View Full Version : Civ5 - Creation & Customization


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  1. Israel Mod for Civ 5
  2. Thoughts on use git for Civ5 DLL mod sharring
  3. Civ5 Anticipation. Mapmaking.
  4. Civ 5 SDK <> Civ 4 SDK
  5. Fabula Terra Development Thread
  6. Wheel of Time scenario
  7. world builder?
  8. Converting Python Code to LUA ... ?
  9. Multiplayer / Editing Tools + new Video (Gamespot, September, 10th)
  10. Modding Speculation
  11. Will the demo be moddable?
  12. For Earth Map Modders... (Map Resource)
  13. Naming Map Features
  14. Civ4 mod wish list for Civ5
  15. Unprecedented Modding Tools
  16. who else is looking forward to the inevitable Cold War mods?
  17. How do you get resources? Are you limited to City radius?
  18. How is modding going to work with Steam?
  19. Wouldn't having the Hard Copy be better for modders?
  20. Will civ 5 use c++
  21. What will be the first name you mod out?
  22. Terrain "core combat" promotions
  23. Database file structure
  24. What program(s) are you using to mod civ5?
  25. Mercantile and Scientific City States Mod?
  26. Why do we have to use GameSpy??
  27. Achtung Europa! (a WW2 Scenario)
  28. Dale's Mod Blog
  29. Totally Replaced Leaders for Civilization V Discussion Thread
  30. A "Happiness" Improvement Mod?
  31. .sql files in pre-load
  32. Transfer of FOOD to other cities?
  33. It's almost released, time to talk about a SMAC full conversion
  34. Some specific Lua modding questions. How much access does it have to game internals?
  35. ModCast 42: "Life, the Universe and Civ5"
  36. Fantasy Mod
  37. Mod component requests
  38. Layered Maps like in Test of Time
  39. Right lads, European here, no Civ5 til Friday
  40. Modding Tools located
  41. offering assistance for makers of a new civ
  42. Silly, Question, but how does one Make a Mod?
  43. Demo modding
  44. Has anyone else got the mods to work?
  45. RFC > CiV
  46. Mod download error
  47. Would it even be possible to make a mod that enables animations in multiplayer?
  48. Empire of the Sea (Vikings/Norse development thread)
  49. Scandinavia/Viking Civ
  50. slower down exploring = possible MOD?
  51. Unlock more civs in the demo
  52. Unit Request: Explorer
  53. Mod Ratings System
  54. Map Dimensions?
  55. Cannot install downloaded mod?
  56. Lua is quite popular with video games
  57. Freedom -> Pluralism
  58. Question
  59. Thoughts on hero system for fantasy mods
  60. suggestion for modders - multiple resources per tile
  61. debugging
  62. modding keybinds
  63. Editing game speeds
  64. Social policy overhaul
  65. Performance test with the demo
  66. Holy Roman Empire mod?
  67. Need feedback for co-op multiplayer regressions mod
  68. Map scripts? Can I see them?
  69. Special Caracters in XML?
  70. Narrator: Can you turn him off?
  71. Swedish civilization development
  72. Holy Roman Empire idea thread
  73. Importing Graphics from Civ4
  74. is there an in game map creator?
  75. Kruelgor's WW2 Europe
  76. A potential mod to make non-strategic resources more interesting.
  77. How To: Download and Install a Mod from the steam hub
  78. Policies and Multiple units per tile damage
  79. 'ello - My mod plans + how do models work in the mod tools?
