View Full Version : SGOTM4 - Xteam
leif erikson Oct 23, 2004, 10:33 PM We also need to concentrate on those island cities. Could probably pick up some of them with peace deals when we start hammering the GRK and GER.
Well, we got one. The German city is gone. :D
Now for the turnlog:
Turn 220 – 1050 AD Pre-flight.
I awaken 2 Knight in a Galley and move them ashore.
Rush Knight in Persepolis for 260 Gold.
Everything else looks fine so, enter.
IBT
A German Frankish Axeman moves out of Berlin towards our wounded Knight.
Persepolis Knight => Knight.
Carthage Knight => Knight.
Turn 221 – 1060 AD
Not Cats again, A Cat Bombards Uskudar and, what else, fails.
Attack Uskudar
4/4 Knight attacks 4/4 Pike and dies without causing damage.
4/4 Knight attacks 4/4 Pike and retreats, no damage to Iron Pike!! :eek:
4/5 Knight attacks 4/4 Iron Pike and we retreat causing 1 HP damage to Pike.
4/5 Knight attacks 3/3 Pike and retreats causing 1 HP damage.
4/5 Knight attacks 3/3 Pike and retreats causing 1 HP damage.
4/5 Knight attacks 3/4 Iron Pike and defeats him losing 1 HP, now 3/5.
6/13 Army attacks 2/3 Pike and defeats him losing 2 HP.
3/4 Knight attacks 2/3 Pike and defeats him losing 1 HP, taking Uskudar (narrowly) and destroying a Galley.
Uskudar contains no improvements, so we abandon the city.
Move Knights towards Izmit.
Fortify many Knights to heal.
Move Redlined knight off German Iron as he was threatened by a Frankish Axeman.
Moved 2 Knights north on first island to destroy Sogut.
Attacked some Barbs.
IBT
We lose 2 wounded Knights to a German and an Ottoman Lbowman.
Leptis Knight => Knight.
Alexander establishes an Embassy with us. :mischief:
Turn 222 – 1070 Ad
Go to see Alexander and he wants 114 Gold to sign an ROP, I take it.
Move Cat north and attack a 3/4 Lbowman, takes 1 HP.
4/4 Knight attacks 2/4 Lbowman and defeats him without loss, promotes to Elite.
Destroy a Barb Camp for 25 Gold.
Move into position to attack Sogut.
Move into position to attack Izmit, although this will require another turn.
Move Galleys, etc.
IBT
Ottoman Knight attacks our 3/4 Knight and dies, leaving us redlined.
More Barbs show up.
Rome Knight => Knight.
Hippo Knight => Knight.
Lots of Greek units headed for Germany.
Turn 223 – 1080 AD
Move units into final attack positions for Izmit – 15 Knights.
Begin moving Knights towards German territory.
Persian Mercenary attacks Barb Warrior and defeats him without loss.
Attack on Sogut.
4/4 Knight attacks 3/3 Pike and kills him without loss, destroying a Galley and the town.
Unload Galleys.
My son just pops in for a visit and asks what victory condition we are trying to achieve. I tell him Conquest and he says, “Aren’t you always?” :cool:
MM Persepolis so we have a Tax Man and 2 Clowns. Some of that whip unhappiness must have disappeared. Still can not reduce lux slider however.
Check in with the Greeks and find they have spent all their cash on something?? :p
IBT
The Germans have a leader that they send from Hamburg to Berlin, watch out for an Army!! An Elite Lbowman also leaves Hamburg headed for Berlin.
A Greek 3/3 Knight and 3/3 Lbowman impale themselves on German 3/3 Pikes, one promotes in Hamburg.
One of our Knights from the Sogut expedition is ambushed by a Barb Horse who dies without damaging us.
Turn 224 – 1090 AD
Move around various units, Knights into Germany.
Attack on Izmit.
4/4 Knight attacks 3/3 Pike and kills him losing 1 HP.
4/4 Knight attacks 3/3 Pike and he dies without even hurting the Pike.
4/4 Knight attacks 3/3 Pike and he retreats redlined, no damage to Iron Pike!!
5/5 Knight attacks 3/3 Pike and kills him losing 2 HP, No Leader.
We take Izmit and install a Governor. Izmit has no improvements and we abandon it.
We do NOT destroy the Ottomans, must be a settler somewhere!!
Begin moving Knights into Greek territory.
Destroy a Barb Camp for 25 Gold.
IBT
Greek units headed for Germany, Good!
A Barb Horse shows itself near Persepolis.
Carthage Knight => Knight.
Leptis Knight => Knight.
Germany has completed The Sistine Chapel in Berlin, too bad it won’t be around for too long. Now we know what he did with that GL!! ;)
Turn 225 – 1100 AD
Destroy a Barb Camp for 25 Gold.
Move into Greece in force. Everywhere I look, I seem to see Elite Hoplites in cities!! :eek:
Move into Germany.
Thought about rushing Knights, but it doesn’t make sense given the availability of Galleys.
IBT
German 4/4 Lbowman defeats a Greek 4/4 Lbowman and promotes.
Greek Knights moving to Germany, one defeats the German Lbowman aforementioned .
Greeks are building Leonardo’s Workshop.
Turn 226 – 1110 AD
Attack on Hannover. I have watched many a Greek impale themselves on Hannover, let’s hope we do better.
4/4 Knight attacks 4/4 Pike and Lbowman fires, misses and we kill the Pike, losing 1 HP.
4/4 Knight attacks 4/4 Pike and we kill him losing 2 HP.
4/4 Knight attacks 3/3 Pike and we retreat after doing 1 HP damage.
4/4 Knight attacks 2/3 Pike and we kill him losing 2 HP.
4/4 Knight attacks 5/5 Lbowman and kills him while redlining.
We take Hamburg and sell the barracks and abandon the city.
Check out the Greek countryside as we move units to attack Athens and Mycenae.
IBT
The Germans request an audience. They will give us peace for Heidelberg and 29 Gold. I decide to check our options during our turn and decline.
Rome Knight => Knight.
Hippo Knight => Knight.
Turn 227 – 1120 AD
Go back to visit our German friends and agree to Peace for Heidelberg (the island city) and 48 Gold. I decided to do this for 2 reasons. First, we get the island city and second, before we can attack Berlin, we need about 2 or 3 turns to heal our units and move more up to attack. Besides, we are almost ready to attack Greece.
There are no improvements in Heidelberg, so I abandon the city.
Rush Knight in Persepolis for 160 gold.
IBT
3/3 Greek Knight attacks 4/4 German Spear and retreats redlined.
3/3 Greek Mercenary attacks 3/4 German Spear and kills him, without loss..
We are ambushed by a Barb Warrior and kill him without loss, promote to Elite.
Persepolis Knight => Knight.
Leptis Knight => Knight.
Turn 228 – 1130 AD
Decide it is time to turn on Greece. After using the ROP to its greatest advantage by moving units into final positions, we declare war on Greece and attack Athens first. :mischief:
Athens.
4/4 Knight attacks 3/3 Hoplite and we die after taking 2 HP.
4/4 Knight attacks 3/3 Hoplite and we kill him redlining.
4/4 Knight attacks 3/3 Hoplite and we die, redlining the Hoplite.
4/4 Knight attacks 1/3 Hoplite and we kill him without loss.
5/5 Knight attacks 1/3 hoplite and we kill him losing 1 HP, taking Athens.
Athens has no improvements, an empty shell.
Mycenae
4/4 Knight attacks 5/5 Hoplite and we die after taking 2 HP.
4/4 Knight attacks 3/3 Hoplite and we kill him without loss and we promote to Elite.
5/5 Knight attacks 3/5 Hoplite and we kill him losing 2 HP.
