civ_steve
Nov 06, 2004, 01:22 AM
Hello?!? Keith or Peanut????
|
View Full Version : SGOTM4 - Team Peanut Pages :
1
[2]
civ_steve Nov 06, 2004, 01:22 AM Hello?!? Keith or Peanut???? Mathilda Nov 06, 2004, 02:12 PM So what do we do now? Peanut Nov 06, 2004, 10:17 PM General Peanut reporting for duty. Please ensure your seatbelts are securely fastened in the likely event of AI turbulence or dopey tactical decisions. And stay tuned ... Peanut Nov 07, 2004, 05:58 AM Pre-turn : Everything running beautifully. A few troops are stationed on the empty coast just in case some optimistic settlers show up. IBT : Nothing of interest. 1655 AD : We chip away at Nuclear Power. Those clever folk in Persia have invented Satellites ! Just what we need ! They will sell it for Fission & 2020 G. Not just yet, Xerxo me ol' mate. IBT : Nothing ... except Caesar declared war on Babylon. WIth Longbows and spears ! What an optimist ! 1660 AD : More frenetic building and researching. Persia is sitting on their knowledge and not even trading it with the other civs. Odd - usually they share techs around more freely than a joint at a hippy convention. IBT : Caesar really needs to recruit better strategic advisers. He just declared war on Persia. 1665 AD : Ok - We have Apollo ! Oea finishes the Cockpit with NO waste, and starts on a solar plant again. Well timed, CS ! Carthage rushes its platform. LMinor switches to the Engine and Theveste to the Docking Bay. IBT : Rome and the Celts declare a trade embargo against us. We tremble in our boots. Persia then shows up asking for a trade embargo against the Romans ! We agree in exchange for 2gpt - money for jam eh what ? 1670 AD : Ceasar sends a longbow across our lands. We request his withdrawal - wisely Big Julie agrees. He must have replaced his foreign affairs adviser. IBT : Nothing of note. Big Julie's longbow has another try. 1675 AD : We request the removal of Roman troops. Big Julie's idiot adviser must be back on the job. We now are at war with Rome ... again. We flatten CaesarAugusta, Brundisium and Palmyra picking up a harvest of pollution-cleansing slaves. Caesar is left with Ravenna, which we leave alone. IBT : Nothing of interest ... except that Caesar is now fighting Otto as well - thanks to Persia. 1680 AD : Nuclear Power and the UN in 1. Persia also has Advanced Flight. We sell Fission for Satellites+10gpt+WM, and then buy Uranium off them for WM+380g. Babylon buys Fission for 70g+8gpt+WM. IBT : Nothing of note. 1685 AD : Nuclear power done, now the Laser. We own the UN, and NO we do not want a vote just now, thanks. Persia still won't sell Fibres. We start some nuclear plants for the production boost. We capture an optimistic (i.e. dopey) Roman settler party leaving Ravenna heading for the front line. Persia still won't trade Fibres for anything. IBT : Not much happening. Should we send a token force against Brennus ? Maybe not. Hmmm. 1690 AD : Persia still won't sell Fibres. Pollution cleaning - those Roman slaves are quite handy ! IBT : Otto wants to swap maps. Ok. 1695 AD : Nothing to report. Workers stand on coastal tiles - an Ottoman boat is cruising around ... probably eyeing off our empty northern back yard. IBT : Boring. 1700 AD : Nothing. Boring. Persia STILL won't sell ! Summary & Gratuitous advice : After the Nuclear plants are built (LMAG in 1, LMin & Theveste in 2), and Carthage's courthouse (in 1) some prebuilds could be timed for Laser (in 6 turns) and Fibres if Persia will sell by then. We have 4 spaceship parts already, 3 more possible with Fibres+Laser, leaving 3 to go with Robots & Superconductors. We could sell techs to the Babs for more cash if wanted - I left it to the next player to decide. They have been flat broke until now. Peglegasus - are you on deck ? The 1700AD Save (http://gotm.civfanatics.net/saves/sgotm4/Peanut_SG004_AD1700_01.SAV) civ_steve Nov 07, 2004, 12:54 PM Good set of turns, Peanut! Not sure about the Nuclear Plants; we have Hoover's Dam which acts as a Hydro plant for all our cities; I don't think a Nuclear Plant will give us any more production, and it adds the possibility of a nuclear accident if CD occurs. I've never built any so I don't know, but if this is correct, I wouldn't build any. Peglegasus: you're