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mad-bax
Nov 15, 2004, 08:01 AM
I don't think that at this stage this means much at all. I quite like playing games with complete reputation ruin.

I have the save. Will play tonight and post in the morning.

I guess we can build 5 hospitals fairly soon to get Battlefield Medicine. We may as well just build all the small wonders we can. What's the next big wonder?

Renata
Nov 15, 2004, 08:09 AM
Next up is Suffrage, at Industrialization, or ToE, at whatever-the-heck that tech is. I'm sure we can out-build the AI for one of them.

Renata

Karasu
Nov 15, 2004, 08:12 AM
I agree with Mad. Actually, why should we unintentionally RoP-rape someone? :devil2:

I think the next GW is Universal Suffrage? Then we've got ToE of course...

a space oddity
Nov 15, 2004, 08:16 AM
Maybe we should switch science to Industry to be able to get US sooner, it has 4 culture points on offer. It's a tough choice between it and medicine/sanitation, for bigger cities and a better chance on ToE.

mad-bax
Nov 15, 2004, 08:57 AM
I tend to favour getting the hospitals first. So I intend to research medicine and then Industrialisation. Will rush Uticas hospital, and then start pre-build for US. We could do with some leaders because we have 2 small wonders and 2 Great wonders available in the next dozen turns.

a space oddity
Nov 15, 2004, 09:05 AM
There are 2 Elite Cavs now, and we could attack Otto next. We have a small gpt deal where they are the ones donating so it should be alright. We *do* need Sanitation as well for Hospitals IIRC.

ainwood
Nov 15, 2004, 12:51 PM
We have no happiness issues so, I'll leave the lux deals.
I check the Ottos and it seems we *do* get 6 gpt from them, it's not in CivAssist's list. :hmm: @Ainwood: this is 1.1.1.
I guess this saves him, for now.
:oops: Sorry - this is a bug that I fixed last week. 1.1.2 shows the trade (8 turns left).

Looks like we're still progressing quite nicely. Problem is that the whole world seems poor - how quickly can we short-rush hospitals? I'd like to make sure that we get Universal Suffrage, but I guess we can expect the AI to rush along the top of the tech tree...

mad-bax
Nov 16, 2004, 01:22 AM
(0) 1350AD: Pre-turn
Make peace with Persia. They pay 135g +88gpt. :D
Research Industrialisation at 100% in 8 turns.

1355AD:
Mine a couple of irrigated tiles around Theveste and switch it to a courthouse. Call it an experiment.

.
.
.

1365AD:
Buy Worker from India
Put all other cities on Factory pre-builds.

.
.
.

1390AD:
Industrialisation is learned. Research Medicine.
Everyone is at war with the Ottomans, including us. I just declared.
Change Utica from Academy to Factory. It's 17 turns to US. Next turn I'll know if I did the right thing.

1395AD:
Universal Suffrage in 16. Close call.
We destroy Bursa, with 2 Elite wins and no losses. But no LEader.
Meanwhile, India, Persia and Babylon have taken all the other Ottoman cities. Oh well, I guess I will have to go after Germany instead. :D

Industrialisation to India for Medicine + 104gpt + 71g
Industrialisation to Persia for 67gpt + 254g
Hurry factories in Carthage and Leptis Magna

1405AD:
Declare war on Germany.
Raze Cologne. No Leader.

IBT:
Peace treaty with Greeks comes up for renewal. Auto renegotiate must be on. I don't like that. I take the deal.

1410AD:
Our Victorious Cavalry "Renata the Saviour" produces a Great Leader.
So I switch Utica to Coal Plant, will then Rush US.

1415AD:
Rush Universal Suffrage.
Our eSword gets killed trying to take Nuremburg. Can't resist the temptation to retaliate so vCavalry kills Nuremburg and promotes.
The Continent is clear of Germans.

1420AD:
First Pollution arrives. Guess where? The mountain next to Carthage :p
Now who says the AI doesn't cheat? 24 worker turns to clear.

IBT:
Sanitation Comes in. Rush Hospital in Utica.

1425AD:
The Celts settle a town that destroys our wool colony. Good Job we have another source. ;)

So. We are researching electricity. No Beakers towards it so it can be vetoed without loss.
Utica completes it's hospital this turn. I cash rushed it, so expensive I know - but I don't think it matters now. We can start the Military Acadamy next, and maybe even Squeeze in Battlefield medicine before TOE.

