View Full Version : New Units: 4 Spiders (September 24, 2004)
Kinboat Sep 23, 2004, 11:19 PM 4 different spiders... Mostly realistic (except for the size). The only major change is the hourglass symbol on the Black Widow... On the actual spider it is only on the underside of the abdomen.
Also if you think it moves too fast in the game you can go into the INI file and change these numbers 'Normal Speed=225 Fast Speed=225'
A lower number will slow the movement of the unit when it is running... Not the speed the animations play at but the speed of the unit moving on the map. I wouldn't lower it much below 175, but a little trial and error here might be needed.
UPDATE
I've fixed the walks for the last three... Basicly it was a sequence problem.
http://www.civfanatics.net/uploads8/Fixed_Spider_Walks.zip
If you're having a problem with the Wolf spider download try this one...
http://www.civfanatics.net/uploads8/Spider_Wolf2.zip
I also had a problem when I tested the original one... But this one seems to have downloaded and opened ok.
Wolf Spider 1.1mb
http://www.civfanatics.net/uploads8/Spider_Wolf.zip
Preview
http://www.civfanatics.net/uploads8/Spider_Walk.gif
Lynx Spider 961kb
http://www.civfanatics.net/uploads8/Spider_Lynx.zip
Preview
http://www.civfanatics.net/uploads8/Spider_Attack.gif
Spitting Spider 1.1mb
http://www.civfanatics.net/uploads8/Spider_Spitting.zip
Preview
http://www.civfanatics.net/uploads8/Spider_Attack2.gif
Black Widow Spider 1.3mb
http://www.civfanatics.net/uploads8/Spider_Black_Widow.zip
Preview
http://www.civfanatics.net/uploads8/Spider_Attack3.gif
Goldflash Sep 23, 2004, 11:19 PM They're so UGLY! UGH! I Hate Giant Spiders. The WORK is fabulous though. An the Animation, espically with the spiddting spider. Here, Ugly is a complement. First reply.
TopGun Sep 23, 2004, 11:20 PM ... the itsy bitsy spider came up the water spout... :lol:
Dang cool idea, Kinboat!
Dom Pedro II Sep 23, 2004, 11:21 PM Ack! I hate these! I hate 'em!!! And that means they're really good... :goodjob:
EDIT: God... I hate spiders so much.... Daddy Long Legs are even worse...
CamJH Sep 23, 2004, 11:27 PM Now I'm gonna be up all night because I keep imagining things like that crawling on me. :)
Great Work KB!
Wyrmshadow Sep 23, 2004, 11:34 PM Those things are F---ing creepy!!!!!
tjedge1 Sep 23, 2004, 11:34 PM That is awsome. Now I will have a variety of spiders for my mod. These are much better than the one I was using. Great work Kinboat.
citizen001 Sep 23, 2004, 11:52 PM Creepy, VERY creepy. the almost look like the real thing. it scares me. my favourite is the spitting spider.
Aluminium Sep 24, 2004, 12:05 AM Oh my god! That are the ugliest units I ever saw! ;) :goodjob:
Drift Sep 24, 2004, 12:11 AM Autumn just started, it can't be christmas already!
Seriously, Kinboat, you may have just relit my fire for modding. Thank you.
aaglo Sep 24, 2004, 12:17 AM YUCK! I think I'm gonna be sick now...
[burp]
What's next? Spiderman? :p
Neomega Sep 24, 2004, 12:52 AM I was just wondering what those speeds were for in the ini....
Rhye Sep 24, 2004, 04:24 AM aaaaaaaaaaahhh kill them!!
skam0073 Sep 24, 2004, 04:59 AM NO,NO wait...until I download them:D
Mr. Do Sep 24, 2004, 06:26 AM Wowsers!
Now I have to decided which one of them I'm going to replace the WH mod spider with... oh, it's a hard life.
