View Full Version : Term 3 - Ministry of State Authorized Violence
Civanator Sep 30, 2004, 07:04 PM Welcome to the Ministry of State Authorized Violence's Headquarters.
First General (of the Armed Forces): Civanator
Second General (of the Armed Forces): None
Other advisory positions:
General (of the Northeast):
General (of the Southeast):
General (of the Southwest:
General (of the Northwest):
Admiral (of the Japanatican Naval Force): Ali
I have advisory positions open. This is a way to get more involvement possibly in the Demogame. You can help by making educated suggestions and proposals or battle plans for future defensive and offensive maneuvers. I can create more positons if needed.
Civanator Oct 01, 2004, 05:00 PM Below you will find the most recent instructions that will be posted (or have been posted).
The Ministry of State Autorized Violence brings you this plan to finish off Rome and let the Iriquois eradicate them if they so wish. This map will explain my proposal to the populus:
http://www.civfanatics.net/uploads8/msavorsh.JPG
The swordsmen circled in red will flood the gates of Antium and take the city.
The swordsmen circled in green will crush Pompeii once again.
The Dark red line indicates the path the swordsmen from Antium will take so they can attack Rome without crossing the river.
The dark red line from Pompeii will be in effect if the attack on Rome needs reinforcements.
The cyan line will be the swordsmen from Rome to take Pompeii if our green swordsman can't take it.
The swordsman circled in blue will fortify and heal. He most likely will not see any action for the rest of the war.
If we have the swordsmen to, we will also try and take Ravenna:
http://www.civfanatics.net/uploads8/msavorshravenna.JPG
Ongoing Discussion on ORSH (http://forums.civfanatics.com/showthread.php?t=101212)
invy Oct 01, 2004, 06:05 PM Everything seems fine, nice plan. :goodjob:
But i have 1 suggestion and that is to use blue Swordsman. First, it is elite, and second, it is near Odawara and will be quickly healed. Why would he stayed foritified?!? We should put him to good use.
blackheart Oct 01, 2004, 06:15 PM You should post a link to the discussion thread too.
Chieftess Oct 01, 2004, 06:33 PM I think we should push into Rome first. Why? So that we can actually have a front when we attack the Iroquois. Besides, the Iroquois are gaining on the Romans, too.
blackheart Oct 01, 2004, 06:38 PM I think we should push into Rome first. Why? So that we can actually have a front when we attack the Iroquois. Besides, the Iroquois are gaining on the Romans, too.
That's IF we attack the Iroquois. We need to position ourselves so the Iroquois will overstretch themselves so we can easily move in for the kill.
Civanator Oct 01, 2004, 09:31 PM By the time the swordsman crosses the river to Oda, fortifies, waits a turn, crosses back over, and then gets into Rome it would be 5 turns. I can have him do it if that's what you want though.
MOTH Oct 01, 2004, 09:59 PM Suggestions for Hai Rando province defence forces:
Move a Vet Pike from Epolenep and Vet horse from Regent Town to Antium for help in the execution of the war.
This will leave garrisons of a Vet Pike and Reg Spear at Epolenep and Regent Town and Reg Spear in Manchai and Gerunshi.
JackA Oct 03, 2004, 02:15 PM I'll apply to be deputy.
TimBentley Oct 03, 2004, 10:12 PM I would like to request one additional unit to be garrisoned in Pete and Sto'vo'kor. The cheapest units available would be adequate. This will avoid happiness problems in these two cities. The additional garrison would be required within 6 turns for Sto'vo'kor, and within 8 turns for Pete.
CivGeneral Oct 09, 2004, 12:25 AM As I reported in the FA thread (http://forums.civfanatics.com/showthread.php?p=2244143#post2244143), I have created a system that would help both the Military and FAs department in determaning the best actions to take before a war is drawn near (The DEFCON system will change frequently during the TC with more hostile Civs due to the demand and "war declared on us from out of the blue situations). Look in the link for more information :).
Anyway, here are the current stances that I have set :).
America: DEFCON 5
Babylon: DEFCON 2
China: DEFCON 5
Germany: DEFCON 3
France: DEFCON 5
India: DEFCON 5
Iroquois: DEFCON 5
Rome: DEFCON 1
Russia: DEFCON 5
Zululand: DEFCON 5
Nobody Oct 09, 2004, 03:54 AM i love your new system. will this be countiuned for the whole game? i hope so.
