View Full Version : Civ5 - General Discussions



  1. How many cities will be needed?
  2. furor teutonicus?
  3. Euch.. 'England'!
  4. Art Style
  5. Escapist hands-on preview
  6. Extreme Tech Review (5. Aug 2010)
  7. A bunch of new articles (Eurogamer, Joystiq, Kotaku) (August, 5th, 2010)
  8. New gamespot video and preview
  9. Shacknews Civ5 Preview (Garnett Lee)
  10. Will cities be able to bombard each other?
  11. [VIDEO PREVIEW] with brandnew footage!
  12. Concerns about the 3-hex reach
  13. Lupins as a resource?
  14. Community Feature: Strategic Resources
  15. 3 cheers for 2k greg
  16. No paper manual?
  17. Aesthetic changes
  18. Any news on the Culture War?
  19. Trying to get back in the modding scene
  20. CIV V Demo Incomming
  21. No mention at all for units ?
  22. Sticky Suggestion: Link to Ariochs homepage
  23. City states: Scenario use
  24. PCMag preview w/ new screenshots (8/5)
  25. games.on.net preview with full screen shots (8/6)
  26. Game Informer Preview
  27. Rock, Paper, Shotgun preview
  28. Am I the only one who will miss keyboard unit movement ?
  29. New CNN Preview (Aug. 6th)
  30. Kotaku's 401st Move Poll
  31. Siberian Riches
  32. Hrej.cz preview (8/6)
  33. Will my computer be able to run Civ V?
  34. Im gonna miss the bread and hammer icons.
  35. GamePro & G4 previews (Aug 5)
  36. Question for 2K Greg or Elizabeth
  37. Needs more Classical techs?
  38. the mountain tiles...
  39. civ 5 on 2 computers
  40. Ugly trading post spam
  41. Importance of Processors when running CiV?
  42. The right computer
  43. Programmers Are People Too
  44. Civ V Art Director Interview
  45. Will I have time to play the demo but still get the pre-order bonus?
  46. Destructoid preview (Aug 6)
  47. CIV 5 Buildings and Cities
  48. My screenshot gallery from Civilization V
  49. City Annex - Is it a Wonder or a new improvement?
  50. Gildia.pl preview (5th Aug)
  51. Japan overpowered??
  52. Mod idea: despot victory
  53. [For Siam sake!] SIAM LOOKS WEIRD
  54. Japan- Too hardcore?
  55. Rock Paper Shotgun Preview - Aug 6 2010
  56. Giantbomb Preview (8/8)
  57. US and internation release dates
  58. Science?
  59. video card
  60. No Marines? I'm a sad panda.
  61. I miss the Throne Room
  62. Special Editions/DLC/Mac
  63. Are you going to upgrade your PC for Civ V?
  64. borders
  65. Special edition pre order
  66. I need someone to explain to me the logic here...
  67. Nuclear warfare
  68. Obsolete Units - what does it mean?
  69. Hands On At BitTech
  70. US Version Overseas
  71. German release version support english?
  72. 2KGreg n' friends: Help me (us?) make a good preorder decision
  73. No copper.. hmm...
  74. Will you play the tut before jumping into your first game?
  75. Australian Gamer Preview
  76. Culture
  77. Random elements in Civ
  78. New Gameswelt.ch Preview with video preview
  79. Not impressed with the tech tree from a gameplay perspective
  80. Strategy Informer Civilization V Preview
  81. What will be patched first?
  82. Health's Replacement
  83. Wot!! No Terra map...
  84. Civ5 in China
  85. Diplomacy options
  86. What civilization would be best for OCC?
  87. Ausgamers.com video interview with producer
  88. gamecorner.pl preview (5th Aug)
  89. Gameinformer info about mods
  90. Why does everyone like individual unit promotions?
  91. Idle Thumbs Podcast impressions
  92. Does this picture confirm no wonder movies in Civ 5?
  93. When do we get to find out those two free DLC civs?
  94. Mortal Combat?
  95. So of the things announced until now what is making you likely to buy this game?
  96. Modding requests.
  97. Underpowered Civ abilities?
  98. Fort / Airport / Harbor tile improvements?
  99. Something VERY important and often underrated: realistic terrain placement
  100. Civilization Street Fighter Turbo Alpha?
  101. Can I bomb roads and railroads?
  102. Should faster units be allowed to ignore zone of control?
  103. Pre-order special Edition UK?
  104. Getting rid of workers
  105. Lets chop down the Siam rainforest :-)
  106. Dear 2K: Regarding Azazell's Screenshots
  107. What civ will you play as first?
  108. preview claims cant rename cities.
  109. Health?
  110. Unit Transport over water.
  111. Social Policies sound really good.
  112. Overlooked economic bonuses
  113. Taking Land without Taking Cities?
  114. Mac
  115. List of Civilization unique traits and effects.
  116. Multiple Units / Single Unit Graphics
  117. Potential strategies
  118. Reformation: doesn't it encourage abuses
  119. Why we keep comparing Civ 5 with Civ 4?
  120. A very hard choice (which laptop?)
  121. 2K people - Any news soon ?
