View Full Version : Civ5 - Strategy & Tips


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  1. Balance-Combined/MegaMod Competition!
  2. Wu Zetian, the OCC wonders builder
  3. Getting penalized for playing nice?
  4. Foreign trade routes idea
  5. [noob question] culture taken tiles
  6. One road to victory
  7. Babylon Strategy
  8. Not original, but a warmongering strategy I've come to enjoy
  9. Tip for beating barbarian camps
  10. Getting good Production?
  11. Sydney Opera House... what am I missing?
  12. OCC victory via domination
  13. Units pre-building
  14. Rich Warmongers
  15. Puppets?
  16. What effects does ERA have on City States?
  17. Issues with OCC
  18. Question about cycling units..
  19. Predicting Post-Patch Strategies
  20. When to build Workshops?
  21. Darius is underdog?
  22. Diplomatic victory = cheating?
  23. Can't Cancel Open Borders??
  24. Should razed cities give unhappiness?
  25. Cities on resources
  26. Stuck at Emperor and looking for advice.
  27. Spawn rates of Educated Elite?
  28. Puppet City and Specialists
  29. City State Politics
  30. Anex vs Puppet balance?
  31. Well, I just finished a game on a huge map....
  32. What's the hardest Victory Condition to get?
  33. Why can't my cannon fire on cities from 2 tiles away?
  34. My First Immortal Game
  35. Automated workers ruined me
  36. TechTree in paperback format...
  37. Multiplayer Strategies
  38. 12/3 patch balance thoughts, The good, the bad, and the ugly
  39. Tips on Micromanaging Cities?
  40. worst civs
  41. Can a diplomatic victory be avoided?
  42. Help a CIV IV veteran....
  43. Subs r teh lose?
  44. Persia - poor starting positions
  45. Space race tips thread
  46. Babylon's Unique Stuff
  47. Immortal with the Balance Mods (and sub-optimal strategy)
  48. CivilizationV: The guide of leader flavors!
  49. Attacko's Hiawatha as Tecumseh Duel Dimensional Prophetic Warpath Assault
  50. Workers management
  51. Trying Ghandi on Immortal - Looking for advice
  52. I think other CIVs don't like it when you attack city states.
  53. The value of India in a OCC
  54. No Peace-Blocked for AI?
  55. Trading Cities for big $$$ and to create wars
  56. Economic tips for a puppet empire?
  57. 200 turn Deity Spaceship - France
  58. civ5.flexd.net - view and share your replays online
  59. (Request) tutorial on wining a cultural victory
  60. Modern ERA combat - Gunships are the funz.
  61. Deity Cultural Victory?
  62. Earth map strategies
  63. Social policy game 3: rationalism/freedom
  64. Advanced AI or dumb player?
  65. How useful will Tradition be post patch?
  66. How to win Diplomatic Victory on Emperor
  67. City Spacing
  68. Playing as China on Immortal no rush style
  69. Tech Patterning for Warrior Rushing
  70. Strategy for Making Gold
  71. Are bonuses stackable?
  72. Nukes and farms.
  73. Troops on my border?
  74. Iron now THE key resource? Rome and Russia new top civs?
  75. Out-of-border roads. Who pays?
  76. Please Explain ICS
  77. Sinking 357 ships
  78. Railroads--worth it?
  79. The First 50 Turns -add yours and comment
  80. Settling on luxury and strategic resources
  81. Do you hook up your target enemy civ with "strategic resources" ahead of time?
  82. Post Your Unit Promotion Strategies
  83. befriending city states
  84. New City Growth Formula
  85. How do I raze one of my own cities?
  86. A Strategy for an Enjoyable Game as England
  87. OCC post patch
  88. Can I make other Civs like me?
  89. Landed elite+ Angkor Wat
  90. New Patch PLAY TEST Observations
  91. Observations on a post-patch game (king)
  92. Does anyone how the Inca stuff works?
  93. Fast national college vs expansion
  94. A tiny question regarding roads in Civ 5
  95. being denounced
  96. Domination Post Patch
  97. Social policy game 3: Tradition
  98. Lost at sea, post-patch
  99. Immortal post-patch
  100. Picking the Inca and choosing...
  101. Social Policy Cost Progression for Single City?
  102. Tech: Anyone able to stay ahead or keep even with the AI on Immortal?
  103. Science and a Small Empire
  104. Growing into mass unhappiness
  105. Culture and cities
  106. Reducing cost of new social policies
  107. How/When to Decide Victory Type?
  108. Iroquois Cities and Specialization.
  109. Worker steal: Easier than ever before
  110. Quick Question About Harbors
  111. Attack strategies? Tips?
  112. " Q " about Citizen Allocation Focus
  113. Mongol scenario tips? (king and above only)
  114. Where should the second city go??
  115. Would some vets mind posting some build orders?
  116. Interesting Map rolled.
  117. Iroquois Tech strategy
  118. DoF-- worth it or no?
  119. Best Immortal Start I've had. What next?
  120. Diety strat (idea)
  121. Best civ for cultural victory?
  122. Russia + Ruling Elite
  123. The power of microing RA's
  124. Do AIs Trade between each other?
  125. Start a world war and make tons of gold from it. Exploit?