Mycenae is taken and a governor installed, it has only an Aqueduct.
Our friendly Cat bombards a 3/3 Hoplite and takes 1 HP.
4/4 Knight attacks the wounded 2/3 Hoplite and kills him, redlining.
Konigsburg
4/4 Knight attacks 5/5 Hoplite and dies taking 1 HP.
4/4 Knight attacks 4/5 hoplite and retreats after taking 2 more HP’s from the hoplite.
4/4 Knight attacks 3/3 Hoplite and kills him, losing 1 HP.
4/4 Knight attacks 2/5 Hoplite and kills him losing 2 HP, we take Konigsburg and install a govenor there. We sell their Barracks.
4/4 Knight attacks a 1/3 Greek Knight and defeats him without loss near Konigsburg.
4/4 Knight attacks a 1/3 Greek Knight and defeats him without loss near the German border.
4/4 Knight attacks a 3/3 Greek Mercenary and defeats him, redlining, near the german border.
Wake 10/13 Army and move south, south and attack a 3/3 Greek Knight, defeat him but it hurt, losing 6 HP, ouch!!
Capture 2 Greek Workers and move them for picket duty.
Elite Knight defeats a Barb Horse.
Abandon Konigsberg, Athens and Mycenae.
Check to see we have 5 cities and we do.
Still no sign of the Ottomans??
IBT
Funny, an Ottoman Lbowman attacks one of our Knights south of where Athens used to be and dies after inflicting 2 HP damage to a Vet Knight. :p
A Barb Warrior kills one of our workers on picket duty.
Carthage Knight => Knight.
Turn 229 – 1140 AD
4/4 Knight kills a Barb Warrior.
5/5 Horse kills a Barb Horse near Persepolis.
Thermopylae.
4/4 Knight attacks 3/3 Hoplite and we retreat without inflicting any damage.
5/5 Knight attacks 3/3 Hoplite and we die without causing any damage??
4/4 Knight attacks 3/3 Hoplite and we kill him losing 2 HP but promote to Elite.
4/4 Knight attacks a 3/3 Knight and kills him losing 1 HP and we capture Thermopylae. There are no improvements there so we abandon it.
Find Knossos and move 2 Knights to it.
Fortify many Knights to heal.
Move the Galleys in the inner sea area together and fortify them as a Greek Galley comes to visit.
WW is getting irritating, had to change the Lux slider to 30% to keep cities productive and peaceful, we are now losing 3 GPT.
IBT
Greek Galley attacks and is defeated without loss.
Greek 3/3 Knight and 3/3 Lbowman move beside our Knights near Knossos but do not attack??
Turn 230 – 1150 AD
5/5 Knight attacks 3/3 Lbowman on a hill and defeats him losing 1 HP.
4/4 Knight attacks and destroys a Barb Camp for 25 Gold.
Move Knights to Greece.
After Action Report
We have invaded Greece and have removed 3 Greek cities from the map. There is still a Greek city on an island that we should try to get in a peace deal before we completely finish them. The Ottomans are visibly gone but still have a city deep in the south of Greek territory somewhere? The Germans are down to 4 cities, we have destroyed their island city, and there are 14 Knights (nearly all healed) south of Berlin ready to head north and take the city.
Diplomatically, I have destroyed our rep by violating an ROP with Greece. We are at peace with Germany and can make peace with Ottomans. I suggest we make peace with the Ottomans (they have only 1 city) so that we can find them without them counterattacking our units.
War Weariness is starting to really take a toll on us as I had to raise the lux slider to 30% and we are now losing 3 GPT. We could disband the only Cat we have and drop that to 1 GPT, for the moment.
Barbs were not a serious problem. We are getting closer to the end. As Gator said, we need to keep the pressure on.
Good luck Alan. There is plenty of hunting about for your pleasure.
:spank:
<< THE SAVE >> (http://gotm.civfanatics.net/saves/sgotm4/Xteam_SG004_AD1150_01.SAV)
DJMGator13 Oct 23, 2004, 11:38 PM Sounds like you had as much fun as I did.
OTTO is our longest war, however we got all of the GRK WW back by attacking them. We should be able to find the last OTTO city by making peace and then establishing an embassy, provided they are not a settler in a boat. If they are a wandering settler will gifting OTTOs our next captured city change the AIs use of that settler? Maybe encourage them to found a city somewhere, hopefully not the 1 tile island. If we have a galley to spare it may be worth putting a worker on that island.
zamint3 Oct 24, 2004, 05:39 AM I've been out celebrating my gold medal [party]
...now I'm back, with an aching head :lol:
Looks like you made good progress. :goodjob:
I doubt that Germany will give up both its island cities in a peace-deal, so I suggest we get our galleys up there asap.
Why can we see this tile? Is it the Ottomans capital?
leif erikson Oct 24, 2004, 07:06 AM Why can we see this tile? Is it the Ottomans capital?
Before we took the last Ottoman city we could see :confused: I visited them and there were no other cities listed in the diplo screen. I figured I was sending them into oblivion, but, WRONG again. :rolleyes:
We had an embassy with the Ottomans. When we destroy their capital and they later reestablish it, does the embassy go there too? If so, then I think that is the Ottoman Capital.
After Knossos goes, that will be next on the road, I think. :crazyeye:
AlanH Oct 24, 2004, 07:09 AM Great work leif! :goodjob:
zamint3 - On deck, still medalling :mischief:
DJMGator13
leif erikson - Just played
Capt Buttkick - Away for a week, getting some sun, missing some fun.
AlanH UP - and got it
I'll play today, before Ainwood delivers those QSC scores he's threatening.
Another round dozen cities to go? Looks like zamint3 will get the final showdown then :D I'll try to set up some troops to clear out the German and Greek northern towns in case we can't sue for them.
We certainly need to secure that ex-German one-tile island. The southern city zamint3 has spotted looks like it might be Ottoman. Did we once have an embassy with them? I don't think you can tell if you are at war - Greece doesn't have a yellow dot either. If so, maybe that's why we can see it.
It looks as if we can run lux tax at 20% with three specialists in Persepolis. Are we using 30% in order to maintain WLTKD?
AlanH Oct 24, 2004, 07:20 AM Before we took the last Ottoman city we could see :confused: I visited them and there were no other cities listed in the diplo screen.If the one you were about to take was listed then they had another - their capital is never listed. If there was none listed then you took their capital (did it have a star?), and the one we see now could be a new settlement.
leif erikson Oct 24, 2004, 09:40 AM It looks as if we can run lux tax at 20% with three specialists in Persepolis. Are we using 30% in order to maintain WLTKD?
Both Rome and Persepolis will revolt if the lux tax is set to 20%. I decided that productivity in Rome was more important than the cash atm.
If the one you were about to take was listed then they had another - their capital is never listed. If there was none listed then you took their capital (did it have a star?), and the one we see now could be a new settlement.
Sorry, should have made this clearer. Izmit did have a star and there were no cities listed in the diplo screen before I took out that city. There must have been a settler about as the Greeks were not at war with the Ottomans, although I was surprised that there would be room there for a city. The city square showed itself immediately after we were attacked by the Ottoman Lbowman.
The southern city zamint3 has spotted looks like it might be Ottoman. Did we once have an embassy with them?
Yes, we did have an embassy with them. I built one in order to ally with them against the Greeks several turn sets ago.
Good luck Alan... :mischief:
DJMGator13 Oct 24, 2004, 12:53 PM Sorry, should have made this clearer. Izmit did have a star and there were no cities listed in the diplo screen before I took out that city. There must have been a settler about as the Greeks were not at war with the Ottomans, although I was surprised that there would be room there for a city.
That area may have contained a GER city that was razed or captured by OTTO.