Sword_Of_Geddon Sep 24, 2004, 08:15 AM Ah Spiders are so cute! I'd keep one as a pet(a Tarantula because I heard they are very affectionate), but my my Mom won't let me... :(
Hey Kinboat, you should do a Queen Spider(Make it as big as Civ will alow), and color it red. Special Abilities: Carries other Spiders over land, and enslaves enemy units into smaller spiders. Amesjustin could use her as Spega(Or whatever her name was) from the 1970's era Godzilla films...
skam0073 Sep 24, 2004, 08:42 AM A nice idea would be,to make a group of tiny little spiders as one unit,so when one of these big spiders capture another unit, the enslavement results to them(after the cocooning procedure:D)
Zurai Sep 24, 2004, 09:20 AM I don't suppose I could convince you to stick an armored knight on top of one of those? No? Oh well. Thanks for the units, these are excellent!
subbss Sep 24, 2004, 09:27 AM OMG!!!!! :cooool: :drool: :thumbsup:
It looks like these units were made for me!
This is PERFECT in every way for my mod (see sig). It will go in instantly without thought. This is EXACTLY what I need. This forum has gone too long without a nature unit!
:worship: THANK YOU KINBOAT :worship:
FROM THE BOTTOM OF MY HEART
:thanx:
My birthday has come early!
:clap: :banana: :bounce: [dance]
How can I ever repay you kinboat?
P.S. I have officially joined the kinboat fanclub!
Mr. Do Sep 24, 2004, 09:29 AM An armoured knight... or a goblin... or... hmm, I don't think kinboat'll make so many nice units if I bug him when he does release new ones ;)
Sword_Of_Geddon Sep 24, 2004, 10:06 AM Check off another unit for the Animal Guy's mod... :goodjob:
Now if we can convince Kinboat to purchase that Bee model on Daz.....
Kinboat Sep 24, 2004, 10:36 AM I had thought I'd try a swarm of little spiders... (maybe even a mine type unit... The larger spider drops off the mini egg sacks... An enemy runs into it and tons of little spiders pour out... could maybe be used for a spell effect or something.) I've been trying to work out some of the Anti-Aliasing issues first. Why buy the bee model? These spiders were easy enough to make (a little tedious boning all 8 legs) but a bee shouldn't be hard at all. Plus I enjoy the model making more than the animating :D
I don't think I'll put a rider on any of them but I can post the spider model and all the textures and maybe the run animation so some others with poser could add a rider.
Dom Pedro II Sep 24, 2004, 10:49 AM I had thought I'd try a swarm of little spiders... (maybe even a mine type unit... The larger spider drops off the mini egg sacks... An enemy runs into it and tons of little spiders pour out... could maybe be used for a spell effect or something.) I've been trying to work out some of the Anti-Aliasing issues first. Why buy the bee model? These spiders were easy enough to make (a little tedious boning all 8 legs) but a bee shouldn't be hard at all. Plus I enjoy the model making more than the animating :D
I don't think I'll put a rider on any of them but I can post the spider model and all the textures and maybe the run animation so some others with poser could add a rider.
I was thinking of making some War Slugs actually... (and War Snails naturally being their upgrade), but I'll probably only do fantasy units once I'm satisfied with the epic game... which will be a LONG time from now.
Btw, tiny spider swarms? Thanks... Rest assured that I'll never sleep again..... but that's an extremely cool idea nonetheless :D
Wolfhart Sep 24, 2004, 11:41 AM Lovely little critters, cuddly and loveable for sure. Make me wanna... tapdance on their evil little bodies. Arachnophobic, ARACHNOPHOBIC!!!
Great work (as usual, especially fond of your pandas :)), but it seems to be something wrong with the Spider_wolf.zip file. It goes Cannot open file: it does not appear to be a valid archive on my bottom... :(
Chris85 Sep 24, 2004, 12:30 PM Wow! Those are some creepy lookin spiders. :evil:
No only if there were a "Bug Spray" unit. ;)
W.i.n.t.e.r Sep 24, 2004, 02:26 PM http://www.civfanatics.net/uploads8/gfff2.jpg
MichBuckeye Sep 24, 2004, 03:52 PM Great work Kinboat!!! ;) The three spiders I was able to download and use look great. BUT... In trying to look at the Wolf Spider, WinZip tells me that it doesn't appear to be a valid "zip" file. Am I the only person that had this problem? :confused:
Spart Sep 24, 2004, 05:03 PM The spiders look so cool!!!
