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- Weird red terrain blotches, no antialiasing?
- Save Game - Names not auto filled
- Wet Stonehenge (Wonders and buildings on Water)
- [FIXED] Mod Selection List Clipping
- [FIXED] Graphical Glitch shows Enemy on same tile as Friend
- [FIXED] Can see where units are placed in FOW
- [FIXED] Is gold per turn glitched or something?
- [FIXED] Angkor Wat effects incorrect
- [FIXED] Crashes on turn 398 - Stuck savegame
- [FIXED] Peace negotiation bug - opponent gave me everything!
- [FIXED] File size bloats with save / load cycles - Still in .621
- [FIXED] Peace treaty does not expire
- [FIXED] "R" hotkey confusion: build roads AND resources view
- [FIXED] Crashing game (save included)
- [FIXED] Magellan Achievement doesn't trigger - deactivated via XML(?)
- [BUG] Unreachable Oil
- [FIXED] Minutemen Get No Benefit From Roads
- Browse Mods > Online > Shows list then disappears
- [BUG] Options Menu - Tooltip Delay Display Bug
- [FIXED] No button to play mods available/Mod Installer does not check drive
- [FIXED] Utopia Project being built by puppet city
- [BUG] Land boat: Boat is stuck when in city when it's razed AND ship in inland city
- [FIXED] Mods won't install when Steam is not on "C" Drive (was: Cannot see any mods)
- [BUG] Windows Key + M doesn't minimize game
- [FIXED] Using certain characters (such as colon) in save names creates bad files
- [FIXED] Number of stacked units doesn't disappear when carrier is moved
- [FIXED] city state bug?
- [FIXED] Changing screen fullness/res causes mouse issue
- [FIXED] Possible minor tile bug -> invisible river
- Choosing your civilization: random civ selected, only user name typed: "Random civ"
- [BUG] Resources under a city do not have resource icon (also strategic view)
- [FIXED] Helicopter gunships can capture cities`
- [FIXED] Research Doesn't Overflow
- [FIXED] Problem with Citizen Allocation Focus
- [FIXED] "Free thought" social policy, Trading posts only provide 1 science
- [FIXED] Economic Overview: ordering list of cities by Science is broken
- [FIXED] Advanced Ballistics quote/voiceover mismatched
- [FIXED] Luxury Resource Trading
- Lord Elizabeth and Lord Catherine
- [BUG] submarine pecuilarities (visible to cities)
- [PATHFINDING] Civilian Units Route incorrectly around friendly units
- [FIXED] Mounted Defense Bonus Against Ranged Attack
- [FIXED] Catapults can melee attack
- [FIXED] Research agreements sometimes get locked
- [FIXED] Units can stack as a result of an attack
- [FIXED] Tile yield icons partially missing after reloading game
- [FIXED] International date line: path finding bugged, if you cross the date line
- [Bug] Unable to click "promote" buttons - screen resolution?
- Deleting AI players will remove all set victory conditions.
- [FIXED] 49-turn Golden Age?
- [BUG] City-state worker not moving
- [FIXED] Trapped at leader window
- Cannot select fortified unit in city from Strategic View
- [BUG]Automated Work Boats Don't (Always) Build Improvements
- [FIXED] Map Type in "Advanced" set-up can't be changed - takes basic setup selection.
- Missing Oil graphic on Ocean tiles
- [FIXED] Combat bonus in "friendly" lands working in enemy lands
- [FIXED] Clicking in Military Info (F3) broken
- [Bug] Options screen slider bars
- [FIXED] Siam bonus not working at all (with savegame)
- [FIXED] Contradictory improvement suggestions
- [FIXED] Open borders stuck on
- [FIXED] .141: Computer gives false recommendations: Build road to connect resource
- Black Ice on Hills
- [FIXED] incompatible saves between Deluxe Babylon and normal version
- [BUG] 2 Great people in same turn from city?
- [FIXED] Research Agreement break by AI give you tech
- City center yield not added
- [BUG] Ingame Chat Funktionality: Brackets in user name will let chat text vanish
- [BUG] coal hidden by farm
- [FIXED] Nuke crashing game + Numbers hovering in the ocean + other minor things
- [FIXED] Update Civilopedia for Reformation GA lengths scaling with game speed.
- [BUG] "Don't settle nearby"
- [FIXED] Crashing save: Moving helicopter on territory of friendly city state->crash
- [FIXED] Turns to Complete for Production bonus from railroads is not calc'd correctly
- [POSSIBLE BUG] OCC => No Liberation of City States
- [BUG] Wrong display on City attack
- [FIXED] Barbarian Encampment fortification bonus
- Strange Squared Tile Glitch.
