View Full Version : SGOTM4 - Team Alamo
alamo Nov 09, 2004, 04:40 PM I'm not sure about SGOTM5 - it looks pretty harsh, especially with the variant! I assume the strategy to no-build is to wait for people to settle around you and accumulate some culture before you can take their towns. Of course a leader for a palace rush in a better spot would be sufficient, but not very likely.
If we were non-variant we would be cleaning up about now.
Also, we need another player. 5 people in rotation would go quicker.
Taliesin Nov 09, 2004, 05:28 PM Sure, I'm game for SGOTM5. I won't be able to play until December 9, so you'll have to skip my first two or three turns.
We can only set a four-player team (the four of us). M-B will assign us a fifth player.
MailMan Nov 10, 2004, 01:05 AM I am up for SGOTM5 as well. It is quite strange that we are on an ice patch on the equator.
I vote to play the variant, I never played it before and it sound challenging.
Alamo: please sign us in (after Detlef voice is heard).
As for SGOTM4:
does anybody playing now? It is more than 24 hours since I posted the save.
Perhaps we need to do a roster list?
Perhaps we need to do play 15/20 turns each to speed up the game?
Detlef Richter Nov 10, 2004, 04:10 AM OK, i'am in. And i like the variant. Sounds like a good fighting game ;) .
PLease Alamo sign us in.
Can Taliesin play? If not, i take it.
Taliesin Nov 10, 2004, 09:10 AM Go ahead. I'm sorry about not playing as much lately, but I've got term tests and a paper coming up, as well as some other commitments. I might be able to play by the weekend, but skip me unless I surface with a got-it.
Detlef Richter Nov 10, 2004, 02:21 PM OK, got it.
alamo Nov 10, 2004, 04:10 PM Ok, we're all gluttons for punishment. :whipped:
Let me point out that some of us got laurels by skipping the variant rush.
Does anyone else want to emcee?
Taliesin Nov 10, 2004, 09:56 PM I nominate myself, based on my exemplary record of playing and submitting on time.
No, just kidding, I nominate Detlef, unless alamo wants to manage us again. It should be your kind of game, Detlef! :)
alamo Nov 11, 2004, 08:17 PM Very good. The game starts on the 20th, so somebody sign us up!
Detlef Richter Nov 12, 2004, 04:51 AM OK,i've signed us up.
alamo Nov 12, 2004, 01:30 PM I just realized that I will be unavailable for several days next month. I may just skip the next game.
In fact, I may be AWOL even in this game.
If I am unresponsive for several days then carry on.
MailMan Nov 15, 2004, 06:16 AM Any progress in the current game?
Taliesin Nov 15, 2004, 08:31 AM Mauer told me by PM that he's probably back for SGOTM5, so he could take alamo's spot. He seemed an affable warmonger, so his assistance can only be a good thing. I'll post this in the signup thread so mad-bax knows about it.
alamo Nov 15, 2004, 02:18 PM Detlef, Taliesin - who is playing?
It's been awhile, but we're not the last in turns, yet.
Taliesin Nov 15, 2004, 10:10 PM I think Detlef posted a Got-it near the bottom of last page.
Mind you, it has been eight days now. I hope everything's all right-- maybe it's just his Internet down again. Anyway, we can't play in the meantime without knowing if Detlef has played or not.
MailMan Nov 19, 2004, 03:48 AM Since no one played for 10 days I decided to through in another 10 turns.
here is the save (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1750_01.SAV)
Turn log:
1 (1700AD)- disband a merc and MI.
2 (1705AD) - sign peace with vikings for all their gold (10g) and WM.
disband MI and merc.
IBT - extand peace deal with greece for extra 20 turns.
3 (1710AD) - disband MI.
4 (1715AD) - start preparing for military academy and steam power. move workers toward capital and start producing settlers.
IBT - gain an extra 1gpt in a trade deal with india.
5 (1720Ad) nothing much
6 (1725Ad) nothing much
7 (1730Ad) nothing much
IBT - trade for another lux.
8 (1740) nothing much.
IBT - scandinavia and persia sign MPP.
we learn steam (HG are now obsolete).
set study to electricity in 40 turns.
military academy is completed.
9. (1745) we have 2 coals!!
create 3 cities.
start production on an army
destroy 3 cities.
10. nothing much.
summery: got MA, got steam, we have coal, start building army
CivAssist tells that we have 107 turns for 20K.
