View Full Version : Civ5 - Strategy & Tips


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  1. Wu Zetian, the OCC wonders builder
  2. Getting penalized for playing nice?
  3. Foreign trade routes idea
  4. [noob question] culture taken tiles
  5. One road to victory
  6. Babylon Strategy
  7. Not original, but a warmongering strategy I've come to enjoy
  8. Tip for beating barbarian camps
  9. Getting good Production?
  10. Sydney Opera House... what am I missing?
  11. OCC victory via domination
  12. Units pre-building
  13. Rich Warmongers
  14. Puppets?
  15. What effects does ERA have on City States?
  16. Issues with OCC
  17. Question about cycling units..
  18. Predicting Post-Patch Strategies
  19. When to build Workshops?
  20. Darius is underdog?
  21. Diplomatic victory = cheating?
  22. Can't Cancel Open Borders??
  23. Should razed cities give unhappiness?
  24. Cities on resources
  25. Stuck at Emperor and looking for advice.
  26. Spawn rates of Educated Elite?
  27. Puppet City and Specialists
  28. City State Politics
  29. Anex vs Puppet balance?
  30. Well, I just finished a game on a huge map....
  31. What's the hardest Victory Condition to get?
  32. Why can't my cannon fire on cities from 2 tiles away?
  33. My First Immortal Game
  34. Automated workers ruined me
  35. TechTree in paperback format...
  36. Multiplayer Strategies
  37. 12/3 patch balance thoughts, The good, the bad, and the ugly
  38. Tips on Micromanaging Cities?
  39. worst civs
  40. Can a diplomatic victory be avoided?
  41. Help a CIV IV veteran....
  42. Subs r teh lose?
  43. Persia - poor starting positions
  44. Space race tips thread
  45. Babylon's Unique Stuff
  46. Immortal with the Balance Mods (and sub-optimal strategy)
  47. CivilizationV: The guide of leader flavors!
  48. Attacko's Hiawatha as Tecumseh Duel Dimensional Prophetic Warpath Assault
  49. Workers management
  50. Trying Ghandi on Immortal - Looking for advice
  51. I think other CIVs don't like it when you attack city states.
  52. The value of India in a OCC
  53. No Peace-Blocked for AI?
  54. Trading Cities for big $$$ and to create wars
  55. Economic tips for a puppet empire?
  56. 200 turn Deity Spaceship - France
  57. civ5.flexd.net - view and share your replays online
  58. (Request) tutorial on wining a cultural victory
  59. Modern ERA combat - Gunships are the funz.
  60. Deity Cultural Victory?
  61. Earth map strategies
  62. Social policy game 3: rationalism/freedom
  63. Advanced AI or dumb player?
  64. How useful will Tradition be post patch?
  65. How to win Diplomatic Victory on Emperor
  66. City Spacing
  67. Playing as China on Immortal no rush style
  68. Tech Patterning for Warrior Rushing
  69. Strategy for Making Gold
  70. Are bonuses stackable?
  71. Nukes and farms.
  72. Troops on my border?
  73. Iron now THE key resource? Rome and Russia new top civs?
  74. Out-of-border roads. Who pays?
  75. Please Explain ICS
  76. Sinking 357 ships
  77. Railroads--worth it?
  78. The First 50 Turns -add yours and comment
  79. Settling on luxury and strategic resources
  80. Do you hook up your target enemy civ with "strategic resources" ahead of time?
  81. Post Your Unit Promotion Strategies
  82. befriending city states
  83. New City Growth Formula
  84. How do I raze one of my own cities?
  85. A Strategy for an Enjoyable Game as England
  86. OCC post patch
  87. Can I make other Civs like me?
  88. Landed elite+ Angkor Wat
  89. New Patch PLAY TEST Observations
  90. Observations on a post-patch game (king)
  91. Does anyone how the Inca stuff works?
  92. Fast national college vs expansion
  93. A tiny question regarding roads in Civ 5
  94. being denounced
  95. Domination Post Patch
  96. Social policy game 3: Tradition
  97. Lost at sea, post-patch
  98. Immortal post-patch
  99. Picking the Inca and choosing...
  100. Social Policy Cost Progression for Single City?
  101. Tech: Anyone able to stay ahead or keep even with the AI on Immortal?
  102. Science and a Small Empire
  103. Growing into mass unhappiness
  104. Culture and cities
  105. Reducing cost of new social policies
  106. How/When to Decide Victory Type?
  107. Iroquois Cities and Specialization.
  108. Worker steal: Easier than ever before
  109. Quick Question About Harbors
  110. Attack strategies? Tips?
  111. " Q " about Citizen Allocation Focus
  112. Mongol scenario tips? (king and above only)
  113. Where should the second city go??
  114. Would some vets mind posting some build orders?
  115. Interesting Map rolled.
  116. Iroquois Tech strategy
  117. DoF-- worth it or no?
  118. Best Immortal Start I've had. What next?
  119. Diety strat (idea)
  120. Best civ for cultural victory?
  121. Russia + Ruling Elite
  122. The power of microing RA's
  123. Do AIs Trade between each other?
  124. Start a world war and make tons of gold from it. Exploit?
  125. Great Engineer->Porcelain Tower
  126. Battleship vs. City
  127. Getting a city state to hurry the hell up and develop thier near by resource
  128. Discipline + Great General
  129. New to Civ
  130. Need Few Answers..
  131. Help with Social Policy costs / Happiness / Number of Cities (Post Patch)
  132. Ideal starting location
  133. Diplo & Resources Explained
  134. Siege Unit Analysis Post Patch
  135. Acoustics
  136. Rome - Augustus: 1.0.1.135 Practice
  137. Rome - Augustus: 1.0.1.135 Practice
  138. City Hit Points
  139. Incas are amazing for both economy and warmongering
  140. Hotfix slightly nerfing Siam, Songhai
  141. Can't seem to keep my people happy enough.
  142. Do I settle my cities too far apart?
  143. Five Easy Pieces
  144. 1000 Beakers! Per Turn!