UP!! Realistically, only Persia will learn anything for us, so I'd try to take as much Gold as possible from the other civs to allow us to buy/trade for the Techs Persia knows. It would be great if they learned Superconductor for us; we'll have Laser and Fusion to trade and have Robotics to ourselves. Be sure to have pre-builds available and DON'T build Manhattan project!! Keith Larson Nov 07, 2004, 07:46 PM Sorry about not checking in for a few days. I did not expect the game to be moving along as quickly as it did. I have been traveling. I will do a better job for now on. Mathilda Nov 08, 2004, 07:01 AM You better hurry Peglegasus, cause I'll play it in six hours if I don't hear from you before then. :whipped: civ_steve Nov 08, 2004, 08:13 AM Just checked the save. We have 6 turns to go to learn Laser. Persia WILL SELL US SYNTHETIC FIBERS for Nuclear Power and 1350 Gold. I don't know why he doesn't offer something outrageous, but I started plugging numbers in and got to that trade. That would be good, because we'd have 2 more pieces finished before we learn Laser. Checked the other civs; Greeks can give us at least 25 gpt for one of our Techs (like Miniaturization) and Babylon at least 5 gpt; not a whole lot but take ever Gold piece if you so desire. If Persia learns Semiconductors for us, the Game will be over during the set of turns after this upcoming one. Remember to say 'NO' when asked if you want to hold UN SecGen elections! Peglegasus: you're UP (and about to be passed). Mathilda Nov 08, 2004, 03:33 PM turn0 1700 Deal with Persia: we get synthetic fibres - we give nuclear power and 1320 gold (I remembered to say please, which knocked another 30gold of from Steves experiment) Ottomans: miniturization for 80 gold Greece: miniturization for 125gold + 25gpt Babylon: Satellites for 19gold + 5gpt Germany minizt for pennies Alliances with Babylon against celts is still on for another 10 turns. Change production in Lmagna to SS exterior and in LMinor to SS Storage. I kind of agree with Stevve that we don't want nuclear plants. They would double production but then ther's melt down risk. I don't think we need them? So swap Thevste to police station. ibt Germans would like mutual protection and rop. Dream on Bismarck. Celts and Greece sign peace turn1 1705 Nothing really, got one SS part being built, two prebuilds, other two on wealth. turn2 1710 Just some pollution turn3 1715 Nothing ibt Greece and Ottomans sign peace. Roman longbow on a suicide mission. turn4 1720 Kill the longbow. turn5 1725 Nothing IBT: Celts want peace - can't do that, we've got a deal. Ottomans want to share maps- sure. turn6 1730 We now have the laser. Persia's got Superconductor, but he won't sell for what we can afford. So let's do other deals: Babylon gets Synth fibres for 80gold + 32gpt Greece gets it for 80gold + 25gpt (they go from polite to annoyed? I didn't even haggle) Start planetary party lounge in LMagna(2turns). Set research to Robotics (due in10) turn7 1735 We now intelligence agency in Carthage. Mass transit next. Robotics now in 8 :) Furs deal ends. Set up new one with Persia: Furs for 12gpt turn8 1740 UN elections on offer. Excelent, I think we've got a chance in that! -only joking IBT Babylon builds Manhattan project. Shame, there goes our prebuild. turn9 1745 Renegotiate incense deal with babs, now we'll pay for it with direct debit 12gpt. We sell Satellites to greeks for money and horses And to everyone else for any loose change. Xerxes is getting more jealous of his superconductors the whole time. Change production in Oea from Manhattan project to an ICBM-insurance. turn10 1750 ICBMs started in 3 towns in preparation for the three missing SSparts. And so it remains for the master to take us to space. Steve, it's all yours. http://gotm.civfanatics.net/saves/sgotm4/Peanut_SG004_AD1750_01.SAV civ_steve Nov 08, 2004, 05:59 PM Awesome! One would think there's got to be some way to get Superconductor away from Xerxes!! I've got it, and this ought to be it. Try to play tonight, or tomorrow morning. Peanut Nov 08, 2004, 07:54 PM CS - I checked and the Nuclear Plants do boost production. As for Superconductor - how about good old petty theft ? Perhaps we could pause research for a turn or two and save a bucket