India is quite well off and can afford quite a big gpt payment for Sanitation. I'm not frightened of them, and we will have TOE and a two tech slingshot anyway. Also they will research the optional techs before teh MA and so won't get a space program. Pity Really. I've railed everything important. We can now chop, plant and mine on the same turn to hurry production everywhere that hasn't had a forest. We can do this to help Stock Exchanges perhaps, so no hurry.

99cpt ain't so bad really. We could end up around the 130 mark I guess. Would be nice to beat 1750AD, but I haven't worked out if it's feasible.

a space oddity
Nov 16, 2004, 03:47 AM
That was a timely leader, good name too. :thumbsup:

Actually it's not bad the India stays strong, they can finance our efforts. :lol:

Renata
Nov 16, 2004, 06:18 AM
"Renata the Saviour"? :wow: If you say so. :D

99 cpt sounds impressive. I don't know about 1750AD, but pre-1800 should be doable. The estimated due date is down to 1822 according to CivAssist (thanks, Space). Checking the save, we have three more cultural doublings upcoming: Sistine (6cpt) in 1650, the university (4cpt) in 1730 and Bach's (6cpt) in 1740. There are 4 small wonders to be built (not counting Apollo's, which I doubt we'll get around to building); of those, Wall Street is 2cpt, the rest 1cpt. ToE and Hoovers add up to 5cpt more if we get them both, which we should even if we have to build them by hand. (And we can still move the palace, if we have nothing else to build in Utica and we feel like it.)

So that's up to 125cpt (126cpt with palace) by 1740AD, even if we're not building Modern Age wonders by then. Not too shabby.

I got a good laugh when I opened the save and found that not one of the interloper towns on our island was the same one as was there a couple of centuries ago. Hee. :)

Nice turns, mad-bax!

What's the protocol now? I can play tonight if Karasu can't get it by then, but if I should wait for him to go first, that's cool, too.

Renata

Karasu
Nov 16, 2004, 06:39 AM
:lol: Nice read, I love this thread!
I am at my mother's now, and won't be able to play before tomorrow -so feel free have a go, oh Renata the Saviour, if you wish. ;)

Regarding our finish date, you can use Alan's Excel file to make some estimates.

Renata
Nov 16, 2004, 06:42 AM
I will, then. Who are we at war with, again? ;) j/k

Where is this rumored spreadsheet of Alan's? I've become a spreadsheet junkie, I'm afraid. I did play about six turns of GOTM37 last night, but stopped when I had to actually make a decision, so I could update and consult my spreadsheet. :lol: at self.

Renata

mad-bax
Nov 16, 2004, 09:48 AM
I think we are at war with Germany. We could do with another war, but I'm not sure who with. India seem obvious, but they have money. Persia or Babylon I guess should be favourite, but India has the most units.

The AI keep settling exactly the same tiles unless you sit on them. This can be used to good advantage of course. ;)

ainwood
Nov 16, 2004, 01:31 PM
Where is this rumored spreadsheet of Alan's?
In his sig:

http://forums.civfanatics.com/attachment.php?attachmentid=41526

Renata
Nov 16, 2004, 03:18 PM
Thanks. :) I can't open .zip files at work, more's the pity, but will check it out after class.

edit: got it

Renata

Renata
Nov 17, 2004, 12:36 AM
Ok, too tired for a full report.

Played 15 turns, to 1500AD. Not too much that's very thrilling on the cultural front. Only completed military academy, for 100cpt total. All towns but India's are gone from our shores, but I got no leaders and not even a single promotion; all I did was lose one of our two elite cavs. (Not counting dear Renata, of course.) ToE is due next turn; it would have been due last turn but for a poorly-timed pollution. I was thinking to use it to get Atomic Theory and Corporation instead of AT and Electronics. Reason being, we can get five stock exchanges and have Utica build Wall Street in fewer turns that it would take Utica to build Hoover's. (Both are 2cpt.) We could research electronics while Wall Street was building. Towards that end, I have prebuilds for stock exchanges set up in two cities. The other two towns' prebuilds were killed by the ToE delay, as there's nothing to build anywhere that takes more than 2 turns except for Battlefield Medicine and the Palace.

