View Full Version : Civ5 - General Discussions



  1. Forum Acronyms
  2. Holy Carp! - I've Actually Been Defeated!
  3. Can't upgrade gifted unit (which should be unique)
  4. Cannot trade opponent strategic resources
  5. Governments as well policies
  6. Repeating Colours
  7. Place your bets! The next DLC Civ coming out is...
  8. Does the AI randomly choose someone to hate at the beginning?
  9. Inefficent unit pathing incl. border violations
  10. Why is the AI so bad at Island games?
  11. At-a-glance info would be useful ... images
  12. Why do people take it personally?
  13. Civ V Personal Pro/Con list
  14. Is there a way I could change civs colors ...
  15. Meta Analysis: How popular IS civ 5?
  16. Civ 5 Mac
  17. Civilization V confirmed for Mac!
  18. Really, Rami? One civilization's self denial
  19. Finally finished my first game -- That was underwhelming
  20. is there a way to check your progress on achivements?
  21. Bait & Switch
  22. Military units should be capable of "conquering" hexes
  23. How does unit defense work?
  24. Problem with city states and Total War
  25. I think you guys are gonna want to see this video
  26. In the interest of fairness.
  27. Civ 5 criticism looking beyond the detail
  28. Installing without internet: heeelp!
  29. Will Civ V's flaws ever be fixed?
  30. Who's betting we get the patch this week?
  31. Conquered cities lose hexes
  32. How does score work?
  33. List of music in Civilization V
  34. I have Civ 4 and 5...I've never played either...
  35. Steam News: PC Gamer UK podcast
  36. If future Civ5 expansions add 'layers of complexity,' will you buy them?
  37. Paying customer satisfaction
  38. Confused...
  39. Emperors new clothes
  40. No, a unit does NOT need orders
  41. What do you dislike about civ 5?
  42. Marble trading and effect on production.
  43. I don't understand....
  44. Idea: Wonders stronger. need/use resources.
  45. Capital lost but enemy did not attack
  46. How would you implement espionage or religion?
  47. When was the last time you played Civ 5?
  48. Guns, GERMS, & Steel?... and CROP CITIES?
  49. Best Civilization/Leader in CIVILIZATION V
  50. Resource needed to build unit question
  51. Tactical AI will be updated in patch (official)
  52. Unique units gifted from city states
  53. A relatively easy way to make the AI "smarter"
  54. Buying Negative Influence from City States.
  55. Nuking the unexplored space reveals the area
  56. Rebuilding improvements on foreign territory
  57. Building (rail)roads for other civilizations when in war
  58. Score decreased dramatically after finishing the game
  59. Culture not showing up in tooltip, science is
  60. Missiles not military units?
  61. Yield giving up information about other Civilizations!
  62. Attacking "naval" unit with other naval unit
  63. AI having great difficulties setting up fishing boats
  64. Who Don't like Civ 5? Who would pay for another Civ 4 expansion pack?
  65. Custom games how do you do it?
  66. How to rotate view/camera in Civ5?
  67. Planning mask - for tile imp. and units
  68. Are you going to buy CiV DLCs?
  69. Display Glitch then Lockup
  70. Who here remembers MoM's Wraiths?
  71. Ever destroy a civ cuz they got on your nerves?
  72. Civilization 5 - 50% off!!! soon on steam
  73. Mod Game not saving
  74. Venn Diagram Secrets of the Masters
  75. Does the AI not get happiness penalties like we do?
  76. Best time to Tech Rush?
  77. Fixing Magical Maritime Food (ala Sullla)
  78. Never ending trades
  79. AI never colonizes in terra
  80. Why DLC Scenarios may be better than the Game
  81. Horses should add +1 Road Movement
  82. Eeeeeasy Immortal Victory
  83. Two interesting Tales
  84. Leaders not animated.
  85. CIV5 enormous loading time between turns
  86. Why I can't wait to get Civ V
  87. make the interface smaller?
  88. My vision of Civ VI
  89. Can't the AI even beat you with spaceships?
  90. Lack of Information
  91. How many ciV copies has been sold?
  92. Walking Gait
  93. The Civ Console feel
  94. Italian: Workshop Improvement Missing Icon
  95. Upgrade to Musketmen?
  96. Open ground penalty.
  97. Is the patch going to coincide with the DLC?
  98. Generals and units
  99. In which we give real-world justification for Civ V's game mechanics
  100. Wondering if you agree?
  101. AI Trust
  102. 1upt once more... ignoring AI faults
  103. CIV V A good idea with a horrible concept
  104. Subs can't go within enemy borders?
  105. Anyone miss privateers?
  106. Civ VI - radical departure required
  107. Diplomatic victory = Economic/war victory ?
  108. Balance of Power and the Art of counter insurgency
  109. Making Great People interesting
  110. Is Civ5 calculating city defence incorrectly?
  111. DirectX 10 vs 9
  112. Yet another opinion on Civ V vs Civ I - IV
  113. Balance Mods: Which to choose?
  114. Cultural Victory comparision: IV and V.
  115. Multiple Players on one Computer?
  116. I was attacked on Turn 0!
  117. Big City Names
  118. Removal of Global Warming
  119. Geographical Name Overlay
  120. 2civ DLC pack is coming in december!
