View Full Version : Civ5 - General Discussions



  1. Holy Carp! - I've Actually Been Defeated!
  2. Can't upgrade gifted unit (which should be unique)
  3. Cannot trade opponent strategic resources
  4. Governments as well policies
  5. Repeating Colours
  6. Place your bets! The next DLC Civ coming out is...
  7. Does the AI randomly choose someone to hate at the beginning?
  8. Inefficent unit pathing incl. border violations
  9. Why is the AI so bad at Island games?
  10. At-a-glance info would be useful ... images
  11. Why do people take it personally?
  12. Civ V Personal Pro/Con list
  13. Is there a way I could change civs colors ...
  14. Meta Analysis: How popular IS civ 5?
  15. Civ 5 Mac
  16. Civilization V confirmed for Mac!
  17. Really, Rami? One civilization's self denial
  18. Finally finished my first game -- That was underwhelming
  19. is there a way to check your progress on achivements?
  20. Bait & Switch
  21. Military units should be capable of "conquering" hexes
  22. How does unit defense work?
  23. Problem with city states and Total War
  24. I think you guys are gonna want to see this video
  25. In the interest of fairness.
  26. Civ 5 criticism looking beyond the detail
  27. Installing without internet: heeelp!
  28. Will Civ V's flaws ever be fixed?
  29. Who's betting we get the patch this week?
  30. Conquered cities lose hexes
  31. How does score work?
  32. List of music in Civilization V
  33. I have Civ 4 and 5...I've never played either...
  34. Steam News: PC Gamer UK podcast
  35. If future Civ5 expansions add 'layers of complexity,' will you buy them?
  36. Paying customer satisfaction
  37. Confused...
  38. Emperors new clothes
  39. No, a unit does NOT need orders
  40. What do you dislike about civ 5?
  41. Marble trading and effect on production.
  42. I don't understand....
  43. Idea: Wonders stronger. need/use resources.
  44. Capital lost but enemy did not attack
  45. How would you implement espionage or religion?
  46. When was the last time you played Civ 5?
  47. Guns, GERMS, & Steel?... and CROP CITIES?
  48. Best Civilization/Leader in CIVILIZATION V
  49. Resource needed to build unit question
  50. Tactical AI will be updated in patch (official)
  51. Unique units gifted from city states
  52. A relatively easy way to make the AI "smarter"
  53. Buying Negative Influence from City States.
  54. Nuking the unexplored space reveals the area
  55. Rebuilding improvements on foreign territory
  56. Building (rail)roads for other civilizations when in war
  57. Score decreased dramatically after finishing the game
  58. Culture not showing up in tooltip, science is
  59. Missiles not military units?
  60. Yield giving up information about other Civilizations!
  61. Attacking "naval" unit with other naval unit
  62. AI having great difficulties setting up fishing boats
  63. Who Don't like Civ 5? Who would pay for another Civ 4 expansion pack?
  64. Custom games how do you do it?
  65. How to rotate view/camera in Civ5?
  66. Planning mask - for tile imp. and units
  67. Are you going to buy CiV DLCs?
  68. Display Glitch then Lockup
  69. Who here remembers MoM's Wraiths?
  70. Ever destroy a civ cuz they got on your nerves?
  71. Civilization 5 - 50% off!!! soon on steam
  72. Mod Game not saving
  73. Venn Diagram Secrets of the Masters
  74. Does the AI not get happiness penalties like we do?
  75. Best time to Tech Rush?
  76. Fixing Magical Maritime Food (ala Sullla)
  77. Never ending trades
  78. AI never colonizes in terra
  79. Why DLC Scenarios may be better than the Game
  80. Horses should add +1 Road Movement
  81. Eeeeeasy Immortal Victory
  82. Two interesting Tales
  83. Leaders not animated.
  84. CIV5 enormous loading time between turns
  85. Why I can't wait to get Civ V
  86. make the interface smaller?
  87. My vision of Civ VI
  88. Can't the AI even beat you with spaceships?
  89. Lack of Information
  90. How many ciV copies has been sold?
  91. Walking Gait
  92. The Civ Console feel
  93. Italian: Workshop Improvement Missing Icon
  94. Upgrade to Musketmen?
  95. Open ground penalty.
  96. Is the patch going to coincide with the DLC?
  97. Generals and units
  98. In which we give real-world justification for Civ V's game mechanics
  99. Wondering if you agree?
  100. AI Trust
  101. 1upt once more... ignoring AI faults
  102. CIV V A good idea with a horrible concept
  103. Subs can't go within enemy borders?
  104. Anyone miss privateers?
  105. Civ VI - radical departure required
  106. Diplomatic victory = Economic/war victory ?
  107. Balance of Power and the Art of counter insurgency
  108. Making Great People interesting
  109. Is Civ5 calculating city defence incorrectly?
  110. DirectX 10 vs 9
  111. Yet another opinion on Civ V vs Civ I - IV
  112. Balance Mods: Which to choose?
  113. Cultural Victory comparision: IV and V.
  114. Multiple Players on one Computer?
  115. I was attacked on Turn 0!
  116. Big City Names
  117. Removal of Global Warming
  118. Geographical Name Overlay
  119. 2civ DLC pack is coming in december!