of cash. And don't let X-man get The Laser - he's sure to be building a spaceship as well !! Mathilda Nov 09, 2004, 12:06 AM I'm pretty sure he's close to discovering Laser all by himself because the value of the laser kept going down in the negotiations. So options are wait till we've discovered robotics and then see if Xerxes will trde or try stealing. Or is there a third option I can't think of? I can't wait to see how Steve does this to make it as quick as possible :) civ_steve Nov 09, 2004, 09:01 AM You're right, Peanut - the Nuclear Plant increases Production by 100% of Shields, while the other Plants increase Production by 50%. And an absolutely smashing idea for getting Superconductor from Persia!! :cool: :thumbsup: Here's the turnlog: Turn 0, 1750 AD Reassign some MechInfs in NE Corner to City Defense (and Spice Colony) Xerxes will pay 400 G and 79 gpt for Laser, no deal for SuperConductor Turn 1, 1752 AD MA vs Celts are Expiring Renew Aluminum with Xerxes for Ivory and 750 Gold Sell Nuclear Power to Ottomans for 5 G, WM and 100 gpt Sell Nuclear Power to Babylon for 97 gpt, 12 G and WM Cancel Expired MA's against Celts (including Persia where we give him Wool) Peace with Brennus, for 26 Gold, and 5 gpt (we throw in Miniturization) Xerxes offers 52 gpt for Laser Turn 2, 1754 AD Greece and Persia ally vs Celts Nothing Else we have ~3000 Gold and +111 gpt, 3 turns to Robotics Xerxes has Laser! Sell Nuclear Power to Greece for 380 Gold Nothing much else out there. Turn 3, 1756 AD Nothing much Turn 4, 1758 AD 1 turn away; set Reseach down to still complete, Xerxes is still insulted We can almost steal a Tech Safely (we need 3700+ gold and we only have 3500+) Ha, Ha - Xerxes will pay us 400+ gold for Wool!! (no one else has cash) Now we have enough; steal a Tech Safely, we choose SuperConductor Switch 2 pre-builds to SS Parts Turn 5, 1760 AD Learn Robotics; "Show Me the Big Picture"; Switch 3rd ICBM to last SS Part and finish LAUNCH!! http://www.civfanatics.net/uploads8/Peanut_sg4_ad1760Launch.JPG End of Turnlog ; End of Game We're done, although the score didn't show up on the chart. It was quite fun stealing the SuperConductor from Xerxes with some of his own money; I'm attaching the auto-save file from the start of 1758 if anyone would like to do that sequence for themselves. (or you can load the 1750 save, and go through it directly.) Great job team :goodjob: ; I thought we'd be able to launch the Spaceship pretty directly and easily, but X-man gave us a bit of a run at the end. 1760 AD Victory Save (http://gotm.civfanatics.net/saves/sgotm4/Peanut_SG004_AD1760_01.SAV) Mathilda Nov 09, 2004, 09:14 AM :goodjob: :beer: So giving a backhander to Xerxes' science advisor worked :D I think I will try it for myself. What was the Jason score? Thank you so much everyone, it's definately been fun, as well as educational. ( and I see the next one's been announced just in good time ) dmanakho Nov 09, 2004, 10:58 AM Good job team!!! :goodjob: Question for you though, why did you guys choose Space Ship victory with unfavorable best Jason date? civ_steve Nov 09, 2004, 02:07 PM Thanks, dmanakho! We were combat weary after SGOTM3. To play for highest Jason score would require Conquest (lots more combat) or 20K (lots of leader fishing), and we just were not in the mood for that. So we played for fast Science game: Space Race with Diplo-out option if it looked unlikely. Not likely to win (unless the Jason best dates for SGOTM4 were drastically changed to reflect the 5CC aspect), but it was fun! :) Mathilda: sorry, I didn't note the Jason score at the time, and it isn't showing up on the chart :( Mathilda Nov 09, 2004, 02:20 PM Not too exited to pay attention Steve was you?:mischief: Never mind, I'm sure we'll find out in time. Anyways, it looks like we are still sixth on the board, unless there's something wrong with it. Someone needs to do a write up for the spoiler thread now. Peanut are you available this time? Steve done a good job on the first one, but would be fair if someone else done the work this time. You do have a :) way to write. How about it Peanut? Are we allowed to go and read the other teams threads now? dmanakho Nov 09, 2004, 02:28 PM Yes, You are allowed to lurk freely in other teams