- TheLopez's Mod Component Library Thread and more
- Mod Component Request Thread
- Spacebar to end turn
- Improved Build Queue Mod
- Workers leave old improvments/forests - how to enable
- Two extra gamespeeds (Snail and Turbo)
- Luxury Resource Display
- Cheat mod
- Balanced Tile Yields Mod ( approximate to Civ4 ) Updated to v5
- Pre-opened luxuries and strategic resources view in diplomacy
- Real Barbarians - Removing all the "child safety locks" from CIV5
- Sensible Mechanics - Small define updates version 1
- Balance - Great Person Abilities
- [WIP] Reducing Road Maintance Mod- HELP!
- UnitTweaks [WIP]
- Savage Lands
- Stacking
- Balance - Fewer Weak Wonders
- Balance - Less Rancid Resources
- AI tweaks - Battle AI
- XiDragons Less Barbarian Camps Mod
- Simple Spacebar Mod
- Free Policies - Choose all social Policies right from the start
- Historic City States
- The_Larch's UI Mod
- XiDragon's - Reveal Map Button UI Mod
- City States of the World
- [UI] Hover Info
- Obsolete Promotions
- TreeGrowth
- Mamba's mod components
- Banner Removement Mod
- Civilization Clock Mod
- BFTTree - Multiple Page Tech Tree
- Balance - Farms
- [mini mod] Scouting for Boys
- Balance - Forts
- Deeper Economy
- Active City Defense
- Stormfather's Black Gold- Changing the way we fight for oil.
- Balance - Ancient Ruins
- CsebMod - Extended Plot MouseOver Popup [V2] (UI)
- Attila's Mods
- Bigger Worlds
- [UI] AgS - Resource Info Panel
- Mod Suggestion
- Kamikaze [WIP]
- NimoyMod - Bringing Leonard Back
- Half Strategic Resources Mod
- [UI] All Promotions description in tooltip
- Attempting a map reveal via tech unlock
- Fast Worker
- Expansive Americans
- Ironman mod (3000 turns)
- A new mods : no more Legal Screen, automatic savegames name
- Auto Workers No Overwrite Fix (V.1)
- BTS style civilization colors
- [UI] More Unit Information
- CustomNotifications
- Luxury resource happiness improvement mod?
- Buildings for Old Resources
- Emigration
- Great People Info Mod
- Promotions Displayed with Unit Icon
- No MODS Warning mod (and a stand alone no legit screen)
- Happiness change mod
- Gun Range Units
- Balance - Specialists and Great People
- Alternate Ranged Combat
- Warriors ReDesigned
- [UI]DiploWillard - Easier City-States management from one window
- Tech Diffusion
- No XP cap from fighting Barbarians
- Captain Haddocks - Experience Tweaks
- Captain Haddocks - Promotion Tweaks
- Captain Haddocks - Hitpoint and City Tweaks
- Puppet City Visibility
- LAN Multiplayer With MODS
- Random events v3
- Procylon's Call to Power Project
- Horticulture Mod (Ideas for food production buildings and techs)
- Trying to mod the River color, confusion ensues.
- Cottage, hamlet, village, and town!
- Military Airbase v2
- Info Addict
- Civ 4 Theme Song for Main Menu
- Smarter TechTree Pipes
- Better river colors! Now blends with coast :)
- Rising City State Gift Costs
- Soldier Personalities
- Tradingposts - ReDesigned ! V1
- Naval XP Yards
- Tax Collector's Office - building
- (greyTiger's) Courthouse Judge Mod (V2)
- Balance Embarkation
- Flat Defense
- Marksman mod
- MODCOMP: No Flat Land Penalty
- Maximum Civs
- View Puppets
- L.c.r.p.f.o.m.r.t.u.r.b.
- [UI]CityWillard - Easy City management
- Captain Haddocks - AI - Defense Boost
- Captain Haddocks - AI - No Permanent Wars
- Contrived Constructions
- fix for, upgrade siege unit int Rocket Artillery
- [MODCOMP] Ancient Combat Tweaks
- New Unit "Jaeger"
- City States UU
- Civil Engineer
- [MOD FIX] IndieStone Anti Deletion-Crash Fixinator SQL
- Resources From Buildings -- Need Help Polishing
- Building Resources
- ICS? Icey No!
