View Full Version : Civ5 - General Discussions



  1. What determines final score?
  2. Goodbye Till Patch
  3. Need to verify that it will scale up and use 4 cores...
  4. Renaming Cities
  5. trading resources with AI
  6. Preview of upcomming Civ5 Comic
  7. How many nukes does it take to...
  8. Diplomacy screens are actually getting worse
  9. I have an idear on the stacks
  10. Growing improvements
  11. Deity victory options
  12. No Depth
  13. Ranking of Comparative Difficulty Levels ciV vs civ IV
  14. What little things did they not put in civ 5 that bother you?
  15. Should I build railroads?
  16. [WORLDBUILDER] A river with only starting/ending point will freeze the game (no save)
  17. Monastery
  18. Any hope of 'Capture Capital, Cause Civil War'?
  19. Multiplayer Question :)
  20. Your 5 Improvements to make CiV a great game
  21. Steam Update?
  22. So did ANY of the people who reviewed this game actually PLAY it???
  23. how do you turn off advisors from popping up?
  24. Civ leader quirks?
  25. Seaport Requirements?
  26. You can't do anything right in this game
  27. AI Flavours
  28. Just a reminder about combat AI and strategy games
  29. Happiness hits with treaty cities
  30. Why civ5 isn't as good as civ4
  31. (somewhat) Easy way to quickly plan out city placement
  32. Religion, what would you want it to be?
  33. The Best Thing about combat in this game
  34. Sullla Discovers the Major Fault Behind Civ V: The Death of Civ?
  35. Ships or Artillery? How do you decide?
  36. Expansion flavour defines AI strength
  37. just one more... game
  38. Optional toggle for spaces between cities.
  39. A different diplomacy
  40. advanced start options
  41. "Hex inspiration" or prehistoric version of Civ 5...
  42. Ugly trading post spam replacing ugly road spaghetti spam.
  43. Time go by all to quickly
  44. How do we FORCE gaming companies to start releasing FINISHED Games???
  45. AI access to information
  46. Should you be able to change Social Policies?
  47. Worldbuilder - can't scroll huge maps
  48. Amazon reviews
  49. going to try the occ win.
  50. Smarter Diplomacy
  51. Gameplay questions
  52. Binary outcomes
  53. What mods have you guys downloaded?
  54. Casus Belli, Client States, & Tentative Land Claims
  55. Stages of ciV =)
  56. I'm raging so hard right now...
  57. Slept like a baby
  58. War - time to go to work!
  59. Building of national wonder stopped when razing enemy city
  60. Is there a place where I can find what resources I have?
  61. World Wonder view?
  62. 1UPT: lets end the discussion here. what do you want?
  63. The only thing that makes deity hard is...the turn lag
  64. AI attitude--why so angry, yo?
  65. So basically, you want to pack the cities?
  66. Refund?
  67. I think we agree
  68. range 1 ranged-attack units.
  69. Courthouses revisited
  70. Implanting CIV4 BTS Tech Tree to CIV5
  71. What happens to AI hostility if all win conditions are turned off?
  72. And now for something completely different.
  73. something that I think could do with improving
  74. How does one get the music from Civ V into mp3 format
  75. Turning off city-states
  76. Too Few "Interesting Decisions"
  77. Montezuma Amasses a Huge sum of gold in Deity Game
  78. Load my current save game in world builder?
  79. Slowdown: It's the workers (with link to ugly fix)
  80. The return of square tiles?
  81. Clarification of Iroquois trait
  82. Help me love this game
  83. Why no roman wonders?
  84. I was wondering, why not hot-seat?
  85. Razing AI cities
  86. dont know which difficulty to play
  87. Repeatable crash
  88. So the AI doesn't cheat with gold, huh?
  89. Relocate default save location?
  90. End game multiplayer FAIL
  91. How to customize default game settings
  92. Random events & victory/wonder films
  93. Spaceship Parts Wont Go Into Capital?
  94. Civ on Facebook
  95. Who said that "happy & friendly overall design" ?
  96. How to reduce AI aggression
  97. Unit Fatigue for Multiple Battles in a Turn
  98. Military Overview
  99. The rule changes would of suited SMAC2 better
  100. A reasonable accomdaiton for Victory 'Movies'
  101. Can I get my money back?
  102. Problem building the spaceship
  103. Rush building
  104. AI issues in team games
  105. Great wall crash
  106. Which do you prefer?
  107. Is Civ 5 produced and designed by Siam?
  108. Buying negative influence from City States, exploring world with NUKES! - YES, NUKES!
  109. negative 13 coal
  110. Extracting pictures from Civ5
  111. Why I do not like Civ 5....please let me explain.
  112. Newtext/EN_US Folder
  113. Great Person Buildings
  114. Civ5 crashes more often wehen Kaspersky 2011 is active
  115. Tip: Wait for expansion or atleast a couple of patches, in the meanwhile...
  116. Which nickname for Civ 5 appeals to you? (Vote for one)
  117. Looking for map view images of wonders
  118. Your most memorable decision in a Civ game
  119. What do you think that Firaxis was thinking while making this game?
  120. Why does everyone here dislike the game?
  121. The enemies of your enemies is your friends.
  122. CIV 5 the worst letdown in PC gaming, ever.
  123. Main menu automatically to mods?
  124. Naval Vs Embarked Units
  125. scenarios
  126. Dear Firaxis...WE WANT CANALS!
  127. Auto Workers and building railways (Madly)
  128. Earth correct starting locations??
  129. Happiness & City Raizing... I dont understand?
  130. Suggestions for CiV Gameplay/Mechanics
  131. Trick to getting coal?
  132. The Uses of a Great General
  133. Possible Graphics glitch on Leader screen
  134. Land trade
  135. Can you try a couple of save files for me and see if they crash?
  136. Who really likes Civ5?
  137. Why doesn't AI sabotage our diplomatic victories?
  138. Trading Post -where increase money
  139. Cultural victories...biggest empire (ignoring puppets) you've done it with
  140. What would you buy first?
  141. Does Civ 5 meet your expectations
  142. City state additions and changes
  143. Unit promotions from ancient ruins--a game-breaker when it happens?
  144. 3 games at Immortal the pattern is always the same: 1 super AI dominates all.
