View Full Version : Turnchat 460AD - Wednesday Oct, 6th: 7:00pm EDT (2300GMT)
Oct 05, 2004, 03:18 PM
360AD - Previous Turnchat (http://forums.civfanatics.com/showthread.php?t=101176)
Remember to write clear and concise instructions.
*note* It's possible that this will be a quick 1-turn turnchat to see if we can make contact. If we are unable to, it'll continue as normal, nullifying the morning chat.
Oct 05, 2004, 03:24 PM
Build Queues & Laborer allocation:
Manchai: Galley, Cataput
Laborer allocation: Move from Horse to Coast for +1 food
Epolenep: Library, Samurai, Courthouse
Regent Town: Aquaduct, Samurai
Laborer allocation: Move from irrigated plain near Gerunshi to irrigated plain near mountain.
Nihilon: Temple, Catapult
Gerunshi: Temple, Pike
Laborer allocation: Move from unimproved plain to irrigated plain that Regent Town laborer just gave up for +1 food and +1 commerce.
New or captured towns: DPs choice.
Suggested worker actions:
Workers near Regent Town to road and mine remaining cow and then to Clear and Irrigate forest near Epolenep.
If possible, please send a few more workers south to help out. We have few workers in the south and still need to have much land improved. Epolenep in particular is working many unimproved tiles and production could be boosted significantly.
Oct 05, 2004, 03:39 PM
As per the results of this (http://forums.civfanatics.com/showthread.php?t=101505) poll, I am asking for a one turn chat to meet the Germans should the boat survive the intern.
Should the boat sink, please continue the chat along as scheduled and try to get another boat over there.
That is all from Trade.
Oct 05, 2004, 05:30 PM
Osgiliath: cathedral, library, barracks
Sto'vo'kor: courthouse, market, harbor
switch desert to grassland
Windurst: courthouse, aqueduct
Pete: courthouse, marketplace
switch desert to coast
Bentropolis: courthouse, barracks
Suggested worker actions:
mine a couple of hills near Osgiliath
mine grassland near Sto'vo'kor (please don't irrigate the desert, I would rather irrigate the flood plains and mine the desert)
mine grassland and chop jungle near Windurst
mine grassland and hills near Pete; make other cities higher priorities
mine hills and grassland near Bentropolis
New cities should start production on a courthouse, pikeman, or temple, up to the DP's discretion (it doesn't really matter because it won't finish this turnchat anyways)
If Swazi flips, have it produce workers, with no specialists.
Sir Donald III
Oct 05, 2004, 06:38 PM
Lux: No cities should go into Disorder over the next 2 Turns, so keep Lux Slider at 0. If a city goes into disorder during this TC, use a specialist (DP Discression).
Science: set Scinece Slider to 40% for the first 2 turns. This will give us around 60 GPT while maintaining OK levels of research for Science (Eng = 18, Theo = 20)
If this TC goes beyond 2 turns, then set Science at the Highest rate possible while maintaining at least +10 GPT.
In the somewhat unlikely chance we get a Leader this TC, bring that Leader to Fanatikku. Do not do anything with this leader yet, as it is currently slated for a Samurai Army. If we do not wish to war with anyone in the near future, this may change.
Purchases & Settlement
We have multiple issues for New Settlements and What to do with our Money. Issues that cannot be resolved in 24 Hours.
Therefore, I ask that 1 of the Settlers in Odawara be moved to En'Gha, keeping the other in Odawara, and the Settler in Sto'vo'kor be moved to Shorin-Ryu.
Also, no upgrades or Rushes for this TC.
Turnchat Length Request
Due to the Issues that have yet to be dealt with in Settlement and Purchases, I ask that the following schedule be maintained.
1. If our German Galley sinks, Stop the Chat at the end of that turn.
2. If we confirm Contact with a "New Worlder", stop the chat then and there to discuss deals.
3. If our Galley makes it to the Coast, but we don't register as having been contacted, continue play to attempt Contact, until the Conditions in #2 are satisfied.