But why level 3 with germany, but not 4 or 3 with zulu and iroqius.
CivGeneral Oct 09, 2004, 10:41 AM i love your new system. will this be countiuned for the whole game? i hope so.
But why level 3 with germany, but not 4 or 3 with zulu and iroqius.
Thats why I have set up a poll to calibrate them ;)
Civanator Oct 09, 2004, 11:04 AM Hmm... Good system, but I would put Iriquois at Defcon 3 and Germany at 4 or 5.
Great Idea though :)
CivGeneral Oct 09, 2004, 11:09 AM Hmm... Good system, but I would put Iriquois at Defcon 3 and Germany at 4 or 5.
Great Idea though :)
Then go vote in the polls to calibrate them :p ;)..
Civanator Oct 09, 2004, 11:17 AM Well, in reality it's the military that calibrates them, not the citizenry ;). But I am working on a 'National Defense Doctrine' as Provolution has suggested in the past terms.
CivGeneral Oct 09, 2004, 11:22 AM Well, My DEFCON system is suppost to be a joint venture between the FA and the Military Department :).
Sir Donald III Oct 10, 2004, 10:06 PM To the First General:
While our current plans of War are turned to Iroqua, I have here to submit a plan for War vs Babylon soon thereafter:
http://www.civfanatics.net/uploads8/BabylonM.JPG
Pre-War/Iroquois Mop-Up: Samurai from Kitakinu and Zarnia Provences will be ferried by Galley to the port of Manchai. Samurai and Swordsmen from Western Hai-Rondo will march to the Horsefields on the Babylonian Border (but our side).
When we finish off the Iro Homeland is when this operation would go into effect. There will be 2 Campaigns, conducted Simultenously.
Western Campaign:
Samurai stationed near Horsefields will strike Akkad. At the same time, the Transport Galleys will strike along the Seacoast and drop off Soliders at the Mountain circled in Dark Blue. This group will strike Nineveh first, then proceed to Babylon.
After this, the Akkad force will take up the Galleys that held the Nineveh Strike Team and deliver the Akkad Force to the mountain circled in Light Blue. This, plus the Remnant of the Babylon Strike Force, will take Ashur, then the remannt will go on to Tonawanda.
Eastern Campaign:
Forces from Eastern Hai-Rondo Province would strike Ur or Ellipi, General's Discression. Veternas of the Iraqoi War will join the battle at Ellipi.
Once these two cities are taken, the force will go to Uruk, Samarra, and Tonawanda in that order, completing the Domination of Babylonia and Iroquai.
So, besides the fact that it's a bit early, what does the MSAV think of my Babylonain Plan?
Epimethius Oct 11, 2004, 10:35 AM We seem pretty ready to conquer this continent, but we don't yet have a contingency for conquering the East. I think Germany would be a good foothold, so here's my proposal for what to do the moment we crush France.
http://www.civfanatics.net/uploads8/germany.jpg
Samurai would be brought in on caravels to four landing sites in Southern Germany (1-4)
Samurai from site 1 would attack Cologne and Leipzig, while any remaining troops would be sent to conquer the norht.
Samurai from sites 2 and 3 would converge on Berlin, as well as attacking Hannover and Bremen. Hamburg is small and should fall easily on route to Berlin. It would be razed so as to avoid having to keep a garrison and replaced by a port city.
Samurai from site 4 would attack Nuremburg and Konigsburg, and then proceed to the north to mop up.
Our Chinese allies would take care of Munich and probably soften up Berlin. Once we conquer Germany we'll kill them, too.
This will take a lot of boats, so I suggest we spend the time while we conquer our continent also building lots of ships and researching naval technology for a safe passage.
First Rome, then the World!
After all, we've never conquered the world before. ;)
Chieftess Oct 11, 2004, 12:15 PM After all, we've never conquered the world before. ;)
Yes we have. DG4. If India is still hanging on, we could use them as the foothold.
blackheart Oct 11, 2004, 04:57 PM A bit ambitious there Epi. Why don't we just make a world war and sit back while everyone kills each other off and we build up our forces?