  80. Is Civ5 really more mod-friendly than civ4?
  81. Mods not installing because Steam is not installed on C:? Here's how to do it!
  82. Modding the culture border pop algorithm?
  83. Okay, it's now Friday - Where are the mod tools?
  84. Do you think a City State can own more than 1 city?
  85. Ability to create new gamesave information (already there?/modable by Lua?/dll mod?)
  86. XML file - AI Research handicap - where?
  87. Mod Request - Stand Down Military Units
  88. Extracted UI Elements Pack
  89. Anyone know where to Mod the Terrain Values
  90. Freeform civs
  91. Game Sound Effects
  92. Noob Questions
  93. Looking for some help on a mod
  94. Mod-oriented Resources questions
  95. Rom and
  96. Changing default game options
  97. Mod Idea - Colonies
  98. Idea: Vassalizing City-States
  99. City-State Help
  100. Trying to mod Trading Posts
  101. where to save edited xml files
  102. New "Duke" Difficulty Mod complete!
  103. Razing City States and Capitals
  104. Custom languages (NewText / Text)
  105. Advanced start mod
  106. Leaderheads
  107. When will the world builder be release
  108. Adding lua extensions.
  109. Can civilians get promotions?
  110. Where to mod to enable razing capitals and city states ?
  111. Where can I find the code for this function?
  112. Increase the rate of border spread?
  113. Food for Thought...
  114. Anyway to disable camera jumping to next unit?
  115. Neuschwanstein Castle Mod?
  116. Idea: Great People buildings don't require citizens
  117. Growth and Policy Formulas
  118. How do you remove the giant death robot from being builded anywhere or by anyone?
  119. Increasing the number of turns?
  120. Where's the data files?
  121. Unhappiness and Barbarian Mod Idea
  122. A Great Idea: The Civ 4 Mod
  123. City-state overhaul
  124. How to add a new civ?
  125. What to put in String for the MD5 Hash Generator
  126. Proposal for Star Wars Mod
  127. Bringing back some of the old favourites
  128. More than one leader per civ?
  129. Tone down the barbarians?
  130. Giant Death Robot
  131. Free Promotions from Technology
  132. Can any kind soul tell me what is wrong with my modinfo file?
  133. [Ideas and Suggestions] Maintenance, Hammer, and Research adjustment mod
  134. Justify the way things are, so I don't feel compelled to change them
  135. Barbarian Cities
  136. Scenarios
  137. Replace trading post graphic with farms?
  138. Raze all cities
  139. Indices starting at 1 are an abomination.
  140. Downloading a Mod or Scenario:
  141. True Start Location World Map Scenario Bug - City State Link
  142. Can another kind soul tell Me why My failmod fails?
  143. Idea Revisited: Competing Genres, Radical Tech Divergence and Influence
  144. Proposal: "Reduced build times and improve tile yield mod"
  145. Some basic questions on moding files
  146. AI Defines that I think needs to change ASAP
  147. Reducing Luxury Resources Question
  148. I just want to know how can I do if I want to add a new civ (and just that) ???
  149. Getting rid of a terrain type?
  150. Quick MD5 hash from Windows Explorer/Mac Finder
  151. My very first try that didn't work. Please, any help?
  152. Google-Earth Type of Graphics for Terrain
  153. Possible UA changes to address concerns
  154. Economics of Civ5
  155. Ideas thread for social policies
  156. modding a fix for canceled "route to" orders
  157. Naeralith Reborn: Civ 5 Mod
  158. Longer Ancient to Renaissance Age idea
  159. SDK on Steam!
  160. Mod Tools Available Now!
  161. Cannot find one or more components.
  162. ?Modbuddy Doesn't run!
  163. Worldbuilder won't load!
  164. The wife had an interesting idea...
  165. Nexus Assets Path
  166. SDK Tool for ingame editing?
  167. Mini-map in map editor?
  168. Unit XML Questions
  169. Interface (And Gameplay) Fix Mod
  170. So I can't edit my ingame map?
  171. Getting a mod to "activate"
  172. Greater than 120x80 sizes?
  173. Nexus : Terrain Editor Crashing
  174. any news on world builder?
  175. Is the UI moddable?
  176. Request: Utility to export dds files in every needed size
  177. Important tip! - Testing
  178. How does the world builder work??!!
  179. How do you extract the sounds from the fpk files?
  180. Loading a map made with the World builder
  181. Note about errors
  182. Mod buddy: So... we can't:
  183. Renaming City-States?
  184. Modbuddy Perform Updates?
  185. Development environment is awesome!
  186. Runtime Error When Loading Modded Game
  187. How do I play my maps with my specified start locations?
  188. Transport ships
  189. Adding Strategic Resources - Help Needed
  190. Modding social policies?
  191. Dynamic Religions Mod
  192. DDS Files, Atlases?
  193. Leader-specific UU/UB ??
  194. Mod Buddy - EntryPoint ?
  195. Mod Buddy does not start
  196. Inconsistant effect of data modding...
  197. How would one create a unit invisible to others?
  198. Using newly created Civ
  199. Proposal: Buffing buildings
  200. Start Position?
  201. MINOR_CIV_TECH_PERCENT - So city state research works like with major civs?
  202. The Custom Civ planning thread
  203. ptolemys world map
  204. Any suggestions for Scandinavian UUs and leaders?
  205. Mod Musings
  206. Tuner vs achievements
  207. how can i limit resources by continent types?
  208. New to forum, looking for mod Project
  209. lua metatables question
  210. Years and Turns
  211. SDK is now available
  212. A City-State Upgrade Mod?
  213. Setting Starting Locations Doesn't Work?
  214. How do I play custom maps?
  215. [Idea] Resource Outposts
  216. Extra City States
  217. Suggestion - Moderation in Balance Mods
  218. Nexus Viewer Error
  219. Need help uploading!
  220. How to change unit icons?
  221. Reveal Map
  222. Techtree Editor! Please!
  223. So, uh, how do you use the tuner?
  224. America in Flames (a modern civil war)
  225. I thought I did everything right but I guess not
  226. Any way to resize the city name button?
  227. Text_Key_WTF?
  228. Civilization 5 User Path?
  229. City State Creation
  230. Modders can you do this?... (diplomacy improvement idea)
  231. Simple? Mod but need help
  232. Update problems
  233. Hexagonal Chess Mod/Scenario
  234. help a newb
  235. World Builder scenario question
  236. SDK Bug Compilation
  237. A question about tech eras.
  238. Where can I find the Assets?
  239. Increasing char limit on Civ editing?
  240. For those who are curious about if Religion is going to be in Civ5...
  241. Mod Not Loading w/ WorldBuilder
  242. Modbuddy and Linux (Ubuntu 10.04)
  243. How do I create new traits?
  244. Need a little more expertise to finish this civ
  245. ModBuddy mod version numbers
  246. Swedish Empire - The Era of Gustavus Adolphus
  247. Okay, so what's wrong with this?
  248. How to use debug mode in the game?
  249. Adding Building Portraits
  250. UI element Z-ordering