  145. Isolation In Civ V as France
  146. Happiness and difficulty level?
  147. Water Mill Pros and Cons
  148. How Do the Barbarians Rage?
  149. How do determine a CS rate of decay?
  150. Great Wall's Area of Effect
  151. Does Giving Other Civs Gifts Accomplish Anything at All?
  152. RA post-patch question
  153. Gold from fake trade exploit.
  154. 70 Turns , any advise ?
  155. Early DoW for fun and profit
  156. Difficulty Bonuses/Modifiers Thread?
  157. Unwinnable?
  158. some post patch thoughts
  159. Request advice on Deity
  160. Mongolia Rapes Deity
  161. Road to nowhere
  162. How to tech post patch (no scientists)
  163. Epic/Marathon Games
  164. Can I do anything interesting with this immortal start?
  165. Aztec (aggressive) cultural victory help
  166. Best Post-Patch Deity Spaceship Times?
  167. What next?
  168. Great merchants>>great scientists postpatch?
  169. Can you annex a city-state without force?
  170. Cultural & Cristo Redentor
  171. Reflexions about Happiness, diplomacy and production
  172. Specialist use during a Golden Age
  173. Chopping wood bug.
  174. Tradition+Liberty Rome = Focus on both parts of Rome's UA
  175. The Research Agreement "slingshots" thread
  176. Wouldst thou mind critiquing my game?
  177. Civ 5 Noob Please Help!
  178. Academy with Babylon revisited
  179. Tip: More WLKDs
  180. egypt online strategy
  181. Three UI tips for TMIT
  182. Pointers for early game requested
  183. What Does Max Turns Do?
  184. Spawning in Tundra?
  185. The 'Silly Scout' methode of exploring.
  186. Diplomatic dilemma
  187. why should we be friends?
  188. Question about diplomacy
  189. Game Types
  190. Floating gardens are amazing.
  191. Looking to advance my game
  192. Mid-game headscratching
  193. Coming up with an interesting Marathon Deity strategy
  194. Post Patch Prince-Level RA's
  195. The Benefits (or Lack Thereof) of a River Settlement vs. 1 Tile Away
  196. .141 Surrender Bug?
  197. Freedom/Order vs Rationalism/Secularism
  198. Uhm, what am I supposed to do here?
  199. Playing Spain
  200. Steal CS Worker or no?
  201. My First Emperor game blunder
  202. Hiawatha Forest Defense
  203. Distance from Capital
  204. Pangea Deity players: What are your strats?
  205. Question on City Starting Points
  206. Don't get happiness credit for trade routes
  207. Tile improvements
  208. Tips for pangea map on monarch past 200AD
  209. Help Me Instigate War While Keeping My Good Name
  210. 1000 Coins! Per Turn!
  211. Are maritime benefits mandatory?
  212. thoughts
  213. How much purchasing should I be doing?
  214. Wary of Greeks Bearing Gifts
  215. AI Keeps Delcaring War and Attacking me... HELP PLEASE!
  216. AI Gold (Again)
  217. Invisible rivers
  218. AI and it's victory awareness
  219. Promotions overview
  220. It's 1 AD and everyone has denounced everyone
  221. RA Agreement Lockout Isn't Flawless
  222. Upgrading Question
  223. Victory Tie Breakers
  224. Does Happiness Accrue to the Next Golden Age During a GA? and Implications of This
  225. Turn Order for Humans and AIs
  226. Out-Teched and 'Out-Golded'!
  227. Allied City-State Has Oil - How To Get It?
  228. Restoring Friendly Relations
  229. Choose a victory or else it will always be Conquest
  230. Questions-Civ 5
  231. Winning with no iron
  232. What happens in Vegas...
  233. Need Help with my Imperialist Strategy (Prince)
  234. AI interactions/diplomacy
  235. How do you "steal another players land"?
  236. Japan + Populism
  237. The joys of diplomacy
  238. What is a Military/Production city at mid-game?
  239. Patch .141 Deity Diplomacy Thoughts
  240. I got the fountain of youth and cerro de potosi
  241. Does the AI Ever Buy Tiles? Or Is Their Area Growth All Natural?
  242. New World Scenario Strats (Both Sides)
  243. how to survive Tabarnak
  244. What Do Puppets Do If They Run Out of Buildings?
  245. More cities with few people at the beginning works best
  246. Need help with teching!
  247. What would you do?
  248. Why is my friend suddenly protecting...
  249. Is ICS still a viable option?
  250. Tactical tips for going to war with Arabia