Why can we see this tile? Is it the Ottomans capital?
I've had that happen in other games, so I think it is because we had an embassy and when we captured their former capital city the game shows us their current capital city.
(EDIT: Missed that leif answered this above.)
Confirmed prior embassy with OTTO, this is from Leif's preturn notes at 550AD:
The Ottomans will sign for Peace, an ROP, 28 Gold and an Alliance versus the Greeks, so we agree.
DJMGator13 Oct 24, 2004, 01:15 PM [offtopic]
Zamint - In GOTM35 when did you start your warring? And with what type of units?
Also want to thank you for uploading your QSC timeline. I'm going to run through it to pick up more details. I wasn't too far behind your great start (17 cities vrs your 21 / only 2 granaries vrs your 5 / way down on pop, mine 34 yours 51 / same number of workers / techs were equal, you were 2 turns ahead of me towards Republic). So you must have executed a better and earlier war plan than I had. I tend to wait too long to get my military in gear and need some pointers in fighting very early wars. Archer gambits are a major weakness, as displayed by my handling of attack on Rome earlier in this game.
AlanH Oct 24, 2004, 03:35 PM Well, recheck your save. I did set the lux tax to 20% and no one rioted :hmm:
Summary: We are alone in 1250 AD. Germany went first in 1210 AD, then Greece and the Ottomans in 1240 AD.
Turn log:
Preflight: We have a knight sitting next to our forces near Knossus. Checking the combat calculator I decide to defend. Move a 4/5 knight into position outside Knossus, and decide the 13/14 army has done enough R&R and better get back to work. He heads for the southern front.
Move 12 knights towards Berlin to attack next turn from inside German lines. Investigate Nuremberg as it looks big and might become the German capital after Berlin falls. It's pop 7 with 2 spears, building Leo's so not units :D. Has FP, but no resources or lux hooked up.
http://www.civfanatics.net/uploads8/Xteam_Nuremberg_1150AD.jpg
I'm going to start directing a few troops towards the northern islands in case we have to take the cities there, as I think we have enough in mainland Germany/Greece now.
Short rush Knight from 3 turns to 2 in Carthage via Hoplite (36 gold).
Sliders 8.0.2 and a taxman in Persepolis for 19gpt.
IBT
Germany complains. We declare. German axaman redlines a knight south of Berlin. A German LB out of Berlin kills one of our knight stack. Sitting outside Berlin at 3/4.
Greek LB kills knight outside Knossus, redlined.
Barb horse arrives in old Keltoi.
Rome, Leptis and Hippo complete knights.
1160 AD Turn 231
@Knossos (pop 2 on tundra):
5/5 knight kills 3/3 hoplite -> 2/5
5/5 knight retreats vs 3/3 hoplite -> 2/3
4/5 knight retreats vs 2/3 hoplite -> 2/3
Out of troops :(
Outside Knossos two vet knights kill 1/3 knight and 2/3 LB flawlessly.
I decide to move the units out of old Keltoi and towards the fronts rather than engage the barbs. The barbs can help prevent the AI from resettling.
@Berlin (pop 12 on grass):
4/4 knight kills 3/4 LB in the way, no damage.
4/4 knight kills 4/4 pike -> 3/4
4/4 knight kills 4/4 pike -> 2/4
4/4 knight dies vs 4/4 pike -> 2/5
4/4 knight dies vs 4/4 pike -> 3/4
4/4 knight retreats vs 3/4 pike -> 3/4
4/4 knight kills 3/4 pike -> 5/5 promo
4/4 knight dies vs 3/3 spear -> 3/4 :eek: how many more?
4/4 knight dies vs 3/3 spear -> 1/3
4/4 knight kills 3/3 spear no damage
That's the stack! There re still a 2/5 pike and a 1/3 spear in residence!
Move some troops north in ships.
Make peace with Ottomans for MA vs Greece and Germany. Maybe Greece will kill them off?
IBT
German axeman redlines hoplite at Pharsalos
Greek knight comes outof Sparta into the fog.
Barb kills worker in old Babylon
Carthage knight
1170 AD Turn 232
13/14 knight finds and kills Greek knight outside Sparta, no damage
Fresh knights approach Knossos, and sight Corinth to its SE.
@Sparta (pop 6, grass)
5/5 knight retreats vs 3/3 hoplite -> 2/3
5/5 knight kills 3/3 hoplite, no damage, A Leader!!! What's he going to do?
4/4 knight kills 2/3 hoplite -> 2/3
4/5 knight retreats vs Persian Merc, no damage!
Out of troops :(
@Berlin, second attempt:
5/5 knight retrets from 5/5 pike ->3/5
4/4 knight kills 3/5 pike -> 2/5
4/4 knight kills 4/4 spear -> 2/4
3/4 knight retreats vs 3/3 spear, no damage
2/4 knight dies vs 3/3 spear -> 2/3 ... desperation!
Out of troops
I move the Leader under the temporary protection of the army.
Short rush knights at Rome and Hippo via Persian Mercs (84 gold each)
Short rush knight at Leptis via hoplite (24 gold)
IBT
LB appears in Germany, Persian Merc appears in Greece. Barb horse appears in north India
1180 AD Turn 233
@Knossos again:
4/4 knight kills 3/3 hoplite -> 2/4
4/4 knight kills 3/3 hoplite -> 3/4 and takes Knossos with 2 gold
@Sparta again:
knight army kills persian merc and takes Sparta with 2 gold. Sell market for 12 gold
Outside, 4/4 knight kills persian merc -> 2/4
@Berlin again.. again:
4/4 knight retreats vs 3/3 spear -> 2/3
4/4 knight kills 2/3 spear -> 3/4 and takes Berlin + Sistine + 3 gold. Sell barracks and market for 17 gold
Outside, 4/4 knight kills LB -> 3/4
Germany's palace has jumped to Leipzig, but the Kaiser is too busy to take our call.
Greece will give Plebos Nexos for peace, which seems like a good idea.
Investigate Ottoman city of Antalya for 27 gold. 2 pikes, 1 galley and building a galley.
http://www.civfanatics.net/uploads8/Xteam_Antalya_1180AD.jpg
Abandon Sparta, Knossos and Berlin. Make peace with Alex for 27 gold and Plebos Nexos. That puts us back at war with the Ottomans. Raze Plebos Nexos.
Decide to send the leader to Persepolis. There's no way we can get to the point of having 12 cities during a turn now, so he might as well .... build domething? If he can get there in time :rolleyes:
WW increased so we set slider to 7.0.3 and teach a taxman in Persepolis to dance. +3 gpt.
Short rush knight via hoplite at Carthage.
Double check in F1 that we have 5 cities :rolleyes:
IBT
Greece auto-ejects several troops who were just sight-seeing.
Ooops! Forgot about that barb horse in India. He trashes our iron colony.
Rome, Hippo and Leptis complete knights.
1190 AD Turn 234
Land 8 knights at Munich on the German north island
Arrange R&R for the rest of the troops after their three-city tour yesterday.
Send our army on a reccie to see what southern Greece looks like. Icy! And probably another city down there.
We are at -3gpt, so having watched our solitary cat trail around getting in the way for a few turns I disband it. Sorry it didn't work out guys. Come back when you learn how to hit something at a decent range.
Horse kills barb horse on iron mountain in old India.
IBT
Greece doesn't like our army visiting their tundra. Auto-ejects.
Carthage completes knight
1200 AD Turn 235
@Munich (pop 5 grass):
4/4 knight kills 3/3 spear, no damage
4/4 knight kills 3/3 spear, 3/4, takes Munich with 2 gold. Sell harbour for 10 gold
6 knights advance on Nuremberg through Munich and we abandon Munich.
