Questions
  6. Main Download Information
  7. SDK Component Requests:
  8. A New Dawn Beta Builds
  9. 1.50 Discussion.
  10. Rewritten RoM Civics
  11. New Claim Territory Button for Fixed Borders!
  12. No Unique units!!! help
  13. The "Say Thanks to Afforess" Petition
  14. A New Dawn & The Future
  15. [BUG] Bombarding defenses is having no effect?
  16. Components Vs Main Download & Optional Features
  17. How do you know this has loaded into the mod
  18. A New Dawn Add-Ons
  19. A New Dawn Error
  20. civic-specific buildings
  21. Deep Red Theme
  22. About 'Larger Cities'
  23. great person vs. civic benefit
  24. Why is my economy tanking?
  25. No Stone For City - Resource Across 1 Title Coast
  26. Combat surround?
  27. Modmodmods of AND
  28. Better RoM
  29. Which Custom Game Options Do You Play With?
  30. Surround and Destroy
  31. A New Dawn OOS
  32. About Multiple production
  33. Dancing Hoskuld's debug stuff (1.5)
  34. Better RoM Discussion: Wonders
  35. RoM + ROME (3.05) + A New Dawn
  36. WoC Hunting Lodge
  37. Problem with battle statistics
  38. A New Dawn install problems
  39. Mastery Victory - Getting Rid of Vassals?
  40. Barbarians in AND
  41. Constant crashing
  42. "No Storms" not working
  43. Economics Modcomp discussion
  44. XML errors
  45. Medieval Trade and other ideas. Adding to Mercantile/Guilds
  46. Better RoM: Government Civics
  47. Triremes, Galleys, and claiming territory
  48. Black Terrain :(
  49. Badly unbalanced factions (Suggestions here?)
  50. Change the size font?
  51. Is the year shift okay?
  52. permanent crashes? read this!