Civanator Oct 11, 2004, 07:08 PM SD3- Brilliant plan. I may make some changes to the plan as I see fit.
Epi- Good thinking. It is good to plan ahead, but we probably wont invade the New World for a bit.
Blackheart- That was actually my plan for when we research nationalism and can establish MPP's.
But for now most people want peace before we start to war again. So the next TC will be a peaceful one.
Epimethius Oct 11, 2004, 07:11 PM Hmm, my weapons of sarcasm are useless here.
That or you're all very good at being sarcastic back. :p
Even more freightning then your taking me seriously is thinking that it was a good idea to have a plan for a massive samurai invasion of Germany.
Civanator Oct 11, 2004, 07:15 PM That is the point of posting a proposal Epimethius. If you are going to be sarcastic then take it elsewhere.
Epimethius Oct 11, 2004, 07:23 PM Dude, why would I post an invasion plan of Germany seriously right after loudly shouting "NO" in the war thread? I was simply satirizing how SD3 was already getting ready to invade Babylon. :p
I tried to make it clear too. I mean samurai? By that point we'd better have something better than that. :p
Civanator Oct 11, 2004, 07:29 PM Epimethius, get out of my thread. Don't think about coming back for a long time. As a matter of fact, don't come back. Don't even reply here about anything for any reason. Ever.
ali Oct 12, 2004, 03:50 AM Finally some1 who wants to crush France!!!!!
ali Oct 12, 2004, 03:55 AM oopss sorry wrong thread..anyways civanotor i was wandering if u would consider the following structure of this war department - your deputy is to be head of the military part of the governemnt like a holding a military rank like ie. NAVY - Grand Admiral or Army - Field MArshal than under them the two services with the chief of navy called Admiral and chief of army called general...of cause all holding advisory roles but making battleplans and defences of the nation and deployments etc for u to look and approve or disapprove for future contingiences of waging wwar or defences of the nation that way everyone can have a go....and that we get some military ppl having cool ranks lol :0
MOTH Oct 12, 2004, 09:12 AM Minister Civanator,
I would like to bring to your attention that a few cities in HAI-RANDO and in Zarnia have extremely little garrisons (no units). As Governor of HAI-RANDO I have ordered the production of additional Pikes in Gerunshi.
I would like to suggest that the Regular Spearmen in Gerunshi and Manchai be sent to Garrison Nihilon and TDB. The Veteran Pikes produced by Gerunshi should be distributed for the additional defense of Regent Town, Gerunshi, and Epolenep. Once Regent Town has a defense of 2 veteran pikes, the regular spearman in this city can be sent to Furuyama as a garrison.
I have not looked at the defensive posture of any of our remaining cities.
blackheart Oct 12, 2004, 02:35 PM Honored MSAV Minister Civanator,
What are your plans for the Iroquois? If we were to invade them where would we start at and with how many units? I think we need to plan this ahead of time so we can maximize the absence of their troops.
Rik Meleet Oct 12, 2004, 05:35 PM Your Excellency, minister of defense.
I have only 2 small requests.
- If Zojoji is chosen as a Wonder-site; please fortify a Pike (or a Samurai) in there for defense.
- Do not move any of the defensive forces either in Immo, Furuyama, Zojoji or Fanatikku or that are being build there. The only exceptions are the Samurai currently being build in Immo and Fanatikku, and the Pike which is walking in the forests South-West of Immo. You can do with them what you like.
Zarnia's Governor,
Rik Meleet
Civanator Oct 12, 2004, 06:41 PM Ali- I have been giving some thought into that. I may implement it a little later.
Governor MOTH- It will most likely be done :)
Mayor Blackheart- I am currently making a plan right now.
Governor Rik- Certainly.
Sir Donald III Oct 12, 2004, 08:28 PM Honored First General:
Thank you for the complement on my general plan.
Given DG5JR25, that both the Domestic AND the Authorized Violence Offices must be in concert for Military Upgrades, I would like to know the status of our Spearmen and Horsemen with regards to possible upgrades. Specifically, I'd like to get the Spearmen upgraded to Pikemen before Gunpowder is discovered, so that we won't have expensive upgrades for 2 Defense points. (I intend to Veto any Pikemen to Musketmen Upgrades, favoring a "cycling-out" of longarmed Soliders to fresh firearmed soliders.)
ali Oct 13, 2004, 03:16 AM Ali- I have been giving some thought into that. I may implement it a little later.