We're at war with everybody but India, I think. :p While this isn't a problem militarily, I think we may have done a bit *too* well in the 'slow down everyone's tech speed' game. India went to communism a few turns back and is now broke -- in part due to that and in part due to me bleeding them for 100+gpt every few turns. No one else has any particular amount of money, either. If we want to get to the modern ages and the MA wonders in anything close to the number of turns we need to build the few remaining industrial age small and large wonders (all that's left is Hoover, Wall Street, Battlefield Medicine and the Intelligence Agency -- at most 30 turns to build, I think; adding the palace would give us another 4 turns), we'll need some help. Time to change tactics and start gifting techs? If I sabotaged us by pushing the war angle too hard, sorry. :(

Oh, by the way -- all Roman workers have been joined to our cities. Carthage, Theveste and Leptis Magna are working all available tiles. Utica needs a harbor to grow its last two or three useful pop points without sacrificing production. Rome is at size 18, I think, and growing. I haven't done any plant-chop-and-remine yet; in fact, Rome still has a couple of forests in its radius.

Enjoy, Karasu. :)

Renata

a space oddity
Nov 17, 2004, 01:58 AM
[...]ToE is due next turn; it would have been due last turn but for a poorly-timed pollution.[...]

Ouch, that hurts. :cringe: Good thinking about The Corporation and Wall Street. :thumbsup:

Karasu
Nov 17, 2004, 10:13 AM
Done it.

I played to 1570 AD, and -following our saviour's style- here what happened:

- We built Battlefield Medicine and Wall Street in Utica
- Now four turns to Electronics; Utica has just started a Harbour, but that may well be switched to Palace as a prebuild for Hoover
- I made peace with Persia and Greece for money and Communism as soon as they had enough to make the deal worth.
- On the other hand, Ottomans declared on us when I refused giving them a tech for free :D
- Persia is gone, and we have a lux trade with India for their Furs.
- The AI is constantly bombarding the shores east and west of Rome, and I have placed some Artilleries there, with Ironclads on their way. They also send settlers north of Rome and to Utica (more artilleries in the area).
Our Elite cav is on the mountain next to Carthage. He killed *all* the invaders so far, but no great leader.
- I didn't really do much to speed up the tech pace. Maybe I should...

Renata
Nov 17, 2004, 10:21 AM
Persia is gone? As in, *gone* gone? India killed them?

So we're up to 106cpt. Cool.

Renata

Karasu
Nov 17, 2004, 10:40 AM
Persia is gone? As in, *gone* gone?

:lol: Yuk. Tough luck. Goodbye, Xerx :wavey:

I think it was Babylon who gave him the coup de grace, right after the war declaration (they had signed an MPP with India, btw), but the credit must go to India I think

Renata
Nov 17, 2004, 10:48 AM
Wow, that was fast. At the end of my turns they had looked to be holding their own and had even taken back Susa from India. Well, maybe India's research will pick up again now, so that's not really a bad thing.

Bye, bye, X-man, it was fun to bounce cavs off you for a while. We'll miss you. *blows kisses*

Renata

a space oddity
Nov 19, 2004, 04:03 AM
pre-turn:
I switch the Harbor in Utica to Army as a prebuild for Hoovers'.

turn 1: 1575 AD
Clear some pollution.

turn 2: 1580 AD
Block Indian settler pair from Punjab.
Sell Spices for Incense to Greece.

turn 3: 1585 AD
Nothing of note.

turn 4: 1590 AD
Electronics comes in, Hoovers' due in 7.
Start Espionage for the Intelligence Agency, we'll get it in 4.

turn 5: 1595 AD
Inron clad attacks Bab ships.

turn 6: 1600 AD
Viks and India MA against the Celts.
Germany and India MA against the Celts.
More sea encounters.

turn 7: 1605 AD
Zzz

turn 8: 1610 AD
Espionage comes in start Steel.
Sink a Bab Ironclad.

turn 9: 1615 AD
The ottoman attack our Ironclad, one of the attackers sinks, the other kills ours.
India now has Replaceable Parts.
I sell Atomic Theory for Horses, WM, 150g and 127gpt.

turn 10: 1620 AD
The Ottoman come 'round to play, this might have something to do with the fact that we're pillaging their resources.

turn 11: 1625 AD
The Ottos land 4 Sipahi next Utica, but still it completes Hoover dam.
Uitca starts the Agency.
Too bad we have only 1 Elite Cav, it wins of course, but no Leader. The other cavs don't upgrade.