  126. Great Engineer->Porcelain Tower
  127. Battleship vs. City
  128. Getting a city state to hurry the hell up and develop thier near by resource
  129. Discipline + Great General
  130. New to Civ
  131. Need Few Answers..
  132. Help with Social Policy costs / Happiness / Number of Cities (Post Patch)
  133. Ideal starting location
  134. Diplo & Resources Explained
  135. Siege Unit Analysis Post Patch
  136. Acoustics
  137. Rome - Augustus: 1.0.1.135 Practice
  138. Rome - Augustus: 1.0.1.135 Practice
  139. City Hit Points
  140. Incas are amazing for both economy and warmongering
  141. Hotfix slightly nerfing Siam, Songhai
  142. Can't seem to keep my people happy enough.
  143. Do I settle my cities too far apart?
  144. Five Easy Pieces
  145. 1000 Beakers! Per Turn!
  146. Isolation In Civ V as France
  147. Happiness and difficulty level?
  148. Water Mill Pros and Cons
  149. How Do the Barbarians Rage?
  150. How do determine a CS rate of decay?
  151. Great Wall's Area of Effect
  152. Does Giving Other Civs Gifts Accomplish Anything at All?
  153. RA post-patch question
  154. Gold from fake trade exploit.
  155. 70 Turns , any advise ?
  156. Early DoW for fun and profit
  157. Difficulty Bonuses/Modifiers Thread?
  158. Unwinnable?
  159. some post patch thoughts
  160. Request advice on Deity
  161. Mongolia Rapes Deity
  162. Road to nowhere
  163. How to tech post patch (no scientists)
  164. Epic/Marathon Games
  165. Can I do anything interesting with this immortal start?
  166. Aztec (aggressive) cultural victory help
  167. Best Post-Patch Deity Spaceship Times?
  168. What next?
  169. Great merchants>>great scientists postpatch?
  170. Can you annex a city-state without force?
  171. Cultural & Cristo Redentor
  172. Reflexions about Happiness, diplomacy and production
  173. Specialist use during a Golden Age
  174. Chopping wood bug.
  175. Tradition+Liberty Rome = Focus on both parts of Rome's UA
  176. The Research Agreement "slingshots" thread
  177. Wouldst thou mind critiquing my game?
  178. Civ 5 Noob Please Help!
  179. Academy with Babylon revisited
  180. Tip: More WLKDs
  181. egypt online strategy
  182. Three UI tips for TMIT
  183. Pointers for early game requested
  184. What Does Max Turns Do?
  185. Spawning in Tundra?
  186. The 'Silly Scout' methode of exploring.
  187. Diplomatic dilemma
  188. why should we be friends?
  189. Question about diplomacy
  190. Game Types
  191. Floating gardens are amazing.
  192. Looking to advance my game
  193. Mid-game headscratching
  194. Coming up with an interesting Marathon Deity strategy
  195. Post Patch Prince-Level RA's
  196. The Benefits (or Lack Thereof) of a River Settlement vs. 1 Tile Away
  197. .141 Surrender Bug?
  198. Freedom/Order vs Rationalism/Secularism
  199. Uhm, what am I supposed to do here?
  200. Playing Spain
  201. Steal CS Worker or no?
  202. My First Emperor game blunder
  203. Hiawatha Forest Defense
  204. Distance from Capital
  205. Pangea Deity players: What are your strats?
  206. Question on City Starting Points
  207. Don't get happiness credit for trade routes
  208. Tile improvements
  209. Tips for pangea map on monarch past 200AD
  210. Help Me Instigate War While Keeping My Good Name
  211. 1000 Coins! Per Turn!
  212. Are maritime benefits mandatory?
  213. thoughts
  214. How much purchasing should I be doing?
  215. Wary of Greeks Bearing Gifts
  216. AI Keeps Delcaring War and Attacking me... HELP PLEASE!
  217. AI Gold (Again)
  218. Invisible rivers
  219. AI and it's victory awareness
  220. Promotions overview
  221. It's 1 AD and everyone has denounced everyone
  222. RA Agreement Lockout Isn't Flawless
  223. Upgrading Question
  224. Victory Tie Breakers
  225. Does Happiness Accrue to the Next Golden Age During a GA? and Implications of This
  226. Turn Order for Humans and AIs
  227. Out-Teched and 'Out-Golded'!
  228. Allied City-State Has Oil - How To Get It?
  229. Restoring Friendly Relations
  230. Choose a victory or else it will always be Conquest
  231. Questions-Civ 5
  232. Winning with no iron
  233. What happens in Vegas...
  234. Need Help with my Imperialist Strategy (Prince)
  235. AI interactions/diplomacy
  236. How do you "steal another players land"?
  237. Japan + Populism
  238. The joys of diplomacy
  239. What is a Military/Production city at mid-game?
  240. Patch .141 Deity Diplomacy Thoughts
  241. I got the fountain of youth and cerro de potosi
  242. Does the AI Ever Buy Tiles? Or Is Their Area Growth All Natural?
  243. New World Scenario Strats (Both Sides)
  244. how to survive Tabarnak
  245. What Do Puppets Do If They Run Out of Buildings?
  246. More cities with few people at the beginning works best
  247. Need help with teching!
  248. What would you do?
  249. Why is my friend suddenly protecting...
  250. Is ICS still a viable option?