View Full Version : Spanish Reconquista Scenario testing


LouLong
Oct 07, 2004, 08:11 AM
Hi,

my C3C Reconquista scenario should be up for testing next week or just a bit after. Most things are already in but I just don' want it to mix with the Great Armada.

I would need some serious playtesters to hunt for bugs and to check the balances of civs/units in real games.

The mod is 32 MB unzipped. It includes many flavor units (Bebro's knights, Dom Pedro II's Muslims, aaglo's ships + other nice creators' units (Embryodead, Kinboat's...), special flavor tech-tree, special buidlings and wonders and special units features.
It ranges from 1085 to 1492 : 206 turns in fastSP and PBEM versions and 412 in SP extended version, through 3 ages (early times, Reconquista, Gunpowder Age). The Chritians who evolved a lot during that period can receive help from crusaders, build national orders, establish apprisio or Cortes, choose Federative or Religious monarchy, learn from the ancient classics through Muslims, expand overseas or capture ransomable prisonners, be tolerant or follow the Inquisition...


The SP version includes :

- Provence
- France
- Navarra
- Leon
- Castilla
- Aragon
- Portugal
- Valencia
- Almoravids
- Almohads
- Nasrids
- Pirates

The PBEM version will only include :

- France
- Castilla
- Aragon
- Portugal
- Valencia
- Almoravids
- Almohads
- Nasrids

LBPB
Oct 07, 2004, 08:32 AM
I should give it a try ;)

Just have to find more time in a week... :crazyeye:

Yoda Power
Oct 07, 2004, 02:51 PM
Don't really have time for testing, but hook me up anyway, I'll look it through the editor and see if I can give any comments.

Lares
Oct 08, 2004, 11:45 AM
I would be seriously interested in testing the mod. I loved the civ2 scenarios on spain, like Spanish Pride or the other by Jesus Balsinde. This period of time is one of my favorite periods of history, so I hope to give you some feedback from this point of view, too.

Luddi VII
Oct 08, 2004, 02:35 PM
I could maybe help. I don't know so much about that time period, but this seems like a really good scenario.:)

LouLong
Oct 08, 2004, 04:54 PM
Thank you all (others can still volunteer though).

I will contact you by PM to give you the URL of the art (big) file when it is uploaded.
Then biq files will be posted here.

It might be delayed depending on how the testing of the Great Armada goes then I will focus on Reconquista.

Nice to see many scenario or mod-makers testing it. All the better for the quality of the testing !

@ Lares : glad you like the time and place. I never played the Civ2 versions but since you played them AND enjoy the topic, your hindsights should be quite useful, especially as how directive and accurate the scenario is.

@LBPB : salut. Bonne idee ton "story and tale" pour ton mod.

Plotinus
Oct 08, 2004, 06:54 PM
This sounds like a good idea for a scenario! Should be very interesting.

LouLong
Oct 12, 2004, 12:44 PM
Delayed until testing of the Great Armada is over (spontaneous generations of bugs still show up !).

While waiting, you might want to test the great armada out, especially if you like Spain.
You must download the main art files linked there :
http://forums.civfanatics.com/showpost.php?p=2250589&postcount=85

Then "upgrade" with the patch and the biq whose links are provided there :
http://forums.civfanatics.com/showpost.php?p=2250559&postcount=83

Sorry for the delay.

LouLong
Nov 10, 2004, 02:33 PM
Sorry for the delay.
As some may have noticed, the Great Armada took a lot of time unti very recently.

So my work on Reconquista was delayed.

Anyway here is a small preview, which is in no way definitive. I might still take out some units (battering ram for instance) or replace some.

The situation here with the different troops is not realistic but it gives a preview of some of the units used in the scenario (different knights, crossbomen, Mozarabs, troubadour,...) and of the general shape of the countries.

I am finishing the pedia now and then still have to change the luxury pcx (city view) and a few tests on balance and unit values.
Might add some more art work too (citys for instance). So it is quite advanced but not quite finished but stay tuned. I won't let down my testers !

Guess some of the cities don't show because it is in debug (to remove the FoW). Otherwise they are all in position and ready.

Yoda Power
Nov 10, 2004, 02:45 PM
Looks good. Although I don't like the graphics you've choosen(some units, and resources), but that's a matter of taste. :)

LouLong
Nov 10, 2004, 03:26 PM
Oh yeah, right. I need to change resources to the "normal" size. Had forgotten about that. Good you tell me before mrtn notices ! :p

What units in particular ? Battering ram and camel ? Camel I will change but I really miss a good engineering unit like a battering ram or tower.

-0blivion-
Nov 10, 2004, 03:46 PM
Looks nice from the screenshot - camel doesn't look right though.
I am just curious (not complaining), but are there that many plains in Spain?

mrtn
Nov 10, 2004, 04:33 PM
I agree with Yoda Power. :)

Bóreas
Nov 10, 2004, 05:57 PM
i'd love to test it, after all i posted several times when you first started a thread on this scenario.
problem is that my connection is really bad so i'd need a very light zip file to download...

Dom Pedro II
Nov 10, 2004, 08:41 PM
Oooohh! Reconquista! Fun! :D

I hope El Cid is in there.

LouLong
Nov 11, 2004, 02:26 AM
He is the leader of Valencia !

Goldflash
Nov 11, 2004, 08:31 AM
A Tiny suggestion from the Goldflash: Rename the Mozarab Infantry to simply Mozarab

LouLong
Nov 11, 2004, 09:01 AM
Sounds reasonable ! And less formal/boring a name too !

