View Full Version : Communitas Expansion Pack


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  1. Improvements
  2. City Development
  3. Policies
  4. Getting Started
  5. Diplomacy
  6. Leaders
  7. CiVUP - CiV Unofficial Patch
  8. Research
  9. Armies
  10. Thal's Modding Utilities
  11. Free-Research Balance Mod
  12. The threads have been assimilated!
  13. Late-game AI unit clogging
  14. National Wonders
  15. Beta & Bug Reports
  16. Translations
  17. Automatic Tooltips
  18. Best mods to use with balance modpack?
  19. Balancing citystates: ignore/capture/alliance
  20. Readmes and documentation
  21. Navies
  22. Patch notes adoption
  23. The Honor tree and warmongering
  24. Help improve the expansion pack!
  25. How can I organize things better?
  26. Policies not working correctly post-patch? See this!
  27. Individual balance mods still available?
  28. Variable difficulty
  29. How to continue a save game since the 28Apr 2K patch?
  30. Coastal vs landlocked city?
  31. How to increase production without producing a carpet of doom?
  32. Purchasing diplo units? (CSD v18 and TBC v7.0)
  33. 7.1 Production bug?
  34. AI Expansion
  35. Not sure where this error is coming from or its a TBC error...
  36. Cost % What does this mean?
  37. Puppet Cities and Culture
  38. City Strength
  39. Multiplayer possible?
  40. Barbarians
  41. What XML needs to be changed to allow NW req buildings in only a % of cities
  42. 7.21 Beta Concerns
  43. How can I modify TBC?
  44. Thal's MOD problem
  45. 7.2.2 Longbowmen
  46. Hoplite Defense Bonus
  47. Militia
  48. Change Fortify until Healed
  49. The new patch
  50. 7.8 Beta (King) - A hell of a DOW from Bismarck
  51. Poll: The Good, the Bad, and the Ugly
  52. Stock Images: Why not us?
  53. Great Library on turn 6
  54. Great, those ruins just cost me maintenance?
  55. Official word on DLL!
  56. Republic
  57. Caravels: Scouting 1 or +1 sight?
  58. World Wonders
  59. 8.6.11 Where can I see if research agreements work?
  60. Difficulty levels
  61. Specialists
  62. Islands, Citystates, and Map Generation
  63. Earth Maps
  64. Community Call to Power Project Compatibility?
  65. The Three Economies
  66. Combat Roles
  67. Goals
  68. Supply Zones
  69. ModCast Episode 43: "Good Day, Earthlings"
  70. Defense Modifiers in CSEB mod
  71. Monastary, how does it work?
  72. Settling on top of stone
  73. Trading Screen
  74. The "August" patch 1.0.1.383 is out!
  75. What's your favorite difficulty setting?
  76. Declarations of Friendship
  77. The Three Playstyles
  78. Underpowered unique abilities?
  79. Capturing Cities
  80. VEM modmod: the Dutch - The Spice Must Flow
  81. City state alliance limit
  82. Leader Revamps
  83. RA rewards: Over-Time or At-End?
  84. Cruise missile spam from AI
  85. Flexible Happiness
  86. MODMOD - EEM - Empires Enhanced Mod
  87. A City State influence UI request
  88. Modmod subforum?
  89. Compatible with R.E.D. mod?
  90. Not my effing idea of fun
  91. AI war negotiation is somewhat broken...
  92. UI: Specialists in one row each type
  93. Happiness as odd numbers
  94. Late Game Tech
  95. Anti-tank guns before tanks....
  96. Greek Phalanx pikemen
  97. Starting units given (to conqueror civs?)
  98. Other seeing AI building only villages?
  99. Naval Blitz overpowered
  100. [IDEA]Scientific Revolutions
  101. VEM griping
  102. What happens to overproduction?
  103. How download the latest mod?
  104. [IDEA] too many buildings in cities
  105. New Buildings [IDEAS]
  106. Interesting Great Person Mechanic
  107. -50% vs Domain?