Estimated date: 1810AD

Renata
Nov 19, 2004, 08:09 AM
We are *so* going to go before 1800 AD. Sistine Chapel doubling comes up in a few more turns -- does the CivAssist calculator take that into account?

And who says you can't war as a democracy? :lol:

Renata

a space oddity
Nov 19, 2004, 08:57 AM
[...] -- does the CivAssist calculator take that into account?


Actually, I think it does. We should be able to get a few more culture builds in before 1800AD, we should be able to race through the end of the IA. Maybe India can help some, the others are hopeless... We can use Germany and the Ottos for some age transition techs. The bottom half of the Modern Age tech tree supplies some high culture options. I am too lazy to do the arithmetic to see whether we have enough turns left to get there. On full speed we can get Steel in 6. :undecide:

Renata
Nov 19, 2004, 09:36 AM
That's kind of why I was suggesting we gift everyone up to parity whenever we make peace -- the chance might not be *good* exactly, but there'd be at least an outside shot of someone researching something ahead of us. Greece would be the best shot at that, I think -- they have the best territory after India. Both of those civs should probably be gifted electronics now, in hopes one of them will research radio, which is rather expensive. Glad that India got RP, anyway.

Babylon's scientific, too, right?

Is Steel six *more* turns, or six total?

Musing ... whether we're doing our own research or someone else is, we can probably hope for about 6 turns per tech for the rest of the IA. Gifting techs like mad *might* reduce that to 4 or 5 turns per tech. That would put us into the Modern Age about 1760AD (best-case) to 1780AD (worst-case) if my math is right. Best-case is still early enough to take off maybe a turn or two, although not early enough to get us below 1800AD if you're right about the CivAssist calculator. Still worth a try, I think. And we should be able to shave off 1 or 2 turns in any case -- we can still move the Palace to Utica after the IA completes, so that's 2cpt more shortly.

Maybe make peace with all but the most backward civs and start handing out the techs? We can keep one or two civs to keep trying to get a leader off of for at least one easy MA wonder.

In any case, though, a 20K victory between 1800 and 1810 AD is hardly a bad thing. :)

Renata

a space oddity
Nov 19, 2004, 11:37 AM
Indeed. :)

Steel is six turns total, with 100% science. And you're right, the Babs are scientific too, if we play it right that can mean 3 free techs at the turn of the Ages. :thumbsup:

I recently downloaded a spreadsheet which gives estimates of what the AI might start to research given their current techs. I'll add a link to the thread and the sheet shortly.

edit: Here (http://forums.civfanatics.com/showthread.php?t=45559)'s the thead and this (http://forums.civfanatics.com/attachment.php?attachmentid=37245) is the sheet.

ainwood
Nov 19, 2004, 03:04 PM
Yes, CivAssist does take culture doubling into account.

a space oddity
Nov 21, 2004, 04:24 AM
So who's gonna play?

ainwood
Nov 21, 2004, 12:51 PM
Well, I cna play (probably) tomorrow night (36 hours from now).

zagnut
Nov 21, 2004, 06:00 PM
I am back from my trip and take the game. All I do is move the peanut forward and hopefully don't do any harm.

IT - No changes.

1630 - Turn 1 - Gift Electronics to Greece and India. Get two squares of pollution and clean them up.

1635 - Turn 2 - Clean up more pollution.

1640 - Discover Steel. Start Refining - 7 turns.

1650 - Celts want peace. I give it. Give the Celts a few techs and then trade them Coal for Silks. None of this seems to make any difference in anything.

1655 - Turn 6 - Discover Intelligence Agency. Start Harbor.

1660 - Utica builds Harbor. Start Police Station.

1665 - Turn 8 - Germany lands 4 Cavalry next to Utica. Two of them are elite! The Artillery in Utica doesn’t even have to move. It just starts shooting. I am surprised those guys still remember how to fire their guns. They have been playing cards for so long. Our two elite Cavalry win but do not get a leader. Two vets do not promote.

1670 - Turn 9 - zzzz

1675 - Turn 10 - Discover Refining, start Combustion.
Babylon lands 3 Cavalry and a Settler near Mutton Valley. They die but no promotions or leaders.

There is an Army pre-build in Utica for want of anything better to do.

Renata
Nov 21, 2004, 06:38 PM
Welcome back, zagnut!