Maybe you could do a spider that transforms into spiderman...
Sword_Of_Geddon Sep 24, 2004, 06:20 PM I had thought I'd try a swarm of little spiders... (maybe even a mine type unit... The larger spider drops off the mini egg sacks... An enemy runs into it and tons of little spiders pour out... could maybe be used for a spell effect or something.) I've been trying to work out some of the Anti-Aliasing issues first. Why buy the bee model? These spiders were easy enough to make (a little tedious boning all 8 legs) but a bee shouldn't be hard at all. Plus I enjoy the model making more than the animating :D
I don't think I'll put a rider on any of them but I can post the spider model and all the textures and maybe the run animation so some others with poser could add a rider.
:goodjob: Thats even better.
utahjazz7 Sep 24, 2004, 10:38 PM As everyone else said, the quality of these little guys is incredible. :)
Dom Pedro II Sep 24, 2004, 10:44 PM They don't look little to me... they look like the creatures of my nightmares... :twitch:
Zurai Sep 25, 2004, 12:20 AM Great work Kinboat!!! ;) The three spiders I was able to download and use look great. BUT... In trying to look at the Wolf Spider, WinZip tells me that it doesn't appear to be a valid "zip" file. Am I the only person that had this problem? :confused:
I had this problem with WinRAR, but if you have Windows XP you can open it with the built in unzipper (right click the file -> Open With... -> Compressed (zipped) Folders). I don't know how to get it open for any other OS though... sorry.
snipelfritz Sep 25, 2004, 10:22 AM Instead of the spider laying eggs, It could spin a web, and you enemies could get trapped in it. Or something like that.
Dom Pedro II Sep 25, 2004, 10:26 AM How would the animations for these "mine" units work? Would you have the spider leaving the eggs be the fortify? Or a paradrop anim?
Kinboat Sep 25, 2004, 10:46 AM Well I think the easiest way to do it would be to have the eggs just sort of pop up out of the ground... That way the same animation could be used for a cruise missile type spell effect or a paradrop mine. Then the 'explosion' death would be the eggs breaking open and swarming over the land. Or an even better idea for a paradrop unit would be little spiders riding the wind on threads of silk, landing and either spinning little webs or burrowing until the attack.
I'm not sure why that particular zip woud be giving you problems... I zipped it up at the same time as the other three. But if you've downloaded it several times and it still won't work I could try zipping it up again, or posting the unzipped FLCs... possibly.
Dom Pedro II Sep 25, 2004, 11:00 AM Well I think the easiest way to do it would be to have the eggs just sort of pop up out of the ground... That way the same animation could be used for a cruise missile type spell effect or a paradrop mine. Then the 'explosion' death would be the eggs breaking open and swarming over the land. Or an even better idea for a paradrop unit would be little spiders riding the wind on threads of silk, landing and either spinning little webs or burrowing until the attack.
Charlotte's Web from HELL!
Dom Pedro II Sep 25, 2004, 12:55 PM Ironically enough, Arachnophobia was on last night.
Sword_Of_Geddon Sep 25, 2004, 12:59 PM That movie scared me...
Hikaro Takayama Sep 26, 2004, 03:19 AM I had thought I'd try a swarm of little spiders... (maybe even a mine type unit... The larger spider drops off the mini egg sacks... An enemy runs into it and tons of little spiders pour out... could maybe be used for a spell effect or something.) I've been trying to work out some of the Anti-Aliasing issues first. Why buy the bee model? These spiders were easy enough to make (a little tedious boning all 8 legs) but a bee shouldn't be hard at all. Plus I enjoy the model making more than the animating :D
I don't think I'll put a rider on any of them but I can post the spider model and all the textures and maybe the run animation so some others with poser could add a rider.
