View Full Version : Civ5 - Strategy & Tips


Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

  1. Getting penalized for playing nice?
  2. Foreign trade routes idea
  3. [noob question] culture taken tiles
  4. One road to victory
  5. Babylon Strategy
  6. Not original, but a warmongering strategy I've come to enjoy
  7. Tip for beating barbarian camps
  8. Getting good Production?
  9. Sydney Opera House... what am I missing?
  10. OCC victory via domination
  11. Units pre-building
  12. Rich Warmongers
  13. Puppets?
  14. What effects does ERA have on City States?
  15. Issues with OCC
  16. Question about cycling units..
  17. Predicting Post-Patch Strategies
  18. When to build Workshops?
  19. Darius is underdog?
  20. Diplomatic victory = cheating?
  21. Can't Cancel Open Borders??
  22. Should razed cities give unhappiness?
  23. Cities on resources
  24. Stuck at Emperor and looking for advice.
  25. Spawn rates of Educated Elite?
  26. Puppet City and Specialists
  27. City State Politics
  28. Anex vs Puppet balance?
  29. Well, I just finished a game on a huge map....
  30. What's the hardest Victory Condition to get?
  31. Why can't my cannon fire on cities from 2 tiles away?
  32. My First Immortal Game
  33. Automated workers ruined me
  34. TechTree in paperback format...
  35. Multiplayer Strategies
  36. 12/3 patch balance thoughts, The good, the bad, and the ugly
  37. Tips on Micromanaging Cities?
  38. worst civs
  39. Can a diplomatic victory be avoided?
  40. Help a CIV IV veteran....
  41. Subs r teh lose?
  42. Persia - poor starting positions
  43. Space race tips thread
  44. Babylon's Unique Stuff
  45. Immortal with the Balance Mods (and sub-optimal strategy)
  46. CivilizationV: The guide of leader flavors!
  47. Attacko's Hiawatha as Tecumseh Duel Dimensional Prophetic Warpath Assault
  48. Workers management
  49. Trying Ghandi on Immortal - Looking for advice
  50. I think other CIVs don't like it when you attack city states.
  51. The value of India in a OCC
  52. No Peace-Blocked for AI?
  53. Trading Cities for big $$$ and to create wars
  54. Economic tips for a puppet empire?
  55. 200 turn Deity Spaceship - France
  56. civ5.flexd.net - view and share your replays online
  57. (Request) tutorial on wining a cultural victory
  58. Modern ERA combat - Gunships are the funz.
  59. Deity Cultural Victory?
  60. Earth map strategies
  61. Social policy game 3: rationalism/freedom
  62. Advanced AI or dumb player?
  63. How useful will Tradition be post patch?
  64. How to win Diplomatic Victory on Emperor
  65. City Spacing
  66. Playing as China on Immortal no rush style
  67. Tech Patterning for Warrior Rushing
  68. Strategy for Making Gold
  69. Are bonuses stackable?
  70. Nukes and farms.
  71. Troops on my border?
  72. Iron now THE key resource? Rome and Russia new top civs?
  73. Out-of-border roads. Who pays?
  74. Please Explain ICS
  75. Sinking 357 ships
  76. Railroads--worth it?
  77. The First 50 Turns -add yours and comment
  78. Settling on luxury and strategic resources
  79. Do you hook up your target enemy civ with "strategic resources" ahead of time?
  80. Post Your Unit Promotion Strategies
  81. befriending city states
  82. New City Growth Formula
  83. How do I raze one of my own cities?
  84. A Strategy for an Enjoyable Game as England
  85. OCC post patch
  86. Can I make other Civs like me?
  87. Landed elite+ Angkor Wat
  88. New Patch PLAY TEST Observations
  89. Observations on a post-patch game (king)
  90. Does anyone how the Inca stuff works?
  91. Fast national college vs expansion
  92. A tiny question regarding roads in Civ 5
  93. being denounced
  94. Domination Post Patch
  95. Social policy game 3: Tradition
  96. Lost at sea, post-patch
  97. Immortal post-patch
  98. Picking the Inca and choosing...
  99. Social Policy Cost Progression for Single City?
  100. Tech: Anyone able to stay ahead or keep even with the AI on Immortal?
  101. Science and a Small Empire
  102. Growing into mass unhappiness
  103. Culture and cities
  104. Reducing cost of new social policies
  105. How/When to Decide Victory Type?
  106. Iroquois Cities and Specialization.
  107. Worker steal: Easier than ever before
  108. Quick Question About Harbors
  109. Attack strategies? Tips?
  110. " Q " about Citizen Allocation Focus
  111. Mongol scenario tips? (king and above only)
  112. Where should the second city go??
  113. Would some vets mind posting some build orders?
  114. Interesting Map rolled.
  115. Iroquois Tech strategy
  116. DoF-- worth it or no?
  117. Best Immortal Start I've had. What next?
  118. Diety strat (idea)
  119. Best civ for cultural victory?
  120. Russia + Ruling Elite
  121. The power of microing RA's
  122. Do AIs Trade between each other?
  123. Start a world war and make tons of gold from it. Exploit?
  124. Great Engineer->Porcelain Tower
  125. Battleship vs. City
  126. Getting a city state to hurry the hell up and develop thier near by resource
  127. Discipline + Great General
  128. New to Civ
  129. Need Few Answers..
  130. Help with Social Policy costs / Happiness / Number of Cities (Post Patch)
  131. Ideal starting location
  132. Diplo & Resources Explained
  133. Siege Unit Analysis Post Patch
  134. Acoustics
  135. Rome - Augustus: 1.0.1.135 Practice
  136. Rome - Augustus: 1.0.1.135 Practice
  137. City Hit Points
  138. Incas are amazing for both economy and warmongering
  139. Hotfix slightly nerfing Siam, Songhai
  140. Can't seem to keep my people happy enough.
  141. Do I settle my cities too far apart?
  142. Five Easy Pieces
  143. 1000 Beakers! Per Turn!