"move peanut forward"
"playing cards too long"

Hehe.

I'll take it and play ten, since two have gone in-between; I will probably be unable to play during the week.

Got it.

Renata

Renata
Nov 21, 2004, 09:12 PM
1675 BC (preturn): State of the union update. All cities but Utica & Rome on wealth. Military consists of 24 cavs, 8 infantry, 32 artillery and just over a dozen obsolete units. Paying 91 gpt in upkeep costs; we could use a few more infantries to guard against sneak attacks once/if the AIs get marines. Oodles of gold in the bank, and making 152gpt from other civs to enable 100% research at +60gpt. At war with several civs. Up a few techs on everybody. The gpt is coming entirely from India, who is still a communism; there's 8 turns left on that. Three Indian cities are the only interlopers on our land right now.

Okay, I'm going to move the palace to Utica for 1 more cpt; the Army is more useful as a prebuild anyway if we should make it to the modern age. I'm also going to make peace with Babylon, and gift a few more techs around. Will place spies where possible as well. Our best chance at fast research right now is for the AIs to do it for us; if they do get ahead of us, stealing will be cheaper than buying.

Switch Utica to Palace, move a few units around. Plant spies in Ottoman Empire and Babylon. India's pointless due to their being in communism, and the attempt in Greece fails, putting us back at war against them. Make peace with Babylon and the Ottomans. Gift both civs up to tech parity; trade India the missing techs for their cash on hand, but leave their gpt alone. They don't have much, anyway.

1690 AD (turn 3) India lands another settler in the south.

1695 AD (turn 4) India sending a settler/infantry/rifleman trio north through Rome's radius. Utica palace-barracks; might as well have them, right? ;) Just for hahas, block off all of the settleable tiles through mutton valley with units, and block off our borders entirely. Wonder what India's settler group will do?

1700 AD (turn 5) Answer: they turn back. Neener. Try again to plant a spy in Greece; this time it works. They still won't talk, though.

1710 AD (turn 7) A stack of six Greek frigates approaches our east coast near Rome, all in range of our artillery, though. Silly Greeks. Redline them all with 13 artillery, and sink two with the ironclads in range. Combustion comes in, research to mass production (cheapest) at 6 turns. Gift combustion around for cash on hand (no gpt) and incense. Greece still won't talk, the maggoty slimebuckets.

1715 AD (turn 8) Germany lands ye olde 1-cavalry invasion force by Utica. Horses deal expires; anyone can renew if they feel like it. The big gpt payment from India ends; we're running a modest deficit (modest considering our 9223g bankroll, anyway). Attack with our elite cav after spending a while tracking it down -- whee! We have a leader, to use whenever we get a modern-age tech with a wonder attached. Leader is named -- well, I'll let you see. ;)

http://www.civfanatics.net/uploads8/Renrules.JPG

Hamilcar is sent to the mountain by Carthage for safekeeping. Sink another Greek frigate - will they talk? Nope.

1720 AD (turn 9) Sink 2 more Frigates, one German one Greek. Still no chitchat from Alexander. Notice that nobody sold off the coal plants, and do so.

1725 AD (turn 10) Another Indian settler group lands on one of the last two bits of land left open down south. A Greek frigate/galleon pair is approaching the Utica area; I left a couple of ironclads in the area active; next player can decide if he/she wants to bombard or let them land. Greece *still* won't talk, and no movement on the tech front yet. MP in 3. All cities on wealth now; Utica has a six-turn prebuild available (Army) when the modern age is close enough. India's still in communism; wish they'd revolt.

Oh, and 20K tab still says 1810.

Enjoy, Ainwood. :)

Renata

zagnut
Nov 21, 2004, 09:52 PM
It might be better to let the enemy units land instead of destroying them at sea. In that way we can promote our veteran land units to elite and perhaps get some more leaders. The units that land don't have a chance of surviving because of all the Artillery we can bring to bear on them.

a space oddity
Nov 22, 2004, 03:07 AM
Good news about the leader. I don't think we should risk using him and hope for another one, Zagnut. If we are going to save him and since India has taken the free spots on our island, it might be a good idea to go in peace mongerer mode and see whether we can get some help from the Ai to get to the Modern Age as soon as possible, and make a bit of money in the process. We need to buy the available techs lumpsum or using other techs, since we ruined our rep, so we need the money. With so many scientific Ai in the game we should be able to get something out of them.
What do you guys think we need to go for: Fission (UN 4cpt) or Computers (SETI: 3cpt and Research Lab: 2cpt). Downside to the latter option is that it'll take a couple turns longer and we will be very close to the end-date.