Wow these are nice nice units! Unlike most of the people here, I'm not afraid of spiders. Sword, I feel for ya. I'm stuck living on a Navy ship, so I can't keep any pets either. Otherwise I'd be tempted to get a tarantula as well. :( I did have some pet wolf spiders when I was in HS, but they have rather short lifespans. :( Kinboat, I'd definitely like to play around with the models for some spider riders (Run for your lives men!! It's the Royal Alexandrian Spider Knights!!! :evil: :D )
As for the enslavement thing, I'm going to incorporate all the spiders into the FF mod (coincidentaly, I was thinking of how to do a "Giant Spiders" minor civ resource that will be required for these units), with the Lynx spider being the basic, and upgrading to the Wolf spider in the middle ages, the black widow in the industrial age, and the spitting spider in the modern age (the spitting spider would also require materia to build).
Anyways, here's my take on the whole enslavement thing: I'd have the spiders enslave the defeated units into an egg sack. the egg sack will be handled like the treasure units in the Age of Discovery conquest, except that you don't get any points or gold for them. Basically it would be an immobile flag type unit (but not the designated flag unit, the princess will be that), that once the spider creates it, the spider could then sieze it (or some other unit could for that matter) and carry it back to town where it can be "hatched" (upgraded) as the best spider type available. I could come up with some quick animations of a spider egg sack (pobably will have it being burned up or squished for the death animation) and post them here when I get them done. That is, if anybody actually likes this Idea. Alternatively, rather than making it a flag unit, I could make it an immobile foot unit, and give the spiders a 1 unit transport capacity for foot units only and have them (or an airship, which also can transport foot units over land) carry it back to the city for "incubation" (upgrading).
Wolfhart Sep 26, 2004, 07:47 AM I'm not sure why that particular zip woud be giving you problems... I zipped it up at the same time as the other three. But if you've downloaded it several times and it still won't work I could try zipping it up again, or posting the unzipped FLCs... possibly.
Can't speak for the other dude/dudette but I've downloaded the file six times and haven't been able to open it with Winzip or Winrar. The other files are just fine.
Misfit_travel Sep 26, 2004, 09:35 AM Outstanding artwork (as usual).
Thanks for all the units you do. It makes modding so much more fun to be able to dream up ways to include the exceptional units you make.
Misfit
zulu9812 Sep 26, 2004, 11:25 AM Dunno about anyone else, but I get a corrupted archive on the spider wolf
Zurai Sep 26, 2004, 11:35 AM Dunno about anyone else, but I get a corrupted archive on the spider wolf
I covered this earlier in the thread ;) It's not corrupted, you just need to be creative opening it. If you have Windows XP, use the built in unzipper; otherwise, try downloading the latest versions of WinRar or WinZip and using those.
stainz Sep 26, 2004, 12:25 PM Can't speak for the other dude/dudette but I've downloaded the file six times and haven't been able to open it with Winzip or Winrar. The other files are just fine.
if ya use winrar... just repair the archive using zip compression. should open fine after that is done (:
EDIT: or try this (http://civfanatics.net/uploads8/rebuilt.Spider_Wolf.zip)
Kinboat Sep 26, 2004, 12:36 PM I've uploaded the file again... The first download said it was corrupted for me too. This one downloaded ok. Hope it works for anyone having a problem.
zulu9812 Sep 26, 2004, 01:56 PM yep, the new file works fine - thanks
Hikaro Takayama Sep 26, 2004, 03:14 PM No problems for me. BTW, I've decided to go ahead with the generic spider egg unit, in case anybody wants it. I'm posting it here, if that's not okay with you, KB, I'll just remove it and make a new thread (this has to be some kind of unit making record) The egg is intended to be the result of a spider enslaving a unit and could be treated as either a flag unit (as I mentioned earlier) or an immobile foot unit that can be transported back using a land transport (you could also give it the "rebase" option so it can be sent to the nearest town without any kind of transport). Once it's back in town (whichever method you use) it can then be "hatched" (upgraded) into whatever is your best spider available. Or if you're using all 4 types of spiders at once, you could have 4 separate egg units that upgrade to their respective spiders.
