- Improvements
- City Development
- Policies
- Getting Started
- Diplomacy
- Leaders
- CiVUP - CiV Unofficial Patch
- Research
- Armies
- Thal's Modding Utilities
- Free-Research Balance Mod
- The threads have been assimilated!
- Late-game AI unit clogging
- National Wonders
- Beta & Bug Reports
- Translations
- Automatic Tooltips
- Best mods to use with balance modpack?
- Balancing citystates: ignore/capture/alliance
- Readmes and documentation
- Navies
- Patch notes adoption
- The Honor tree and warmongering
- Help improve the expansion pack!
- How can I organize things better?
- Policies not working correctly post-patch? See this!
- Individual balance mods still available?
- Variable difficulty
- How to continue a save game since the 28Apr 2K patch?
- Coastal vs landlocked city?
- How to increase production without producing a carpet of doom?
- Purchasing diplo units? (CSD v18 and TBC v7.0)
- 7.1 Production bug?
- AI Expansion
- Not sure where this error is coming from or its a TBC error...
- Cost % What does this mean?
- Puppet Cities and Culture
- City Strength
- Multiplayer possible?
- Barbarians
- What XML needs to be changed to allow NW req buildings in only a % of cities
- 7.21 Beta Concerns
- How can I modify TBC?
- Thal's MOD problem
- 7.2.2 Longbowmen
- Hoplite Defense Bonus
- Militia
- Change Fortify until Healed
- The new patch
- 7.8 Beta (King) - A hell of a DOW from Bismarck
- Poll: The Good, the Bad, and the Ugly
- Stock Images: Why not us?
- Great Library on turn 6
- Great, those ruins just cost me maintenance?
- Official word on DLL!
- Republic
- Caravels: Scouting 1 or +1 sight?
- World Wonders
- 8.6.11 Where can I see if research agreements work?
- Difficulty levels
- Specialists
- Islands, Citystates, and Map Generation
- Earth Maps
- Community Call to Power Project Compatibility?
- The Three Economies
- Combat Roles
- Goals
- Supply Zones
- ModCast Episode 43: "Good Day, Earthlings"
- Defense Modifiers in CSEB mod
- Monastary, how does it work?
- Settling on top of stone
- Trading Screen
- The "August" patch 1.0.1.383 is out!
- What's your favorite difficulty setting?
- Declarations of Friendship
- The Three Playstyles
- Underpowered unique abilities?
- Capturing Cities
- VEM modmod: the Dutch - The Spice Must Flow
- City state alliance limit
- Leader Revamps
- RA rewards: Over-Time or At-End?
- Cruise missile spam from AI
- Flexible Happiness
- MODMOD - EEM - Empires Enhanced Mod
- A City State influence UI request
- Modmod subforum?
- Compatible with R.E.D. mod?
- Not my effing idea of fun
- AI war negotiation is somewhat broken...
- UI: Specialists in one row each type
- Happiness as odd numbers
- Late Game Tech
- Anti-tank guns before tanks....
- Greek Phalanx pikemen
- Starting units given (to conqueror civs?)
- Other seeing AI building only villages?
- Naval Blitz overpowered
- [IDEA]Scientific Revolutions
- VEM griping
- What happens to overproduction?
- How download the latest mod?
- [IDEA] too many buildings in cities
- New Buildings [IDEAS]
- Interesting Great Person Mechanic
- -50% vs Domain?
- Puppet ---> Occupy
- How do "Free" happiness/culture buildings work?
- +15% Production "Wonder Modifier"
- Why the change to Tradition?
- Does the AI still play on Chieftain while I play on Prince?
- Japanese Dojo
- Horseman OP?
- Combat animations / Quick combat / Horse archers?
- Promotions de facto simplistic?
- Quick Move mod v1
- DoFs, where can I see how many turns remaining?
- Levy a melee unit or not?
- Medic promotion and vanguards
- Another thread about capturing cities..
- The AI takes its revengle lawl
- Considerations for compatibility with VEM
- +33 Food from City-States in Siam Capitol with new Aesthetics
- Why doesn't the AI capture barbarian camps?