Karasu
Nov 22, 2004, 03:13 AM
Sneeze... cough... I'd go for the UN: 1 cpt difference for a few turns shouldn't affect our 20k date at this stage. Sneeze

I'll see if I can play ten today Cough... Cough...

Renata
Nov 22, 2004, 05:44 AM
*gives Karasu a zinc lozenge*

@Space -- don't forget about theft. We have spies with Greece (still at war, won't talk), Babylon and the Ottomans, and could try to get one in India if only they'd get out of communism.

As to which tech is best, I suppose we should just see what the scientific AIs turn up with and play it by ear from there. We could probably get the research lab in one turn without any cash outlay by disbanding units.

Enh, they'll probalby all get Rocketry and Ecology, anyway. :)

Renata

a space oddity
Nov 22, 2004, 06:04 AM
[..]We have spies with Greece (still at war, won't talk), Babylon and the Ottomans, and could try to get one in India if only they'd get out of communism.[...]

:cooool: Didn't check that, the best option in the current postion probably. :thumbsup:

Karasu
Nov 22, 2004, 08:51 AM
Cough... Quick update gulps tablet... No time today. More likely tomorrow -anyone who's feeling like it, please, have a go! ;) cough... better now...

ainwood
Nov 22, 2004, 09:54 PM
I'm taking it for a round now.

ainwood
Nov 22, 2004, 10:48 PM
IT:
Change a couple of labourers to scientists to make get rid of unhappiness, and reinstate WLTKD.

Celts and Greece sign peace treaty.
Indians settle near Rome on the coast.

Turn 1: 1730.
We get celebrations.
I retreat from India.

IT:
Scandinavia and celts sign peace treaty.
Greek frigate is moving along the coast - not dropping anything off!

Turn 2: 1735 (game turn 337)
Radio is discovered by ottomans an india. Will trade MP for it next turn.

IT:
Greece lands two cav near Utica.
We get MP, I start motorised transport.
We catch Gandhi trying to plant a spy!

Turn 3: 1740 AD:
Dispatch cavalry.
Trade MP to Gandhi for horse, WM and radio. He would give us 1000 gold as well, but we have enough, and hopefully it means he might research some more for us.
Gift MP to ottomans, so that they don't waste time researching it.
Sink 4 greek ships.

IT:
Germans bombarding us now!

Turn 4: 1745 AD:
Ironclad redlined sinking greek ship. They still won't talk!

IT:
Germans sink our ironclad :(
Renew peace deal with celts.

Turn 5: 1750 AD:
Sink another greek ship. Aristotle Onnasis will be a bit annoyed.
Greece will talk. I sink a couple more ships then settle (don't bother extorting anything).
We can trade for oil with them, but we don't need it for anything, really.

IT:
For some reason, -ve war-weariness seems to have expired! Two cities go from fully happy to one unhappy and a couple content. Its all crowded unhappiness...

Turn 6: 1752 AD:
zzzz

Turn 7: 1754
IT:

Turn 8: 1756:
lose silks. Trade deal with Brennus broken, and we have no trade route again.....

IT:
Finish MT, start flight.

Turn 9: 1758 AD:
zzzzz

Turn 10:
zzzz

I haven't traded MT yet, as I was hoping to swap it for flight. But Ottomans, babs and indians are up with us. Haven't gifted germany anything, because I figure we'll do that when we are in the next age and gift them into the modern era.

Renata
Nov 23, 2004, 05:52 AM
Woohoo, we got radio by trade. [dance] And you said the leading AIs were up with us with MT? If one of them does go for Flight, they'll probably get there first -- not all bad; we can buy it at a discout with all the beakers we'll have invested. Anyway, we got radio!

Umm, yeah. Is India still in communism, or have they switched out?