Taliesin Nov 19, 2004, 11:13 AM Got it. And I'll actually play this time.
Taliesin Nov 19, 2004, 01:22 PM Save is here. (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1770_01.SAV)
Pretty humdrum:
Pre-- jack science up to 60%.
1752
IBT Persia demands Territory map, 38g. I accept.
1754
1756
IBT Babylon makes same demand, I accept. Babylon and Persia are building the ToE.
1758
1760
IBT Renegotiate luxury deal with Persia for +2gpt. Scandinavia and Persia make war on India.
1762
1764
1766 Trade Steam Power to the Celts for Silks, WM, 20g, 14gpt.
1768
IBT Maintain ivory deal with Babylon. Exchange WM with India. Greece is building the ToE.
1770
In effect, I did nothing. Our northern three cities are now connected by rail; workers are currently developing Carthage in one stack and connecting to Oea and then Rome in the other stack. We'll have to irrigate around Carthage soon to pump up the population.
Taliesin Nov 19, 2004, 06:22 PM MailMan-- it looks as though it might be down to the two of us now, unless Detlef surfaces. I can only ever play between Thursday and Sunday, just so you know.
alamo Nov 19, 2004, 10:59 PM I'll play a few turns. In fact, it may be a good idea to start playing 20 turns or until a big decison comes up.
We pretty much are doomed to trail in techs and miss any future wonders, so wars are pretty pointless now. We should have as strong army as possible w/o sacrificing research to avoid demands and agression.
alamo Nov 20, 2004, 12:08 AM Save is HERE (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1810_01.SAV)
Alex is spoiling for a fight, but he has MPP with Babs. I would see if we can finish Electricity first then crank down the sci because we're going to loose gold and horses if Hammi declares.
1770AD(0) - 2 annoyed and 5 furious - looks normal. Weak vs Greeks and Babs. Bumped Sci to 70% for Medicine in 7.
IBT: Greeks and Babs sign MPP - bad for Persians and Vikings.
1772AD(1) - Build cav, lay RR, disband NM
IBT: Persia lands army at Jaipur - inf+longbow+cav :rolleyes:
1774AD(2) - lay RR
IBT: Price of Medicine drops - 2 turns now. Persian army dies attacking Jaipur.
1776AD(3) - lay RR
IBT: Ghandi bankrupt - loose the 5gpt.
1778AD(4) - lay RR. Sci to 60%. Disband more NM.
1780AD(5) - Our 2cnd army is complete - save it for infantry? Start cav. SCi to 70% for Elect in 23.
IBT: Babs complete ToE.
1782AD(6) - Reneg deal with Hammi for +3gpt.
1784AD(7) - nada
1786AD(8) - nada
1788AD(9) - Sadly Talisien the Bold and Unscrupulous was disbanded to join a new cav unit.
1790AD(10) - nada
1792AD(11) - Switch some builds - all vet NM's replaced by cav. Need cannons for cats.
1792AD(12) - nada
1794AD(13) - nada
1796AD(14) - disbanded cats
1800AD(15) - same
IBT: Reneg deal with Jerxes - he's broke, too. Lost 8gpt.
1802AD(16) - Start some ironclads, just in case.
1804AD(17) - nada
IBT: Lost silks - deal with Ottomans broken.
1806AD(18) - Set some builds to wealth.
IBT: Osman demands invention - nope, and he declares :crazyeye: Alex demands map+49g - deal. Greek boats pop up anyway - uh-oh.
1808AD(19) - nada
IBT: Reneg horse deal for +3gpt more. Alex lands cav army next to Carthage.
1810AD(20) - Left the invaders alone for the next player.
MailMan Nov 20, 2004, 10:06 AM played 20 turns. here is the save (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1848_01.SAV)
Turn log:
1 (1810) - decided to boot greece army bat they DOW.
6 cannon and 1 cat reduce 4 hp.
our MI army reduced the coward army to 1 hp lossing only 3 hp in the process and and elite MI finished the job without loosing hp but no leadr.
changed production from welth to army units.
2 (1812) tried to buy aliance vs greece but the price was too high (celts wanted 600g + 80gpt)
upgrade our last cat.
3,4,5 - the greeces bring their armada to bomb our shores. we bomb them back.
IBT - greece land 2 cavs 1 MI and 1 rifle
6 (1820). our cannons took the rifile to 1hp. out forces took the rest.
1 cav promoted.
out elite MI won another battle.