Whatever, just have fun with it. BTW, those who have extreme arachniphobia really shouldn't look at the previews or download the unit, since the animations are rather creepy. Preview order is fidget (twice) and death. the default animation was made from the first frame of the death animation, so nothing to really see there.
I've also created a giant spiders resource graphics, which I'll be adding to my Fantasy Minor Civs resource file (I'll update once I've finished adding a few more resources).
Kinboat Sep 26, 2004, 04:36 PM I don't mind at all :D It looks great... and it's a great idea for the enslavement ability.
Dom Pedro II Sep 26, 2004, 04:41 PM Oh... great... a pulsating spider egg... and here I thought I couldn't be terrified any more... :rolleyes:
Sword_Of_Geddon Sep 26, 2004, 05:40 PM Hey, Kinboat, maybe you should make a spider that towers over the cities(The Queen Spider), that could lay those giant eggs...
Dom Pedro II Sep 26, 2004, 05:48 PM Spiders don't have "queens"...
Hikaro Takayama Sep 27, 2004, 05:20 AM Oh... great... a pulsating spider egg... and here I thought I couldn't be terrified any more... :rolleyes:
Glad you guys like it. :D BTW, it only pulsates when it fidgets, fortifies or is loaded into a trasnport (Airship captain: "Full steam ahead!!! I want to get those things off my ship before they hatch!!). If I can get the flag unit thing to work (without it generating victory points or disappearing when you take it to your capital), then I'll use that method. Otherwise, I'll make it an air unit (since I don't have true air units in my mod), and give the spiders the "transports air units" flag, and 1 transport capacity. Either that or give them a 1 unit foot transport (so regular foot units can "ride" the spiders into battle), and make the egg an immobile foot unit. I'm not sure how to get the AI to use such tactics, though. I might just give it the "rebase" ability so that it can be sent back to town that way. Might make it too easy to get spider reinforcements to the front, but the AI can also use them, so it probably would work out. I'll have to test this, once I've fully added my Gian Spiders resource as well as the giant spiders and eggs to the game.
Sword_Of_Geddon Sep 27, 2004, 01:21 PM Spiders don't have "queens"...
They do in the movies....hehe
Ever see Arachnaphobia or 8-legged-freaks?
Dom Pedro II Sep 27, 2004, 02:40 PM They do in the movies....hehe
Ever see Arachnaphobia or 8-legged-freaks?
But in Arachnaphobia, they even say that spiders don't really have queens... just this species.
Sword_Of_Geddon Sep 27, 2004, 02:51 PM Your correct of coarse, but I suspect the idea of a gargantian spider is horrififying to you...ever see the 1960s movie "Tarantula"?
tjedge1 Sep 27, 2004, 05:25 PM Spiders...The Vampires of the bug world. :satan:
Digger532 Sep 27, 2004, 07:53 PM Top Notch Work, great for any fantasy mod
Sword_Of_Geddon Sep 28, 2004, 06:24 AM Spiders...The Vampires of the bug world. :satan:
Only thing: Spiders aren't bugs....they are Arachnids....mhahaha! And the Vampires of the bug world are Mosquitos, which Spiders kill and eat.. :goodjob: thats why in my book Spiders are one of the "good guys".. :lol:
GeneralX Sep 28, 2004, 07:06 AM Maybe we need a scorpion or wasp, the natural enemies of spiders :mischief:. Perhaps the red back/black widow needs a toilet seat to hide under (sorry to those in the international community, that's an Australian thing). Nice work though :thumbsup:. I haven't been able to sleep without first checking under the bed (or the toilet seat).