Governor MOTH- It will most likely be done :)
Mayor Blackheart- I am currently making a plan right now.
Governor Rik- Certainly.
to civinator- i would like to request if this idea is to be implemented id like to be chosen for the rank of Admiral- chief of navy - coz im joining the RAN as a officer YAHA!!!!
Civanator Oct 13, 2004, 04:42 PM Ali- well as of now we don't have much of a navy to command, but sure.
Sir Donald III Oct 17, 2004, 09:33 PM First General, Once again I must ask you to review the Upgradable Forces we have at our command.
We now upgrade our Spearmen to Musketmen at a cost of 80 Gold. The DDA recommends that of those Spearmen, we upgrade ONLY the Veteran Spearmen, maintaining our current Pikemen, and cycling Regular Spearmen and other units out in favor of Newly Created Muskets.
Also, We still have two Horsemen that should be upgraded to Samurai. Unless you wish for these to head straight for Calvery.
Finally, we have 2 Galleys near port that can be upgraded to Caravels.
Please review the Upgrade Situation quickly.
EDIT: And I would greatly appreciate it if your response would be in this thread (http://forums.civfanatics.com/showthread.php?t=102553), as well as anywhere else you'd put it,
CivGeneral Oct 18, 2004, 02:21 PM Civanator,
In the polls that I have created, there are more people supporting a war against the Iroquouis and then the Babs once we are done with them.
Please draw up war plans for the two wars.
Civanator Oct 18, 2004, 05:17 PM I am looking for a new deputy to help me with the burden of MM, because I haven't seen any participationa t all from JackA.
MOTH Oct 18, 2004, 06:39 PM I am looking for a new deputy to help me with the burden of MM, because I haven't seen any participationa t all from JackA.
I'm willing to help out. I can't be officially deputy as I am still Governor of HAI-RANDO, but I haven't decided what to run for next turn (it won't be HAI-RANDO as I believe in self imposed term limits).
Assuming that you will wish to draw up/discuss the offensive war, I will prepare a plan for the defense of our great nation. I wish to have a few Samurai for an active defense, but I will let you know more details if this is ok with you.
Civanator Oct 18, 2004, 07:27 PM If you can figure a way to upgrade our Veteran Spears to Musketmen efficently that'd be great :)
Civanator Oct 18, 2004, 08:16 PM I have outlined a plan of attack that should get us through the next Turnchat:
http://www.civfanatics.net/uploads8/msavops.JPG
Red is first move (The one from Doomsville is a catapult)
Dark Red is third move
Green is third move
Yellow is 4th move
Blue is 5th move
The map pretty much explains it all. We may have to stop and heal for a turn or two, but this should carry us through this chat so I can re-evaluate our situation.
And then a simple plan to take Mauch Chunk:
http://www.civfanatics.net/uploads8/msavomc.JPG
MOTH Oct 18, 2004, 08:50 PM The following Vet Spear can be upgraded directly on turn 0 for a cost of 240g (3x80):
Fanatikku: 1 Vet Spear
Immo: 1 Vet Spear
Zojoji: 1 Vet Spear
The following Vet Spear need to be rotated to a barracks for upgrade on turn 1 for a cost of 80g:
Windurst: 1 Vet Spear
Upgrade plan:
Turn 0-1: Move vet spear from Windurst to Bentropolis and move reg warrior from Pete to Windurst
Turn 1: Upgrade vet spear in Bentropolis.
Turn 1-2: optional move unit from Betropolis to Windurst
Civman2004 Oct 18, 2004, 10:11 PM It looks like you have a good plan, Civanator. My only comment is that I wouldn't be completely surprised to see the Babs brought in to this war fairly quickly - so be ready. With these plans, I believe we are ready. War it shall be, as the people have decreed.
Sir Donald III Oct 18, 2004, 11:05 PM Governor MOTH, that is a good evaluation. If I may have the stamp of SAV on this, I'll present it to the TCIT.
Now, about those Horsies...