  144. Isolation In Civ V as France
  145. Happiness and difficulty level?
  146. Water Mill Pros and Cons
  147. How Do the Barbarians Rage?
  148. How do determine a CS rate of decay?
  149. Great Wall's Area of Effect
  150. Does Giving Other Civs Gifts Accomplish Anything at All?
  151. RA post-patch question
  152. Gold from fake trade exploit.
  153. 70 Turns , any advise ?
  154. Early DoW for fun and profit
  155. Difficulty Bonuses/Modifiers Thread?
  156. Unwinnable?
  157. some post patch thoughts
  158. Request advice on Deity
  159. Mongolia Rapes Deity
  160. Road to nowhere
  161. How to tech post patch (no scientists)
  162. Epic/Marathon Games
  163. Can I do anything interesting with this immortal start?
  164. Aztec (aggressive) cultural victory help
  165. Best Post-Patch Deity Spaceship Times?
  166. What next?
  167. Great merchants>>great scientists postpatch?
  168. Can you annex a city-state without force?
  169. Cultural & Cristo Redentor
  170. Reflexions about Happiness, diplomacy and production
  171. Specialist use during a Golden Age
  172. Chopping wood bug.
  173. Tradition+Liberty Rome = Focus on both parts of Rome's UA
  174. The Research Agreement "slingshots" thread
  175. Wouldst thou mind critiquing my game?
  176. Civ 5 Noob Please Help!
  177. Academy with Babylon revisited
  178. Tip: More WLKDs
  179. egypt online strategy
  180. Three UI tips for TMIT
  181. Pointers for early game requested
  182. What Does Max Turns Do?
  183. Spawning in Tundra?
  184. The 'Silly Scout' methode of exploring.
  185. Diplomatic dilemma
  186. why should we be friends?
  187. Question about diplomacy
  188. Game Types
  189. Floating gardens are amazing.
  190. Looking to advance my game
  191. Mid-game headscratching
  192. Coming up with an interesting Marathon Deity strategy
  193. Post Patch Prince-Level RA's
  194. The Benefits (or Lack Thereof) of a River Settlement vs. 1 Tile Away
  195. .141 Surrender Bug?
  196. Freedom/Order vs Rationalism/Secularism
  197. Uhm, what am I supposed to do here?
  198. Playing Spain
  199. Steal CS Worker or no?
  200. My First Emperor game blunder
  201. Hiawatha Forest Defense
  202. Distance from Capital
  203. Pangea Deity players: What are your strats?
  204. Question on City Starting Points
  205. Don't get happiness credit for trade routes
  206. Tile improvements
  207. Tips for pangea map on monarch past 200AD
  208. Help Me Instigate War While Keeping My Good Name
  209. 1000 Coins! Per Turn!
  210. Are maritime benefits mandatory?
  211. thoughts
  212. How much purchasing should I be doing?
  213. Wary of Greeks Bearing Gifts
  214. AI Keeps Delcaring War and Attacking me... HELP PLEASE!
  215. AI Gold (Again)
  216. Invisible rivers
  217. AI and it's victory awareness
  218. Promotions overview
  219. It's 1 AD and everyone has denounced everyone
  220. RA Agreement Lockout Isn't Flawless
  221. Upgrading Question
  222. Victory Tie Breakers
  223. Does Happiness Accrue to the Next Golden Age During a GA? and Implications of This
  224. Turn Order for Humans and AIs
  225. Out-Teched and 'Out-Golded'!
  226. Allied City-State Has Oil - How To Get It?
  227. Restoring Friendly Relations
  228. Choose a victory or else it will always be Conquest
  229. Questions-Civ 5
  230. Winning with no iron
  231. What happens in Vegas...
  232. Need Help with my Imperialist Strategy (Prince)
  233. AI interactions/diplomacy
  234. How do you "steal another players land"?
  235. Japan + Populism
  236. The joys of diplomacy
  237. What is a Military/Production city at mid-game?
  238. Patch .141 Deity Diplomacy Thoughts
  239. I got the fountain of youth and cerro de potosi
  240. Does the AI Ever Buy Tiles? Or Is Their Area Growth All Natural?
  241. New World Scenario Strats (Both Sides)
  242. how to survive Tabarnak
  243. What Do Puppets Do If They Run Out of Buildings?
  244. More cities with few people at the beginning works best
  245. Need help with teching!
  246. What would you do?
  247. Why is my friend suddenly protecting...
  248. Is ICS still a viable option?
  249. Tactical tips for going to war with Arabia
  250. Science Victory Post Patch (Ideas?)