  121. Can't Understand Civ 5 Diplomacy? Help is here!
  122. Who's to Blame for Civ V?
  123. What do you build first?
  124. Alt+tab much?
  125. Why do people hate this game?
  126. One unit(per civ) per tile?
  127. Saving Multiplayer LAN games - CIV V
  128. Is there a way to...
  129. My thoughts after playing ciV
  130. One Man's Take
  131. In city,1 ground & 1 naval unit , can't attack with ground unit.
  132. How do I ungarrison my units in Cities?
  133. As a huge fan of CIV4 when is the :):):):)ing patch coming out?
  134. Why haven't you bought Civ5 yet?
  135. Balance discussion (AI) with no city-states
  136. I Miss Civ Addiction
  137. AI expanding fast on huge maps
  138. What features from older games would you like to see in Civ V?
  139. Disabling animations?
  140. Optimistic point
  141. What we can learn from New Vegas and Civ V?
  142. Proposal: Limited Stacking of Combined Arms
  143. How does this compare to CIV IV?
  144. Patch this weeks?
  145. Question About Roads
  146. Is RB3 proving its point?
  147. what if they will release Civ V on consoles?
  148. suggestion to improve "Play Now" option
  149. The new patch seems to have arrived
  150. Patch is out!
  151. Interesting move Darius, interesting indeed
  152. Unit maintenance costs
  153. Incomplete Installation (10) - God I hate steam
  154. Running out of room question
  155. New Patch causing civ not to start?
  156. removing the 2050AD turn limit.
  157. Eager to hear reviews/results of new patch..
  158. Cannot enable mods
  159. New Patch - Deleting Buildings
  160. Windowed mode problems
  161. ...then tell me why you are here, Monte?
  162. Are past versions of CIV relevant?
  163. How do you download the patch?
  164. AI - is it better after new patch ?
  165. AI on AI Action?
  166. Undocumented balance changes
  167. I notice no performance differences with the patch...
  168. AI better in patch?
  169. after patch: how does the AI manage its units?
  170. Old Faithful should not block ranged attacks
  171. Civ 5 is completely fixed now, better than BTS. You all can rejoice.
  172. Civ 5, what a dissapointment.
  173. Mystery metal
  174. Is it good enough?
  175. OMG Ships!
  176. Anyone else tired of razing enemy cities?
  177. My civ 5 experience so far
  178. Is the Roman Empire too weak in Civ 5?
  179. The game is even EASIER now on Deity - If that's possible
  180. The Patch Killed my Saved-Game Files
  181. Panzer General System vs Call to Power System
  182. New patch--Now no Mods!
  183. After the new patch, does the AI now build air units and nukes?
  184. Turn 64 (normal), Montezuma has a Rifleman
  185. Suggestion for reconciling empire size and cultural victories
  186. General Rant And Request For Pointers
  187. How to change city name?
  188. 'Major River' Tile suggestion
  189. Well, I suck at trying to get the Bollywood achievement
  190. Help with playing my premade maps?
  191. Constructions made by money, not "hammers"
  192. 3 good, 3 bad and 3 hopeless
  193. My harbours are not creating trade routes
  194. The Case of JUMPing Workers
  195. Got to love the animations and sound effects...
  196. 1.0.0.62 Railroad production bonus
  197. No Mods working after patch?
  198. Question about the music (delux edition)
  199. Gifting carriers with bombers to citystates, latest patch (1.0.0.62)
  200. Gripe 1: Skipping the Starting Film
  201. Did they do something with the Ai?
  202. Gripe 2: Steam
  203. Auto end turn, should it work as I understand it..?
  204. Only ONE guy in the dev team for coding??
  205. Does the AI even try to win?
  206. Alien crop signs in CiV
  207. How to install 1.0.0.62 patch?
  208. Game options gone after patch?
  209. What is your favorite victory condition?
  210. Problem with earth true startlocations
  211. One-sided trades (after patch)?
  212. Remove Civ 5 purchase links ?
  213. I'm so Glad the Slide is Gone
  214. Bismarck declares war on Bismarck
  215. new patch does wierd things
  216. 1.0.0.62 Crash loading modded Saves (NOT deluxe)
  217. can ships pass through fortress ?
  218. Is there a single Civ player who prefers trading posts to towns?
  219. how do you know if an AI civ is frielndly or hostile?
  220. Invalid map file
  221. stop complain guys,its time to say goodbye to civving
  222. Language option gone?
  223. The logic behind software version numbering?
  224. Resource dependent building for weaker resources
  225. Siam/Ramkhamhaeng bonus?
  226. 1.0.0.62 Still no mod menu
  227. I think Firaxis could learn a little something...
  228. Remove civ 5 purchase links ?
  229. Civ V windowed instead of fullscreen
  230. Are there any aspects in which you think CiV surpasses CIV?
  231. Intense way to play...
  232. More and more unique luxury resources
  233. "Unfair" to compare cIV BTS and ciV?
  234. Border expansion
  235. AI combat smarts with new patch?
  236. Colonists and Colonies
  237. Wait for the Modders to Work Their Magic?
  238. Ranged units (archers) are not effective to upgrade
  239. 1.0.0.62 Patch: Roadbuilding STILL extraneously unoptimal, unstraight
  240. Great News!!!
  241. 59 hours in, and I've already lost the will to play
  242. Those who love and hate Civ5
  243. Runaway AI has no idea how to win the game
  244. A few Easy Diplo Fixes
  245. Can't load save game after patch
  246. Do roads earn money for you?
  247. Best version of Civ EVER.
  248. 3 No brainers for next patch
  249. Proposed Mod (Words of War and Wonder)
  250. Boarder Cities