Brennus doesn't seem to be able to keep his harbors clear of floating debris. *sighs, shakes head*

Renata

mad-bax
Nov 23, 2004, 06:11 AM
Yes... very good news about radio. Does that make me up?

a space oddity
Nov 23, 2004, 06:16 AM
Yes. (We have no set roster anymore, so as soon as you ask, you are. ;))

ainwood
Nov 23, 2004, 12:43 PM
Brennus doesn't seem to be able to keep his harbors clear of floating debris. *sighs, shakes head*

RenataI don't think he has any harbours anymore! :(

mad-bax
Nov 24, 2004, 01:10 AM
1760AD: Pre-flight. All OK

IBT:
Renew gems and spices deal with Ottomans for wool and spices.

1762AD:
Decide to put a commercial dock in Utica. The extra shields may come in use. Decide against doing it in other cities.

1764AD:

IBT:
Germans drop off 4 Cavs near Rome.

1766AD:
Carthage begins to starve, killin WLTKD. I can irrigate a tile without losing any wealth creation. So I do. Now making 48spt.
Bombard and kill the cavalry with no losses and no promotions. Bombard two German ships. Ironclad will dispatch next turn.

1768AD:
Kill German galleon and the ironclad promotes to elite. :p

Greece has oil for sale. Well, since we will gift Greece into the MA anyway I buy it for Radio and Mass Production.
Change all builds to tank since they are better leader generators.

1770AD:
Killed a couple of german Frigates.

IBT:
Indians found another town.

1772AD:
LEarn Flight, research Fission.

Sell MT and Radio to Babylon and then gift them Flight. Then I remember they are not scientific in this game. :blush:

Do the same with the Ottomans.
They get fission and won't sell it.

Same Trick with the Greeks. They get Ecology and won't sell.

Make Peace with Germany. Same trick. They get computers and won't sell.

Sell Motorised Transport to Ghandi for 1600g. Still can't buy an MA tech.

Set Research to zero. Change all specialists to taxmen.

Ghandi will get his comeuppance in a few turns.

1774AD:
Buy Fission from Greece for 9375g :eek:
Hurry UN.
Can't buy any techs. Must get Computers next turn. Maybe Greece will be able to afford it and trade it round.

1776AD:
Buy Ecology and a worker from Ghandi for Fission.
Sell Fission to Babylon for Incense and 8g :D

I can't believe I can't get computers this turn. :(

1778AD:
Good Grief. I destroy every Indian town on our continent except one and don't get a single promotion let alone leader. We only have one elite anyway.

Oh - we're at war with the Indians BTW. :)

IBT:
The Greeks begin the Manhattan Project. :eek:

1780AD:
Destroy the last Indian city with our elite. Guess what? No leader.

1782AD:

IBT:
The Babylonians kill the Celts.

1786AD:
Indians land two whole units. I kill them both with our elite tank, but no joy. Bombard some shipping. We've lost some ironclads to destroyers in the last few turns. I haven't replaced them as I am saving up for computers. :p

I think our end date is pretty much set though.


I'll leave it here since the Research Lab pre-build finishes next turn.
It was probably unwise to turn off production. I just didn't realise that 3 techs + 5000g would not buy computers.

There are only 20 turns left in the game anyway. The next player can just press Space for a while ;)


.
.
.

Germany is definitely not going to sell us computers. I should have researched it I'm sorry.
No point researching it now as there are only eleven turns in the game and it will take eleven turns to research.

Karasu
Nov 24, 2004, 02:44 AM
Oh, my, we have already reached the end... ;) :goodjob:

I think I can take ten turns if you folks don't mind

a space oddity
Nov 24, 2004, 03:13 AM
Sure, go ahead. :) (Of course providing you don't press me *too* much. ;))

Renata
Nov 24, 2004, 05:46 AM
Theft, people, theft! Am I the only one around here with a larcenous streak?!????!!!!!

:lol:

In all seriousness, yeah, I'm sure it doesn't matter. It's pretty cool we got even one MA wonder. :thumbsup:

Woohoo, almost there.

Renata

mad-bax
Nov 24, 2004, 05:54 AM
You know, you mentioned it earlier IIRC and it didn't even enter my mind to try. :(

a space oddity
Nov 24, 2004, 05:55 AM
Theft, people, theft! Am I the only one around here with a larcenous streak?!????!!!!!


Well, maybe Karasu can do the deed for us and claim the Computer Culture (oxymoron?! ;)) too.

Renata
Nov 24, 2004, 06:34 AM
Don't worry about it mad-bax. The UN gained us what, one turn? RL+SETI would've been one more at most even if built immediately after the UN. And tech steals do fail. I just thought it was funny -- I've brought up tech theft about five times and everyone seems to forget about it. Guess you're all just too honest. Hee!