Army takes another walk in Greece and discovers Delphi hiding behind some hills.
Persian merc disperses barb camp in Babylon
Rebuild the iron colony.
Hit F1 to check cities and it crashes - just like my last turn set. Reload, replay the turn, it all plays the same. Save regularly from here on again.
IBT Greece complains again and auto-ejects our army again.
1210 AD Turn 236
@Nuremberg (pop 7 grass) on north island:
Two 4/4 knights kill 3/3 spears -> 3/4 and 4/5 promo. Take Nuremberg
@Leipzig (pop 7, grass) on main continent - last German city
5/5 knight dies vs 3/3 pike -> 2/3
4/4 knight dies vs 3/3 pike -> 2/3
4/4 knight retreats vs 4/4 spear, no damage. This is a hard nut!
4/4 knight kills 4/4 spear -> 1/4 ... that's better
4/4 knight kills 2/3 pike, no damage ... much better!
4/4 knight kills 2/3 pike -> 3/4, Take Leipzig, sell barracks for 5 gold
The Germans are out of the game.
Knights are fully rested and advance into Greece. No retreats this time!
I'm not bothering rushing knihgts any more. I don;t think they'll see any action.
Abandon Leipzig and Nuremberg. Back to 20% lux tax, +23 gpt
IBT Greece complains and wants to auto-eject us. Sorry, sunshine, not this time. Do your worst!
Barb horse kills worker in old India. Everyone wants to be a conqueror!
Leptis completes knight.
1220 AD Turn 238
Veterans from the German campaing head south.
@Corinth on Greek west coast (pop 3 tundra):
5/5 knights kill 2 3/3 hoplites -> 2/5 and 4/5
4/4 knight kills 3/3 LB without damage and takes Corinth
@Pharsalos on Greek east coast (pop 7 grass):
5/5* knight kills 3/3 hoplite -> 3/5
Two 4/4 knights kill 3/3 hoplites, no damage and 2/4
11/14 army kills 3/3 hoplite -> 5/14 and takes Pharsalos
Move troops towards Delphi, abandon Pharsalos and Corinth.
F1 crashes again, but this time I saved it!
IBT
Ottoman pike outside Antalya kills Greek persian merc -> 3/4
Greek hoplite pillages road approaching Antalya
Barb horse kills worker in India.
Rome and hippo produce knights.
1230 AD Turn 238
@Delphi (pop 4 hills):
5/5 knight dies vs 3/3 hoplite->2/3
4/4 knight retreats vs 3/3 hoplite no damage
4/4 knight dies vs 3/3 hoplite-> 2/3
4/4 knight retreats vs 23 hoplite, no damage
4/4 knight kills 2/3 hoplite, no damage
4/4 knight kills 2/3 hoplite -> 3/4
There's still a LB in residence.
Near Antalya: 5/5 knight kills Greek hoplite->4/5
5/5 knight kills 3/4 Ottoman pike, no damage.
IBT LB skips from Argos to Delphi.
Barb kills worker. While they're doing that they aren't harrassing our troops :hmm:
Carthage produces knight.
... Continued in next post ....
AlanH Oct 24, 2004, 03:36 PM ... continuation ...
1240 AD Turn 239
@Delphi again:
4/4 knight kills 3/3 LB
3/3 knight kills 3/3 LB and takes Delphi
@Argos (pop 6 hills):
4/5 knight retreats vs 3/3 hoplite no damage
4/5 knight retreats vs 3/3 hoplite->2/3
4/4 knight dies vs 3/3 hoplite->1/3
11/13 army kills 2/3 hoplite
5/14 army kills 1/3 hoplite->3/14, takes Argos Sell harbour
The Greeks have gone. Abandon Argos and Delphi.
@Antalya (pop 2 tundra):
4/4 knight kills 4/4 pike->2/4
4/5 knight kills 3/3 spear->3/5 razes Antalya
We're all alone
http://www.civfanatics.net/uploads8/Xteam_F3_1240AD1.jpg
Our Leader lands outside Persepolis. Too late, mate!
IBT Barbs take out our iron colony again :rolleyes:
Leptis produces knight
And ....
http://www.civfanatics.net/uploads8/The_end.jpg
http://www.civfanatics.net/uploads8/Score.jpg
PS. I've uploaded the 1240 AD and 1250 AD saves to the server so you can rerun the victory parade and replay.
Final Jason score was 7913, and it looks like we are at least 4th on relative date.
DJMGator13 Oct 24, 2004, 04:10 PM Way to wrap it up :goodjob:
AlanH Oct 24, 2004, 08:11 PM The Princess - Part II
When we left our heroine at the end of Part I (http://forums.civfanatics.com/showpost.php?p=2247359&postcount=6) she had laid the foundations for her small but beautifully formed empire of five cities, with Leptis Major at its heart, honed and burnished as a cultural masterpiece.
It was 150 BC. Neocarthage had surfed into the Middle Ages on a tide of information pouring from the Great Library in Leptis, fed by the contacts her plucky galley fleets had made. By this time she knew where most of the other civilizations were and who were their leaders. The galley captains had sent back fascinating maps, some of which she believed ...
http://www.civfanatics.net/uploads8/Xteam_150BC_Map.jpg
Hannibaline had set out to tame the ambitious Caesar who occupied the south of her lands. He had a monopoly of iron on their continent, which made his legions powerful, and she knew there would come a time when he would cast greedy eyes on the rich lands she had spent so much time developing. So her troops were marching on Rome to deprive Caesar of the precious metal ore.
By 250 AD Rome and its iron had joined NeoCarthage, and Theveste has been consigned to history. Caesar was fuming in a small seaside resort on the south coast and had started to rebuild his nation.
But all was not well. Word had reached the Princess that her twin sisters, also charged with creating the legendary Five-City Empire of NeoCarthage, were both doing a lot better than her, and Leptis was in danger of becoming a rather tarnished, second-rate city, famed more for its popular music and avant gard street comedians than for its mystical and magical works of fine art. The cutural advisers in her sisters' palaces, The Venerable Bede and Tao, were clearly a lot sharper than the set of philistines she had helping her.
Hannibaline spent many dark days in conference with her advisers, determined to find a way to outwit her cunning sisters. Should she abandon the five-city condition? No, milady! You'd be the laughing stock of the known universe. Well is there a way to salvage our cultural showpiece? How about a whip-round for additional funds? I know! A lottery! The people love a flutter and we can cream off a tidy profit to feed into generous grants for starving artists! What are you smoking Hannibaline? And can I have some?
For a while they considered the idea of founding a world government, based on the new Republican principles Hannibaline had taught them, and where all the nations of the world would choose a Leader. And the Leader would be Hannibaline. But this seemed a pipe dream that could take until the end of time, or 2050 AD as it was called. Her heart wasn't in it, and she knew deep down that what she really wanted to do was to take up arms against a sea of enemies and, by conquering, end them. At least she thought that was how the speech went - it seemed she was becoming less cultured by the minute.
And so a new plan was forged. She knew that in this venture she was up against the master military minds of the team called Offa, assisting her twin brother. However, her Xteam seemed a lot more at home poring over military maps and plans than they had reading learned works of non-fiction, so it was decided. The destiny of NeoCathage was to rid the world of all other rulers, and to do it as fast as possible.
So Hannibaline's envoy first strode into Caesar's small palace and offered him peace in exchange for his other three cities. History repeated itself and three Roman cities were put to the torch. Her armies then marched into his capital and Caesar was history. There followed almost 1000 years of treachery and intrigue as Hannibaline made and broke promises and alliances like an alley cat. Her advisers could scarcely keep up with who was friend and who was foe from day to day.