Chieftess Oct 19, 2004, 05:12 AM Also remember that there's 10+ Mounted Warriors in Mauch Chaunk. Our swords could be slaughtered if they go in first... Perhaps a retreat and attack so that our swords are just out of range the first turn?
blackheart Oct 19, 2004, 02:49 PM Why don't we reinforce,upgrade, and fortify our defense in the one city they're going to attack and just wait for our musketmen to slaughter their ponies?
MOTH Oct 19, 2004, 05:15 PM Honorable Military Minister,
Please find the following situation report on the nature of Homeland defenses. I have included some suggestions for your review.
Your humble servant - MOTH
Governor of HAI-RANDO and moonlighter in the MSAV.
At this time I recommend only 1 immediate upgrade: the Vet Horse in Bentropolis should be trained in the ways of the Samurai. A Reserve of cash should be kept for defensive upgrades if an active threat develops to threaten any of our cities.
Zarnia Province: Excellent condition
Potential threats: minimal
City Defenses: Each city has defensive bonuses due to size or hills. Each has a barracks. Furuyama and Zojoji have a Harbor.
Garrisons:
Fanatikku, Immo, and Zojoji each have a Vet Spear and a Vet Pike for defenses. Any of these could be upgraded if need be.
Furuyama has a regular spear.
Imminent Builds: Samurai in 1, Catapult in 2.
Suggested changes: Keep a reserve of cash to upgrade garrisons if any threat develops. Garrisons are needed to provide some level of Military Police.
Edo Province: Poor Condition
Potential threats: high - large numbers of Mounted Warriors in Mauch Chuck; Unknown threats from Iroqouis core; Potential threats from Zulu if they enter the war. Many workers are also unprotected near borders.
City Defenses: most cities have defensive bonuses. Exceptions are: Baldur's Gate, Doomsville, Ominato
Garrisons: Vet Pike and Reg Spear at Shorin-Ryu, Corrino, and Odawara. 2 Vet Pike, 1 Reg Pike at En'gha. Vet Pike at Doomsville and Duckburg. Vet Horse at Port Solema. 2 Vet Swords at Rome and Ominato. Sword at Baldur's Gate.
Imminent Builds: None.
Suggested Changes: 2 Vet Pikes at En'gha should be moved to Odawara. Reg Pike at Odawara should move to just north of Baldur's Gate on turn 0 and to Baldur's gate on turn 1 (alternate-could be moved to Mauch Chunk for garrison). Reg Spear at Odawara shold be moved to Doomsville. Vet Pike at Corrino should escort huge stack of workers to the east of Corrino.
Kitkinu Province: Good Condition
Potential threats: low - only if Zulu or France come into the war against us.
I won't go into details since the threat is low.
Suggested changes: Upgrade Horse at Betropolis to Samurai on turn 0 and move 1 south to horses on turn 1. From this position the Samurai can reach the key cities in 1 turn to provide ad-hoc defense.
HAI-RANDO Province: Good Condition
Potential threats: medium - some proximity to Iroquois and potential for Babylon to come into the war.
City Defenses: Front line cities have defensive bonuses.
Garrisons: Front Line cities have Vet Pike and Reg Spear. Interior cities have Pike or Spear. 2 Catapults are also near Nihilon.
Suggested changes: Move reg spear at Drachenfels to Nihilon and Vet Pike from Nihilon to Drachenfels. Move 1 Catapult to Regent Town and 1 Catapult to Gerunshi. 1 Vet Pike at Gerunshi can be moved forward to be a garrison for Pisae once we take it. Keep a reserve of cash to upgrade defensive units if an active threat develops.
Civanator Oct 20, 2004, 05:11 PM It seem as though we are without war now, but the Upgrades will be used. I will post them immediately.
invy Oct 21, 2004, 07:24 AM Great job MOTH! Minister Civanator I suggest to find someone who would constantly make reports of this kind. Deputy or someone else...
I checked MOTH suggestions for my province (Edo) and found this:
5 Pikeman can be moved from province main cities (Shorin, Engha, Corrino and Odawara) to Roman cities without threats of riots. 4 Romans cities doesn't have adequate defense so we could use these Pikes there.