- Improvements/cities/resources get 'stuck' to screen / floating graphics
- [FIXED] Gerat Wall apperently not working
- [BUG] Impossible to see units' promotions, interface hides them
- [FIXED] Can't end turn because of bugged Puppet production
- [FIXED] Wonder destroyed by capturing city (Machu Picchu)
- Repeated peace treaty ending notification
- [FIXED] Traded horses expires, resources readded turn after turn (over 9000 horses!)
- [BUG] City States Break When Generated Next to Players
- [BUG]Razing conquered city makes tile previously owned disappear.
- [BUG] City States reveal unmet AIs
- [BUG] AI doesn't like to navigate?
- [FIXED] Brandenburg gates general not near the capital, but near wonder city
- Built wonder narration affected by music volume slider
- [FIXED] Game crashes at 70th city
- Can build catapults without iron working
- [FIXED] Puppet city building Apollo Program
- pillaged resources still available
- [FIXED] Fighting over 30XP barb cap will add new great general points
- [FIXED] Diplomacy broken: AI complains about massing troops, but there are none
- I liberate their capital and they're hostile?!
- [FIXED] Happiness calculation wrong - garrisoned units not included
- [Bug] Workers underestimate improvement build times
- [FIXED] Sydney Opera House can only be built in coastal cities
- [FIXED] Game crashes in 2026; 15 turn away from victory
- multiplayer settings are not loaded or used in general: like difficulty settings?
- [FIXED] infinity city population - starving + growing again
- [FIXED] Crash when AI is about to declare war
- [FIXED] Civilopedia: you can't move stealth bombers on carriers - you can! (+ No XP)
- [Possible Bug] Antarctic farms: You can build farms on snowy mountains
- Ottoman SA not converting Barb Naval units killed by Cities
- Graphics glitch--deep sea uranium deposit? (green spots on water)
- [FIXED] Embarked land units hindered by land unit Zones of Control
- [FIXED] Crash at 850th turn, content handling?, DX11 problem?
- Ghost City
- The Great Warpath special ability treats forests as railroads
- [FIXED] Embarked unit exploring only moves 1 tile
- [FIXED] Crashing savegames
- Custom Civs will shop up as "random" in scenarios with preset locations
- [FIXED] CTD on turn 483
- CS at war with own puppet
- [reproducible] Player victory, keeping playing, get killed => endless AI game
- [POSSIBLE BUG] Embarked land unit blockaded my city!
- [FIXED] AI turn never finishes
- [Display Bug] Discipline bonus is not displayed.
- [CIVILOPEDIA ERROR] Nuclear Missile needs 2 uranium, not 1?
- [FIXED] Crash to Desktop on Turn 1516
- [FIXED] CTD when demanding cash.
- Solar plant without desert
- Shrinking Save Files + 100% CTD
- Can't build work boats on lakes, but there's a whale in it
- [FIXED] AI can purchase units in puppet states
- [FIXED] Crash constantly at same turn
- City Gold Output Calculating Incorrectly
- [FIXED] Military city states give you outdated units
- [FIXED] City-State Bug: Friendly CS declares war after liberation
- guided missile used to start war doesn't die
- [FIXED] Improper Lake Created Due To Ice
- BUG: The destroyed civilization owns a tile.
- [FIXED] Darius+Chichen Itza
- Worst starting position ever: On a peak!
- [FIXED] Maritime cities don't give me the food they promise.
- Top bar collision resources and turns
- [FIXED] Still in-game load crashes after patch 1.0.0.62
- Patch 1.0.0.62 - QuickLoad (or F12 itself) not working
- [FIXED] Patch 1.0.0.62 - Display of "food basket" -always looks full
- Patch 1.0.0.62 - City Governor lets city starve
- Patch 1.0.0.62 Unable to select Mod Civ's
- [FIXED] [Bug 1.0.0.62] Simple Score List Displays Civs That Have Not Been Met
- 1.0.0.62: Razing-in-progress captured city demands production set
- Embarked land unit can't move onto a city if there is a workboat inside
- Incorrect road linkage
- [FIXED] 1.0.0.62 Buildings still required list includes puppets
- File associations broken
- [FIXED] Patch 1.0.0.62/1.135/1.141 - Unit display in military overview broken
- [FIXED] Patch 1.0.0.62 - Minor bug. Problem waking skipped unit.
- [FIXED] Patch 1.0.0.62 Breaks Games Saved with Deluxe Edition
- [FIXED] Multiple city Trade in peace treaty: Examine -> Next city -> Auto annexing!
- [BUG] New puppet "View City" interface bugged with specialists.
- [FIXED] Combat Problems with 1.0.0.621: Can't attack, no valid adjacent enemy unit
- Move Stacked Unit Request: No valid locations
- [POSSIBLE BUG] Cannot build Seaport for tile bought by other city
- [.621 + 1.135] UI- City Screen tooltips beneath right panel
- Lost production on obsolete units
- [FIXED] 1.0.0.621 - Great General gets recommendations to build road!