IBT - greece land:
army with 3 cavs
2 cavs
2 infintry
1 guerila
7. 1822 took them out with heavy losses:
4 cavs
1 army (3 MI)
IBT negotiaite for 6 more gpt.
8. 1824 same same
9. 1826 same same
IBT loose ironclad (forgot about diff movments)
learn elrctricity next replaceable parts in 40. we need cash for deals.
10. 1828 trade elrctricity +115g + WM with celts for Industrialization and silks.
sign peace with ottomans.
change production in all cities to factories.
11. 1830 sign peace with greece for 100g.
start recover from the bombing.
12. 1832 nada
IBT. celts dow on the vikings.
13. 1834 nada
IBT greece and persia sign MPP
14. 1836 nada
IBT babs want map and 57g. babs get.
babs build hoover.
15. 1838 nada
16. 1840 2 factories are built. producing canmons each turn.
IBT get 7 more gpt from trade.
17 1842 2 more factories.
18 1844 nada.
IBT. babs declare ware on greece. perisa join to greece agains babs.
19 1846 this is a good time to check trade options
bought sanitation from babs for 860g
sold sanitation to celts for 29g + 17gpt. so basically bought sanitation for 500g.
set production to hospital in all cities.
20 1848 nada.
summery: war with greece with low casualties for both sides. got elrctricity, Industrialization and sanitation.
58 more turns for 20K.
Taliesin Nov 20, 2004, 10:31 AM Oops. This could cause problems. I just played the same 20 turns and submitted them. I thought I had posted a got-it, but evidently I didn't. Sorry.
I'm not sure how this will affect our game. The submissions page still took my save, so I don't know what will happen.
Consider this my got-it-- I'll play later tonight.
MailMan Nov 21, 2004, 06:55 AM Taliesin: just out of curiosity, how was your 20 turns?
Taliesin Nov 21, 2004, 08:31 AM Not quite as good as yours. I fared similarly against Greece, but peace cost a lot more. Plus I didn't get Sanitation, and no factories were completed (they were two-four turns away in all cities at the end).
Taliesin Nov 21, 2004, 10:15 AM Here (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1888_01.SAV) is the save.
IBT Renegotiate Ivory deal with Babylon, getting incense back for loss of 17gpt.
1850
1852
IBT Scandinavia and Celts sign peace. Ottomen and Babylon ally vs. Greece and Persia.
1854 Four hospitals complete-- start coal plants.
IBT Rome DoW on Persia.
1856 Begin Battlefield Medicine in Carthage.
IBT Celts DoW on Ottomen. Greeks and Persians building Hoover Dam.
1858
IBT Trade Theology to Rome for WM, 22g. Lose gems for some reason.
1860
IBT Vikings demand Spices. I refuse, they make DoW.
1862
IBT Persia destroys Rome.
1864
1866 Trade Spices to Celts for Silks, 5g.
IBT Vikings DoW on Babylon.
1868
IBT Babylon completes Hoover Dam.
1870
1872
IBT Ottomen DoW on Vikings. I trade Gunpowder to the Ottomen for WM, 189g. Greece offers a MPP, but I decline because they're at war with pretty much everyone.
1874
1876 Finish Battlefield Medicine. An extra 1 culture per turn! :eek:
IBT Greece and Vikings sign a trade embargo against us.
1878 Kill the single berserker the Vikings had landed. No promotion, but Vikings agree to peace. All cities are fully railroaded.
1880 Renegotiate to get Ivory back-- for some reason we didn't have access to it.
1882 Bump up entertainment.
IBT India DoW on Babylon.
1884 Trade Coal to Babylon for gems, WM, 3gpt. Cut entertainment.
IBT Celts and Ottomen make peace.
1886 Trade Ivory to Persia for Horses, 11gpt.
1888
So, we seem to be cruising to our victory. The rest of the world is at war, and that's good for our score. Babylon, at least, is in the modern age. There are a few stacks of workers fortified here and there that can be picked up to immediately clear pollution. The next players should also monitor food intake in our cities. I have irrigated a few extra tiles to permit more rapid expansion, but we should continue to keep an eye on that. We're just a few turns from Replaceable Parts, so we can build some infantry and upgrade our cannon.
alamo Nov 21, 2004, 05:32 PM Save is HERE (http://gotm.civfanatics.net/saves/sgotm4/alamo_SG004_AD1928_01.SAV)
MPP with Hammi, at war with Persians and Indians. Only 18 turns to go. We have a leader, Hanno, belatedly. Our continent can be cleared and blockaded by the next player.