- AI Unit Stacking
- Carrier bonanza?
- Idea for improving AI's use of forts
- Please Help Thal
- Unit Strength?
- Let's Play VEM 1 - Taking Requests
- Atolls
- Can you Please create a new axeman
- ModMod Theoretical Discussion: Governments
- Is it just me or is this mod running smoother than ever?
- Which random map offers the best gaming experience?
- Making VEM modmods possible
- LP VEM 1 is now up!
- Scout -> Archer upgrade (Ruins): no ignore terrain costs?
- Suleiman trait overpowered 108 versions
- Cannon +1range upgrade to artillery
- Cost of Border Expansion
- Question about the Liberty Finisher
- War AIs
- Cultural Exchanges
- Difficulty level
- Thank you
- Question about Research Agreements
- compatiblility overview?
- Strategic View
- A.i.
- First playthrough; Questions, concerns, and feedback
- Where are the combat animations?
- No Load Game option while playing
- City States
- Marathon difficulty and research
- Which of these DLCs do you have?
- What is your most common victory type?
- Combat Display overlap solved
- Citystate strategy in Conquest games?
- VEM Variants
- Civ 5 Hall of Fame games
- Would like feedback on modding flood plains
- VEM with CivWillard/Info Addict?
- General Ideas for Civ 5
- Now Forced to Promote a Unit
- Crashing with legendary earth map?
- Diplomacy and this mod?
- AI pillaging v118
- Can you make the CivUP more modular please?
- World Builder
- perfectworld vem
- CivUP and VE: First impressions
- VEM120 and CSDv26
- Marksman unit class?
- Back on the Patch after my long hiatus: My thoughts
- VEM "Cost +%" mouseover?
- My units are stuck at level 4...
- Viceroy mechanic location
- The Great Wall and Dynamite
- V123
- Idea
- Quick Combat Latest Version
- Patch...
- [MODMOD] WonderPack
- Recommended Mods With VEM/UP
- Request RE: Workers & Spain
- Some ideas to balance the game
- Regarding "Kill Other CSes" Quests
- Culture victories impossible?
- VEM makes my UI fail to load
- Attacking embarked units
- Civs with same colors?
- So the AI maphacks?
- Tradition just seems... bad
- Rome Bonus - Working as Intended?
- Question about diplomacy
- VEm and different map types?
- Other mods recommended using along with up and vem?
- Annex vs Puppet
- Opportunities
- mounted units idea
- How to localize?
- Diplomacy and other
- Happiness
- Unit Maintenance Display
- Improvement Effects
- Welcome to the Civ V: Communitas forum!
- Actual Effects
- Semi-Casual Player - Observations [LONG]
- AI valuing of strategic resources
- Couple of quick questions
- Turn 66
- Translate archery-based promotions on upgrade
- Feature Request: Show production provided by GE
- Barbarians don't attack AI?
- What modders have and need
- Scouts and Ancient Ruins
- Trying to understand the AI - what it can and cannot do??
- Most Universal Policy Trees
- Icebreaking triremes
- Coast Defense Bonus
- Maintenance Cost of Nukes
- Improved Build Queue Mod
- Yields
- Rebalancing Proposal
- How to correctly install beta versions?
- Are those mods fully compatible?
- v131 no animation!!
- Out of comission for a while
- How does AI advance so fast in science?
- AI Gold Spending
- Great Engineer Hurry Prod. Yield?
- v131.15 Beta
- Using with City-Sate Diplomacy mod.
- Tile purchase and RA cost through the roof.
- Our Helpful Error Reporter
- Late Game Conquest
- Thoughts on the new changes (v23)
- Score
- 131.30 culture victory thoughts
- Barbarians
- Really WWGD?
- [131.546] Culture expansion very slow at Marathon speed
- Science in today's VEM
- Is it possible to disable some of the enhancements of VEM?
- Project Description?
- Tall city culture expansion
- Noob question about Gold
- Culture victories how to achieve them?