  145. happiness makes me very unhappy
  146. I'm unhappy so I won't reproduce, or produce (Citizen allocation focus problem)
  147. Does AI cheat on Prince?
  148. What is the relatioship between hit points and attack strength?
  149. China Quick Q
  150. Ranged combat & embarking makes no sense
  151. City States - Collection of Suggestions and Posts
  152. There just shouldn't be worker units.
  153. Most illogical thing you have seen the AI do?
  154. Question about your games against Alexander...
  155. Should Culture policy be based on Population instead of # of Cities
  156. Research Agreements
  157. Suspension of Disbelief
  158. How do you rate Civ V after the first 4 weeks?
  159. UN vote change proporsal: 1 vote for each city state conquered!
  160. IGN claims Civ 5 "has no soul".
  161. Cannot skip an upgrade
  162. Help stopping the lagggg
  163. Are resources in trade screen excess resources?
  164. Need Prince advice.
  165. civ5 "after release" rate: 65% - by votes of 41 CFC members
  166. Is "Flexibility" a (or the) missing link in Civ 5?
  167. One thing I don't understand about CKN
  168. Little adjustments to 1upt
  169. Question: Does United Front stack?
  170. So whom else uses the strategic view exclusively?
  171. 4 questions and a Civ5 suggestion
  172. Love it or hate it? CAN'T DECIDE
  173. Stuck at Retrieving Host Information - Internet Multiplayer
  174. How Does One Use The World Builder?
  175. Is there team continents?
  176. Can you recomend me some game like CIV?
  177. two questions
  178. The AI seems to intentionally set out to upset you
  179. Better auto-explore mode?
  180. AI Military Decisions
  181. Question For Moderators
  182. important question
  183. Wars Take Too Long!
  184. City states: Exploit or AI Problem?
  185. Too many Resources?
  186. Settlers alone are 99% dead meat, suspicious ?
  187. "Oh noes, its Monty.."
  188. Help "getting" the AI?
  189. Scoring nonsense
  190. For Those Who Haven't Bought CiV
  191. Unit maintenance costs
  192. Congratulations to CFC for getting us FREE DLC! (the mongols)
  193. Is there a reason to build a farm?
  194. Blast From the Past: CivFanatics Forums from November 2005
  195. How many Turns it takes for AI to set up Fishing Boats?
  196. Bonuses from formations
  197. Free Ghengis Khan and Mongols Oct. 25th
  198. City State bent on conquest
  199. Resource Expansion - Synthetic Resources
  200. Air unit capabilities
  201. Military camps/outposts
  202. So beakers don't overflow... does production?
  203. Okay CiV has problems...what mods are you all using to 'fix' it?
  204. Uranium
  205. The Mongols are Coming!
  206. Crossing the Sea
  207. hmmm....
  208. AI capitulation is getting out of control
  209. What change would you want most in the next patch?
  210. Should workers be able to build marshes or otherwise change terrain?
  211. Which Of The Video Settings Gives You The Most Bang For The Buck?
  212. May have been listed, but no city states say not met
  213. Cavalry [Mounted] -> Tank [Armored] Upgrade using Ancient Ruins
  214. Will we be able to use Babylon\Mongolia in MP?
  215. Longest Golden Age?
  216. maybe it's not the AI afterall...
  217. Map Dimensions?
  218. How to make a mod for civ 5?
  219. Manifest Destinty Achievement?
  220. CiV DLC - What is acceptable?
  221. Maritime CS > farms? Why?
  222. Social policies - immersion problems
  223. The smartest thing the AI did to you
  224. Roleplaying Leaders.
  225. abundance of strategic ressources?
  226. Which Civ title has the best nuke explosion animation in the series?
  227. Cannot select units from Military Info (F3) screen
  228. Where can you see whats your "stance" to other civs?
  229. Interview with Firaxis' Dennis Shirk!
  230. How to enhance the AI for better play
  231. 1st Victory at Deity. Now gimme some fixes...
  232. Mongol screenshot analysis
  233. 4,99$ For Babylon
  234. Please, give us Civ 4.5
  235. 'Raging' Barbarians?
  236. I think you should have to research enough techs to advance an age
  237. I did my Part---HA!
  238. Poll on time between turns.
  239. How to convince angry customers that Civ5 is AWESOME!
  240. How to get mobile infantery before gunpowder
  241. Where are the city state diplomacy themes stored in the files?
  242. Opinions on CivV
  243. Revised "Next Turn" Button - images
  244. Crash upon loading savegames
  245. What Civ V seems like to me
  246. Starvation!!!!
  247. Why exactly does everyone hate Steam?
  248. What do the numbers listed for each civ on the Diplomacy screen mean?
  249. Difficulty
  250. New to CivFanatics