Hikaro Takayama Sep 28, 2004, 07:18 AM Maybe we need a scorpion or wasp, the natural enemies of spiders :mischief:. Perhaps the red back/black widow needs a toilet seat to hide under (sorry to those in the international community, that's an Australian thing). Nice work though :thumbsup:. I haven't been able to sleep without first checking under the bed (or the toilet seat).
Well, Civ II Test of Time (which, BTW has animated units) had a gaint Scorpion with a rider in its Sci-Fi variant. If I could figure out how to convert the .SPR files into Civ III FLC's, I'd do just that.
CamJH Sep 28, 2004, 10:31 AM I haven't been able to sleep without first checking under the bed (or the toilet seat).
My first suggestion would be to stop sleeping on the toilet... man, I hate waking up with that ring imprinted on my @$$. :p
subbss Sep 28, 2004, 11:10 AM Well, Civ II Test of Time (which, BTW has animated units) had a gaint Scorpion with a rider in its Sci-Fi variant. If I could figure out how to convert the .SPR files into Civ III FLC's, I'd do just that.Yes please do that, that would be awesome. I could use the scorpion too!
Kinboat Sep 29, 2004, 05:00 PM I've fixed the walk animations for the last three and posted the zip in the first post. Basicly I got the leg movement switched around when I was copying it from the first to the second and then never realized it for the other two.
Goldflash Sep 29, 2004, 05:22 PM What wil lcrawl out of the Kinboat Warfactory next?
subbss Sep 29, 2004, 06:26 PM Whatever it is I am sure it will be just as good as everything else he has made (or better) and renew that feeling we all know so well of having out optical nerves blown away. :thumbsup:
nameless53 Sep 29, 2004, 11:01 PM What wil lcrawl out of the Kinboat Warfactory next?
it may be something that flies... ;)
subbss Sep 29, 2004, 11:31 PM I like your current avatar and title nameless53...... :lol: :lol: :lol:
:rotfl::rotfl::rotfl:
it may be something that flies... ;)
How do you know that? Have you had a private chat with kinboat or something? Did you request something and he accepted? Are you just guessing?
tjedge1 Sep 30, 2004, 06:02 AM Well, Civ II Test of Time (which, BTW has animated units) had a gaint Scorpion with a rider in its Sci-Fi variant. If I could figure out how to convert the .SPR files into Civ III FLC's, I'd do just that.Yes please do that, that would be awesome. I could use the scorpion too!I could use that scorpion as well or even a Manscorpion (http://forums.civfanatics.com/showthread.php?t=65488).
Hikaro Takayama Sep 30, 2004, 07:17 AM I could use that scorpion as well or even a Manscorpion.
Well, if soneone would be so kind as to point me to where I can find a Test of Time .SPR file editor, I'd be more than happy to oblige.
Mr. Do Sep 30, 2004, 10:17 AM I just saw the wolfspider in game for the first time yesterday... completely amazing (In fact it puts to shame many other units used alongside it). Plus it was doubly great after changing the bararians to a more aggressive type thanks to the recent discoveries about them as described in the conquests forum.
Digger532 Sep 30, 2004, 06:21 PM I love these spiders!!
Raw is War? Oct 01, 2004, 10:33 AM Creepy! :D
Great work Kinboat! :thumbsup:
nameless53 Oct 01, 2004, 08:09 PM I like your current avatar and title nameless53...... :lol: :lol: :lol:
:rotfl::rotfl::rotfl:
How do you know that? Have you had a private chat with kinboat or something? Did you request something and he accepted? Are you just guessing?
both A and B.
I di private chat and had a request accepted.
the100thballoon Oct 01, 2004, 09:57 PM Very Nice Kinboat!
expeliarmus Oct 03, 2004, 09:41 AM Wow... I hate them!!! (what means they are so good!)
But, for the next time, why don't you use another kind of insect, for example a nice butterfly??? Its attack could be... trap you into a cocoon of silk..
Anyway, these spiders are excellent, for those who like them...