Yoda Power
Nov 11, 2004, 10:41 AM
What units in particular ? Battering ram and camel ? Camel I will change but I really miss a good engineering unit like a battering ram or tower.
Well Aaglo made a siege tower. The camel isn't very good. I think you should use the the AoK conversions, they are better.

LouLong
Nov 14, 2004, 04:38 PM
I have changed some settings (colors mostly) so that the different civs show more.

LouLong
Nov 14, 2004, 04:41 PM
Ok, my complicated tech-tree for the Christians is done and working as it should I think.

The bottom is for the Muslim tech-tree which is longer than the Christians' in the first era but shorter for the two others.

This is just for the tech-tree as I haven't added most icons.

LouLong
Nov 14, 2004, 04:43 PM
This is the biggest part of the tech-tree. Only trick, par of the tech-tree can only be obtained through a Muslim (tradable) tech. All war players : it will be though for you !

LouLong
Nov 14, 2004, 04:45 PM
The gunpowder age

You can discuss it, now !

Bóreas
Nov 14, 2004, 05:37 PM
that tech tree looks awesome
seems you put a lot of thought into it
BTW, do you need some tech pics?

mrtn
Nov 14, 2004, 06:40 PM
Chivalry is spelled with an i, not an e. (I notice the similarity to French Cheval. ;))
Franciscans needs a cooler name (Franciscan Order, I'd say).
Rename Universities to Higher Education, or something like that?

LouLong
Nov 15, 2004, 02:36 AM
@ Boreas : I have a lot of tech pictures but did not put them here as I still need to add and modify a few things in the tech-tree. Altogether I think I have about 2/3 of them for sure. So I will probably need some more, either creations or just research if I skipped some in the gfx library.

@ mrtn : Yep I am French. It shows sometimes :p
Franciscans I agree. First I thought of "Begging Orders" but I don't know if it is the real English version. But anyway it might change.
On the other hand I don't see what's the problem with Universities. They follow scholasticism and refer to the creation of universities so IMHO no need to change that name. Of course they are quite different from the modern Universities we know but they were Universities.

@ Jonatas (by PM) : you can check the map directly in the biq attached here. Let me know if you think there is something strange. But don't try playing with units/improvements as they would probably stall the biq since you don't have all the extra files.

Bóreas
Nov 15, 2004, 06:59 AM
well, whatever pic you need i can get it
my scenario tech tree(four eras) is full of cool tech pics

jonatas
Nov 15, 2004, 06:48 PM
ok Loulong, i've looked at the portuguese portion of the map... here are my thoughts, btw i realize that you have to take gameplay into consideration, so I realize maybe some of my suggestions are unrealistic or not practical:

first of all, nice work :goodjob: this is a good map


lets start with spelling:

change Cintra to Sintra (this is far more common)
change Setobal to Setubal


ok here are the rest of the suggestions:

1) one thing i noticed is that you don't have the city of Guimaraes in the north of portugal... it's located below braga and to the right... this city is very important because it was the capital of Portugal during part of the reconquista... it is known as "the birthplace of Portugal"!! you should add it, if it's too crowded up there, you could take out Chaves

2) let's move further down the map... let's look at Covilha... Covilha is actually on the highest point of continental portugal, the "Serra de Estrela"... it has snow at the cap for most of the year, so you must put another mountain next to it... this whole region is part of the "Beiras", a hilly, mountainous region, just add a few more hills between it and Viseu...
also, Covilha and Tomar should be small cities with low population, since they really got started as "Christian" colonies after being taken in the reconquista

3) the division between Santarem (Portuguese) and Lisbon (Muslim) is interesting.... Santarem fell in 1146, and Lisbon in 1147 (with help from Crusaders)... So the way you have it set up for Portugal, it's just before the capture of Lisbon- i have some comments... Sintra definitely falls under the influence of Lisbon, so Sintra should be muslim. When Lisbon was captured in 1147, Sintra surrendered to the christians without a fight. Sintra should be the same as Lisbon, muslim...

also,Lisbon was the greatest city in Portugal and one of the greatest in the Iberian peninsula, so id like to see a little more productive terrain around it to reflect its power... you can definitely add a wine resource, because Lisbon certainly had it... just a thought

Lisbon is technically on the other side of the river :D im being picky... maybe move the Tagus river down one tile

4) ok, i did find a geographical distortion, in the south...
Evora (an important muslim city, should have a high culture rating) must move latitudinally between Setubal and Badajoz, and move it up one tile... right now it's in Spain!!! Badajoz must also move a little to the right... if you look closely at a map of the region you will see what i mean

ok these are my suggestions, i hope they are helpful... i think this will be an awesome scenario... if you want more info, or have questions, or disagree with what ive written, just post... :)
i can do more research if you want

LouLong
Jan 30, 2005, 12:31 PM
I am afraid I haven't worked a lot on it lately (because I was focusing on other stuff) but I have decided to finish a beta but playable version.

If should be uploaded within 2 days (pending technical answer from Thunderfall) and albeit it is far from complete (pedia, gfx mostly) I would love to have some feedback on the way it plays, the tech-tree, the balance, the strategies... and to help me debug it. Because it has reached the point where I need external critics and comment

Please send me a PM if (still) interested, I will give you the URL as soon as TF sends it to me.