threads :) civ_steve Nov 09, 2004, 02:30 PM I think so (I am!) Can't possibly change our game now! I've signed up for SGOTM5 already; did we want to make a Team go of it? OBCC sounds tough, but it's also at Regent level. Peanut Nov 10, 2004, 04:47 AM Um ... back after a little bout of end-of-year exams. Well done CS - and a great break-and-enter job to steal the game at the end. I am sure X-man was close to launching as well. I will put together a spoiler summary for us (well the figurehead has to do something after all I suppose). And is there another game in the offing ? Will the Peanuts stride forth and reclaim past glories ? Hmmm ... I'd better read the announcement and have a little think. Thanks team for a fun game. Mathilda Nov 10, 2004, 05:52 AM Yes, well I'm up for it. Anyone else? 24hours to post a 'got(going for) it':mischief: Peanut Nov 10, 2004, 07:39 PM Yeah why not. We haven't won the coveted wooden spoon yet (or so I believe) so it gives us something to aim for ... as well as aiming for a second gold laurel that is ... Keith Larson Nov 11, 2004, 09:20 AM Good job Civ Steve! I was hoping to play the last turn set, but a victory is well worth it. I will sign up for the next one as well. mad-bax Nov 11, 2004, 09:24 AM Well done guys :thumbsup: Nice game to follow in the thread. Mathilda Nov 17, 2004, 02:38 AM That graph on the results page is looking better all the time. I didin't quite realise how early the Jason date was for space victory though, never thought to look it up for some reason. So obviously no medals coming, but still a job well done, wouldn't you say? civ_steve Nov 17, 2004, 12:38 PM Yes, we've climbed up to 2nd place (for base score), with only Team Smackster to catch up to. Our slope looks good, too. A benefit of fast research, early contacts and trading, and getting most of the Luxuries most of the Game. :) I have to admit that I'm clueless with regard to how the Golden Laurel will be awarded! Team Offa got Conquest in 860 AD, and the list says they were 6 turns after the Jason best date for Conquest, so that sounds like Jason best date is 800 AD. However the Calculator lists 1200 AD as best date for Conquest victory for Gotm28, and the fastest Conquest victory for Gotm28 was 950 AD; neither of these numbers match the 800 AD value. :confused: dmanakho Nov 17, 2004, 02:02 PM Yes, we've climbed up to 2nd place (for base score), with only Team Smackster to catch up to. Our slope looks good, too. A benefit of fast research, early contacts and trading, and getting most of the Luxuries most of the Game. :) I have to admit that I'm clueless with regard to how the Golden Laurel will be awarded! Team Offa got Conquest in 860 AD, and the list says they were 6 turns after the Jason best date for Conquest, so that sounds like Jason best date is 800 AD. However the Calculator lists 1200 AD as best date for Conquest victory for Gotm28, and the fastest Conquest victory for Gotm28 was 950 AD; neither of these numbers match the 800 AD value. :confused: That was the "problem" with this game... Our team also used GOTM28 best dates as the basis, but we were wrong. M-B modified all the best dates and nobody knows what they are, except the conquest date, which was revealed because all the teams that chose conquest type victory have finished their games. Good luck with your game and i hope you guys finish it before it gets cut off. :blush: OOps, you finished it, what i was thinking about :) civ_steve Nov 17, 2004, 03:48 PM I thought I saw some discussion about that. That opens a big can of worms. AlanH Nov 17, 2004, 07:18 PM Mathilda: sorry, I didn't note the Jason score at the time, and it isn't showing up on the chart :( [/lurk] Your Firaxis score was 2066 and your Jason score was 4813 for a 1760 AD launch. Well done! [lurk] civ_steve Nov 17, 2004, 07:34 PM Thanks, AlanH! I was thinking about asking for the info, but I figured it would be displayed soon. Now we don't have to wait. :) mad-bax Nov 18, 2004, 12:36 AM Just to say that in fact I did not directly interfere with the best dates. The uploader sets the Jason parameters automatically. I too am surprised by how much the dates changed merely by changing the starting civ. |
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.