- Empty Mod - total conversion template
- [MOD] Liberation boost
- +50% Production in Capital with Railroad
- Better Tech Tree
- [MOD] ICSing AI
- City States Leaders
- [UNIT] Kinda realistic Unit PreReqs
- [MOD] tech overflow
- National Wonders and Building Tweaks
- Extra Difficulties - MMCOMP
- Unit Moderation - MMCOMP
- Dale Kent's Advanced Civ Ranking Popup!
- Remove Healing
- Caravans!
- Range modification
- Improved Notifications
- Resource Generator (Lua component)
- City States Addition
- CameraRotation
- EnHanced - Food and Happiness
- What Would Gandhi Do? - AI Rebalancing Mod
- [mod] the seven ancient wonders
- Mod compatibility question
- Enhanced Golden Age
- Remove Research Agreements
- Mod List (addin)
- Sky Tower
- AI Equalizer
- [Addons] Additional Wonders
- Puppet Empire
- New Zealand Wonders
- Magna Carta
- City Razing(Request)
- Mercenaries
- Bio Refinery
- Abu Simbel Wonder
- DiploCornerAddin (standard)
- Dive bombers, Submarine cruiser and submarine carrier
- Cultural Diffusion
- Adding a Food Process to production
- Resource Steel
- Fully Modifiable Custom Notifications
- Notification Options and Improved Events
- Scrollbar + Scrollpanel for Strategic Resources
- User Events
- [UI] Great Person Info Panel
- Culture Per Pop - A mod component for adjusting culture generation
- Mod-Ideas for Workers and Workboats
- Potala Palace Wonder
- Stealth Bomber Promotion Fix
- Wat Phra Kaew Wonder
- Garrison Training
- Joltis AI tweaks
- My Mod Components
- Input needed: Naval Counterattack
- Longer Paces
- Gewar's Exploration
- More Wonders
- Petroleum
- Stone Age - A Prolong Beginning
- [Wonder] International Space Station
- Gateway Arch Wonder
- Hipfot's veyDer's User Events
- Better Polynesian City Names
- Game of Thrones MOD
- Utils - ActionIcons Extension and Utils - Tech Tree Delayed Load
- Contractor - Remote Mining !
- Food Resources
- Missile-Armed Helicopter
- [UNIT+] Amphibious Assault Ship: Making Navies Matter
- WHoward's Pick 'N' Mix Mods
- Time Line Rate Adjust
- No free techs from Great Scientists
- Extra Diplomacy Text
- Government Buildings
- Burj Al Arab
- Marathon Year Progression Mod (MYPM)
- Naresuan's Elephant Text fix
- Custom Notifications mod with saved games
- TableSaverLoader, save/load tables of arbitrary nesting structure to SavedGameDB
- Combat Viewer
- More Barb Camps
- Free Culture
- Culture per Population (again)
- Great Works
- Air & Missile Bases
- UI - Trade Opportunities
- UI - Resources
- More Projects
- Happiness per population
- UI - No Auto-Embark Workers
- Social Policy Technology Prerequisites
- Show Influence
- UI - Promotion Tree
- Utils - Modular DiploCorner
- Custom Advanced Setup Screen (and HotSeat with Mods)
- Utils - Modular MiniMap Overlays
- Utils - Modular Summary Bar
- Foreign Trade Routes
- UI - Map Pins
- [Mod Component]Policies grant buildings
- Hide all notifications of a specific type
- UI - Notification Options
- Culturally Linked Start Locations
- [Lua] PlotToRadiusIterator()
- MineScience
- Smokey Skies AirShip in normal Game
- Remove City-Wall graphics mod
- Adjusting the default settings of the advanced game setup
- Changes In Combat for G&K
- Railroad Artillery
- Colonie Improvement
- City State Expansion - Extra Cities
- Holy City States
- More Mercantile Mod
- UI - City Happiness
- Wildlife
- Just want to tweak this one...
- 2 new difficulty level mod
- Difficulty+
- Buildings: Additions to enhance your palace!
- REQ: Roswell Crashsite 'Natural' Wonder w/ Area 51 National Wonder
- Slower Research
- TimberMod
- City States Leaders for G+K
- Urban Renewal and Sacred Cows (v 3)
- UI - Religion Spread
- Bottom Panel Info
- Barbarian Threat (slightly modifed Barbs)
- Global - Complete Eras (GK)
- Work in progress: promotions for Nordic modpack
- Tomatekh's Historical Religion Mods
- Transcend Difficulty
- Engineers rush instantly
- [DLL] Range 3 Bugfix
- DLL - Various Mod Components