1888AD(0) - Plenty of gold. We're gonna get demands. Greeks, Babs and Persians fighting - good deal! Persia eliminated Rome? One embargo against us. Calculations put us at 38 turns to go!
IBT: Brennus demands tribute - he DoWs and frigate approaches.
1890AD(1) - Position workers in advance of bombard - want him close for cannons.
IBT: 4 frigates total harassing shores. Persians eliminate Ottomans.
1892AD(2) - Redline one frigate.
1894AD(3) - Rebuild RR.
1896AD(4) - Start again on tile improvements.
IBT: Celts DoW on Vikings. Celtic galleon approaches - I'll let them land. REneg furs deal for +3gpt.
1898AD(5) - Ironclads reduce frigate+galleon 2hp apiece. Finish tile repair.
IBT: Inf+2cav+MI land.
1900AD(6) - Join native worker to Rome. Sink galleon+frigate. Cannons redline the stack. Elite cav takes inf. Elite MI takes cav - Hanno emerges! UN is the next wonder, though.
IBT: Ghandi wants our money for SciMeth - no deal.
1902AD(7) - Roading the open tiles.
IBT: Greece and Babs make peace.
1904AD(8) - Reseaching SciMeth. Rubber in the house! Make peace with Celts for 107g. All cities making Inf.
IBT: Greeks, Babs, Persians building UN! :eek:
1906AD(9)
1908AD(10)
1910AD(11) - Building inf, working tiles, disbanding obsolete units, joining native workers.
1912AD(12)
IBT: Babs want MPP/RoP - deal! Now at war with India - doh! India bombs us. Now at war with Persia! We loose horses. Hopefully the war prevents a UN victory, though it will cause us great trouble.
1914AD(13) - Considering the military situation, I upgrade some troops and cannons. There was no attack from india, so I presume that cav can go pillage with impunity. Persians get infantry cordon.
IBT: Embargoes against us. Cav defeats marine across a river! More bombing. Pollution pops up.
1916AD(14) - Loose 2 cav vs marine. Take infantry. Arty rains down on southern infestations. Tile southern zone with troops against bombing. Trade Brennus for Silk+19gpt.
IBT: Babs make peace then Dow on indians.
1918AD(15) - Inf in Kolhapur redlined, so I take it out. Loose 1 cav vs cav.
IBT: Celts DoW on India. Persia rushes with settler :lol: More bombing - Jaipur must be razed.
1920AD(16) - Jaipur razed, but no bomber found?
IBT: Persians found Istakhr. Pollution.
1922AD(17) - Take marine. Loose 1 cav destroying Istakhr.
IBT: Persian transport approaches. 3 pollutions, including mountain of carthage!
1924AD(18) - Arty and cav raze Ghuleman - loose 2 cav.
IBT: Reneg w/Hammi for Horses. More pollution.
1926AD(19) - Jerusalem razed - only 1 defender! Transport and escort redlined. Press on to Zohak.
IBT: Persian transport heads back home.
1928AD(20) - Staged for the attack on Zohak next turn.
Taliesin Nov 21, 2004, 09:12 PM Well, that cleans things up a bit!
As much as I would love to take the victory in this game (having nearly taken it last time), it is MailMan's turn and I will leave the exciting race to the finish for him to complete. Good luck, amigo!
MailMan Nov 22, 2004, 02:01 AM Summery:
http://forums.civfanatics.com/attachment.php?attachmentid=74731&stc=1
Reference number: 1345
Game: SGOTM 4
Your team: alamo
Your name: MailMan
Date submitted: 2004-11-22
Software Version: PtW 1.21f
Game date: 1957 AD
Player race: Carthage
Firaxis score: 1250
Jason score: 2187
Time played: 36:21:53
Game status: Cultural 20k Victory for Carthage
Submitted save: alamo_SG004_AD1957_01.SAV
Renamed file: alamo_SG004_AD1957_01.SAV
Turn log:
pre-check: we are at war with persia and india. large cities. tones of trrops and one leader.
both scientific and the corparation can be bought, but I do not see the point.
set sliders tp 7.0.3 to boost score (no need for science).
1. 1930 move troops closer to the persian city on out continent.
and bomb it a bit.
IBT - babs declare on greece.
we declare on greece due to MPP.
