View Full Version : Civ5 - Confirmed Bugs


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  1. You can't post new threads here!
  2. Weird red terrain blotches, no antialiasing?
  3. Save Game - Names not auto filled
  4. Wet Stonehenge (Wonders and buildings on Water)
  5. [FIXED] Mod Selection List Clipping
  6. [FIXED] Graphical Glitch shows Enemy on same tile as Friend
  7. [FIXED] Can see where units are placed in FOW
  8. [FIXED] Is gold per turn glitched or something?
  9. [FIXED] Angkor Wat effects incorrect
  10. [FIXED] Crashes on turn 398 - Stuck savegame
  11. [FIXED] Peace negotiation bug - opponent gave me everything!
  12. [FIXED] File size bloats with save / load cycles - Still in .621
  13. [FIXED] Peace treaty does not expire
  14. [FIXED] "R" hotkey confusion: build roads AND resources view
  15. [FIXED] Crashing game (save included)
  16. [FIXED] Magellan Achievement doesn't trigger - deactivated via XML(?)
  17. [BUG] Unreachable Oil
  18. [FIXED] Minutemen Get No Benefit From Roads
  19. Browse Mods > Online > Shows list then disappears
  20. [BUG] Options Menu - Tooltip Delay Display Bug
  21. [FIXED] No button to play mods available/Mod Installer does not check drive
  22. [FIXED] Utopia Project being built by puppet city
  23. [BUG] Land boat: Boat is stuck when in city when it's razed AND ship in inland city
  24. [FIXED] Mods won't install when Steam is not on "C" Drive (was: Cannot see any mods)
  25. [BUG] Windows Key + M doesn't minimize game
  26. [FIXED] Using certain characters (such as colon) in save names creates bad files
  27. [FIXED] Number of stacked units doesn't disappear when carrier is moved
  28. [FIXED] city state bug?
  29. [FIXED] Changing screen fullness/res causes mouse issue
  30. [FIXED] Possible minor tile bug -> invisible river
  31. Choosing your civilization: random civ selected, only user name typed: "Random civ"
  32. [BUG] Resources under a city do not have resource icon (also strategic view)
  33. [FIXED] Helicopter gunships can capture cities`
  34. [FIXED] Research Doesn't Overflow
  35. [FIXED] Problem with Citizen Allocation Focus
  36. [FIXED] "Free thought" social policy, Trading posts only provide 1 science
  37. [FIXED] Economic Overview: ordering list of cities by Science is broken
  38. [FIXED] Advanced Ballistics quote/voiceover mismatched
  39. [FIXED] Luxury Resource Trading
  40. Lord Elizabeth and Lord Catherine
  41. [BUG] submarine pecuilarities (visible to cities)
  42. [PATHFINDING] Civilian Units Route incorrectly around friendly units
  43. [FIXED] Mounted Defense Bonus Against Ranged Attack
  44. [FIXED] Catapults can melee attack
  45. [FIXED] Research agreements sometimes get locked
  46. [FIXED] Units can stack as a result of an attack
  47. [FIXED] Tile yield icons partially missing after reloading game
  48. [FIXED] International date line: path finding bugged, if you cross the date line
  49. [Bug] Unable to click "promote" buttons - screen resolution?
  50. Deleting AI players will remove all set victory conditions.
  51. [FIXED] 49-turn Golden Age?
  52. [BUG] City-state worker not moving
  53. [FIXED] Trapped at leader window
  54. Cannot select fortified unit in city from Strategic View
  55. [BUG]Automated Work Boats Don't (Always) Build Improvements
  56. [FIXED] Map Type in "Advanced" set-up can't be changed - takes basic setup selection.