  120. Can't Understand Civ 5 Diplomacy? Help is here!
  121. Who's to Blame for Civ V?
  122. What do you build first?
  123. Alt+tab much?
  124. Why do people hate this game?
  125. One unit(per civ) per tile?
  126. Saving Multiplayer LAN games - CIV V
  127. Is there a way to...
  128. My thoughts after playing ciV
  129. One Man's Take
  130. In city,1 ground & 1 naval unit , can't attack with ground unit.
  131. How do I ungarrison my units in Cities?
  132. As a huge fan of CIV4 when is the :):):):)ing patch coming out?
  133. Why haven't you bought Civ5 yet?
  134. Balance discussion (AI) with no city-states
  135. I Miss Civ Addiction
  136. AI expanding fast on huge maps
  137. What features from older games would you like to see in Civ V?
  138. Disabling animations?
  139. Optimistic point
  140. What we can learn from New Vegas and Civ V?
  141. Proposal: Limited Stacking of Combined Arms
  142. How does this compare to CIV IV?
  143. Patch this weeks?
  144. Question About Roads
  145. Is RB3 proving its point?
  146. what if they will release Civ V on consoles?
  147. suggestion to improve "Play Now" option
  148. The new patch seems to have arrived
  149. Patch is out!
  150. Interesting move Darius, interesting indeed
  151. Unit maintenance costs
  152. Incomplete Installation (10) - God I hate steam
  153. Running out of room question
  154. New Patch causing civ not to start?
  155. removing the 2050AD turn limit.
  156. Eager to hear reviews/results of new patch..
  157. Cannot enable mods
  158. New Patch - Deleting Buildings
  159. Windowed mode problems
  160. ...then tell me why you are here, Monte?
  161. Are past versions of CIV relevant?
  162. How do you download the patch?
  163. AI - is it better after new patch ?
  164. AI on AI Action?
  165. Undocumented balance changes
  166. I notice no performance differences with the patch...
  167. AI better in patch?
  168. after patch: how does the AI manage its units?
  169. Old Faithful should not block ranged attacks
  170. Civ 5 is completely fixed now, better than BTS. You all can rejoice.
  171. Civ 5, what a dissapointment.
  172. Mystery metal
  173. Is it good enough?
  174. OMG Ships!
  175. Anyone else tired of razing enemy cities?
  176. My civ 5 experience so far
  177. Is the Roman Empire too weak in Civ 5?
  178. The game is even EASIER now on Deity - If that's possible
  179. The Patch Killed my Saved-Game Files
  180. Panzer General System vs Call to Power System
  181. New patch--Now no Mods!
  182. After the new patch, does the AI now build air units and nukes?
  183. Turn 64 (normal), Montezuma has a Rifleman
  184. Suggestion for reconciling empire size and cultural victories
  185. General Rant And Request For Pointers
  186. How to change city name?
  187. 'Major River' Tile suggestion
  188. Well, I suck at trying to get the Bollywood achievement
  189. Help with playing my premade maps?
  190. Constructions made by money, not "hammers"
  191. 3 good, 3 bad and 3 hopeless
  192. My harbours are not creating trade routes
  193. The Case of JUMPing Workers
  194. Got to love the animations and sound effects...
  195. 1.0.0.62 Railroad production bonus
  196. No Mods working after patch?
  197. Question about the music (delux edition)
  198. Gifting carriers with bombers to citystates, latest patch (1.0.0.62)
  199. Gripe 1: Skipping the Starting Film
  200. Did they do something with the Ai?
  201. Gripe 2: Steam
  202. Auto end turn, should it work as I understand it..?
  203. Only ONE guy in the dev team for coding??
  204. Does the AI even try to win?
  205. Alien crop signs in CiV
  206. How to install 1.0.0.62 patch?
  207. Game options gone after patch?
  208. What is your favorite victory condition?
  209. Problem with earth true startlocations
  210. One-sided trades (after patch)?
  211. Remove Civ 5 purchase links ?
  212. I'm so Glad the Slide is Gone
  213. Bismarck declares war on Bismarck
  214. new patch does wierd things
  215. 1.0.0.62 Crash loading modded Saves (NOT deluxe)
  216. can ships pass through fortress ?
  217. Is there a single Civ player who prefers trading posts to towns?
  218. how do you know if an AI civ is frielndly or hostile?
  219. Invalid map file
  220. stop complain guys,its time to say goodbye to civving
  221. Language option gone?
  222. The logic behind software version numbering?
  223. Resource dependent building for weaker resources
  224. Siam/Ramkhamhaeng bonus?
  225. 1.0.0.62 Still no mod menu
  226. I think Firaxis could learn a little something...
  227. Remove civ 5 purchase links ?
  228. Civ V windowed instead of fullscreen
  229. Are there any aspects in which you think CiV surpasses CIV?
  230. Intense way to play...
  231. More and more unique luxury resources
  232. "Unfair" to compare cIV BTS and ciV?
  233. Border expansion
  234. AI combat smarts with new patch?
  235. Colonists and Colonies
  236. Wait for the Modders to Work Their Magic?
  237. Ranged units (archers) are not effective to upgrade
  238. 1.0.0.62 Patch: Roadbuilding STILL extraneously unoptimal, unstraight
  239. Great News!!!
  240. 59 hours in, and I've already lost the will to play
  241. Those who love and hate Civ5
  242. Runaway AI has no idea how to win the game
  243. A few Easy Diplo Fixes
  244. Can't load save game after patch
  245. Do roads earn money for you?
  246. Best version of Civ EVER.
  247. 3 No brainers for next patch
  248. Proposed Mod (Words of War and Wonder)
  249. Boarder Cities
  250. 1.0.0.62 Patch: AI /worse/ at trade