2. 1932 took down the persian city. They had army of only one elite cav.
the artilary took the city to size 1 and almost all defenfders with 1 hp.
lost only 1 cav in the process.
traded wool for gems.
3. 1934 recreate colony over the ivory and trade it to babs for 15gpt.
all cities are set to produce welth.
4. 1936 bomb passing ships.
IBT persian land forces.
5. 1938 take them out. gain 4 workers from two settlers.
IBT - scanadinavia and gree sign MA agains us.
6. 1940 nada
IBT - greece complete the manhattan project.
7. 1942 took down 2 indian ships. we can have peace with them for a tech, but we are still in MPP with persia.
8. 1944 nada.
IBT - celts are now at war with babs.
I think the babs are losing the war.
9. 1946. nada
10. 1948. nada
IBT - we are now at war with the celts. we broke the peace deals and lost 2 lux.
MPP are a BAD idea.
11 1950 babs sign peace with india. so do we. we gain the Corporation and 84g.
set all cities to produce stock eschange.
IBT celts land forces.
12 took them out.
IBT - are MPP with babs expired.
13. sign peace with persia for steel. trade embargo against us are over.
trade for horses
IBT persian start SETI
14 nada
15 nada
16 start producing wall street - the extra 2 culture will help us a lot.
IBT- someone stole our military plans!!
BUT - we won a cultural victory.
finlal score 1250 - we are remambered as Hinibal the Cruel.
Taliesin Nov 22, 2004, 04:56 AM YAY!!!
:bounce: :bounce:
:clap: :clap: :clap:
[dance] [dance]
:band:
Congratulations everyone on a game well played, even if we didn't do so well in the rankings.
See you in SGOTM5!
MailMan Nov 22, 2004, 05:27 AM Any conclusions anyone?
I think that our culture city placement was wrong. We should have made our culture city the second city. we lost a lot of shield and wonder to a lack of pre-build.
The second city should have shore access for several more wonders.
we should have fought more, even overseas to generate leaders.
our reputation was lost somehow which GREATLY damaged us.
In the IA, we should have attacked, just to get techs in peace deals (since we could not use gpt no more).
but nonetheless we won. hopfully we will not get the wooden spoon.
Taliesin Nov 22, 2004, 06:33 AM Looking at the performance of other teams, I would agree that the first-city culture idea wasn't so good. In fact, conquest seems to have been a better option, somehow. Oh well, we can all look forward to a good fight in SGOTM5...
Since our reputation became destroyed anyway, fighting more would have been a good idea-- it might have slowed down the tech rate enough to improve our finish date significantly.
I don't understand the submissions chart-- it doesn't tell us who finished when. We won't get the spoons, that's for sure, but I thought we would be able to see who was winning.
Oh, and I'll get around to posting the spoiler some time soon.
Taliesin Nov 22, 2004, 09:06 AM Victory for Los Alamos!
Those of you that avidly follow the adventures of Team alamo will recall that our heroes entered the Middle Ages in the midst of a war with evil Rome. However, it gets better than that: we also fought with the Persians, Indians, and Vikings not long after! What fun!
Anyway, back to the history of Carthage.
340: We complete the Hanging Gardens in our capital.
570: We finally capture Rome with a massive SOD. The peace deal snags us 5 of Caesar's six cities, which we leverage into a FP in Rome before abandoning them all.
690: DoW on Persia. We are lazy at heart, so we recruit India to do the fighting for us.
790: Complete Sun Tzu's Art of War.
By 800, the coasts around our vulnerable southern province of Rome are quite nicely blockaded:
http://www.civfanatics.net/uploads8/alamo_sgotm4_screen11.png
900: We sign a lucrative peace with Persia. That's right, WE'RE calling the shots!
910: Lest our armour rest unburnished, not to shine in use (or so our court poet informs us), we immediately make a DoW on Rome.
990: In the fierce and glorious battle of Caesaraugusta, out of the clangour and din of combat rises one man so great as to lead the Carthaginian armies to great victory... Hamilcar emerges from a unit commanded by Taliesin the Bold and Unscrupulous, that sly and puissant general of our armed forces.
1110: The Great Library avails us no more, for we have learned of Education. Further, it is revealed that King alamo has decided not to employ Hamilcar just yet, though we are constructing a Wonder!
1255: We declare war on Persia.
1260: Many nervous years later, Carthage's might is reaffirmed when the Sistine Chapel is constructed purely through the honest toil of our citizens.