  57. Missing Oil graphic on Ocean tiles
  58. [FIXED] Combat bonus in "friendly" lands working in enemy lands
  59. [FIXED] Clicking in Military Info (F3) broken
  60. [Bug] Options screen slider bars
  61. [FIXED] Siam bonus not working at all (with savegame)
  62. [FIXED] Contradictory improvement suggestions
  63. [FIXED] Open borders stuck on
  64. [FIXED] .141: Computer gives false recommendations: Build road to connect resource
  65. Black Ice on Hills
  66. [FIXED] incompatible saves between Deluxe Babylon and normal version
  67. [BUG] 2 Great people in same turn from city?
  68. [FIXED] Research Agreement break by AI give you tech
  69. City center yield not added
  70. [BUG] Ingame Chat Funktionality: Brackets in user name will let chat text vanish
  71. [BUG] coal hidden by farm
  72. [FIXED] Nuke crashing game + Numbers hovering in the ocean + other minor things
  73. [FIXED] Update Civilopedia for Reformation GA lengths scaling with game speed.
  74. [BUG] "Don't settle nearby"
  75. [FIXED] Crashing save: Moving helicopter on territory of friendly city state->crash
  76. [FIXED] Turns to Complete for Production bonus from railroads is not calc'd correctly
  77. [POSSIBLE BUG] OCC => No Liberation of City States
  78. [BUG] Wrong display on City attack
  79. [FIXED] Barbarian Encampment fortification bonus
  80. Strange Squared Tile Glitch.
  81. Improvements/cities/resources get 'stuck' to screen / floating graphics
  82. [FIXED] Gerat Wall apperently not working
  83. [BUG] Impossible to see units' promotions, interface hides them
  84. [FIXED] Can't end turn because of bugged Puppet production
  85. [FIXED] Wonder destroyed by capturing city (Machu Picchu)
  86. Repeated peace treaty ending notification
  87. [FIXED] Traded horses expires, resources readded turn after turn (over 9000 horses!)
  88. [BUG] City States Break When Generated Next to Players
  89. [BUG]Razing conquered city makes tile previously owned disappear.
  90. [BUG] City States reveal unmet AIs
  91. [BUG] AI doesn't like to navigate?
  92. [FIXED] Brandenburg gates general not near the capital, but near wonder city
  93. Built wonder narration affected by music volume slider
  94. [FIXED] Game crashes at 70th city
  95. Can build catapults without iron working
  96. [FIXED] Puppet city building Apollo Program
  97. pillaged resources still available
  98. [FIXED] Fighting over 30XP barb cap will add new great general points
  99. [FIXED] Diplomacy broken: AI complains about massing troops, but there are none
  100. I liberate their capital and they're hostile?!
  101. [FIXED] Happiness calculation wrong - garrisoned units not included
  102. [Bug] Workers underestimate improvement build times
  103. [FIXED] Sydney Opera House can only be built in coastal cities
  104. [FIXED] Game crashes in 2026; 15 turn away from victory
  105. multiplayer settings are not loaded or used in general: like difficulty settings?
  106. [FIXED] infinity city population - starving + growing again
  107. [FIXED] Crash when AI is about to declare war
  108. [FIXED] Civilopedia: you can't move stealth bombers on carriers - you can! (+ No XP)
  109. [Possible Bug] Antarctic farms: You can build farms on snowy mountains
  110. Ottoman SA not converting Barb Naval units killed by Cities
  111. Graphics glitch--deep sea uranium deposit? (green spots on water)
  112. [FIXED] Embarked land units hindered by land unit Zones of Control
  113. [FIXED] Crash at 850th turn, content handling?, DX11 problem?
  114. Ghost City
  115. The Great Warpath special ability treats forests as railroads
  116. [FIXED] Embarked unit exploring only moves 1 tile
  117. [FIXED] Crashing savegames
  118. Custom Civs will shop up as "random" in scenarios with preset locations
  119. [FIXED] CTD on turn 483
  120. CS at war with own puppet
  121. [reproducible] Player victory, keeping playing, get killed => endless AI game
  122. [POSSIBLE BUG] Embarked land unit blockaded my city!
  123. [FIXED] AI turn never finishes
  124. [Display Bug] Discipline bonus is not displayed.
