View Full Version : Civ5 - Mod Components


Pages : [1] 2

  1. TheLopez's Mod Component Library Thread and more
  2. Mod Component Request Thread
  3. Spacebar to end turn
  4. Improved Build Queue Mod
  5. Workers leave old improvments/forests - how to enable
  6. Two extra gamespeeds (Snail and Turbo)
  7. Luxury Resource Display
  8. Cheat mod
  9. Balanced Tile Yields Mod ( approximate to Civ4 ) Updated to v5
  10. Pre-opened luxuries and strategic resources view in diplomacy
  11. Real Barbarians - Removing all the "child safety locks" from CIV5
  12. Sensible Mechanics - Small define updates version 1
  13. Balance - Great Person Abilities
  14. [WIP] Reducing Road Maintance Mod- HELP!
  15. UnitTweaks [WIP]
  16. Savage Lands
  17. Stacking
  18. Balance - Fewer Weak Wonders
  19. Balance - Less Rancid Resources
  20. AI tweaks - Battle AI
  21. XiDragons Less Barbarian Camps Mod
  22. Simple Spacebar Mod
  23. Free Policies - Choose all social Policies right from the start
  24. Historic City States
  25. The_Larch's UI Mod
  26. XiDragon's - Reveal Map Button UI Mod
  27. City States of the World
  28. [UI] Hover Info
  29. Obsolete Promotions
  30. TreeGrowth
  31. Mamba's mod components
  32. Banner Removement Mod
  33. Civilization Clock Mod
  34. BFTTree - Multiple Page Tech Tree
  35. Balance - Farms
  36. [mini mod] Scouting for Boys
  37. Balance - Forts
  38. Deeper Economy
  39. Active City Defense
  40. Stormfather's Black Gold- Changing the way we fight for oil.
  41. Balance - Ancient Ruins
  42. CsebMod - Extended Plot MouseOver Popup [V2] (UI)
  43. Attila's Mods
  44. Bigger Worlds
  45. [UI] AgS - Resource Info Panel
  46. Mod Suggestion
  47. Kamikaze [WIP]
  48. NimoyMod - Bringing Leonard Back
  49. Half Strategic Resources Mod
  50. [UI] All Promotions description in tooltip
  51. Attempting a map reveal via tech unlock
  52. Fast Worker
  53. Expansive Americans
  54. Ironman mod (3000 turns)
  55. A new mods : no more Legal Screen, automatic savegames name
  56. Auto Workers No Overwrite Fix (V.1)
  57. BTS style civilization colors
  58. [UI] More Unit Information
  59. CustomNotifications
  60. Luxury resource happiness improvement mod?
  61. Buildings for Old Resources
  62. Emigration
  63. Great People Info Mod
  64. Promotions Displayed with Unit Icon
  65. No MODS Warning mod (and a stand alone no legit screen)
  66. Happiness change mod
  67. Gun Range Units
  68. Balance - Specialists and Great People
  69. Alternate Ranged Combat
  70. Warriors ReDesigned
  71. [UI]DiploWillard - Easier City-States management from one window
  72. Tech Diffusion
  73. No XP cap from fighting Barbarians
  74. Captain Haddocks - Experience Tweaks
  75. Captain Haddocks - Promotion Tweaks
  76. Captain Haddocks - Hitpoint and City Tweaks
  77. Puppet City Visibility
  78. LAN Multiplayer With MODS
  79. Random events v3
  80. Procylon's Call to Power Project
  81. Horticulture Mod (Ideas for food production buildings and techs)
  82. Trying to mod the River color, confusion ensues.
  83. Cottage, hamlet, village, and town!
  84. Military Airbase v2
  85. Info Addict
  86. Civ 4 Theme Song for Main Menu
  87. Smarter TechTree Pipes
  88. Better river colors! Now blends with coast :)
  89. Rising City State Gift Costs
  90. Soldier Personalities
  91. Tradingposts - ReDesigned ! V1
  92. Naval XP Yards
  93. Tax Collector's Office - building
  94. (greyTiger's) Courthouse Judge Mod (V2)