  108. Puppet ---> Occupy
  109. How do "Free" happiness/culture buildings work?
  110. +15% Production "Wonder Modifier"
  111. Why the change to Tradition?
  112. Does the AI still play on Chieftain while I play on Prince?
  113. Japanese Dojo
  114. Horseman OP?
  115. Combat animations / Quick combat / Horse archers?
  116. Promotions de facto simplistic?
  117. Quick Move mod v1
  118. DoFs, where can I see how many turns remaining?
  119. Levy a melee unit or not?
  120. Medic promotion and vanguards
  121. Another thread about capturing cities..
  122. The AI takes its revengle lawl
  123. Considerations for compatibility with VEM
  124. +33 Food from City-States in Siam Capitol with new Aesthetics
  125. Why doesn't the AI capture barbarian camps?
  126. AI Unit Stacking
  127. Carrier bonanza?
  128. Idea for improving AI's use of forts
  129. Please Help Thal
  130. Unit Strength?
  131. Let's Play VEM 1 - Taking Requests
  132. Atolls
  133. Can you Please create a new axeman
  134. ModMod Theoretical Discussion: Governments
  135. Is it just me or is this mod running smoother than ever?
  136. Which random map offers the best gaming experience?
  137. Making VEM modmods possible
  138. LP VEM 1 is now up!
  139. Scout -> Archer upgrade (Ruins): no ignore terrain costs?
  140. Suleiman trait overpowered 108 versions
  141. Cannon +1range upgrade to artillery
  142. Cost of Border Expansion
  143. Question about the Liberty Finisher
  144. War AIs
  145. Cultural Exchanges
  146. Difficulty level
  147. Thank you
  148. Question about Research Agreements
  149. compatiblility overview?
  150. Strategic View
  151. A.i.
  152. First playthrough; Questions, concerns, and feedback
  153. Where are the combat animations?
  154. No Load Game option while playing
  155. City States
  156. Marathon difficulty and research
  157. Which of these DLCs do you have?
  158. What is your most common victory type?
  159. Combat Display overlap solved
  160. Citystate strategy in Conquest games?
  161. VEM Variants
  162. Civ 5 Hall of Fame games
  163. Would like feedback on modding flood plains
  164. VEM with CivWillard/Info Addict?
  165. General Ideas for Civ 5
  166. Now Forced to Promote a Unit
  167. Crashing with legendary earth map?
  168. Diplomacy and this mod?
  169. AI pillaging v118
  170. Can you make the CivUP more modular please?
  171. World Builder
  172. perfectworld vem
  173. CivUP and VE: First impressions
  174. VEM120 and CSDv26
  175. Marksman unit class?
  176. Back on the Patch after my long hiatus: My thoughts
  177. VEM "Cost +%" mouseover?
  178. My units are stuck at level 4...
  179. Viceroy mechanic location
  180. The Great Wall and Dynamite
  181. V123
  182. Idea
  183. Quick Combat Latest Version
  184. Patch...
  185. [MODMOD] WonderPack
  186. Recommended Mods With VEM/UP
  187. Request RE: Workers & Spain
  188. Some ideas to balance the game
  189. Regarding "Kill Other CSes" Quests
  190. Culture victories impossible?
  191. VEM makes my UI fail to load
  192. Attacking embarked units
  193. Civs with same colors?
  194. So the AI maphacks?
  195. Tradition just seems... bad
  196. Rome Bonus - Working as Intended?
  197. Question about diplomacy
  198. VEm and different map types?
  199. Other mods recommended using along with up and vem?
  200. Annex vs Puppet
  201. Opportunities
  202. mounted units idea
  203. How to localize?
  204. Diplomacy and other
  205. Happiness
  206. Unit Maintenance Display
  207. Improvement Effects
  208. Welcome to the Civ V: Communitas forum!
  209. Actual Effects
  210. Semi-Casual Player - Observations [LONG]
  211. AI valuing of strategic resources
  212. Couple of quick questions
  213. Turn 66
  214. Translate archery-based promotions on upgrade
  215. Feature Request: Show production provided by GE
  216. Barbarians don't attack AI?
  217. What modders have and need
  218. Scouts and Ancient Ruins
  219. Trying to understand the AI - what it can and cannot do??
  220. Most Universal Policy Trees
  221. Icebreaking triremes
  222. Coast Defense Bonus
  223. Maintenance Cost of Nukes
  224. Improved Build Queue Mod
  225. Yields
  226. Rebalancing Proposal
  227. How to correctly install beta versions?
  228. Are those mods fully compatible?
  229. v131 no animation!!
  230. Out of comission for a while
  231. How does AI advance so fast in science?
  232. AI Gold Spending
  233. Great Engineer Hurry Prod. Yield?
  234. v131.15 Beta
  235. Using with City-Sate Diplomacy mod.
  236. Tile purchase and RA cost through the roof.
  237. Our Helpful Error Reporter
  238. Late Game Conquest
  239. Thoughts on the new changes (v23)
  240. Score
  241. 131.30 culture victory thoughts
  242. Barbarians
  243. Really WWGD?
  244. [131.546] Culture expansion very slow at Marathon speed
  245. Science in today's VEM
  246. Is it possible to disable some of the enhancements of VEM?
  247. Project Description?
  248. Tall city culture expansion
  249. Noob question about Gold
  250. Culture victories how to achieve them?