1265: alamo's gamble pays off when, in a fit of patriotic fervour, Carthage's labourers rush to complete a great Cathedral for a man named J.S. Bach. We notice that the scientists of Carthage are beginning to fall behind the foreign barbarians. We're not sure how this might have come to be, but we have suspicions that the other nations are devil-worshippers.
1285: Once again, the Vikings declare war on us. This seems to be a favoured pastime of Mr Lodbrok, as you will eventually see. Much good may it do him!
1350: Our citizens enjoy a general peace with all neighbours.
1385: We declare war on Rome, since they don't really count anyway, and we'd rather they go away.
1410: This state of affairs manifests itself in an end to isolationism. Carthage throws open its market doors to the world, and we have much to gain by trading in knowledge and fine luxuries. Certain powers take advantage of our generosity and begin to test our hospitableness by daring to settle "cities" on our great land:
http://www.civfanatics.net/uploads8/alamo_sgotm4_screen13.png
1475: Our morale suffers a great hit when we are beaten to the construction of Shakespeare's Theatre by a single turn. That good-for-nothing wastrel of a "playwright" was two-timing us! The savage irony of the gods is brought home to us when this very year, another great leader appears out of combat. Our priests inform us that the gods are trying to tell us something. We're not sure what, just that they must have a very sick sense of humour. To be certain of a return to their favour, we dedicated the nearly complete theatre as a temple to Baal, and at the inauguration sacrificed Shakespeare's relatives and his pet cat. For good measure, we decreed that his plays are to be forbidden in our great land henceforth!
1480: We form our first army.
1485: We abandon the city of Theveste for more temperate and pleasant environs, and found the city of Oea to the southeast. This picture is from a later date, but shows Oea's location:
http://www.civfanatics.net/uploads8/alamo_sgotm4_screen14.png
1500: Our brief period of peace is over. Let the wars begin!! Greece declares war on us after we refuse his brazen demands for gold.
1510: We make peace with Caesar.
1545: Carthage completes a great Heroic Epic, a fascinating tale about a chap named Bob who accidentally signed up for the military (he thought at the time that he was requesting a free-goat's-cheese-of-the-month service) and found himself in the thick of combat against the hated Greeks. A lovely story, full of smashing plot turns and moving description. (For those of you who are interested, Bob ends up triumphing in battle by pelting Greek soldiers with rotten fruit, thus leading his compatriots to thrilling victory. In his greatest moment of elation, however, Bob slipped on a decomposing coconut and impaled himself on his triumphantly waving sword. A tragic, but uplifting tale.)
1560: Greece eliminates Germany. I can just see it now:
The Germans are disputing it. Hegel is arguing that the reality is merely an a priori adjunct of non-naturalistic ethics, Kant via the categorical imperative is holding that ontologically it exists only in the imagination, and Marx is claiming it was offside.
1580: Brennus the Celt, hearing from the Vikings how much fun declare-war-on-Carthage is, joins in for the first of many occasions.
1585: The first really dangerous war for us, as Greece begins bombing our coastline with ironclads.
1605: Luckily, we obtain peace with Alexander.
1620: Celts also sign peace.
1635: Carthage enters the Industrial Age with much fanfare and pomp! Having envied other powers their smokestacks for a while now, and eager to begin polluting our own continent, we set about researching how to harness the Power of Steam, TM.
1665: Vikings declare war again. Our viceroy commits suicide because he had a lot riding on a bet that this wouldn't happen again until 1675.
1705: Vikings agree to peace.
1745: Our scientists discover how to use steam to power things, and to our astonishment we discover not one, but two sources of coal. Finally, we are blessed with something! Our capital completes a Military Academy, where our young nobles are educated in the ways of war and the use of water metaphors in the Grand Tragedy of Bob.
Around 1760, the long period of MPP wars begin.
1808: Osman of the Ottomen declares war on us. Our cartographers our unaware of where the Ottomen even live, and we kind of thought they must have died out a few centuries back, so this comes as some surprise. We're not exactly frightened out of what little wits we have, however. What is more worrying is the Greek deployment of boats to our idyllic land. What gives, Alex? We JUST paid you off! The cheque's in the mail, I swear!
1810: Alexander lands a cavalry army near Carthage. After some impassioned debate, we decide to interpret this as a hostile move, and we reluctantly declare war on Greece. We finish off his army without too much trouble.