  95. Balance Embarkation
  96. Flat Defense
  97. Marksman mod
  98. MODCOMP: No Flat Land Penalty
  99. Maximum Civs
  100. View Puppets
  101. L.c.r.p.f.o.m.r.t.u.r.b.
  102. [UI]CityWillard - Easy City management
  103. Captain Haddocks - AI - Defense Boost
  104. Captain Haddocks - AI - No Permanent Wars
  105. Contrived Constructions
  106. fix for, upgrade siege unit int Rocket Artillery
  107. [MODCOMP] Ancient Combat Tweaks
  108. New Unit "Jaeger"
  109. City States UU
  110. Civil Engineer
  111. [MOD FIX] IndieStone Anti Deletion-Crash Fixinator SQL
  112. Resources From Buildings -- Need Help Polishing
  113. Building Resources
  114. ICS? Icey No!
  115. Empty Mod - total conversion template
  116. [MOD] Liberation boost
  117. +50% Production in Capital with Railroad
  118. Better Tech Tree
  119. [MOD] ICSing AI
  120. City States Leaders
  121. [UNIT] Kinda realistic Unit PreReqs
  122. [MOD] tech overflow
  123. National Wonders and Building Tweaks
  124. Extra Difficulties - MMCOMP
  125. Unit Moderation - MMCOMP
  126. Dale Kent's Advanced Civ Ranking Popup!
  127. Remove Healing
  128. Caravans!
  129. Range modification
  130. Improved Notifications
  131. Resource Generator (Lua component)
  132. City States Addition
  133. CameraRotation
  134. EnHanced - Food and Happiness
  135. What Would Gandhi Do? - AI Rebalancing Mod
  136. [mod] the seven ancient wonders
  137. Mod compatibility question
  138. Enhanced Golden Age
  139. Remove Research Agreements
  140. Mod List (addin)
  141. Sky Tower
  142. AI Equalizer
  143. [Addons] Additional Wonders
  144. Puppet Empire
  145. New Zealand Wonders
  146. Magna Carta
  147. City Razing(Request)
  148. Mercenaries
  149. Bio Refinery
  150. Abu Simbel Wonder
  151. DiploCornerAddin (standard)
  152. Dive bombers, Submarine cruiser and submarine carrier
  153. Cultural Diffusion
  154. Adding a Food Process to production
  155. Resource Steel
  156. Fully Modifiable Custom Notifications
  157. Notification Options and Improved Events
  158. Scrollbar + Scrollpanel for Strategic Resources
  159. User Events
  160. [UI] Great Person Info Panel
  161. Culture Per Pop - A mod component for adjusting culture generation
  162. Mod-Ideas for Workers and Workboats
  163. Potala Palace Wonder
  164. Stealth Bomber Promotion Fix
  165. Wat Phra Kaew Wonder
  166. Garrison Training
  167. Joltis AI tweaks
  168. My Mod Components
  169. Input needed: Naval Counterattack
  170. Longer Paces
  171. Gewar's Exploration
  172. More Wonders
  173. Petroleum
  174. Stone Age - A Prolong Beginning
  175. [Wonder] International Space Station
  176. Gateway Arch Wonder
  177. Hipfot's veyDer's User Events
  178. Better Polynesian City Names
  179. Game of Thrones MOD
  180. Utils - ActionIcons Extension and Utils - Tech Tree Delayed Load
  181. Contractor - Remote Mining !
  182. Food Resources
  183. Missile-Armed Helicopter
  184. [UNIT+] Amphibious Assault Ship: Making Navies Matter
  185. WHoward's Pick 'N' Mix Mods
  186. Time Line Rate Adjust
  187. No free techs from Great Scientists
  188. Extra Diplomacy Text
  189. Government Buildings
  190. Burj Al Arab
  191. Marathon Year Progression Mod (MYPM)
  192. Naresuan's Elephant Text fix
  193. Custom Notifications mod with saved games
  194. TableSaverLoader, save/load tables of arbitrary nesting structure to SavedGameDB
  195. Combat Viewer
  196. More Barb Camps
  197. Free Culture
  198. Culture per Population (again)
  199. Great Works
  200. Air & Missile Bases
  201. UI - Trade Opportunities
  202. UI - Resources
  203. More Projects
  204. Happiness per population
  205. UI - No Auto-Embark Workers
  206. Social Policy Technology Prerequisites
  207. Show Influence
  208. UI - Promotion Tree
  209. Utils - Modular DiploCorner
  210. Custom Advanced Setup Screen (and HotSeat with Mods)
  211. Utils - Modular MiniMap Overlays
  212. Utils - Modular Summary Bar
  213. Foreign Trade Routes
  214. UI - Map Pins
  215. [Mod Component]Policies grant buildings
  216. Hide all notifications of a specific type
  217. UI - Notification Options
  218. Culturally Linked Start Locations
  219. [Lua] PlotToRadiusIterator()
  220. MineScience
  221. Smokey Skies AirShip in normal Game
  222. Remove City-Wall graphics mod
  223. Adjusting the default settings of the advanced game setup
  224. Changes In Combat for G&K
  225. Railroad Artillery
  226. Colonie Improvement
  227. City State Expansion - Extra Cities
  228. Holy City States
  229. More Mercantile Mod
  230. UI - City Happiness
  231. Wildlife
  232. Just want to tweak this one...
  233. 2 new difficulty level mod
  234. Difficulty+
  235. Buildings: Additions to enhance your palace!
  236. REQ: Roswell Crashsite 'Natural' Wonder w/ Area 51 National Wonder
  237. Slower Research
  238. TimberMod
  239. City States Leaders for G+K
  240. Urban Renewal and Sacred Cows (v 3)
  241. UI - Religion Spread
  242. Bottom Panel Info
  243. Barbarian Threat (slightly modifed Barbs)
  244. Global - Complete Eras (GK)
  245. Work in progress: promotions for Nordic modpack
  246. Tomatekh's Historical Religion Mods
  247. Transcend Difficulty
  248. Engineers rush instantly
  249. [DLL] Range 3 Bugfix
  250. DLL - Various Mod Components