Her swordsmen continued their rampage by wiping out Persia, already ravaged by a war with India. Two prizes were returned to Carthage - a supply of horses and the magical Lighthouse in Persepolis. The horses would allow them to ride long distances and retreat fast. The Lighthouse would allow them to sail the seas to the distant lands that had so far only been reashed by acts of suicidal nautical bravery. To keep Persepolis, Hannibaline abandoned Utica to keep to her promise of a 5-city Republic.
Persia was eliminated in 530 AD, and India fell to their horsemanship in 750 AD.
Meanwhile, in 650 AD Hannibaline learned Chivalry, enabling her horsemen to carry heavy weapons and armour into battle to become a fast and feasome fighting force. These new troops were quickly dispatched east to Keltoi, along with a few of Hannibaline's Royal Guard of loyal Spartan Hoplites. In 700 AD a Hoplite sucessfully defended his troop of knights against a Keltic archer and his victory prompted an amazing Golden Age that would last for 200 years, during which production of new Knights almost doubled and the streets of Carthage seemed paved with gold.
In 800 AD a galley sighted a Viking long boat. The troops had wondered what had become of them, as they had no visible cities. Could this be the sole surviving Viking royal descendant? Treacherously, Hannibaline made an alliance with the Vikings against all her current enemies - Greece, Babylon, Ottomans - in exchange for technologies he had only dreamt of owning. He dutifully declared war on them all, and Hannibaline's cunning plan came to fruition 30 years later when the Greeks destroyed the Vikings for her.
900 AD saw the last Keltic city razed, and Babylon fell in 1010 AD.
Some very neat footwork with city captures during this period by Colonel DJM Gator the 13th made it possible for two knight armies to be formed on the main continent where they would become an important factor in destroying the rest of the aliens. Germany was destroyed in 1210 AD and Greece and the final Ottoman city fell in 1240 AD.
http://www.civfanatics.net/uploads8/Xteam_F3_1240AD1.jpg
Hannibaline was declared Conqueror of the World in 1250 AD, which was a rather strange ending to a story that began with a dream of a beautiful cultural city .....
http://www.civfanatics.net/uploads8/The_end.jpg
leif erikson Oct 24, 2004, 09:41 PM Excellent work all around Alan!! :goodjob: :goodjob:
I'll go back and look at the save again, but I counted those little bobble heads about 5 times and I was sure that lux slider had to be set at 30%. :crazyeye: Got to stop watching those Red Sox games until late in the night and then trying to play Civ!! :blush: ;)
klarius Oct 24, 2004, 11:48 PM Strong finish :goodjob: .
But a little bit strange conquest strategy till 250AD :p .
And also a bit risky, to kill civs with a lot FoW remaining (there could have been more 1-tile islands).
@Alan
BTW, what Jason parameters are used in the submission.
Your and our Jason score are not consistent with the old values. Also your ranking behind Bede does not fit.
AlanH Oct 25, 2004, 05:21 AM @Klarius: Thanks, yes, we deployed a little-known secrest scam known as "changing your mind" :mischief:. I kept *very* close tabs on the number of cities shown in the F4 screens during my turns to try to avoid being left with a one-tile island. The biggest risk was that the Vikings had found one. But, hey, this was our best shot, we could always have changed our minds again.
I have no involvement in setting the Jason parameters for games. I've set up a submission system where Ainwood and Mad-Bax upload a start file, and the Jason parameters are extracted and put straight into a database. I see you have taken this up with MB in the Discussion thread.
zamint3 Oct 25, 2004, 06:51 AM Looks like zamint3 will get the final showdown then.Hey, what happened to this promise? :mischief: :lol:
Nice finish Alan, it looks like we ended up with a catapult after all. :D
....and the write-up allready done, you must have been busy. :goodjob:
zamint3 Oct 25, 2004, 07:13 AM [offtopic]
Zamint - In GOTM35 when did you start your warring? And with what type of units? I don't keep notes beyond the QSC, but I have a save from 490BC which must be right before my first war, fought mainly with swords.
I don't usualy go to war early, and I never tryed an archer gambit as this one in SGOTM 4. :cool:
AlanH Oct 25, 2004, 08:04 AM Hey, what happened to this promise? :mischief: :lol: Sorry zamint3. I really didn't think I'd clean up 12 cities spread out so far, but I had a good set-up. Well done team. I really enjoyed this :goodjob:
Nice finish Alan, it looks like we ended up with a catapult after all. :DI didn't notice. Someone must have slipped that cat into one of the last cities I took, just for old time's sake :lol:
....and the write-up allready done, you must have been busy. :goodjob:Is the writeup OK? If so I'll publish it and we can all go read the rest of the spoilers and team threads.
DJMGator13 Oct 25, 2004, 08:49 AM Write-up looks good. I enjoyed playing with you all.
Zamint thanks for the save file. It's interesting checking out the different styles among the top players from that game. I noticed you sold off your temples & libraries after they culturally expanded and you had no markets or courthouses. While akots & SirPleb had all of these buildings and had researched all the way to Military Tradition, they also seemed to have reached the 4 turn research rate in the middle ages. In another past GOTM that I looked at I noticed a couple of the players only built about 7-10 cities and then just started conquering and capturing the other cities.
leif erikson Oct 25, 2004, 06:38 PM I enjoyed playing with you all.
Thank you Gator, I enjoyed your company as well. I hope that you will stay with us for SGOTM05. :cool:
DJMGator13 Oct 25, 2004, 06:54 PM Would be honored to.
If Alan can put up with me for a fourth SG together ;)
AlanH Oct 25, 2004, 07:20 PM I'll be very happy to stick together if we can swing it. We seem to be a well bananced mix, as long as we're not required to do anything too cultural :mischief:
I'm only amazed that you guys are prepared to put up with *me* again :eek:
leif erikson Oct 25, 2004, 08:46 PM I'll be very happy to stick together if we can swing it. We seem to be a well bananced mix, as long as we're not required to do anything too cultural :mischief:
I'm only amazed that you guys are prepared to put up with *me* again :eek:
What is culture?? :p
And who is putting up with who here?? I am honored to play in the same playground with a Gold Medalist and some 10,000+ scorers. I am hoping some of it "rubs off". Been off lately and am trying to get back in the swing. :blush:
Hope M-B has a nice game set up for SGOTM05 with a little :hammer: I'm telling you, you guys have had a wild effect on me!! :lol: :lol: :lol: :lol:
Capt Buttkick Oct 30, 2004, 07:40 PM I'm back :)
Well done team and even better done (? :lol: ) zamint.
Did I hear something about the qscs being published? [pimp]
AlanH Oct 30, 2004, 07:59 PM I'm back :)
Well done team and even better done (? :lol: ) zamint.
Hello Captain. Had a good time?
Did I hear something about the qscs being published? [pimp]
It's just a wild rumour I started to see if anyone was listening :mischief:
leif erikson Oct 30, 2004, 07:59 PM Welcome back Capt. :D Hope you are well rested and ready for some SGOTM 05!! :p
Alan did an outstanding job on the QSC results and you can find them
HERE (http://gotm.civfanatics.net/results/qsc_results.php?month=30002&format2=1&format1=2&submit=Go&detail=0)
BTW, you did an excellent job on COTM 02!! ;)
DJMGator13 Oct 30, 2004, 08:55 PM Welcome back and yes, Alan did a great job on the QSC page.
Hey Leif, your namesake was the final Jeopardy question the other night.
leif erikson Oct 31, 2004, 06:14 AM Hey Leif, your namesake was the final Jeopardy question the other night.