Renata

Karasu
Nov 24, 2004, 07:57 AM
Ops. I seem to have lost the first part of the log...

Well. I *did* steal Computers and build a Research Lab in Utica.

Then I wondered why I have always pressed Enter in the past, and immediately started pressing Space... ;)

Scandinavia declared war on us at a certain point, but nothing happened as a consequence.

Turn 4 - 1794 AD
Look around the world, and softly press Space

IT
Nothing again

Turn 5 - 1796 AD
Maybe we should stir up a war or two somewhere? I hesitantly press Space

IT
No need to do that. Greece declares war on Ottomans
Germany starts SETI
Do you want to hold the elections for the UN Secretary-General?
People are coming to found cities on our shores

Turn 6 - 1798 AD
We let our neighbours come and establish new colonies on our continent, while we absently press Space

IT
Germany signs a MPP with Ottomans, and immediately declares on Greece
India founds Hyderabad

Turn 7 - 1800 AD
It almost takes me longer to write down these lines than to swiftly press Space

IT
Indians found Bengal, Ottomans Adana

Turn 8 - 1802 AD
19690 culture points. I boldly press Space

IT
World War breaks out with Military Alliances and MPPs.
Babylon completes the Manhattan Project

Turn 9 - 1804 AD
Will we get to see the AIs nuking one another? With this thought in mind, I worriedly press Space

IT
Nothing happens

Turn 10 - 1806 AD
19954 culture points. I save the game for the team, and for the last time I solemnly press Space

Karasu
Nov 24, 2004, 08:06 AM
By the way...

We completed the game in 47 hours, 33 minutes and 29 seconds
Firaxis score: 1721, Jason 3974
We are Hannibal the Fair

This is the last turn before victory (http://www.civfanatics.net/uploads8/SGOTM4-Staff-1806AD.SAV) if you feel like contemplating it a little bit.
I uploaded the 1808 save on the SGOTM page, though.

It was a privilege for me to play in our wonderful team (even though some may say that our freedom of spirit bordered anarchy at times... ;) ).
As you know, I will suspend my civving activity for a while, but I hope that I will be back soon to the SGOTM and claim one of those Laurels together with you all.

Cheers :)

a space oddity
Nov 24, 2004, 08:17 AM
Ah, it feels good to get out from under the pressure...! :)

Well done finishing this game before we enter the first save for SGOTM5. ;) Sad to see you go, hope you can join us again soon.

Renata
Nov 24, 2004, 08:26 AM
That last report was a little, umm, suggestive there, don't you think? What with all that "pressing" of poor Space. Hmmmm. *contemplates*

Ah, yes, where was I. Wheee! We won without any nukes falling on our heads. That's always good! Thanks for letting me join in, everybody; it's been a lot of fun. Looking forward to SGOTM5, too.

Cheers!
Renata

zagnut
Nov 24, 2004, 08:30 AM
Karasu, are you sure you saved the final game correctly? The chart only shows 1786 which is Mad's last save.

Thanks for completing the game and thanks to the entire team. We may be slow, but we are true artists!!

Good luck during your vacation from civ, Karasu. Let us know when you capture that girl(s) you have been pursuing.

Renata
Nov 24, 2004, 08:33 AM
M-B and Alan changed the way the chart displays to try to avoid spoilers. The "victory" save won't show up.

Do we have a scribe? I just checked and there was no Staff Team entry even in the spoiler 1 thread. Tsk Tsk. ;)

Renata

mad-bax
Nov 24, 2004, 11:06 AM
I could write it. I'll download the thread and have a go.

ainwood
Nov 24, 2004, 12:58 PM
Good stuff people! (We may have even avoided the wooden spoon! :D)

zagnut
Nov 24, 2004, 02:04 PM
I thought that the chart was changed for SGOTM5 and that the changes were applied to SGOTM4 and that we would be able to see final scores. I guess I was wrong.

a space oddity
Nov 24, 2004, 02:20 PM
Gotta post in the right thread.... :wallbash:

ainwood
Nov 24, 2004, 02:24 PM
Wrong thread. ;)

Want me to split and merge, or should we embarres you forever? :D

a space oddity
Nov 24, 2004, 02:26 PM
I noticed in time, thank you. Well almost...