  125. [CIVILOPEDIA ERROR] Nuclear Missile needs 2 uranium, not 1?
  126. [FIXED] Crash to Desktop on Turn 1516
  127. [FIXED] CTD when demanding cash.
  128. Solar plant without desert
  129. Shrinking Save Files + 100% CTD
  130. Can't build work boats on lakes, but there's a whale in it
  131. [FIXED] AI can purchase units in puppet states
  132. [FIXED] Crash constantly at same turn
  133. City Gold Output Calculating Incorrectly
  134. [FIXED] Military city states give you outdated units
  135. [FIXED] City-State Bug: Friendly CS declares war after liberation
  136. guided missile used to start war doesn't die
  137. [FIXED] Improper Lake Created Due To Ice
  138. BUG: The destroyed civilization owns a tile.
  139. [FIXED] Darius+Chichen Itza
  140. Worst starting position ever: On a peak!
  141. [FIXED] Maritime cities don't give me the food they promise.
  142. Top bar collision resources and turns
  143. [FIXED] Still in-game load crashes after patch 1.0.0.62
  144. Patch 1.0.0.62 - QuickLoad (or F12 itself) not working
  145. [FIXED] Patch 1.0.0.62 - Display of "food basket" -always looks full
  146. Patch 1.0.0.62 - City Governor lets city starve
  147. Patch 1.0.0.62 Unable to select Mod Civ's
  148. [FIXED] [Bug 1.0.0.62] Simple Score List Displays Civs That Have Not Been Met
  149. 1.0.0.62: Razing-in-progress captured city demands production set
  150. Embarked land unit can't move onto a city if there is a workboat inside
  151. Incorrect road linkage
  152. [FIXED] 1.0.0.62 Buildings still required list includes puppets
  153. File associations broken
  154. [FIXED] Patch 1.0.0.62/1.135/1.141 - Unit display in military overview broken
  155. [FIXED] Patch 1.0.0.62 - Minor bug. Problem waking skipped unit.
  156. [FIXED] Patch 1.0.0.62 Breaks Games Saved with Deluxe Edition
  157. [FIXED] Multiple city Trade in peace treaty: Examine -> Next city -> Auto annexing!
  158. [BUG] New puppet "View City" interface bugged with specialists.
  159. [FIXED] Combat Problems with 1.0.0.621: Can't attack, no valid adjacent enemy unit
  160. Move Stacked Unit Request: No valid locations
  161. [POSSIBLE BUG] Cannot build Seaport for tile bought by other city
  162. [.621 + 1.135] UI- City Screen tooltips beneath right panel
  163. Lost production on obsolete units
  164. [FIXED] 1.0.0.621 - Great General gets recommendations to build road!
  165. [FIXED] Razed cities count as occupied on reload
  166. Puppet city not producing anything
  167. Not getting credit for eliminate city state request
  168. Submarine fires torpedo under land mass.
  169. [FIXED] Stuck between turns
  170. [FIXED] 1.0.0.621 - No heal button for aircraft in city
  171. 1.0.0.621 - Incorrect message when viewing Policies
  172. [FIXED] [10.0.0.621 + 1.135] Luxury resources are counted wrong
  173. [FIXED] Crash at turn 566
  174. 1.0.0.62: Incorrect "attack" animation while Mobile Sam attacks cities
  175. [POSSIBLE DISPLAY BUG] 1.0.0.62: Missing plane during a paradrop
  176. 1/5 of the map is not drawn (high resolution problem)
  177. Barbarian Black Hole!
  178. [DISPLAY BUG] Over Unit Limit
  179. [FIXED] More specialists than population?