And what was the question that went along with the name? :) Got to check to make sure they don't spread unfounded rumors, you know?? :eek: :lol: :lol:
DJMGator13 Oct 31, 2004, 08:14 AM Category was "Famous Leaders"
I don't remember the exact question but it was something like: "this leader's brother died during his discovery (or early) expedition of America." No date was given in the clue.
leif erikson Oct 31, 2004, 11:55 AM Thanks! I was hoping it would be "Who was the first European to discover the New World?" :D
We live in Plymouth, MA and there is a lot of talk about Plymouth Rock and the "1620" that is chiseled into it. My wife can trace her family back to the Mayflower. We have a huge rock in our yard that I want to chisel "1087" into as a representation of the Vikings discovering the New World. She won't let me do it, of course..... :crazyeye: :mischief: :lol: :lol:
DJMGator13 Oct 31, 2004, 03:19 PM Hey guys,
I was running through a test game for COTM06 and I had the following situation occur which was similar to our discussion about the Great Lighthouse and trading routes. I have harbors on both continents (within line of sight) and the Great Lighthouse, but I can not trade between the continents because of the "Ocean" tile. Even though I can safely bridge the gap the ocean tile won't allow it.
http://www.civfanatics.net/uploads8/Xteam01.jpg
This has been a great test game because there is only 1 iron source on my continent and I still do not own it. Plus I got boxed in early by a now nonexistent civ. I'm about to find out how effective horsemen are against MDI. I've got the initial save if anyone wants it.
AlanH Oct 31, 2004, 03:37 PM I have harbors on both continents (within line of sight) and the Great Lighthouse, but I can not trade between the continents because of the "Ocean" tile. Even though I can safely bridge the gap the ocean tile won't allow it.
That's correct. We confimed that the Lighthouse allows trade over sea squares (it doesn't matter whether you have line of sight, BTW). But you have to have a continuous sequence of them to trade over. I found this out to my cost in an earlier GOTM when I could only trade with MapMaking if I had continuous coast tiles, even though my galleys could safely reach the other land mass by jumping a sea square.
leif erikson Oct 31, 2004, 08:06 PM This has been a great test game because there is only 1 iron source on my continent and I still do not own it. Plus I got boxed in early by a now nonexistent civ. I'm about to find out how effective horsemen are against MDI. I've got the initial save if anyone wants it.
Sounds like you're having too much fun!! I would love to take you up on your offer, but with COTM06 up in 4 or so hours, I think it might get a little busy. ;) After reviewing the QSC results, I have a lot of thinking to do and a lot of MM to learn. :(
Good luck in COTM06 :goodjob: and I'll be watching for M-B's threads on SGOTM05. I read somewhere that M-B is also planning to open a thread on creating a standard download for all future SGOTM's and he will be asking what we want in it.
Capt Buttkick Nov 02, 2004, 03:05 AM Welcome back Capt. :D Hope you are well rested and ready for some SGOTM 05!! :p
Alan did an outstanding job on the QSC results and you can find them
HERE (http://gotm.civfanatics.net/results/qsc_results.php?month=30002&format2=1&format1=2&submit=Go&detail=0)
BTW, you did an excellent job on COTM 02!! ;)
Thanks, but I really focused too much on early military. Most of my points are from 18 warriors standing around doing nothing. I should have colonized the icy peninsula with coastal cities instead.
Live and learn, I guess :rolleyes:
leif erikson Nov 02, 2004, 06:34 AM Live and learn, I guess :rolleyes:
That's what the QSC is all about. :p I seem to be doing more living than learning as of late. :cry: I seem to decide on a course to follow and then find myself having to change after more of the map is revealed. Too much refocusing to do to end up right. Got to find a good balance that works with the traits of ther civ and the map. Someday...... ;)
Capt Buttkick Nov 02, 2004, 07:48 AM :lol: I feel the same way. I'm usually hopeless with expansionist trait. Maybe Portugal gives me a break, I can usually tackle seafaring pretty good :cool:
Do we know when sgotm 5 will be out?
leif erikson Nov 02, 2004, 11:44 AM :lol: I feel the same way. I'm usually hopeless with expansionist trait. Maybe Portugal gives me a break, I can usually tackle seafaring pretty good :cool:
Do we know when sgotm 5 will be out?
That's because with expansionist trait I think you need GH's and some food around to take advantage of the early Granary. Good luck!! :D
SGOTM05 should be soon because I thought I read that M-B was going to try to keep an 8 week schedule. That would mean sign-up's by the end of this week or early next week. :goodjob: I must say that I do look forward to the new releases now, got to do better than last time.... ;)
Capt Buttkick Nov 04, 2004, 04:57 AM That's because with expansionist trait I think you need GH's and some food around to take advantage of the early Granary. Good luck!! :D
Thanks. I'll need all the good luck I can get. My RNG luck seems to be focused around GLs these days. I can't remember the last time I popped a useful settler from a GH (I got one in cotm1, but it had like a 30-turn treck to get somewhere useful :()
mad-bax Nov 04, 2004, 05:17 AM Well done guys :thumbsup:
Been a little busy with SGOTM5 lately so I haven't been able to offer my congratulations sooner.
The Sign up thread for 5 will be posted over the weekend sometime. It will be a new map this time, and not a variation on a previous game.
I look forward to following your progress in the next game. :)
leif erikson Nov 04, 2004, 06:39 AM Well done guys :thumbsup:
Been a little busy with SGOTM5 lately so I haven't been able to offer my congratulations sooner.
The Sign up thread for 5 will be posted over the weekend sometime. It will be a new map this time, and not a variation on a previous game.
I look forward to following your progress in the next game. :)
Thanks M-B. This game required flexibility and I think we did a good job of changing horses without getting too wet.
Thanks for all you do for us as SGOTM Administrator. :goodjob: I know that I look forward to SGOTM05 and appreciate all your efforts. I only wish I was a better player so that I could help you out more as I saw your request in Team Offa's thread about testing mods. :crazyeye:
leif erikson Nov 06, 2004, 11:14 AM The next game variant will be OBCC. One Built City Conquest.
The sign up thread will be posted tomorrow.
I was lurking around and found this in Team Tao's thread posted by M-B this morning. Sounds tough, but at least it doesn't have anything to do with culture! :lol: :lol: :lol: :lol:
Sign up starts on Sunday. Are we signing on as a team :goodjob: or individuals? :mischief:
DJMGator13 Nov 06, 2004, 11:32 AM Bede is running 2 SG's using that right now, see Bede04A & B (two rosters with different starts). He also referenced another sample game, either in 4A thread or in his sign up thread for it.
I'm game to stick together as a team.
AlanH Nov 06, 2004, 11:35 AM One Built City (OBC): You may never build settlers…from any city. Similar to OCC but you can gain via war/culture/etc.
Arathorn’s comments: Easier than OCC and with similar sub-variants, except Domination is possible.
Sounds like a fun variant. We'll have to think about this one a lot before we dive in. I might try a few starts, as it'll be play fast in the early game. I'm happy to go forward as a team, so it sounds as if that's at least two of us :thumbsup:.
leif erikson Nov 06, 2004, 11:40 AM Sounds like a fun variant. We'll have to think about this one a lot before we dive in. I might try a few starts, as it'll be play fast in the early game. I'm happy to go forward as a team, so it sounds as if that's at least two of us :thumbsup:.
Make that 3 of us. :D
So, we can take cities by whatever means and keep them! That sounds better to me. Sounds like an early war to gain some cities and then, the rest of the world. Thanks for the heads up on Bede's games, Gator. I'll go do some reading. Maybe it'll help??