- [FIXED] Razed cities count as occupied on reload
- Puppet city not producing anything
- Not getting credit for eliminate city state request
- Submarine fires torpedo under land mass.
- [FIXED] Stuck between turns
- [FIXED] 1.0.0.621 - No heal button for aircraft in city
- 1.0.0.621 - Incorrect message when viewing Policies
- [FIXED] [10.0.0.621 + 1.135] Luxury resources are counted wrong
- [FIXED] Crash at turn 566
- 1.0.0.62: Incorrect "attack" animation while Mobile Sam attacks cities
- [POSSIBLE DISPLAY BUG] 1.0.0.62: Missing plane during a paradrop
- 1/5 of the map is not drawn (high resolution problem)
- Barbarian Black Hole!
- [DISPLAY BUG] Over Unit Limit
- [FIXED] More specialists than population?
- A lake-tile is not a water-tile?
- Runtime error
- Extremely Irritating Bug: Workers deselected if you check the city screen
- Road Maintenance Discrepancy
- Civilopedia Bug: Random text appears after typing and does not vanish
- Crashing in Renaissance
- Game stops after peace offer
- Renaming a city bug
- [FIXED in 1.0.1.135] Hagia Sophia rounding error
- [FIXED] tiles worked when building a settler are not assigned correctly
- Runtime Error when loading.
- Upgrading your units in AI territory
- 1.0.0.621 Advanced Setup screen doesn't remember settings
- Line of Sight across 3 hexes obscured
- [BUG] wrong number of citizen in puppet city
- [OMISSION] No "Skip Turn" button on units in city
- [FIXED] Right Click Tech Tree Does Not Bring Civilopedia to Front
- [FIXED] Can't pass turn 334
- Liberating city state resets earlier culture bomb
- Auto Unit Cycle Off not working (garrisoned units)
- [FIXED] Selling a building with specialists assigned destroys the specialists.
- Governor won't assign specialist
- ending turn with city list displayed causes ctd
- [FIXED] Random Game Crash
- [BUG] 1.0.0.621: Diplo Votes Screen Broken
- [FIXED] autom. exploration ignores english additional moves
- 'Trade route' on hexes without road/railroad (1.0.0.621)
- [FIXED] Puppet city governor building priorities
- [BUG] cannot access coastal tile of a CS
- [FIXED] Patch 1.0.1.135 - Science Calculation Bug
- [FIXED] Patch 1.0.1.135 - Luxury deals last one turn!
- [FIXED] city-state not recognizing road [1.0.1.135 - 1.141]
- 1.0.1.135 rebase ui bug is back
- [FIXED] allied maritime CS bug ???
- Cannot build Stealth Bomber
- [FIXED] crash to desktop 1.01.135
- patch 621-141 civ id(icon) error
- 1.0.1.135 You're not actually forced take a promotion
- [FIXED] CTD on End Turn
- [FIXED] Late game crash
- [BUG] Unhappiness calculation bug – wrong modifier with courthouse
- [FIXED] Stealth Bombers cannot promote
- [1.135] 1 pop city with a stuck unemployed citizen (repeatable)
- [FIXED] 1.0.1.135 - Spelling mistake
- [FIXED] 1.0.1.141 Turn end crash
- Path in runtime error messages for custom Lua files is truncated in both console +log
- [FIXED] Game crashes during end turn
- [FIXED] 1.0.1.141 Spelling Error "Declaration of Frienship"
- 1.0.1.141 Civilopedia error: Both parties need Tech X for Diplo option Y
- Flat Mountains (graphical bug)
- [FIXED] - 1.0.1.141 Game crashing between 1993/1994..could someone check please?
- [FIXED] Elizabeth doesn't have a FLAVOR_NUKE
- [FIXED] Corruption and Waste in Civ5? Incorrect food calculation for different tiles
- [FIXED] 141 - Next turn always = crash
- AI Accuses You of Conquering Yourself
- [FIXED] CS does not improve resource tiles
- [FIXED] Food bug with lakes
- [FIXED] Is it just me, or did they remove the Native American city style?
- [FIXED] Polynesia DLC scenario crashes
- [FIXED] Declaration of Friendship Expiry notification: Even if no declaration!
- [FIXED] Double strategic resource bug
- [FIXED] Extra research bug?
- [FIXED] Autosaves in wrong map (special characters in accountname)
- production lost when technology completes(if unit needs resource and resource limit)
- Mod cannot be updated
- -14 +13 = +0
- [FIXED][.275] after first rebasing, fighter appears in both cities!
- Roads under conquered cities count towards improvement maintenance
- [FIXED][patch .275] Roman legion ability displayed as promotion
- [patch .275] Civilian units not able to cross thru foreign unit tile
- [patch .275] Resources invisible after loading a savegame