BUT, this will weaken main cities defense tho they can't be attacked directly as mentioned 4 Roman cities. I suggest to make report from all provinces and send reinforcment from other provinces to Roman area who will soon become new province. We should keep our workers safer as MOTH suggests and garisson border cities so get those plans :)
Sir Donald III Oct 23, 2004, 01:19 AM Civantor, please be a bit more prompt in endorcing the upgrade requests... I'll find funds so long as I have the requests "on my desk", or even in my notes before I "close up the office to go to the assembly hall".
I'll put the rubberstamp on the upgrades requested the previous TC. But please be a bit more timely next time.
As a request, could you possibly see about upgrading our Galleys to Caravels? As of now, This poll (http://forums.civfanatics.com/showthread.php?t=102910) shows a great sentiment towards colonizing the other continent, and a middling sentiment in intervening in the Sino-German War if at all possible.
Civanator Oct 23, 2004, 05:38 PM Don't worry, i'm doing that right now :)
Civanator Oct 23, 2004, 07:21 PM My instructions for tomorrows TC:
-Send the Samurai 1 N of En'gha to Ducksburg to defend our workers
-Move the Pikeman in Ducksburg to protect the workers while the Samurai is on his way.
-Take 2 Swordsmen from the Mauch Chunk stack and garrison them in Osgiliath
-Take 2 Swordsmen from the Mauch Chunk stack and garrison them in Sto'vo'kor
-Send 2 Samurai from the Cattaragus stack to Ducksburg and fortify there.
-Send 2 Samurai from the Cattaragus stack to Onimato
-Send 3 Samurai from the Cattaragus stack to Manchai
-Send 1 Swordsman from the stack near Rome to Pete and fortify there.
-Send 2 Swordsmen from the stack near Rome to En'gha
-Take 1 Pikeman from En'gha and send it to Osgiliath
-Take 1 Pikeman from En'gha and send it to Rome
-Send 2 Swordsman from the stack near Rome to Gerunshi
-Take 1 Pikeman from Gerunshi and send it to Port Solema
-Take 1 Pikeman from Gerunshi and send it to Baldur's Gate
-Send 1 Swordsman from the stack near Rome and send it to Baldur's Gate
-Take the Pikeman from Immo and send it to Bentropolis
-Send 2 Samurai from the stack 2 N of Pisae to Doomsville and fortify.
-Send 2 Samurai from the stack 2 N of Pisae to Furuyama
-Send 1 Samurai from the Mauch Chunk stack to Baldur's Gate
-Send 1 Samurai from the Mauch CHunk stack to Ducksburg
-Send 1 Swordsman from the Mauch Chunk stack to Windurst
-Send 1 Swordsman from the Mauch Chunk stack to Odawara
-Send 1 Swordsman from the Rome stack to Corrino
-Send 1 Swordsman from the Rome stack to Shorin-Ryu
-Load the 3 Samurai in Manchai onto the Caravel and head for the New World and land on this spot:
http://www.civfanatics.net/uploads8/Foward.JPG
Picture by Sir Donald III
Upgrades (If approved by Domestic)
-Move Galley 1 N of Manchai to Manchai to upgrade (20g)
-Move Galley 1 W of Sto'vo'kor to Sto'vo'kor to upgrade (20g)
The following Vet Spear can be upgraded directly on turn 0 for a cost of 240g (3x80):
Fanatikku: 1 Vet Spear
Immo: 1 Vet Spear
Zojoji: 1 Vet Spear
The following Vet Spear need to be rotated to a barracks for upgrade on turn 1 for a cost of 80g:
Windurst: 1 Vet Spear
Upgrade plan:
Turn 0-1: Move vet spear from Windurst to Bentropolis and move reg warrior from Pete to Windurst
Turn 1: Upgrade vet spear in Bentropolis.
Turn 1-2: optional move unit from Betropolis to Windurst
Total costs of upgrades = 380g
ali Oct 23, 2004, 09:25 PM To Civantor:
1) Id like to request that we allocated a Home base for east and west ie. Fleet Base East and Fleet Base West in which the bulk of the fleet be deployed in their areas.