1820: Osman agrees to peace.
1830: After many years of spirited defence has repelled invasion after invasion of Greek troops, Alexander comes to his senses and agrees to stop squatting on our farmlands.
1846: With the advent of Medicine, we immediately build hospitals all over to demonstrate how much we care for our citizens. It is around this time that the MPP wars begin in earnest, though we are unscathed for a while due to prudent diplomacy.
1862: The Vikings declare war. Bookies all across our fair land rejoice.
1864: Xerxes finally puts an end to Caesar, the world's biggest nuisance.
1876: Our capital completes Battlefield Medicine, meaning our troops can heal while invading foreign lands. Not that we'd ever want to go to foreign lands, of course, since ours lands are clearly superior. But, you know, just in case.
1878: One of cavalry divisions makes short work of the SINGLE Berserk warrior that Ragnar lands on our continent. This is the only Viking force to ever set foot in Carthage. Mr Lodbrok immediately agrees to peace. We finish our grand railroad network.
1890: The Celts declare war.
1892: Persia eliminates the Ottomen. I guess Xerxes is the only one of us who has the stomach to take out the trash...
1900: A great leader, Hanno, arises out of battle. It is generally agreed in our newspapers that he isn't good for much, and he gets a nice pension from the government, lives in a pleasant flat with two cats, and uses his "rush" abilities to finish the daily crossword in record time.
1904: Another surprise! The presence of rubber in our land permits the modernisation of our armed forces. We are dismayed to hear that Greece, Babylon, and Persia are all building the United Nations. Since we are not in favour of the implication that Carthage is somehow equal to these barbarians, we do not like what we see.
1914: In a moment of weakness, one of our diplomats signs to an RoP and MPP with Hammurabi. Immediately, we declare war on India and Persia, and all hell breaks loose at home as our generally peaceful continent suddenly transforms into a bloodbath.
1932: Our MPP with Babylon causes us to once again war with Greece. On the plus side, our continent is finally foreigner-free! Carthage's glorious people and armies have manifested some kickass destiny!
Here's a picture of our great forces poised to kick Xerxes, the last holdout, out of our lands:
http://www.civfanatics.net/uploads8/alamo_sgotm3_screen20.png
1940: The Vikings declare war, afraid they're missing something good.
1950: Brennus follows suit. We make peace with Gandhi.
1952: We make our peace with Xerxes.
1957: The cultural supremacy of Carthage is acknowledged! Comers from all corners of the globe are drawn to this pillar of enlightenment, beauty, and all-around general awesomeness. Baal be praised!
We agreed among ourselves that we probably should have made our second city our cultural centre instead of Carthage. Other than that, we admit no mistakes! :viking:
Many thanks again to mad-bax for such a great game, and we'll see you all in SGOTM5!
alamo Nov 22, 2004, 05:52 PM A write-up already? Good job, Taliesin! :goodjob:
Ok, we pulled that one off! That was my first single-city culture victory. Thanks, guys.
I guess you can blame me for the capital placement, and for allowing Rome to soil our reputation. Earlier cows would have been better. Also, I totally forgot about the late contact trading - Rome could have been eliminated before tales were told.
On the plus side, I can take credit for building Sistene and saving the MGL for Bachs, which cause a bit of excitement. Good job catching that detail, Taliesin!
We all did a pretty good job of protecting our continent and managing trade, despite our reputation.
Good luck on the next one!
Mauer Nov 22, 2004, 06:01 PM Nicely played guys. Not sure what your Jason is, but your firaxis looks comparably good. Too bad your not joining us for SGOTM5 alamo. Did I scare you off :p
MailMan Nov 23, 2004, 02:04 AM Nice game everyone - This was my first SG. learned quite a bit. thanks to all.
alamo Nov 23, 2004, 01:31 PM ... Too bad your not joining us for SGOTM5 alamo. Did I scare you off :p
Well, besides that there's the imminent arrival of our 3rd child.
Somehow my wife won't understand why I need to spend time on the computer when 3 kids are either crying, dirty or hungry.
No pressure, but your team did win laurels the first time! :mischief:
Mauer Nov 23, 2004, 02:15 PM No pressure, but your team did win laurels the first time! :mischief:
Well, if we don't win one of them this time then I'll just chalk it up to a lack of one liners from zamint3. Plus the loss of the only guy who had to have one of his cities disbanded :goodjob: HaHa :joke:
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