Anyone for 100K culture?? :joke: :lol: :lol:
AlanH Nov 06, 2004, 11:58 AM Make that 3 of usGreat! I wan't 100% sure about how to interpret your smilies :mischief:
leif erikson Nov 06, 2004, 12:11 PM Great! I wan't 100% sure about how to interpret your smilies :mischief:
Just trying to keep you guessing Alan... ;) I'd be lost without you guys!! :D
Been reading Bede04, very interesting. There are some early trade-off decisions to be made with only one city. And we'll be looking for a high shield site with enough food for growth to size 12, if a river or fresh water is about; no settler factories required. :eek: Better get those swords, spears and arrows sharpened and ready, looks like another bloody one!! :goodjob: :mischief:
DJMGator13 Nov 06, 2004, 12:24 PM Here's a link (http://forums.civfanatics.com/showthread.php?t=69220) to the sample OBC game Bede referenced.
AlanH Nov 06, 2004, 12:42 PM Hmmm. That looks like a rather different game ... They were going for space, we'll be targeting conquest if I understand OBCC correctly. They were restricted to acquiring only 5 more cities, close enough to their capital to join borders. I don't know whether there will be similar limits on us.
leif erikson Nov 06, 2004, 09:08 PM Yes, a very interesting game! I don't think that M-B will have such an extensive rule set after the SGOTM03 experience, at least I hope not! :eek: This will be the first SGOTM not based on a GOTM, as I understand it. As always, it will be both enjoyable and challenging, I'm sure. :thumbsup:
Capt Buttkick Nov 07, 2004, 08:40 AM I'm in :)
I've even managed to finish my stab at cotm 6. I don't think I'm spoiling to much if I say my poor GH luck continued. I think I popped 4 huts early on and only techs and a map as results...
leif erikson Nov 07, 2004, 09:14 AM I'm in :)
I've even managed to finish my stab at cotm 6. I don't think I'm spoiling to much if I say my poor GH luck continued. I think I popped 4 huts early on and only techs and a map as results...
Glad to see you back my friend. :thumbsup: Now all we need to do is hear from Zamint. :wavey: I hope he wants in as well. :beer:
I feel you're pain on COTM06. Same results for me too. :blush: GOTM and SGOTM are my main focus. COTM is fun, sort of, when I have the time. I hope to finish it this month but I prefer Vanilla and PTW. It will be interesting to see what Civ4 looks like.
Capt Buttkick Nov 07, 2004, 11:15 AM I actually prefer C3C and haven't submitted a regular gotm since the switch to Cotm (usually no time for two games a month).
Agree with you on Civ4. I'm trying to quell the suspense, though. Too much time to spend on the edge of my seat before the game is out [pimp]
zamint3 Nov 07, 2004, 02:29 PM Now all we need to do is hear from Zamint. Sorry guys, I'll have to skip this one!
I'm trying to finish COTM6, then I'm planning a 2 month break. :(
Hopefully I'll be back!
Good luck with SGOTM5
:cool:
AlanH Nov 07, 2004, 02:50 PM Sorry to see you leave, zamint3. We'll miss your strategic viewpoint. Have a fun holiday period and we'll see you in the Happy New Year.
leif erikson Nov 07, 2004, 04:08 PM Sorry guys, I'll have to skip this one!
I'm trying to finish COTM6, then I'm planning a 2 month break. :(
Hopefully I'll be back!
Good luck with SGOTM5
:cool:
I understand the need for a break, it is hard to keep up with everything. We shall miss you very much, but I hope you enjoy your time away :thumbsup:
Good Health for the New Year and hope to see you then. :goodjob: And good luck on COTM06. :D
Capt Buttkick Nov 08, 2004, 04:30 AM Sorry guys, I'll have to skip this one!
I'm trying to finish COTM6, then I'm planning a 2 month break. :(
How are you going to get your fix then? :eek:
We'll miss you, zamint. Apart from everything else you're consistently our highest scorer in regular gotms... [pimp]
DJMGator13 Nov 08, 2004, 09:17 AM Hope you have a good time and a good holiday season.
leif erikson Nov 09, 2004, 06:50 AM SGOTM05 sign-up thread is up and wait until you see the start location!
I linked << The Page >> (http://forums.civfanatics.com/showthread.php?t=104454). This should be very interesting!!
I signed us up, less Zamint. :cry:
AlanH Nov 09, 2004, 09:05 AM Well done Leif.
Mistfit has PM'd me asking if we want a new member. Gator and I both know him from KA01 and Jumpmasters 1B, and I'm happy to have him. As we have four, it's up to MB to assign additional players, so let me know if you have any thoughts.
leif erikson Nov 09, 2004, 11:26 AM Misfit would "fit" right in and would be fine with me. :) All we have to do is make sure those wooden spoons get burned before we start, ceremoniously, of course. :mischief:
Although we haven't "won" one yet?? :lol: :lol: :lol: :lol:
DJMGator13 Nov 09, 2004, 12:09 PM Mistfit would be a fine addition.
DJMGator13 Nov 09, 2004, 03:33 PM Sorry for the double post.
Alan do you know if our Jump1B mod will handle SGOTM05? I think that was a GOTM25 mod or did he limit what we loaded for that one.
AlanH Nov 09, 2004, 03:55 PM Jump1B was GOTM25, and M-B says in his announcement that the GOTM25 vanilla mod set is required. So you should be correct that it will also handle SGOTM5 ... but note:
Both"vanilla" and PTW players will need to install new resources graphics and a new pediaicons.txt file.
So there will be a couple of extra files to swap.
Presumably that's so that penguins and polar bears can replace wheat and cows and igloos can stand in for goody huts. Techs might include skiing and fishing hole drilling, with skidoos in place of rails :mischief:
leif erikson Nov 09, 2004, 09:07 PM Presumably that's so that penguins and polar bears can replace wheat and cows and igloos can stand in for goody huts. Techs might include skiing and fishing hole drilling, with skidoos in place of rails :mischief:
Are you preparing for a Civ3 match or are you going on holiday? :rolleyes: I hear there are some very nice ice hotels up in Sweden that should soon be open. :mischief:
I'm going to try to find an online palm reader to see if I can come up with a way to decide which of the three mountain we should climb to decide where to settle. Bread crumbs anyone?? :lol: :lol: :lol: OOoops, Ainwood didn't make this map, M-B did! :eek: I wonder what hints M-B will leave? :D
I usually rely on the pre-game discussion and read what all the fog gazers have to say in their prognostications. I hope you guys are good at fog gazing as I am hopeless :cry: The Capt. can do it... ;)
Capt Buttkick Nov 10, 2004, 01:16 AM Having read a couple of Misfit's posts, I think he won't be a misfit in this team ;)
If MB gives it the :thumbsup:, we've got a team :goodjob:
Capt Buttkick Nov 10, 2004, 01:28 AM Are you preparing for a Civ3 match or are you going on holiday? :rolleyes: I hear there are some very nice ice hotels up in Sweden that should soon be open. :mischief:
There's one in Norway too, near North Cape. They haven't got much snow yet, so it'll be a month still, I guess...
I usually rely on the pre-game discussion and read what all the fog gazers have to say in their prognostications. I hope you guys are good at fog gazing as I am hopeless :cry: The Capt. can do it... ;)
:lol: I can't tell you how many gotms I just quit b/c I made a bad opening move and got disgusted with myself and restarted to see how well I could do (without submitting of course).