2) a chain of fortifications be constructed on the long and exposed coastal areas that have no cities in a 3> square radius, in which artillery-liked units be deployed supported by a infantry liked unit ie muskets or samurai. These Naval Coastal defence troops will be in charge of coastal defence firing upon passing enemy vessals supporting our naval units at sea and slow any possible enemy landings.
3) in saying this id like to request that units be gathered and placed in the centre in which to counter-attack any landings and supporting these Naval costal defence troops
4) I understand that this is being discussed by the citzens but i also request that we build more warships and to a lesser extend transport vessals
Civanator Oct 24, 2004, 10:25 AM I am already way ahead of you ali ;).
blackheart Oct 24, 2004, 10:54 AM To Civantor:
1) Id like to request that we allocated a Home base for east and west ie. Fleet Base East and Fleet Base West in which the bulk of the fleet be deployed in their areas.
2) a chain of fortifications be constructed on the long and exposed coastal areas that have no cities in a 3> square radius, in which artillery-liked units be deployed supported by a infantry liked unit ie muskets or samurai. These Naval Coastal defence troops will be in charge of coastal defence firing upon passing enemy vessals supporting our naval units at sea and slow any possible enemy landings.
3) in saying this id like to request that units be gathered and placed in the centre in which to counter-attack any landings and supporting these Naval costal defence troops
4) I understand that this is being discussed by the citzens but i also request that we build more warships and to a lesser extend transport vessals
We need more of a rapid response force than anything else, and that constitutes lots of transports and a vast network of roads. Artillery alone doesn't do much to ships since they don't have lethal bombard, and the AI usually lands near a city. What we need is to occupy defensible landing postions around cities and force them to land on grasslands or plains.
ali Oct 27, 2004, 05:29 AM To moth by deploying artillery in coastal forts they will add to the firepower of our attacking ships in which artillery will fire upon enemy vessels weaking them for our ships to attack at less danger.
To civantor - i think we should have a small transport fleet. Where offensive units from the naval branch of the marines be deployed onto and make coastal raids against enemy forces in which they aim to capture coastal cities and razing them taken any captured civilians (workers) to the vessel and bring them home - a viking style operation, raid capture, raze, take prisioners and fall back to the ships under the cover of a large fleet of warships
Chieftess Oct 27, 2004, 05:55 AM That's just the thing. The AI hardly ever uses ships in vanilla Civ3. It would be better using artillery for offensive support.
MOTH Oct 27, 2004, 08:23 AM To moth by deploying artillery in coastal forts they will add to the firepower of our attacking ships in which artillery will fire upon enemy vessels weaking them for our ships to attack at less danger.
To civantor - i think we should have a small transport fleet. Where offensive units from the naval branch of the marines be deployed onto and make coastal raids against enemy forces in which they aim to capture coastal cities and razing them taken any captured civilians (workers) to the vessel and bring them home - a viking style operation, raid capture, raze, take prisioners and fall back to the ships under the cover of a large fleet of warships
Ali, the analysis you are referring to is now 19 turns out of date and was intended to assess the overall defensive situation at the time. At that point in time we were not likely to face any significant naval threat. The main point on the redeployment of the catapults was that they were sitting in an area where they would provide no benefit either offensively or defensively. CT is also right in that there best use is offensively.
In any case, Provolution is now providing plans and doctrines covering the overall military situation for next term and it is unlikely that we will see any combat in the remainder of this term.
Chieftess Oct 27, 2004, 09:00 PM The Dawn of the Industrial Age is nearing, and so are the Iroquois! They are about to sneak attack us, and we are in a position to take out close to 13 mounted warriors this turn! We can also upgrade some troops to cavalry (save a few samurai for mobile defense). We're in a prime condition to head into the Iroquois Nation!
Provolution Oct 27, 2004, 09:08 PM Civanator
Do not upgrade Samurai to Cavalry unless they are elite, we should use this opportunity to sacrifice some swordsmen (I never called for a swordsman war with the Romans), which we have to disband anyways sooner or later, We are 57 gold on minus, and we need to modernize our military. Please activate MSN and have a chat conference on the issue, so we can make a smooth transition to Term IV.
AND, save our gold for better use, we will remain loyal to the strategic freedoms of the
Japanatican people. Our military is already superior, and we got 28 cities to their 8.
NO NEEDS FOR UPGRADES, NEED TO SPEND SOON OBSOLETE SWORDSMEN.