I think i am going to download them, just to build a wild earth with dozens of those monsters ... hehehe.
Good work ;)
microbe Oct 05, 2004, 02:52 PM Great units! I hope a mod using this would come up soon. :)
tjedge1 Oct 06, 2004, 05:57 AM Working on it microbe. I intend to use all 4 of them. Can't say soon though, still much to do.
didaskalia7 Oct 06, 2004, 09:03 AM I like spiders...he, he, he.... :mischief: :crazyeye: ]
Dom Pedro II Oct 06, 2004, 09:24 AM Speaking of microbe... a microbe unit would be interesting for an Evolution mod like in Civ2. :p
subbss Oct 06, 2004, 02:09 PM Great units! I hope a mod using this would come up soon. :)My mod, "Animal Wars: Pet and Pest" will be using all of these units although it may not be finished very soon.
Speaking of microbe... a microbe unit would be interestingYeah I would love to have a microbe unit too! I need one badly. Although technically you should'nt be able to see anything, for a civ unit maybe a green slime on the ground would represent it well. It would also be pretty easy to create as a unit.
Hikaro Takayama Oct 10, 2004, 11:22 AM Great units! I hope a mod using this would come up soon. :)
Ask and ye shall recieve :D Even though I haven't yet made sounds for these units, they look great in the game. Here's a preview for ya:
"And the Kingdom of Ordallia would soon regret their unprovoked declaration of war against Lindblum"
Yoda Power Jan 07, 2005, 11:04 AM Sorry to bump the thread, but I have a request.
Kinboat could I get you to make a tech icon with the spiders? I want to add a "Spider Tech" to my mod, but there's no icon available.
Kinboat Jan 07, 2005, 04:03 PM What size would that be? I don't think I've ever done a tech icon before.
Hrafnkell Jan 07, 2005, 04:17 PM They're great! Shelob would be proud!
Yoda Power Jan 07, 2005, 04:33 PM What size would that be? I don't think I've ever done a tech icon before.
I'm pretty sure tech icons are the same size as unit icons.
:)
mrtn Jan 07, 2005, 09:46 PM Yep, all pedia icons are the same size; either 128 or 32. It's almost as if Firaxis just used one large and one small size for all icons. ;)
Drivebymaster Jan 07, 2005, 10:27 PM Man these spiders are cool I will use them in my Eight Legged freaks mod ;)
Yoda Power Jan 11, 2005, 07:39 AM Kinboat? Please, they wouldn't be that hard you know;)
Kinboat Jan 11, 2005, 11:15 PM Oops... Sorry I'm getting bogged down here and forgot this. I'll work something up and post it later today (12th). Were you looking for a simple picture of a spider or maybe something more ambitious?
tjedge1 Jan 12, 2005, 05:31 AM I'm glad you're going to do this tech icon. I happened to need one. I have a bad one and need a replacement.
I'll settle with what Yoda Power needs though, since it's his request. I'm sure it'll be better than what I have.
Yoda Power Jan 12, 2005, 07:27 AM Well I would like it to include all three spiders, maybe on a web.
Use your fantasy;)
Oh and thanks:)
Kinboat Jan 12, 2005, 01:24 PM Well this only has 2 of the spiders in it but If I try to fit all of them in there it gets a little small to see. Although if this doesn't work for you let me know and I'll try another version.
http://www.civfanatics.net/uploads8/SpiderIcon.gif
tjedge1 Jan 12, 2005, 05:25 PM I don't know about Yoda, but that's good for me. I'll take it!
mrtn Jan 12, 2005, 05:52 PM I think it fits a certain WH mod too. :)
Yoda Power Jan 13, 2005, 02:58 PM That's great:goodjob:
BTW I wouldn't be able to get you to make a few more icons for me, (not spider related), would I?;)
Kinboat Jan 13, 2005, 07:47 PM Like what? It never hurts to ask :D
Yoda Power Jan 15, 2005, 07:37 AM Well I have some techs called the following:
Star Navigation(a ship and some stars)
Deforestation(there is one made, but it is a photo, chopped off wood)
Amphibious Warfare(this is for the medieval age, so I can't use the original, the icon would be a bunch of lightly armoured soldiers running from the coast)
killer_J27 Jan 15, 2005, 11:07 AM the units are great and the tech icon is the icing on the cake :goodjob:
Kinboat Jan 15, 2005, 11:41 PM I'll look into it and see what I come up with.