  53. Transportation Mod
  54. New Feature Request: Partial Hammers/More Detailed Hammers
  55. Farm Mod
  56. For the Aspiring Modder/Coder
  57. AND just for speed
  58. Election!
  59. Characters displayed incomplete in help & civics screen
  60. SVNing of AND
  61. Misc Building Ideas
  62. Questions About Buildings
  63. Flammability?
  64. how can i fix this
  65. Resource Limit Notice
  66. Afforess, one other thing you really need
  67. Is this right??
  68. Progressive transfer of production from mines to industries
  69. A question of scale
  70. Can AND let vassals be free?
  71. Unique Units
  72. Most annoying "features" in A New Dawn
  73. Guilds/Corporations and Wonder Limit
  74. how to disable @#$@# depleated mine feature
  75. Missing Tech Quotes
  76. Crazy AI
  77. Some suggestions on City AI governance
  78. What do you like most about AND?
  79. Ideas froma a newbie: "Caudillos" and army management
  80. Intended features ?
  81. Um Help?
  82. fixed borders question
  83. Better Anarchy Mod Idea - For AND's future
  84. Better Federal Civic Idea - For AND's future
  85. Question of the Week: Should Nuclear Power Plants have Catastrophic Failures?
  86. How do I expand corporation?
  87. Food Availability Cycles
  88. Idea: Great Prophet required to found a religion
  89. Error in EndPlayer Turn event handler
  90. modern corporation ideas
  91. Question of the Week: Espionage!
  92. Idea: languages
  93. Event Ideas for AND
  94. Health Mod
  95. Darkage Improvement Possible?
  96. Resources for AND
  97. CTD destroys game settings
  98. Two random questions about game
  99. Multiple CTD help
  100. New Modmod Idea for AND: DYNASTIES
  101. Idea - Rare/Local Resources
  102. (Another) modmod idea
  103. No nuclear plants?!?!
  104. New Ideology Charts
  105. Strange Error
  106. Error loading save game
  107. Questions regarding AI and features
  108. Question of The Week: Crossbowman
  109. Dicktator in trouble. (Revmod question's)
  110. No space victory in 1.55???
  111. Stop the Presses!
  112. Help me please!!! "Runtime Library Error" when initializing a Costum game in AND!!!
  113. Ruthless AI
  114. [TUTORIAL] Modular XML Modding With A New Dawn
  115. AND modmod ideal
  116. Smartest thing i had ever seen an AI doing...
  117. Is flower arranging really that difficult?
  118. Fixed borders?
  119. Question of The Week: Best Interface Colors?
  120. Buildings, buildings, buildings!!! Features, features, features!!!
  121. Need a helping hand
  122. Mods you whant to see in AND
  123. Learned Resources
  124. Hydro's Mods for AND
  125. Once a crash - once not
  126. Extra Resources Modmod
  127. Changing forts to Masonry Tech
  128. Mod Concept: Price of Progress
  129. 1.62 Options? HUD color/Sea Monsters
  130. Idea: Multiple Forbidden Palaces
  131. uninstalling old AND builds
  132. Diplomacy Question
  133. Need help to turn off annoying info
  134. Question of The Week: Should the Date be shown by default?
  135. Immortals?
  136. Air wars
  137. [Request] Reaction fire
  138. Question of The Week: Which Era is the most unbalanced (& Why)
  139. Lag queuing buildings/units in mid game
  140. Computer Optimization
  141. Fixed Cultural Borders???
  142. Larger Radius City Modmod and City Range Minimum Discussion
  143. RoM 2.9 Compatibility
  144. Great
  145. Mastery not working correctly?
  146. [Suggestion] spreading Plague concept
  147. Strange Issue
  148. Bridge building?
  149. Question of The Week: The AI
  150. PLS where can i get scenarios for Rise of Mankind: A New Dawn
  151. AI Leaders mostly go for the same civics!
  152. help, where is new dawn for rom 2.71
  153. Settings for beginners.
  154. Formations
  155. Idea: Holy City ownership affects diplomacy?
  156. The power of rivers.
  157. What map scripts / scenarios do you play with RoM/AND ?
  158. New Resource Bar in City Screen
  159. Idea: what about?
  160. [Idea/Suggestion] Food Transfer
  161. Commerce Question
  162. Resource Refinement in SP
  163. Better RoM: Solving the Current Happiness/Healthiness Unbalance
  164. Disease System
  165. Personalized Maps
  166. slavery & Nobels
  167. Goody Huts
  168. Mastery Victory
  169. Slow AI turns
  170. An option to SACK a city instead of raze or capture.
  171. 2 Small Changes
  172. Flexible difficulty
  173. Global warming mod
  174. A New Dawn 1.70 Initial Impressions: How is the AI?
  175. Redesigning vassalage
  176. Technology Throttling
  177. 3-tile city radius discussion, and bug-fix
  178. Fixed borders idea: uneven spreading of culture
  179. City Spacing mod?
  180. installation problem
  181. civ stops working at same turn every reload
  182. City Interface/Specialist Error
  183. Question of the Week: Best Bugs?
  184. Record any AI's that do Terrible/Excelent with stability/revolutions
  185. Question of the Week: Next Feature?
  186. Does AND help Crashing?
  187. Science Mod
  188. Bug - UI
  189. Question about Limited Religions
  190. Civic specific buildings
  191. Turn 0 OOS - How to avoid?
  192. New Dawn 1.71 install help
  193. Proposal about changing leaderhead of Sejong
  194. Clean install, or upgradable?
  195. Speed and Size Question
  196. Calling all scenario and map makers
  197. Executive Orders Mod.
  198. Tech Crash?
  199. Interesting Pattern with the AI
  200. RoM Savegame -> AnD
  201. 1.72 Keeps freezing
  202. Clash of Civilizations
  203. Multiple RoM/AND installations
  204. game crash at 1730 AD
  205. Bug Report Thread: Constant Crashing
  206. Better RoM: Promotion Balancing
  207. Could this be added to AND?
  208. Flexible Difficulty Suggestion
  209. German Translation for AND
  210. Military Mod
  211. Entertainment Mod
  212. [B]New Ocean Improvements[/B]
  213. Balance of Early Fish related buildings
  214. Secret Garrisons
  215. Enhanced Forts
  216. I keep getting blue screened
  217. Siege Mod
  218. Airborne Units
  219. Archer Bombard
  220. About the AI
  221. Palace Mod
  222. A worring obervation on RoM & AND
  223. Wonder Civ Mod
  224. Invisible Ressources
  225. The AI cannot be this smart....
  226. French text in the mod???
  227. Upgrade chains for most buildings
  228. Alternative ferry concept
  229. Sport Representation
  230. How can I turn on flexible difficulty mid-game?
  231. A HoF AND game
  232. City tooltip for buildings that improve commerce?
  233. Minor resource ballance issue
  234. I'd Love To Try This Modmod...Need Some Suggestions!
  235. Hydro's Mod
  236. Unit upgrades
  237. Idea for a new world wonder
  238. How does the Guilds by Vincentz work?
  239. HAND (Hydro's A New Dawn)
  240. Feature Request: Audible End-of-Turn Alerts.
  241. Hiding unavailable buildings?
  242. New unit request
  243. Religious decay
  244. Military focus
  245. Residential Mod
  246. Civic Buttons :)
  247. Mayor Revolutions issue
  248. Feature Request: Redo the "Wonder Limit" System
  249. Barbarians: The Most Powerful Civilization
  250. Fear of the... tunnel??