Lately I've had some luck with my opening moves, though. Most noteworthy was cotm2 where I moved to the hill by the river and cow. I relied heavily on Sir Pleb's assessment for that one, though, and I doubt he'll pop in here and give us opening advice ;)
AlanH Nov 10, 2004, 03:38 AM Having read a couple of Misfit's posts, I think he won't be a misfit in this team ;)
If MB gives it the :thumbsup:, we've got a team :goodjob:
M-B has replied and said we are good to go with Mistfit, if he still wants in :D
Mistfit Nov 10, 2004, 04:30 PM Yes I be Honored. I'me really looking forward to playing with all of you. I've lurked this last game pretty closely. I really like the amount of communication that you have between turns. The variant this month should help me learn early warfare.
leif erikson Nov 10, 2004, 07:41 PM Welcome to the XMen, Misfit. :wavey: This should be an interesting game that allows all of us to work on early warfare, after we find someplace to set up our tent?? :rolleyes: :mischief:
Our favorite award of the competition is the "Spammer's" Award. I think we have won it every time. As long as you enjoy a lot of typing, analysis and :hammer: , we hope you have a lot of fun. :lol: :lol: :lol:
dmanakho Nov 10, 2004, 08:01 PM Our favorite award of the competition is the "Spammer's" Award. I think we have won it every time. As long as you enjoy a lot of typing, analysis and :hammer: , we hope you have a lot of fun. :lol: :lol: :lol:
Nope, Got it wrong this time :)
"Spammer's award" was won by a team Smacstker last time around"
and this time you guys ahead only because you keep spamming even after finishing the game :lol: . I shall call it cheating to get a "Spammers award" :crazyeye:
leif erikson Nov 10, 2004, 08:37 PM Thank you very much for contributing to our "Spammer's" Award. We appreciate your assistance. :goodjob: Please feel free to post again when you find the time. ;) :lol: :lol: :lol:
DJMGator13 Nov 10, 2004, 10:06 PM @Dman
But you forgot that we were originally shoting for a 20K. Can you imagine how many posts we would have if we actually took our game out to the mid 1700's instead of ending it early? :lol:
dmanakho Nov 11, 2004, 10:49 AM Thank you very much for contributing to our "Spammer's" Award. We appreciate your assistance. :goodjob: Please feel free to post again when you find the time. ;) :lol: :lol: :lol:
I figured you've already won the award this time around, so my extra lurker spamming won't hurt :D
@Dman
But you forgot that we were originally shoting for a 20K. Can you imagine how many posts we would have if we actually took our game out to the mid 1700's instead of ending it early? :lol:
:hatsoff: you have the point. :)
AlanH Nov 12, 2004, 03:34 PM I figured you've already won the award this time around, so my extra lurker spamming won't hurt :D
As a little exercise in extracting data from the forum pages, I did a statistics run on posts per turn played for each SGOTM4 team:
Xteam - 2.33
offa - 1.84
Smackster - 1.55
Bugsy - 1.20
jeffelammar - 1.08
Staff - 1.00
Bede - 0.96
Peanut - 0.78
alamo - 0.78
Grayarea - 0.66
Tone - 0.66
tao - 0.64
Ivan - 0.41
These numbers don't include posts by lurkers or MB, only team players.
leif erikson Nov 12, 2004, 07:54 PM As a little exercise in extracting data from the forum pages, I did a statistics run on posts per turn played for each SGOTM4 team:
Xteam - 2.33
offa - 1.84
Smackster - 1.55
These numbers don't include posts by lurkers or MB, only team players.
:goodjob: Alan!! :lol: :lol: :lol: :lol: We'll show them who the real "spammers" are!! :cool: By a long shot, BTW!! ;)
Capt Buttkick Nov 14, 2004, 03:53 AM :lol: 2.33 posts per turn played :lol:
That means if we didn't spam and just stuck to the game we could come in here every turn, ask a question, get an answer, pop off to play more and we'd still be short of our current posting rate [pimp]
Edit: btw I just get more and more impressed with your l33t \/\/3I3 skillz, Alan :mischief:
AlanH Nov 14, 2004, 04:33 AM Some teams. on the other hand, spend one post per turn just working out who's up :mischief:
leif erikson Nov 14, 2004, 06:11 AM Some teams. on the other hand, spend one post per turn just working out who's up :mischief:
:goodjob: :lol: :lol: :lol: :lol: :p
dmanakho Nov 26, 2004, 12:17 AM You guys are doing such a bad job in SGOTM5... How come you have only 100 messages while we spammed our thread with as much as 197??? :lol:
AlanH Nov 26, 2004, 04:18 AM All I can think, without visiting your thread, is you must be generating very low quality spam. Half our team seems to be on its holidays this week.
team = MOTH
visitor_posts = 5
player_posts = 70
MOTH = 23
M60A3TTS = 17
TimBentley = 10
Chamnix = 7
Bede = 5
stagnate = 4
turns = 80
player_posts_per_turn = 0.88
team = tao
visitor_posts = 4
player_posts = 24
tao = 6
Furiey = 5
Demiurge = 5
Zwingli = 4
TedJackson = 4
turns = 50
player_posts_per_turn = 0.48
team = Ivan
visitor_posts = 25
player_posts = 54
King Alexander = 25
conehead234 = 13
Tomoyo = 12
AdrianE = 4
turns = 89
player_posts_per_turn = 0.61
team = jeffelammar
visitor_posts = 5
player_posts = 36
grahamiam = 14
jeffelammar = 8
denyd = 6
CKS = 6
bed_head7 = 1
turns = 20
player_posts_per_turn = 1.8
team = offa
visitor_posts = 12
player_posts = 81
grs = 19
klarius = 15
WackenOpenAir = 15
gozpel = 13
Northern Pike = 10
Offa = 9
turns = 80
player_posts_per_turn = 1.01
team = Peanut
visitor_posts = 12
player_posts = 89
civ_steve = 23
Mathilda = 18
MailMan = 16
Peanut = 13
Keith Larson = 13
rrau = 6
turns = 90
player_posts_per_turn = 0.99
team = Smackster
visitor_posts = 10
player_posts = 195
dmanakho = 50
smackster = 47
Wotan = 38
MjM = 30
tomasjj = 18
Tarkeel = 12
turns = 80
player_posts_per_turn = 2.44
team = Staff
visitor_posts = 0
player_posts = 70
a space oddity = 17
ainwood = 15
Renata = 15
mad-bax = 9
zagnut = 7
turns = 40
player_posts_per_turn = 1.75
team = Tone
visitor_posts = 12
player_posts = 61
Mauer = 22
Tone = 16
Taliesin = 12
marconos = 11
turns = 60
player_posts_per_turn = 1.02
team = Xteam
visitor_posts = 6
player_posts = 98
AlanH = 33
leif erikson = 28
Mistfit = 17
DJMGator13 = 12
Capt Buttkick = 8
turns = 60
player_posts_per_turn = 1.63
leif erikson Nov 26, 2004, 06:43 AM All I can think, without visiting your thread, is you must be generating very low quality spam. Half our team seems to be on its holidays this week.
If D-Man's posts are anything like what I've seen in our threads, they must be discussing what color underwear m-b is wearing? :p :joke:
Can't imagine what they are talking so much about?? :rolleyes:
dmanakho Nov 26, 2004, 11:00 AM :lol: :lol: :lol:
But seriously, what color his underwear is?
:lol: :lol: :lol:
AlanH Nov 26, 2004, 11:04 AM I think we'd all rather not go there right now, what with the effort he's having to put into fixing the SGOTM 5 PtW bug :eek:
AlanH Dec 06, 2004, 11:43 AM So, results are up! We didn't get the Wooden spoon in spite of trying for two diametrically opposed victory conditions :D If we'd started out true to our warmongering instincts who knows what we might have achieved. And if Offa beat the original Jason date by 34 turns then we beat it by one turn as well.
So, well played team. Let's go get 'em with SGOTM5 :goodjob:
leif erikson Dec 06, 2004, 12:18 PM I'm impressed we came in second despite our change of heart. That was a really good call to change to conquest Alan. :goodjob:
I find it interesting that Team Offa was the only team that started out for Conquest as a goal. It was a great game and thanks to my teamates for keeping it fun too!
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