I look forward to work with you Civanator :)
Your friend and colleague
Provolution
Sir Donald III Oct 27, 2004, 10:13 PM Provo, you would sacrifice an opportunity to generate Leaders?
Anyway, we still have 2 Horsemen in the North, which Could get upgraded to Calvery. Why let these units rot away? Why not let them be ready to fight? (We could, however, hold off on upgrading Samurai until later... we need a good Strike and Defend force until we get Muskets en masse. Calvs are Quick Attack only.)
I do agree, however, on sending our Swordsmen to battle first. Especially to former Roman cities and Mauch Chunk.
I have a plan for the comming war, which I will communicate to you via PM for your recommendations.
Civanator Oct 28, 2004, 06:56 PM Hmm... the TC snuck on me while I was sick. SInce it is still Term 3 I am working out a plan of defense. The swordsmen will attack first though.
Chieftess Oct 28, 2004, 08:02 PM How about our samurai? We have a stack of them that can attack the Mounted Warriors.
Civanator Oct 28, 2004, 08:05 PM But we need to get rid of these swordsmen eatin at our GPT...
invy Oct 29, 2004, 05:06 PM Please coordinate with Domestic office about our goals in Iro war. There is debate about building Forbidden Palace which should be completed NEXT TURN!
We must know which cities are we going to conquer (if any) and what would be best location for our Forbidden Palace. This is very important issue so please don't ignore it.
CivGeneral Oct 29, 2004, 06:23 PM Civanator,
Please post any plans that will be sutable for the Iroquois War in the TCIT. If not, then the chat will be halted if no war plans have been posted :(.
Civanator Oct 30, 2004, 01:33 PM Don't worry I'll get them there. Hopefully they don't attack but I am planning for the worst.
Provolution Oct 30, 2004, 01:41 PM I suggest using all possible swordsmen as a first line of attack group, and then back up with Samurais to take out escaping Iroquois HorseRiders.
19 Swordsmen south, 8 Samurais and 4 Cannons would do the job, along the local horseman unit.
Civanator Oct 30, 2004, 01:56 PM The problem is getting the units back after I had just sent them off as garrions in cities all over the nation because nobody wanted war with the Iroquois... look where that got us....
Anyway I have a plan that will destroy their main attacking force if war is declared before they get to move:
http://www.civfanatics.net/uploads8/msavoia.JPG
The Horseman from Port Solema attacks the Iro Stack
The 2 Swordsmen from Baldur's Gate attack the Iro Stack
The Elite Swordsman from Odawara attacks the Iro on the Iron
The Vet Swordsman from Odawara attacks the Iro Stack
The Elite Swordsman from Corrino attacks the Iro in the Jungle
The Samurai from Corrino attacks the Iro on the Mountain
The Samurai on the Mountain of Odawara attack the Iro Stack
For the Southern part of the map:
Upgrade the Catapults in Doomsville, Immo
Upgrade 2 Catapults in Zojoji
Send the Samurai from Doomsville, Onimato, and Roma to the designated point SSW of Roma
Send the Swordsman from En'Gha to the designated point
Send a Pikeman and Musketman from Immo to En'Gha
Send the Cannons from Zojoji, Doomsville and Immo to the designated point.
Send the Units that take Mauch Chunk to the Designated point.
Any injured units are to be sent to Odawara to heal immediately and then sent to Mauch Chunk for the attack. If Mauch Chunk is already taken then the healed units are to be sent to the designated spot SSW of Roma.
In the Event we get a Great Leader, Send it to Odawara and build an army. Load it with any Elite Samurai we have at the time.
If Babylon declares war then Send the units from the designated point to our borders with Babylon to patrol. The Cannons too.
If Babylon declares war, either take Ellipi or halt the chat, it is up to the designated player
Provolution Oct 30, 2004, 02:19 PM Do what you can, but send swordsmen first as a barrier attack force, rather spend some more time so we can use these before obsoletion. as long as we are within 30 turns war, we are all fine.
Civanator Oct 30, 2004, 02:32 PM I updated my post wiht a small plan to annihilate their raiding party. It all depends on whether or not we choose the option "Remove your forces from our territory or declare WAR"
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