  122. What game level will you play at first ?
  123. Cuban Islationists on CIV5?
  124. civ5 64bit informatiom
  125. Crossing the North and South Poles? (Hex Globe vs. Mercator?)
  126. Has the Demo release date been mentioned yet?
  127. Adopting Social Policies
  128. 1680x1050 resolution?
  129. Diplo screens feel ... lonely
  130. Speculation on what River Warrior bonus is
  131. Ocean cities in expansion?
  132. Why the Barringer Crater?
  133. How removed features could be implemented
  134. DLC vs Mods
  135. Land units on water - can they attack cities from water?
  136. Rock Paper Shotgun 10th Aug -More thoughts on Civ
  137. How with automated movement work with no stacked units?
  138. City State at War
  139. Gamasutra Interview - "Building Civilization V"
  140. Artificial Intelligence
  141. What You Gonna Get?
  142. Confused about workable tiles
  143. Anyone else skeptical?
  144. Is it possible to choose city states?
  145. random events
  146. Use of Roads in Hostile Territory
  147. Non-City Culture Question
  148. Multiplayer
  149. Low tech or high tech tree?
  150. A Possible Modding Group
  151. What civilization do you think will be the most powerful?
  152. Special Edition is cheaper at Best Buy Canada
  153. No Modern Archer like Unit?!
  154. Civ 5 - no special Edition in the UK?
  155. civ5 Combat and Odds (Video analysis)
  156. Speculations about 2 civs in the first DLC
  157. Full zoom out - Global View
  158. River blockade?
  159. New Unit mod
  160. City states alliance
  161. Ranged combat and mordern warfare
  162. Which CIV4 mods you would love to see in CIV5
  163. Civ5 Installation - Disc Only / Disc + Steam
  164. Changes to Buildings: Upkeep and Effects
  165. Warmongering buddies
  166. Natural Resources + Realism
  167. Map ideias for CiV
  168. why are the clouds shapped like hexagons?
  169. What box art do you like better?
  170. So what city-states are you missing?
  171. Farms and Plantations
  172. Conquest victory
  173. Modern city razing
  174. zero production tiles and terraforming
  175. Which is the strongest UU in CiV?
  176. Destructoid hands-on preview - 12th of Aug
  177. Map size
  178. Will Civ V run under VirtualBox?
  179. Civ V mod wishlist
  180. hands-on for pro players
  181. Raychul is interested ...
  182. CIV V for MAC Users
  183. Connecting resources with roads still in?
  184. Some questions about combat
  185. Favorite Leader Choices
  186. Barbarian Units and side-flipping
  187. Community Feature: Worker Improvements
  188. exactly what is there to be excited about
  189. Solutions to Late Game Boredom?
  190. Heh?
  191. Movies for Civ'n
  192. How does the lead-up differ for you from 4?
  193. Preview by Tom's Games (in French, 6 August)
  194. Preview from Jeuxvideo (in French, 5 August) with 26 new screenshots
  195. [Skeptical] the mighty GIANT DEATH ROBOT!!!
  196. Potential wonders
  197. Any news from Cologne?
  198. what your excited about part 2
  199. Wonder/Project Maintenance
  200. Rather than removing religion altogether ...
  201. The AI CHEATS! (Admitted to by Sid) lol
  202. Wow. No Babylonains for me unless I pay for delux edition and d/l the game?
  203. YES! One way Open Borders Policy!
  204. Has Firaxis finally learned to balance the game?
  205. Trading Post Graphic(s)?
  206. Hitler rants about civilization V
  207. Switching Languages and Censorship
  208. What a difference five years makes
  209. strategic resources
  210. playing city states
  211. Diplomacy Modifiers (how much they <3 you)
  212. Potential civs for upcoming mod
  213. All this modding is making us kind of spoiled...
  214. How strong is AI going to be?
  215. Best video card
  216. I never understood the purpose of Factories...
  217. No religions or corporations in CIV 5?
  218. Multiplayer Question
  219. Mac question.
  220. Lets Talk how strategies already appear to be dif from cIV
  221. Size of maps
  222. What's up with the Hoplite?
  223. Diplomatic Victory (AI behavior)
  224. What worries you the most about the Civ 5 yet?
  225. Where's Israel?
  226. Possible cheap strategy.
  227. Civ 5 AI
  228. Mod idea: Public opinion
  229. The Civ V trailer is such a tease!
  230. a few questions
  231. what does the "utopia" wonder do?
  232. Civ5-like trailer
  233. Any Civ V Expansions planned?
  234. Natural Wonders on non-Earth-type maps?
  235. Waiting for Official Civ V Podcast and Modding!
  236. Totally minor thing but: lightning in the fog of war.
  237. I wonder how city states get where they get:
  238. Cottages and Trading Posts
  239. Questions about early game
  240. Do Forts have HPs?
  241. "Research Agreement"
  242. Units consume population when produced?
  243. Natural Wonders look awesome.
  244. Any speculation on how the history replay might (I HOPE) be improved?
  245. Look at this Screenshot!
  246. Flatland Production Improvement
  247. [Japan] Nation for WARMONGERS!!!
  248. [Civilizations] KICK ASS of ASS-KICKED!
  249. Tech tree discussion
  250. Super secret unit revealed!