View Full Version : Navigable Rivers


Teabeard
Oct 07, 2004, 07:42 PM
I would really like it if some large rivers could be navigable by some small chips, such as curraghs. Rivers should not just be for irrigation/food production... they should be useful for transportation as well, or at least the large ones should.

Thoughts?

Albow
Oct 07, 2004, 08:17 PM
I agree, there should be lots more chips :) no seriosuly, I agree totally. All rivers should be open for small ships (eg all ancient era ships, and some special ships later on) ... I mean, come on, history in Europe would not be the same without the Vikings using the rivers as a quick get in and loot roadway ...

douche_bag
Oct 07, 2004, 08:24 PM
yeah but the rivers appear so small on the map.It would look like the curagh is traveling on land

plastiqe
Oct 07, 2004, 08:29 PM
I've seen this suggested in other places, like the canal (http://forums.civfanatics.com/showthread.php?t=86090) thread. I really like this idea. A large river could go down the middle of the tile, and then smaller rivers like the ones we have now would lead into the big ones. It would be a big boon to commerce (http://forums.civfanatics.com/showthread.php?t=101545) and you could have the earlier ships able to sail up them.

Harrier
Oct 11, 2004, 08:13 PM
yeah but the rivers appear so small on the map.It would look like the curagh is traveling on land

Not if your playing on a customised map - such as europe only. Or a American Civil War scenario, etc etc. :)

Jon Shafer
Oct 11, 2004, 08:44 PM
The problem is that rivers currently run between tiles rather than through them. It's hard to have units between tiles. ;)

Not if your playing on a customised map - such as europe only. Or a American Civil War scenario, etc etc. :)
The problem is the graphical representation, not the size of the map. The maps will still LOOK the same and rivers will still be small lines between tiles, which won't look right if you have large unit graphics over the top of them.

Ramalhão
Oct 11, 2004, 09:31 PM
Well, I think there should be much more rivers in Civ3. I always see continents or great island without a single river. It's very unrealistic. As far as I know, Lybia is the only country that doesn't have a single river. All forests/jungles have several rivers, it could be in the game.

Back to the original idea of the topic, I think it's a good idea. There are some river that even a caravel can navigate. Maybe adding thickness to the rivers could be great, but I know it's hard to implement now.

Jon Shafer
Oct 11, 2004, 09:53 PM
I think the rivers in Civ games are designed to be major rivers, such as the Rhine, Danube, Volga, etc. They're not trying to model EVERY single river in the world. Besides, gameplay balance has to come before realism.

Ramalhão
Oct 11, 2004, 10:04 PM
I understood your point of view, but all continents have some large rivers. You just mentioned some European rivers, and Europe is smaller than other continents. America, Africa and Asia also have large rivers.

I mean that every continent (and big islands) should have at least one river. Also, forests, jungles and marshes must have their own rivers.

thestonesfan
Oct 12, 2004, 12:43 PM
Yes to navigable rivers, yes to canals, and yes to being able to build bridges across them.

rhialto
Oct 12, 2004, 04:53 PM
@Ramalhão
I believe Malta has no rivers too.

@thestonesfan
I don't want canals. Industrial England style canals don't move anything faster than the existing road network, and Suez/Panama style canals require so many resourcs to realistically model that it would in game terms be cheaper to build a city there instead. The number of workers who *died* building the panama canal would amount to a small city anyway in civ terms.

Harrier
Oct 12, 2004, 06:15 PM
The problem is that rivers currently run between tiles rather than through them. It's hard to have units between tiles. ;)


The problem is the graphical representation, not the size of the map. The maps will still LOOK the same and rivers will still be small lines between tiles, which won't look right if you have large unit graphics over the top of them.

So for graphical representation you have two river types.

1. Non-navigable - which are small lines between tiles. As it is now.

2. Navigable - a larger river graphic that goes through the middle of the tile.

Teabeard
Oct 12, 2004, 07:00 PM
So for graphical representation you have two river types.

1. Non-navigable - which are small lines between tiles. As it is now.

2. Navigable - a larger river graphic that goes through the middle of the tile.

That sounds like a good idea to me. Maybe navigable rivers should be treated as any other terrain tile?

NewWaver
Oct 14, 2004, 04:31 PM
Good idea. It would be like the Ancient Egyptians and the Nile.

rhialto
Oct 14, 2004, 04:40 PM
Theres still a gtraphical representation issue with a navigable river. Either the ship will look like it is on land, or the land units will look like they are floating on the river. This issue is unavoidable.

I'd just have navigable rivers give a civ style movement bonus.