If #1 occurs, I recommend a 48-Hour Turnaround as I'll begin polling my issues shortly. (Friday @ 2300 GMT)
If #2 occurs, I recommend a 72-Hour Turnaround for Trade to gather and poll viable Trade Options. (Saturday @ 2300 GMT)
If this TC lasts for 5 turns or more, or if Trade requests addiitonal time, maintain a 90-Hour Turnaround. (Sunday @ 1700 GMT)
Oct 05, 2004, 09:33 PM
Maintain war with Rome. If the Iroquois destroy them, stop the turnchat.
Do not establish any embassies.
If we discover new nations, sign ROP with them at the DPs discretion but do not pay for ROP (just so we can explore around if necessary). Meet any demands less than 20g.
Oct 06, 2004, 10:27 AM
Odawara: Courthouse (4) -> Marketplace (9)
*switch desert to flood plain (growth in 5, production the same)
*after Courthouse is finished switch laborer back to get fastest Markeplace
*switch desert to En'Gha mine in 2
En'Gha: Cathedral (7) -> Marketplace (10)
*give Odawara an En'Gha hill mine in 2 turns please. switch En'Gha to another mine
Shorin-Ryu: Cathedral (4) -> Marketplace (8)
*switch desert to hill mine in 2 turns
Corrino: Cathedral (14)
Rome: Temple (26)
*change taxmen to laborer -> work on bonus grassland
*switch floods to mined wheat tile
(Rome will have 2 shields per turn)
Doomsville: Temple (22)
*change clown to laborer - work on plains
*if under my supervision: Ravenna, Hispalis: Temples
-try not to forget these laborer allocations
- Finish 2 started mines near En'Gha
- Irrigate Odawara's flood tiles and mine 2 Odawara hills (use some of En'Gha workers)
- Clear Corrino forest and irrigate it
- mine 2 Shorin hills; IMPORTANT: irrigate bonus grassland or wine tile (DP discretion - because Shorin can't grow much more).
Oct 06, 2004, 11:30 AM
Please MM Zojoji in such a way the marketplace is build in 5 turns, with the maximum food (+3 fpt is what I found).
* denotes: Furuyama needs to be micromanaged to finish the worker the turn it grows.
** denotes: After Zojoji finishes the market, please MM Zojoji that the granary finishes the turn before Zojoji grows.
After the Granary is finished in Zojoji, please MM for higher food per turn; to allow Zojoji to grow as quickly as possible.
If Immo doesn't need the BG tile that Eridu also has access to; use it for Eridu.
Oct 06, 2004, 02:24 PM
Start researching enginnering, if we finish stop the chat please(I doubt we will since its a 1 turnie)
Oct 06, 2004, 03:56 PM
Be on the defensive,i see a lot of bowmen coming our way, and the Romans have an archer army so i would be on the lookout for them too.
Oct 06, 2004, 04:52 PM
Ministry of State Authorized Violence Instructions
I am going to add on/override JackA's instructions.
I want to start stacking units on the Iriquois borders to prepare for a possible attack on them:
The red dot I want stacked with Samurai
The yellow dot I want stacked with Samurai also.
The green dot can be stacked with some swordsmen.
The blue dot needs to be stacked with Samurai.
The cyan dot can be stacked with swordsmen.
The swordsman stack on the mountain can be reduced a bit because Veii is on a plain.
Take a Horseman from Shorin-Ryu and garrison it in Osgiliath to prevent riot
Take a Horseman from Shorin-Ryu and garrison it in Sto'vo'kor to prevent riot.
I will be present at the chat.
Oct 06, 2004, 04:53 PM
I aplogize Civantor,is my first time as mayor,when is the chat in PDT?
Oct 06, 2004, 05:05 PM
Chat has started, But there is no Cheiftess as of yet.
Oct 06, 2004, 05:53 PM
Turn 0 (http://www.civfanatics.net/uploads8/DG5_AD460_turn0.SAV)
Turn 1 (http://www.civfanatics.net/uploads8/DG5_AD470_Turn1.zip)
Summary - A picture's worth a thousand words.
And here's 4 more. Rome has an army!!! It's a warrior/warrior/archer army just off our northern border.