Yoda Power Jan 16, 2005, 01:50 PM I'll look into it and see what I come up with.
Cool, thanks!
Kinboat Jan 16, 2005, 06:54 PM Here's Star Navigation... He's in a small boat and lost in a vast sea, but he'll make it home because he knows Stellar Navigation.
http://www.civfanatics.net/uploads8/Navigation.zip
Louis XXIV Jan 16, 2005, 08:15 PM That looks very nice. Why don't you create a thread for them to make sure everyone sees them? :)
Yoda Power Jan 17, 2005, 09:16 AM You are the master Kinboat!
Kinboat Jan 17, 2005, 12:05 PM At Louis XXIV's suggestion I've made a thread in the Graphics Modpacks forums... Here: http://forums.civfanatics.com/showthread.php?p=2488924#post2488924
I've posted the Amphibious Warfare there as well.
chesspatzer Jan 18, 2005, 10:24 AM AWESOME!!!
They give me shivers just looking at them. Terrific work!
KUSANG Jan 29, 2005, 09:22 PM LOL I wasn't gonna dl these cuz I just hate spiders. But I remember in the times I've encountered spiders, nothing provided more satisfaction than squashing 1 so I don't have to watch the creepy legs move around, just cuz of that, I'm gonna dl them and put a nuke on all 4 at once! >_< hate spiders!
Hikaro Takayama Sep 26, 2005, 10:51 PM I know this is an old thread, but the reason I'm posting is because I finally created sounds for these spiders, and wish to share them. I've included ini files that are based on the assumption that you are using all 4 spiders, and have unzipped all but the SpiderSpit.wav into the Black Widow folder. If that is not the case, then customize as needed.
Iron Beagle Sep 27, 2005, 08:40 AM Die, you eight-legged freaks!
This is the fiirst time I've seen this! I don't remember these in the unit library. I wonder what else I am missing out there...
tjedge1 Sep 29, 2005, 06:28 AM Look at GIDustin's site here in my sig. There are tons of units, he colloects from various sites, including here. And keeps it organized. ;)
Gojira54 Sep 29, 2005, 12:04 PM Or you can be a freak like me and search every page in the unit/creation sections of CFC, CDG, Apolyton, and GIDustins site. Each contains at least a few things the others do not - although I found most I needed here and on GIDustins site.
Yes I do love these spiders, and I am very glad to see them in WH and a few others. One of them will make in my Godzilla scenario as a special unit, but I have yet to find a use for all 4. The kaijus name is Kumunga, BTW, and I will probably use the Wolf Spider for it since it is visually the closest (although I do love that spitting one...)
Vuldacon Jan 15, 2006, 07:48 AM Not to bring up an older thread but I thought it best to post the sounds for Kinboat's Spitting Spider and his Wolf Spider on his Spider Unit thread.
I put together these sounds for the Spitting Spider and Wolf Spider and thought perhaps others might want them.
..in any case, I included the .ini for each. Note, you will need to rename Both the sounds and the Flcs so they match each other. The sounds and Flcs are named for each particular Spider in the .ini so you can simply rename the Flcs accordingly.
IF you want or need Spider Eggs as a Strategic Resource, I created the Resource from Hikaro Takayama's Spider Egg unit and posted it here: http://forums.civfanatics.com/showthread.php?t=125666&page=14
Here are the Sound Zip Files:
Sword_Of_Geddon Jan 15, 2006, 07:33 PM Hey Vuldacon. You really should come around more often. Cool additions to those btw. New sounds are always good to have...:mischief:
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