  180. A lake-tile is not a water-tile?
  181. Runtime error
  182. Extremely Irritating Bug: Workers deselected if you check the city screen
  183. Road Maintenance Discrepancy
  184. Civilopedia Bug: Random text appears after typing and does not vanish
  185. Crashing in Renaissance
  186. Game stops after peace offer
  187. Renaming a city bug
  188. [FIXED in 1.0.1.135] Hagia Sophia rounding error
  189. [FIXED] tiles worked when building a settler are not assigned correctly
  190. Runtime Error when loading.
  191. Upgrading your units in AI territory
  192. 1.0.0.621 Advanced Setup screen doesn't remember settings
  193. Line of Sight across 3 hexes obscured
  194. [BUG] wrong number of citizen in puppet city
  195. [OMISSION] No "Skip Turn" button on units in city
  196. [FIXED] Right Click Tech Tree Does Not Bring Civilopedia to Front
  197. [FIXED] Can't pass turn 334
  198. Liberating city state resets earlier culture bomb
  199. Auto Unit Cycle Off not working (garrisoned units)
  200. [FIXED] Selling a building with specialists assigned destroys the specialists.
  201. Governor won't assign specialist
  202. ending turn with city list displayed causes ctd
  203. [FIXED] Random Game Crash
  204. [BUG] 1.0.0.621: Diplo Votes Screen Broken
  205. [FIXED] autom. exploration ignores english additional moves
  206. 'Trade route' on hexes without road/railroad (1.0.0.621)
  207. [FIXED] Puppet city governor building priorities
  208. [BUG] cannot access coastal tile of a CS
  209. [FIXED] Patch 1.0.1.135 - Science Calculation Bug
  210. [FIXED] Patch 1.0.1.135 - Luxury deals last one turn!
  211. [FIXED] city-state not recognizing road [1.0.1.135 - 1.141]
  212. 1.0.1.135 rebase ui bug is back
  213. [FIXED] allied maritime CS bug ???
  214. Cannot build Stealth Bomber
  215. [FIXED] crash to desktop 1.01.135
  216. patch 621-141 civ id(icon) error
  217. 1.0.1.135 You're not actually forced take a promotion
  218. [FIXED] CTD on End Turn
  219. [FIXED] Late game crash
  220. [BUG] Unhappiness calculation bug – wrong modifier with courthouse
  221. [FIXED] Stealth Bombers cannot promote
  222. [1.135] 1 pop city with a stuck unemployed citizen (repeatable)
  223. [FIXED] 1.0.1.135 - Spelling mistake
  224. [FIXED] 1.0.1.141 Turn end crash
  225. Path in runtime error messages for custom Lua files is truncated in both console +log
  226. [FIXED] Game crashes during end turn
  227. [FIXED] 1.0.1.141 Spelling Error "Declaration of Frienship"
  228. 1.0.1.141 Civilopedia error: Both parties need Tech X for Diplo option Y
  229. Flat Mountains (graphical bug)
  230. [FIXED] - 1.0.1.141 Game crashing between 1993/1994..could someone check please?
  231. [FIXED] Elizabeth doesn't have a FLAVOR_NUKE
  232. [FIXED] Corruption and Waste in Civ5? Incorrect food calculation for different tiles
  233. [FIXED] 141 - Next turn always = crash
  234. AI Accuses You of Conquering Yourself
  235. [FIXED] CS does not improve resource tiles
  236. [FIXED] Food bug with lakes
  237. [FIXED] Is it just me, or did they remove the Native American city style?
  238. [FIXED] Polynesia DLC scenario crashes
  239. [FIXED] Declaration of Friendship Expiry notification: Even if no declaration!
  240. [FIXED] Double strategic resource bug
  241. [FIXED] Extra research bug?
  242. [FIXED] Autosaves in wrong map (special characters in accountname)
  243. production lost when technology completes(if unit needs resource and resource limit)
  244. Mod cannot be updated
  245. -14 +13 = +0
  246. [FIXED][.275] after first rebasing, fighter appears in both cities!
  247. Roads under conquered cities count towards improvement maintenance
  248. [FIXED][patch .275] Roman legion ability displayed as promotion
  249. [patch .275] Civilian units not able to cross thru foreign unit tile
  250. [patch .275] Resources invisible after loading a savegame